StarCraft 2
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locke89




Posts: 2812
Location: Poland
PostPosted: Tue, 13th Jul 2010 14:08    Post subject:
It's quite difficult to invent something new in RTS genre, especially in multiplayer and when you got a huge fanbase expecting more of the same and on the other hand, something new, well, good luck with that Smile So far it seems that Blizz made some huge changes in singleplayer mode comparing to SC1 and that's what makes me very happy. To be honest I don't think so anyone was expecting any revolutionary changes in multiplayer.
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Razacka2




Posts: 2832
Location: Sweden
PostPosted: Wed, 14th Jul 2010 13:47    Post subject:
holy shit epic game :

Whitera vs Dalailamer.



btw it's 4 parts.


The macro just gets unbearable end game for terran, look at his minerals. you'd need like over 250 APM to control that. Love the mix of HT's and archons. gonna try that and see how it works against mech, although something tells me an expo is very important or even two to keep up, and also very good micro.

A must see for everyone interested in sc2, that's how epic a game can get.
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clragon




Posts: 470

PostPosted: Wed, 14th Jul 2010 20:19    Post subject:
man, I wish when dalailamer rebuilt his production facility, he went for mostly mech instead. M&M got owned by storms the whole game. the only thing keeping him in/ahead was his macro/mule.
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Razacka2




Posts: 2832
Location: Sweden
PostPosted: Wed, 14th Jul 2010 23:33    Post subject:
clragon wrote:
man, I wish when dalailamer rebuilt his production facility, he went for mostly mech instead. M&M got owned by storms the whole game. the only thing keeping him in/ahead was his macro/mule.


i think he had immortals ready for that, either way dalailamer should have won the game in part 2. that game had to be the most intense game ever and the problem was the terrans macro, in my opinion he was ahead all the time and should have just kept pumping and adding more unit structures. if we assume he doesn't push and win in part 2 of the game then he would be able to keep a steady flow to rape whietra in part 3 but as you said he would have to add mech in part 3 of the game.

Overall, awesome game. I'm having trouble deciding for one race, protoss or zerg. I love zerg since it's macro based which i feel more comfortable then micro and Artosis gameplay fits me so perfectly. However zerg feels a bit off, i'm not sure how to attack and how to play with my units to win over another, is it about constant attacking and keeping pressure? since a 200/200 army of toss/terran will always beat a 200/200 army of zerg.

Is zerg the way to go for me if i love macro? Also any ideas anyone on how to beat terran mech as zerg?
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Tresh




Posts: 175

PostPosted: Thu, 15th Jul 2010 01:10    Post subject:
Don't care about "nothing" as long as it continues to be rts BUTTT base building game. If it's not about base building, i don't like it. That's why i don't like CoH.
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clragon




Posts: 470

PostPosted: Thu, 15th Jul 2010 16:30    Post subject:
Razacka2 wrote:

Overall, awesome game. I'm having trouble deciding for one race, protoss or zerg. I love zerg since it's macro based which i feel more comfortable then micro and Artosis gameplay fits me so perfectly. However zerg feels a bit off, i'm not sure how to attack and how to play with my units to win over another, is it about constant attacking and keeping pressure? since a 200/200 army of toss/terran will always beat a 200/200 army of zerg.

Is zerg the way to go for me if i love macro? Also any ideas anyone on how to beat terran mech as zerg?

I haven't played phase 2 yet, but from my noob experience in phase 1 it seems as a zerg you have to do several things. First you need to spread your creep to strategic locations like parts of the map where you think major battles are going to take place, as well as expansions (to know when your opponent is expanding and delay it). before the end game you need to out-expand your opponent and look for holes in his or her unit composition. I played muta-ling a lot in the early game because most of the terrans I played against made lots of marauders (also probably because that's what I used the most in SC1, and I was too noob to switch lol).

Things get harder in the end game. You have to try and keep an edge over the terran like having more upgrades or expansions. keep scouting the terran ball and flank/surround if possible. Have fungal growth ready so that when you do get a flank on his army, you can fungal growth his retreating units and get a few free kills. well place siege tanks are very annoying though Sad I played random so I didn't have to deal with ZvT often lol.

also, now that they buffed the ultra maybe that's finally a viable strat? lol
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LeoNatan
Banned



Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Thu, 15th Jul 2010 18:15    Post subject:
The attention to details in StarCraft 2 is amazing!



Laughing
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Razacka2




Posts: 2832
Location: Sweden
PostPosted: Thu, 15th Jul 2010 19:15    Post subject:
clragon wrote:
Razacka2 wrote:

Overall, awesome game. I'm having trouble deciding for one race, protoss or zerg. I love zerg since it's macro based which i feel more comfortable then micro and Artosis gameplay fits me so perfectly. However zerg feels a bit off, i'm not sure how to attack and how to play with my units to win over another, is it about constant attacking and keeping pressure? since a 200/200 army of toss/terran will always beat a 200/200 army of zerg.

Is zerg the way to go for me if i love macro? Also any ideas anyone on how to beat terran mech as zerg?

I haven't played phase 2 yet, but from my noob experience in phase 1 it seems as a zerg you have to do several things. First you need to spread your creep to strategic locations like parts of the map where you think major battles are going to take place, as well as expansions (to know when your opponent is expanding and delay it). before the end game you need to out-expand your opponent and look for holes in his or her unit composition. I played muta-ling a lot in the early game because most of the terrans I played against made lots of marauders (also probably because that's what I used the most in SC1, and I was too noob to switch lol).

Things get harder in the end game. You have to try and keep an edge over the terran like having more upgrades or expansions. keep scouting the terran ball and flank/surround if possible. Have fungal growth ready so that when you do get a flank on his army, you can fungal growth his retreating units and get a few free kills. well place siege tanks are very annoying though Sad I played random so I didn't have to deal with ZvT often lol.

also, now that they buffed the ultra maybe that's finally a viable strat? lol


I see, i agree with pretty much all. seems like you have to be very patient with zerg and focus on map control and keeping an economic pressure on your opponent. the way i do atm is that i play almost exactly like artosis. to sum it up it's hydralisks, roaches, two evo chambers upgrading then i add ultralisks. by the time i get my roaches i have 3 bases at good positions where i can reach em all. and i just play more defense. the problem people see these days are that it takes too much time getting to ultralisks. Just as toss never go for carriers since the game doesn't go that far.

But if you play defensive and force the game there you will always have the advantage, that's how i think. i do choice and decide the tempo of the game. The hardest part is the mid game attack, but i just use defensive structures + speedlings with some good micro and good macro to just keep the lings coming out and attacking. but i make pretty much 65+ drones a game so my economy is SUPER.

I actually got this from day[9]'s daily.
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BruceWayne17




Posts: 151

PostPosted: Thu, 15th Jul 2010 19:21    Post subject: Digital download ready to go...
People who want to download their copy of starcraft 2 can now do so.....

Link : http://beta-us.battle.net/en/info/digital-purchase

Photo: http://img.photobucket.com/albums/v477/Darkness_Esper/blizzdownloader.png
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michu64




Posts: 455

PostPosted: Thu, 15th Jul 2010 19:53    Post subject:
iNatan wrote:
The attention to details in StarCraft 2 is amazing!



Laughing


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Predator_Soul




Posts: 680

PostPosted: Thu, 15th Jul 2010 20:34    Post subject:
iNatan wrote:
The attention to details in StarCraft 2 is amazing!



Laughing


True, True Smile. Shows that it took 10 years to develop.
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banish




Posts: 858

PostPosted: Thu, 15th Jul 2010 22:43    Post subject:
StarCraft.2.Wings.Of.Liberty.Digital.Download-WW

7.05 Gb
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metatron83




Posts: 152

PostPosted: Thu, 15th Jul 2010 22:47    Post subject:
banish wrote:
StarCraft.2.Wings.Of.Liberty.Digital.Download-WW

7.05 Gb

That is freely available to anyone with a battle.net account.

Now, if they somehow made it playable, then HOLY SHIT THAT'S AWESOME! Surprised
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ShadowB




Posts: 894

PostPosted: Thu, 15th Jul 2010 23:06    Post subject:
metatron83 wrote:
banish wrote:
StarCraft.2.Wings.Of.Liberty.Digital.Download-WW

7.05 Gb

That is freely available to anyone with a battle.net account.

Now, if they somehow made it playable, then HOLY SHIT THAT'S AWESOME! Surprised

It's probably locked till release. Doubt they've cracked it yet.
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JBeckman
VIP Member



Posts: 34544
Location: Sweden
PostPosted: Thu, 15th Jul 2010 23:49    Post subject:
It's common MPQ files, of course even so the Battle.net activation will be a problem should the game be runnable after extracting the content.
(Missing files and such is also a possibility as is a day-0 update for whatever they fix from this gold client to release date.)
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Frant
King's Bounty



Posts: 24442
Location: Your Mom
PostPosted: Fri, 16th Jul 2010 00:45    Post subject:
It's actually quite clever in regards of infrastructure. If enough people download the client before July 27th Blizzard won't have massive congestion on their hands at release day.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"Thank you to God for making me an Atheist" - Ricky Gervais
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metatron83




Posts: 152

PostPosted: Fri, 16th Jul 2010 00:58    Post subject:
Frant wrote:
It's actually quite clever in regards of infrastructure. If enough people download the client before July 27th Blizzard won't have massive congestion on their hands at release day.

True, but they are letting anyone download it. That is, every independent internet connection in the world can download it, which does not mean every one of them will turn into a sale.

Steam does it better with their pre-load feature, only letting download the game to those that bought it, effectively reducing the bandwidth impact on release day.
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Rxsazabi




Posts: 150

PostPosted: Fri, 16th Jul 2010 01:42    Post subject:
Don't blizzard use bt as a downloader?
So does it go faster if there more ppl downloading it?
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SilverBlue




Posts: 1747

PostPosted: Fri, 16th Jul 2010 04:01    Post subject:
Dont know. All I know about Blizzard and BT is that they used it for pushing patches for WoW. What that means is their client would use up all of your damn upload because there was no way of setting up speeds for up/down.
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Fri, 16th Jul 2010 04:09    Post subject:
SilverBlue wrote:
Dont know. All I know about Blizzard and BT is that they used it for pushing patches for WoW. What that means is their client would use up all of your damn upload because there was no way of setting up speeds for up/down.


There is, its called netlimiter.
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FriendlyBus




Posts: 228

PostPosted: Fri, 16th Jul 2010 05:16    Post subject:
Frant wrote:
It's actually quite clever in regards of infrastructure. If enough people download the client before July 27th Blizzard won't have massive congestion on their hands at release day.


Yeah steam's been doing it for years. I hope they do the unlocking on rls better than steam tho.
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Guy_Incognito




Posts: 3425

PostPosted: Fri, 16th Jul 2010 12:42    Post subject:
SilverBlue wrote:
Dont know. All I know about Blizzard and BT is that they used it for pushing patches for WoW. What that means is their client would use up all of your damn upload because there was no way of setting up speeds for up/down.


Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\Software\Blizzard Entertainment\Blizzard Downloader]
"Disable Peer-to-Peer"=dword:00000001
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Fri, 16th Jul 2010 12:56    Post subject:
Blizzard are a small company who dont have the money to pay for DL servers guys
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skytzu




Posts: 195

PostPosted: Fri, 16th Jul 2010 13:20    Post subject:
by far this is the dev team i would support most(not for wow xD)...people may whine but the quality of their games is unquestionable and they are always supporting their games with patchs.

the mp quality of their games have a priceless replay value and you can keep playing for ages! yes talking about fan made custom maps!

i maybe am wrong but can anyone name a company that is worth supporting more than blizzard that is STILL active nowadays?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 16th Jul 2010 13:36    Post subject:
-=Cartoon=- wrote:
Blizzard are a small company who dont have the money to pay for DL servers guys


... You're kidding, right?
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dagla




Posts: 7

PostPosted: Fri, 16th Jul 2010 13:39    Post subject:
skytzu wrote:
i maybe am wrong but can anyone name a company that is worth supporting more than blizzard that is STILL active nowadays?
I'd say Valve's updates to TF2 (they released over 9 .. over 130 updates in 2.5 years) is a bit more impressive than what blizz is doing right now. The most annoying thing for me is that they stopped balancing between expansions in WoW, if you're lucky enough to be on of the OP classes when one comes out you'll be set for two years, otherwise you should reroll asap. I don't even know when I played with my spriest last time. I hope they won't do the same with the SC2 trilogy.
and this isn't the only thing they didn't do right in the past few years.
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skytzu




Posts: 195

PostPosted: Fri, 16th Jul 2010 14:11    Post subject:
sabin1981 wrote:
-=Cartoon=- wrote:
Blizzard are a small company who dont have the money to pay for DL servers guys


... You're kidding, right?


He is talking seriously! wow give so little profit Rolling Eyes


The only thing about valve i can point is if your account gets banned by any reason there goes all of your investment.. wich is sad.. and yea.. if yuou would only get that gamed banned if u screw up it would be ok.. but losing everything... not for me.. so screw them!

about blizzard wow i understand.. a bit.. if you were playing an overpowered race and got nerfed.. probably not you but many kids would wine and rage quit.. and you know how those games are.. its always tend to be bettter for those who pay real money the most! its like that everywhere Wink

about the future games..i cant give an opinion because it isnt out yet.. but i think they wont fail with sc2.. diablo 3 and warcraft 4
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Surray




Posts: 5409
Location: Europe
PostPosted: Fri, 16th Jul 2010 18:47    Post subject:
starcraft 2 is gonna be huge. all the haters aren't gonna be able to put a dent in it's success.
And yes I do own activision blizzard stock so all you people go buy the game so I get more cash!
woooooo!


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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LeoNatan
Banned



Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Fri, 16th Jul 2010 18:49    Post subject:
Surray wrote:
all the haters aren't gonna be able to put a dent in it's success.

Same can be said about the bible, religion, etc. Indeed good company to be amongst. Laughing
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 16th Jul 2010 18:54    Post subject:
I give a shit about the game itself but I hope it sells big time. Would be interesting what some specific developers/publishers have to say about PC sales then.


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