Settlers 7: Paths to a Kingdom
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Gvaz




Posts: 345
Location: USA
PostPosted: Tue, 6th Jul 2010 21:13    Post subject:
I want this game but the fact that it's too much money on steam still, and with the fact that the cracks don't work right means I'm never touching it.
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JBeckman
VIP Member



Posts: 34986
Location: Sweden
PostPosted: Sat, 31st Jul 2010 09:08    Post subject:
1.08 out.

Code:

Version 1.08

Improvements

·   The game´s balancing has been improved (details below)
·   The chat functionality has been improved
·   The installer has been improved
·   The Quick Play function is now customizable
·   Added a list of recently played opponents in the contacts menu
·   Added fertility information for soil when clicking on it
·   When playing human opponents, players now can spectate the game after a defeat
·   A quitting player in multiplayer sessions will now be replaced with an AI
·   The map Crushed Mirror is now available in Empire mode

Bug Fixes

·   Fixed a chrash when loading certain older savegames
·   Fixed a sporadic desync when players quit a session
·   Fixed an issue with locked non DLC maps when using map filter
·   Fixed a display issue when unlocking content from the Limited Edition
·   Fixed a bug that would prevent achievements from being posted on the Facebook wall
·   Fixed various localization issues

Additional

·   The monthly and weekly leaderboard is now shown in an extra tab in the leaderboard menu


Balancing Changes
(Special thanks to all our balancing beta testers!)

·   Starting Resources:

20 Meat -> 15 Meat
5 Iron -> 3 Iron
5 Garment -> 4 Garment
3 Jewellery -> 2 Jewellery

·   Standard Trading Options:

Before:      3 Garment -> 6 Coins
2 Jewellery -> 6 Coins
Now:      3 Garment -> 4 Coins
2 Jewellery -> 4 Coins

·   Conquest Reward:

o   7 Planks, 7 Stone -> 5 Planks, 5 Stone, 2 Bread
or
o   4 Tools, 4 Meat -> 4 Tools, 4 Coal, 2 Bread
or
o   6 Gold, 6 Coal -> 4 Gold, 4 Iron Ore, 2 Bread

·   Victory Point „Generalissimo“:

o   The amount of defeated soldiers needed to gain this Victory Point has been lowered to 20.
o   From now on, only enemy (not neutral) soldiers, that haven’t been killed by fortifications, count towards the Victory Point.

·   Costs of Militaty Units:

o   Tavern:
Pikeman:   4 Coins, 1 Plain Food -> 3 Coins, 1 Plain Food

o   Stronghold:
Musketeer: 1 Coin, 1 Weapon, 1 Coal -> 2 Coins, 1 Weapon, 2 Coal
Cavalry:   2 Coins, 1 Fancy Food, 1 Weapon, 1 Horse -> 2 Coins, 1 Plain Food, 1 Weapon, 1 Horse
Cannon:   2 Coins, 1 Fancy Food, 2 Weapons, 2 Wheels, 1 Coal -> 2 Coins, 1 Fancy Food, 1 Weapons, 2 Wheels, 2 Coal

o   Cannon Foundry:
Cavalry:   7 Coins, 5 Garment, 3 Jewellery -> 4 Coins, 3 Garment, 2 Jewellery

·   Generals‘ Bonuses:

o   Bertram, the Bonecrusher
Before:   +50% close combat damage
Now:   +30% close combat damage

o   Philipp, the Prudent
Before:   +25% close combat and +25% long-range damage
Now:   +15% close combat and +15% long-range damage

o   Theobald, the Tactician
Before:   +50% long-range damage
Now:   +30% long-range damage

o   Hugo, the Hotspur
Before:   +25% close combat and +25% siege damage
Now:   +15% close combat and +15% siege damage

o   Cuno, the Cool-Headed
Before:   +25% long-range and +25% siege damage
Now:   +15% long-range and +15% siege damage

o   Siegfred, the Specialist
Before:   +50% siege damage
Now:   +30% siege damage

o   Albert, the Allrounder (Only available at the Dark Fortress)
Before:   +20% close combat, +20% long-range and +20% siege damage
Troops regenerate twice as fast
    Now:   +10% close combat, +10% long-range and +10% siege damage
Troops regenerate twice as fast

·   Clerics‘ Defensive Bonuses:
The defensive bonuses of clerics deployed in camps now also affect fortifications.

·   Expansion with Church and Trade:

The conquest of sectors by proselytism or bribery has been adjusted.
o   The costs of proselytism and bribery have been reduced altogether.
o   Conquering sectors peacefully won’t destroy their fortifications anymore.
o   Because they aren’t destroyed anymore, fortifications have to be “payed for” when a sector is conquered by proselytism or bribery, increasing the relative costs of fortified sectors.
o   Destroyed fortifications aren’t taken into account anymore when calculating the costs of bribery and proselytism.
o   The proselytism of Cavalry, Cannons and Fortifications now also calls for Brothers and Fathers.
o   The bribery of Cavalry, Cannons and Fortifications now also calls for Garment and Jewellery.
o   Bribery Costs:
Coins: (10 x 0,5) + (10 x Pikemen x 0,2) + (10 x Musketeers x 0,2) + (Wooden Towers x 10 x 0,5) + (Stone Towers x 10 x 0,6)
Garment: (10 x Cavalry x 0,2) + (10 x Cannons x 0,2) + (10 x Wooden Towers x 0,4) + (10 x Stone Towers x0,5)
Jewellery: (10 x Stone Towers x 0,4)
o   Proselytism Costs:
Novices: (1 x 4) + (1 x Pikemen x 0,5) + (1 x Musketeers x 0,5) + (1 x Wooden Towers x 1,8) + (1 x Stone Towers x 2,7)
Brothers: (1 x Cavalry x 0,5) + (1 x Cannons x 0,5) + (1 x Wooden Towers x 0,9) + (1 x Stone Towers x 1,8)
Fathers: (1 x Stone Towers x 0,9)

·   Event Locations:

o   The costs of trade quests at Event Locations have been reduced.
o   The costs of quests granting a treasure have been raised and adjusted to the costs of quests granting a technology.
o   The Earthquake now also destroys 50% of the supply of Stone, Coal, Iron Ore and Gold in the storehouses of the targeted player.

·   Fortification of Victory Point Sectors:
From now on sectors granting a Victory Point are generally fortified or are defended by strong neutral units.

·   Defense of neutral Sectors:
The amount of troops in neutral sectors has been adjusted on the following maps:
o   Badland Ridge
o   Glacier Vale
o   Amber Coast
o   Crushed Mirror
o   Blazing Heat
o   River Town
o   Swampland Rivermouth
o   Sandbeken
o   Fiery Chasm
o   Tempest Taiga

·   Map specific Changes:

o   River Town
-   The Victory Point “Trading Company” has been added.
-   The amount of Victory Points needed to achieve victory has been raised to 5.
o   Tempest Taiga
-   The amount of prebuilt buildings has been reduced.
-   The amount of animals has been reduced.
o   Nienroth
-   The preset AI opponent has been changed from Raspun to Zoé.
-   The amount of animals has been reduced.
o   Mordsweiler
-   The fertility of the starting sectors and adjacent sectors has been adjusted for all players.
-   The amount of neutral units defending the Victory Point sector has been raised and the fortifications in that sector have been upgraded to stone fortifications.
-   The amount of neutral units defending the sector between players has been increased and the fortifications in those sectors have been upgraded.
-   The amount of animals has been reduced.
o   Amber Coast
-   The Victory Point “Trading Company” has been added.
o   Crushed Mirror
-   The Victory Point “Trading Company” has been added.
o   Swampland Rivermouth
-   The Victory Point “Trading Company” has been added.
-   The amount of Victory Points needed to achieve victory has been raised to 6.
o   Badland Ridge
-   The Victory Point “Trading Company” has been added.
-   The amount of Victory Points needed to achieve victory has been raised to 7.
o   Glacier Vale
-   The Victory Point “Trading Company” has been added.
o   Blazing Heat
-   The amount of Victory Points needed to achieve victory has been raised to 7.
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Hfric




Posts: 12017

PostPosted: Sat, 31st Jul 2010 22:01    Post subject:
wait they didn't even test the balance Laughing


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JBeckman
VIP Member



Posts: 34986
Location: Sweden
PostPosted: Sun, 1st Aug 2010 09:23    Post subject:
True it does look like a lot but this is rather subtle tweaks, a lot of testing was done before the game shipped via primarily the German beta and later on the English beta, this is mostly just a further refinement from the community feedback.
(There's a lot of stuff altered but overall it's somewhat subtle but should strive to make the game more enjoyable as it's more challenging and difficult now.)

Also mostly this is due to Bluebyte as the developers behind the game and not Ubisoft which is only the publisher if I remember correctly. Smile
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BurnNFO
Banned



Posts: 17

PostPosted: Tue, 3rd Aug 2010 06:55    Post subject:
Tested this game and i really liked it. Heard that there was an emulator for the game, anyone knows if there's any work on it or if it stopped?
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Tue, 3rd Aug 2010 07:20    Post subject:
The emulator was a failed attempt of the CS.Rin.Ru guys to try and make the game work, which pretty much stopped when Razor released their release. Smile
Unfortunately, RZR has not released cracks for updates of the game after their initial release.
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SILVER69




Posts: 185

PostPosted: Tue, 3rd Aug 2010 09:56    Post subject:
lets prey that this patch will be cracked,because I really want to play the game!There must be a reason that there no cracks for the patches!
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Ghworg




Posts: 924

PostPosted: Tue, 3rd Aug 2010 12:26    Post subject:
SILVER69 wrote:
lets prey that this patch will be cracked,because I really want to play the game!There must be a reason that there no cracks for the patches!


Maybe to difficult to crack and/or to time consuming.

I guess i have to wait for settlers 8 Very Happy
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Tue, 3rd Aug 2010 13:10    Post subject:
SILVER69 wrote:
lets prey that this patch will be cracked,because I really want to play the game!There must be a reason that there no cracks for the patches!

The reason is quite simple: nobody cares about the game, and it's a shame if you ask to me. Razz
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Tue, 3rd Aug 2010 14:05    Post subject:
Razor cant be bother to crack patches, same with other releases Napoleon TW, DOW etc.. And they say Skidrow sucks.. right.


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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DraySpittle




Posts: 1104

PostPosted: Tue, 3rd Aug 2010 18:19    Post subject:
Or maybe since they keep releasing patches so often that razor essentially cracks the newest patch, only to have a new patch come out a week later. Once the patching calms down I'm sure the last patch will get cracked.


NO LINKS TO ILLEGAL STUFF IN SIGS - DLC IS ILLEGAL TOO
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8ball




Posts: 587

PostPosted: Tue, 3rd Aug 2010 22:13    Post subject:
im afraid that razor is neglecting this game because even their original crack was without it's limitations

the crack cause the game to freeze for about 10 seconds every 5 minutes

this protection isn't crackable buy it if u want it
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b0se
Banned



Posts: 5901
Location: Rapture
PostPosted: Tue, 3rd Aug 2010 22:17    Post subject:
I'm sure there is, but you won't find it here. Invasor says watch out, next time you'll be banned!


[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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consolitis
VIP Member



Posts: 27318

PostPosted: Fri, 3rd Sep 2010 11:19    Post subject:
1.09 change log:

Improvements

* Game duration time is now displayed when hovering the mouse cursor over the icon in the bottom left corner. Clicking the slider locks it into position
* Gameplay speed in singleplayer games can be changed now (Slow/Snail [75%], Normal/Mouse [100%], Fast/Rabbit [150%])
* The weather effect settings can be modified in the gameplay menu
* Text fields now support the paste feature (CTRL + V)
* Added a spam protection to the chat system
* Player icons now show if other players are human or an AI
* Added a link to The Settlers My City – Facebook game
* Improved resource marker


Bug Fixes

* The game will no longer crash if a sector is conquered in the same moment as a workshop inside is completed
* A general will not attempt to retreat to the sector he is currently in
* Street upgrades after an earthquake work correctly now


New Content

* Enjoy the fifth and ninth campaign map, optimized for skirmish and multiplayer
Moorach

The arid, cliff landscape of Moorach is home to a fierce conflict between two opponents. There are slightly different starting conditions, so adapt your strategy wisely. Both rivals have access to marketplaces. There are two major landmarks characterizing Moorach: a huge meteorite crater where the Alchemist has set up his laboratory, and the Dark Fortress on the opposing side of the valley, where the Fallen Knight has set up camp with his band of robbers. There are watermills located at riversides and lakesides which may help to complement your economy.


Kronstedt

Kronstedt, the kingdom in the heart of Tandria, is the stage for a challenge between three rulers. The Opponents have slightly different starting conditions and are separate by several rivers, which run through the land. Find river ports to enhance your economy. In Kronstedt, all midway sectors are heavily defended. Several isles are located in the huge central lake. All lake isles are fortified. One of them is even harbors a victory point, if you dare to try and defeat the cannon towers. The Cathedral, Pilgrimage Site and Royal Observatory may be useful to overcome your opponents.


Additional

* New Hotkeys
o V = Deploy Farm
o B = Deploy Mountain Shelter
o N = Deploy Lodge
o F = Deploy Stronghold
o G = Deploy Church
o H = Deploy Export Office
o T = Deploy Constructor
o Z = Deploy Well
* Shift+ Hotkey lets you jump to and traverse through the respective buildings


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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mexeyz




Posts: 239

PostPosted: Fri, 3rd Sep 2010 12:30    Post subject:
damn i wanna play this game....
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JBeckman
VIP Member



Posts: 34986
Location: Sweden
PostPosted: Fri, 3rd Sep 2010 13:07    Post subject:
It also installs the second map "expansion" for the game accessible via another UPlay content code so that (Along with the two converted campaign maps.) explains why the patch even from 1.08 to 1.09 is nearly 500 MB. Smile

EDIT: Found it.
http://shop.ubi.com/store/ubiemea/sv_SE/pd/productID.201047400/The_Settlers_7%3A_Paths_to_a_Kingdom_-_DLC_Pack_1.html

http://shop.ubi.com/store/ubiemea/sv_SE/pd/productID.211443600/The_Settlers_7%3A_Paths_to_a_Kingdom_-_DLC_Pack_2.html
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consolitis
VIP Member



Posts: 27318

PostPosted: Fri, 1st Oct 2010 01:31    Post subject:
1.10 released: http://store.steampowered.com/news/4392/

Quote:
Improvements

* Players will now be informed if a player is lagging behind when loading a multiplayer session
* Players who are not responding for more that 45 seconds can now be kicked by vote


Bug Fixes

* Fixed a rare freeze when conquering a sector owned by another player or AI
* Fixed a non upgradeable tower on “Battle for Tanholm”
* Fixed a bug with a non reachable sector on “Grassland Mesa”
* Fixed a savegame issue on the 1st campaign map
* Fixed a bug with the game´s connection to Facebook
* Fixed a rare bug where the new victory points “Pacifist” and “Ascetic” were not awarded correctly
* Fixed a rare crash with corrupt savegames


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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MasterVampire




Posts: 122

PostPosted: Fri, 1st Oct 2010 02:15    Post subject:
what the fuck is the point of telling us about these updates when there is no crack for them
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Fri, 1st Oct 2010 02:22    Post subject:
Some people pay for their games Wink


Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
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consolitis
VIP Member



Posts: 27318

PostPosted: Fri, 1st Oct 2010 06:03    Post subject:
MasterVampire wrote:
what the fuck is the point of telling us about these updates when there is no crack for them


what the fuck is the point of checking these forums if the only thing you're interested in is scene releases?

I'll save you all the frustration, click here --> http://www.nfohump.com/index.php?switchto=nfos
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MasterVampire




Posts: 122

PostPosted: Fri, 1st Oct 2010 06:21    Post subject:
consolitis wrote:
MasterVampire wrote:
what the fuck is the point of telling us about these updates when there is no crack for them


what the fuck is the point of checking these forums if the only thing you're interested in is scene releases?


Because this forum mostly deal with discussion about scene release games.
I bet im not the only one who saw this thread bumped and was dissapointed to see no mention of an update crack.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 1st Oct 2010 06:59    Post subject:
consolitis wrote:

what the fuck is the point of checking these forums if the only thing you're interested in is scene releases?


Confused Confused Confused



2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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consolitis
VIP Member



Posts: 27318

PostPosted: Fri, 1st Oct 2010 16:24    Post subject:
MasterVampire wrote:
Because this forum mostly deal with discussion about scene release games.


Well the game IS scene released... Laughing

Quote:
I bet im not the only one who saw this thread bumped and was dissapointed to see no mention of an update crack.


And I bet the majority don't give a fuck that the thread was bumped with no mention of an update crack Laughing
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dethy




Posts: 3093
Location: Conclave of Shadows
PostPosted: Fri, 1st Oct 2010 16:38    Post subject:
I bought the game so I liked to stay current on patches on these forums =D


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 28th Oct 2010 16:26    Post subject:
i hope that ubi release some day patch for offline play Sad Razors are too lazy to crack patches Sad


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Reg67




Posts: 5432

PostPosted: Fri, 29th Oct 2010 18:10    Post subject:
Just got this and Fallout 3 for £25.00 (£14.99 or two for £25.00 offer) in Game, normally I don't go near that rip-off place but happened to wander in, glad I did now.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 2nd Dec 2010 08:37    Post subject:
is this game stable with latest update?? Crack for update isnt here yet Sad


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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JBeckman
VIP Member



Posts: 34986
Location: Sweden
PostPosted: Thu, 2nd Dec 2010 08:50    Post subject:
I had a crash with the previous (1.09) patch after a longer game period (One one of the new maps though, those are a bit more demanding.) but while I haven't played much with 1.10 it seems quite stable.

Unsure if there will be more updates or additions to the game, ten patches is quite a lot but nice to see the game supported.
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Reg67




Posts: 5432

PostPosted: Thu, 2nd Dec 2010 10:32    Post subject:
I have the 1.10 patch installed and have played for at least 20-30 hours with absolutely no problems

On a side note can anyone think of games similar to The Settlers I could try out?
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JBeckman
VIP Member



Posts: 34986
Location: Sweden
PostPosted: Thu, 2nd Dec 2010 13:31    Post subject:
There's the previous titles though they've gotten mixed reviews since the first three and all the expansions are a bit average as well, originally they were a bit tougher as well so I can't think of many management games like this.
(Anno? not exactly the same experience though.)
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