ARMA 2 [NR / 2008]
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Hierofan
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Location: Internets
PostPosted: Thu, 22nd Jul 2010 09:39    Post subject:
well , Arrowhead is a great improvement comapred to vanilla Arma 2 since the interface and controls are more handy and the whole game feels more user friendly
but still , enemy AI can by fucking stupid , saw a jeep full of baddies roll downhill , soldiers run in circles and crap like that , but they're aiming was pretty good and even on the easiest difficulty you can't take to much damage before you die


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Raap




Posts: 956

PostPosted: Thu, 22nd Jul 2010 12:06    Post subject:
atrox6661 wrote:
I am running the game on high settings with a 9800gtx+ and e8400 with 2 gigs of ram, I get around 60-70 fps constant unless there are over a few hundred AI.

The engine isn't shit you are either just a poor asshole who can't afford a good rigg or a dumbshit who cant maintain his computer.


Okay, I'll bite. Loading the 02:Good Morning T-stan mission start runnning default high settings at 1920*1200 resolution( 3D resolution 1280*800), I'm getting 30-45 fps. My computer has a QX9650 @3.8ghz, 8gb DDR3 and a Radeon5870. All the drivers are the latest, and Win7 was reinstalled a week ago( new HDDs). Not that it matters, since I always keep my windows completely clean.

You gonna tell me you're getting nearly twice my fps at the same settings with a system that isn't even half as a good? Granted, the CPU doesn't make a big difference if yours is OC'ed to 4ghz, since the game only uses two cores. Still, your graphics card is like 1/3 of mine.
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JBeckman
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PostPosted: Thu, 22nd Jul 2010 13:32    Post subject:
What patch then?

1.50 is based on 1.06 code and 1.52 which is built on 1.07 code improved things a bit further, current beta builds go even further with optimizations.

Also consider what I posted about the post processing setting and how low basically corresponds to normal ArmA 2 v.high with normal to v.high for OA adding SSAO at either low, normal or high precision/quality taking roughly 20 - 40 FPS on most GPU configurations.

AA also works via some shader technique and low is recommended though you'll get less of a performance hit via 3D resolution and fine tweaking, by default 1680x1050 which I use gets upscaled to 2000 something pixels but via cfg editing I have it at 1920x1200 instead which helps with 'jaggies' without the extra performance hit of that shader solution. Smile

(Also texture quality at v.high uses some downscaling whereas default uses the default resolution at all times and 1GB of VRam is recommended at minimum if using it.)

I get OK framerates aside from larger battles due to the extreme CPU demand the game will then require (Audio is also handled mostly via CPU to use one example.) so the game can push most of the current hardware available now.
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Raap




Posts: 956

PostPosted: Thu, 22nd Jul 2010 13:59    Post subject:
It's the 1.52 patch. I just put my resolution to 1920x1200, then switched settings to High, didn't touch anything after that. Still, 30-45 fps is really at the limit of playability for an fps. You can also find plenty of people with i7's and even better GPUs than mine who are having tons of performance problems. As such one have to wonder what the point with these settings are, if no computers can actually run it properly. Well, except Atrox6661's computer, that is.

Also, what's the point with the stupid 3D resolution thing? Why not do like all other games and have a single resolution setting?

Here's some screenshots, first using Very Low settings, second using Very High settings and third showing my CPU usage.
 Spoiler:
 
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ffy




Posts: 206

PostPosted: Thu, 22nd Jul 2010 14:47    Post subject:
i think i read a while ago (might have been about vanilla arma2) that compared to vista/win7 xp gets 10-30% better performance. it might have been fixed with the patches or it might still be the case, so maybe thats why people with worse computers are reporting high fps (they are running on xp)
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JBeckman
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PostPosted: Thu, 22nd Jul 2010 15:54    Post subject:
ArmA 2 fully uses DirectX9ex or what it's called that surpassed standard DirectX9 (XP) in Vista/Win7 although this can be disabled with the -winxp parameter which sometimes help with SLI/Crossfire though has other drawbacks. Smile
(XP isn't only about GPU usage and such though but it's a interesting bit of information.)
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JBeckman
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PostPosted: Thu, 22nd Jul 2010 18:11    Post subject:
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Npk




Posts: 102

PostPosted: Thu, 22nd Jul 2010 18:37    Post subject:
Might just have to buy this one.
I've always liked the british army, no idea why, but especially the L85A2 is awesome in my opinion. A shame it isn't free like EW.
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DraySpittle




Posts: 1102

PostPosted: Fri, 23rd Jul 2010 01:01    Post subject:
Yeah, I should have said that I was running it on XP.

Not sure how it'll perform on 7 x64 yet, as I just got this computer and I'm saving up for a 480GTX.


NO LINKS TO ILLEGAL STUFF IN SIGS - DLC IS ILLEGAL TOO
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madmax17




Posts: 18242
Location: Croatia
PostPosted: Mon, 26th Jul 2010 15:54    Post subject:
What the smegging smeg in the name of smeg, every game I play lately has tearing and forcing vsync with 10 different programs does nothing, and I just started to like win 7, NEVER had these problems on Xp I thought they finally fixed them as it's was the same peace of shit with Vista Confused but no.

I'll try and install this game under Xp then, I can't fucking play with this much tearing aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa fix the goddamn drivers or something or will I have to wait for the next OS as this seems to be a problem that will keep on going forever with this kernel.
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JBeckman
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PostPosted: Fri, 30th Jul 2010 09:07    Post subject:
http://www.armaholic.com/page.php?id=11501

More details on the British DLC.
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Ralph_Wiggum




Posts: 438
Location: Springfield
PostPosted: Tue, 3rd Aug 2010 07:35    Post subject:
Constant ctd's for me too (in oa). Sad


I like men now
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$n@ke




Posts: 917
Location: the Netherlands
PostPosted: Sat, 7th Aug 2010 23:05    Post subject:
Is there anyway to get the weapons from AO into ARMA II?

I really like the SCAR models from AO.
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JBeckman
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PostPosted: Sat, 14th Aug 2010 09:05    Post subject:
Both ArmA 2 and OA have gotten new beta patches, for ArmA 2 it's mostly the new functionality from the latest OA updates and the OA beta was updated again yesterday with some things like apparently a better memory module and fix for terrain shadows plus some new script commands, likely for the British Campaign DLC coming soon.

http://forums.bistudio.com/showthread.php?t=105371
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seppovich




Posts: 61

PostPosted: Mon, 16th Aug 2010 07:40    Post subject:
Ralph_Wiggum wrote:
Constant ctd's for me too (in oa). Sad


same problem here.
i use the FLT release together with the vitality 1.52 update.
keeps crashing to desktop on 2 computers with win7x64.
do i have to buy it?
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JBeckman
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PostPosted: Sat, 21st Aug 2010 12:39    Post subject:
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Mafia102




Posts: 93

PostPosted: Sat, 21st Aug 2010 13:49    Post subject:
JBeckman wrote:
BAF preview.
http://www.armaholic.com/page.php?id=11811

WOW! Looks like good shit Very Happy

Pre-ordered already Razz
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JBeckman
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PostPosted: Sat, 21st Aug 2010 13:54    Post subject:
It can be pre-ordered? didn't know that.
(Outside of Steam that is as I've seen it listed there, if that's what you used Steam://install/65700 could work but it might also be 33960 but I guess the Steam servers won't allow it to connect and download just yet however though sometimes there's been exceptions.)
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Mafia102




Posts: 93

PostPosted: Sat, 21st Aug 2010 13:56    Post subject:
JBeckman wrote:
It can be pre-ordered? didn't know that.
(Outside of Steam that is as I've seen it listed there, if that's what you used Steam://install/65700 could work but it might also be 33960 but I guess the Steam servers won't allow it to connect and download just yet however though sometimes there's been exceptions.)


Well If you have Arrowhead retail or other digital download version you can pre-order it here:
Link
But If you have Arrowhead steam version then you need to wait for steam...
Smile
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JBeckman
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PostPosted: Sat, 21st Aug 2010 13:59    Post subject:
Gamersgate actually, Sprocket tend to use some alternative activation system so I haven't tried them in some time. Smile
(Gamersgate use the same system as the retail version here, SecuROM, though with files to turn it to a online activation method, Sprocket tend to use encryption and a unlock key for the exe at least that's how it worked for ArmA and Queens Gambit which I own from there.)
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SilverBlue




Posts: 1747

PostPosted: Sat, 21st Aug 2010 18:51    Post subject:
Sprockets OA uses Securom online activation as far as I remember.
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JBeckman
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PostPosted: Thu, 26th Aug 2010 15:14    Post subject:
The BAF addon is now released on Sprocket it seems.
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Mafia102




Posts: 93

PostPosted: Thu, 26th Aug 2010 15:17    Post subject:
JBeckman wrote:
The BAF addon is now released on Sprocket it seems.

Yup, but Sprocket is slow as fuck right now Very Happy

BTW... 1.54 Patch also released!

Quote:
Version 1.54 Highlights
* Arma 2: British Armed Forces Lite - all units, vehicles and weapons from Arma 2: British Armed Forces are included in this patch with lower quality textures and audio files. The full version of Arma 2: British Armed Forces with high resolution textures and packed with a new campaign and large selection of new single player missions is available for purchase, see www.arma2.com/baf for more information about the content of Arma 2: British Armed Forces.
* Engineer - Engineers have undergone some serious training and are now capable of repairing damaged vehicles and defusing mines.
* Artillery Computer - All indirect fire weapons can exploit the brand new artillery computer by selecting it in the Action Menu (default binding is the mouse wheel). The artillery computer initiates an interface where you can see your weapon, and the associated minimal and maximal ranges on the map.
* Numerous stability and functionality fixes and improvements.
* Reworked MP Session Browser and Mission Selector.
* See readme.txt file for more information about the fixes, improvements and new features coming with Arma 2: Operation Arrowhead version 1.54


Download: Link
Smile
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JBeckman
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PostPosted: Thu, 26th Aug 2010 15:40    Post subject:
Full changelog.
Quote:

========================================================
VERSION 1.54 HIGHLIGHTS
========================================================
* Arma 2: British Armed Forces Lite - all units, vehicles and weapons from Arma 2: British Armed Forces are included in this patch with lower quality textures and audio files. The full version of Arma 2: British Armed Forces with high resolution textures and packed with a new campaign and large selection of new single player missions is available for purchase, see http://www.arma2.com/baf for more information about the content of Arma 2: British Armed Forces.
* Numerous stability and functionality fixes and improvements.
* Reworked MP Session Browser and Mission Selector.
* Engineer - Engineers have undergone some serious training and are now capable of repairing damaged vehicles and defusing mines. An engineer can patch up a badly damaged vehicle, making it operable. A damaged component can be repaired to 60% status; however, note that the total damage inflicted upon the vehicle persists, and further damage will be calculated cumulatively. An engineer can defuse mines, satchels, and IEDs. It's possible to order an engineer to repair/defuse something by standing close to it, selecting 'engineer' in your command bar, and then pressing '6-1' ('action' > 'defuse'/'repair'). If you are engineer yourself, simply select 'action' > 'defuse'/'repair' from the Action Menu (default binding is the middle mouse button).
* Artillery Computer - All indirect fire weapons can exploit the brand new artillery computer by selecting it in the Action Menu (default binding is the mouse wheel). The artillery computer initiates an interface where you can see your weapon, and the associated minimal and maximal ranges on the map. You may adjust your fire mode in the menu to the right and select the target area that your ordinance will strike. The display will indicate an estimated time to target; once you fire the ordinance - by clicking the 'Fire' button - the interface will track each shot. Your aim will change according to your actions once you leave the artillery computer.

Version 1.52-1.54 Changelog
---------------------------

Engine
------
* New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
* New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
* Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
* Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
* New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
* Experimental: TCMalloc used as a memory allocator.
* New: Aircraft now auto-trims at high speed to prevent climbing.
* Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
* Fixed: Transport waited for dead unit to get out.
* Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
* Fixed: Decreased tank sliding.
* Fixed: Sonic Cracks and Tracers not working in multiplayer
* Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
* Fixed: crew getting killed in vehicles driving from hill/slope
* Fixed: Audio unsupported sample frequency error
* Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
* Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)
* Fixed: Unit in vehicle could not open gear in map.
* Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)
* Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
* Fixed: Dead player bodies disappeared after respawn.
* New: Repair vehicle and deactivate satchel charge action for engineer.
* Fixed: EEIncomingMissile event parameter
* New: Added scripting function disableTIEquipment.
* New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
* Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
* Fixed: AI vision was not affected by light sources.
* Fixed: Birds were heard inside of a closed vehicle.
* Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
* Fixed: TI was red instead of B/W with some settings and graphics cards.
* Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
* Fixed: Disabled debugging message "Added texture headers from file"
* Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)
* Fixed: Fog and sky colors did not match when dark.
* Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)
* Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374)
* Fixed: Improved game stability with a small page file.
* Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
* Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction

Missions
--------
* Fixed: In E06 player should survive fall on ground without opening parachute.
* Fixed: Module Alice2 MP issues.

Data
----
* Fixed: Improved AI path planning and path tracking with tanks.
* Fixed: Assembling/disassembling issue with M2 minitripod and M2 machinegun.
* Fixed: Sound of silenced Mk17 CCO.
* Fixed: Mi8 and Mi17 model animations bug in ARMA2:Combined operations only.
* Fixed: Fire-geometry in all Mi8 and Mi17, crew wasn't vulnerable in some cases.
* Fixed: Get-in points for MH-6J.
* Improved: Special units in US, CZ and Germany factions can hide bodies.
* Changed: Slot size of MAAWS magazines.
* Improved: AI wasn't able to destroy static weapons in some cases.
* Fixed: Animations of US Static TOW launcher.
* Fixed: Words Sabot and M-gun in radio protocols.
* Fixed: Damage zone indicator ATRQ and MROT were exchanged in helicopter.
* Fixed: Rockets count in Mi-171Sh.
* Changed: Destruct type for market tents.
* Fixed: HEAT ammunition for T-55 and Stryker MGS.
* Fixed: Glass penetrability of Mi-171Sh.

Version 1.50-1.52 Changelog
---------------------------

Engine
------
* Fixed: C130 was crashing on takeoff.
* Fixed: Multiplayer UI - Cannot play after cancel.
* Improved: Helmet Mounted Display is drawn only for driver.
* Fixed: AutoSaves in MP.
* Improved: Show cargo unit name when speking in vehicle.
* Fixed: Crash with fired event handler.
* Fixed: Allow soldier to shoot if his target is too close and on higher ground.
* Improved: VON: speech encoding/decoding - dropout silence is not inserted so often.
* Improved: Blinking camp fires.
* Fixed: MP clients crash when they are ordered to turn on their flashlights or lasers.
* Fixed: Allow zeroing in external camera.

Missions
--------
* "Pathfinder" tuned opfor positions and flow.
* "Coltan blues" inputting code has been tuned and timer delayed.
* "Coltan blues" FTL tuning.
* "From hell" tuned default weapons in MP.
* "From hell" optimized unit count and positions - improved FPS and playability.
* "Good morning T-stan" tuned winning conditions and FTL.
* "Good morning T-stan" convoy skill lowered and composition tweaked to decrease the mission difficulty.
* "Phoenix Op" optimized and tuned Opfor positions and unit count.
* "Laser show" fixed crashing chopper.
* "Press conference" fixed for MP.
* SP scenarios loading screens changed.
* SSM several fixes in the simple support module.
* surrendering fixed in "Pathfinder" and "From hell".
* Several localization fixes.
* Deathmatch and teamdeathmatch templates fixed.
* Several minor fixes of the singleplayer missions.
* UAV & ULB can now be used with terminal backpack on

Data
----
* Fixed: Healing by UH-60M MEV, Stryker MEV and S1203 ambulance.
* Fixed: Speed indicators in UAZs.
* Fixed: Missing shadow on V3S (Fuel).
* Fixed: Optics model of static AT-13 Metis.
* Fixed: L39 wreck geometry.
* Fixed: S1203 number plate.
* New: Microphone volume slider.
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vurt




Posts: 13565
Location: Sweden
PostPosted: Thu, 26th Aug 2010 16:59    Post subject:
I played ARMA2 at release, it was fun, i got like halfway through at least (which is very good for me, i almost never finish any games hehe).

Is the game much different now? Have they updated the interface, controlls or graphics?

Glad i bought it, seems like its been getting many updates, that deserves support.

Any mod out there that "extends" / overhauls (in a good way, preferably) the singelplayer campaign of the game?
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JBeckman
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PostPosted: Thu, 26th Aug 2010 17:05    Post subject:
Arrowhead is better than the ArmA2 campaign, unsure about BAF but I like it so far, I use several mods (Armaholic.com) along with numerous missions and campaigns though it's very individual what one prefers.
(I don't use Ace or SLX for example whereas those are considered to be top-notch by large parts of the community as they take the game further towards simulator than game, I find it a bit too hardcore though some features are quite interesting and they do extend into a lot of new equipment over several factions like the Chinese PLA.)
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M4trix




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PostPosted: Thu, 26th Aug 2010 17:09    Post subject:
I presume that this 1.54 patch is protected with FADE ? Scratch Head
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vurt




Posts: 13565
Location: Sweden
PostPosted: Thu, 26th Aug 2010 17:10    Post subject:
Arrowhead seems nice, i think i'll buy it.. still kind of prefer more lush enviroments i have to say, Arrowhead is mostly desert /rocky terrian i guess.
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JBeckman
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PostPosted: Thu, 26th Aug 2010 17:20    Post subject:
Installer uses a serial but the mod itself uses nothing, just \BAF\Addons and some other files there like a readme and custom icon, however it does need the recent 1.54 to function due to the engine related updates in that patch.

So far it's not going very well though, helicopter keeps exploding, will retry later on.



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Paintface




Posts: 6877

PostPosted: Thu, 26th Aug 2010 17:45    Post subject:
means BAF can be easely pirated?

btw what mods do you use? i recently got vop sound pack 2.2 with the 2 addition soundpacks they themself recommended, and i like them alot. and i agree, most addons are real hardcore sim addons.

Arrowhead is only 15 pounds now on amazon , might finally pick it up
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