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Hierofan
Banned
Posts: 3807
Location: Internets
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Posted: Thu, 22nd Jul 2010 09:39 Post subject: |
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well , Arrowhead is a great improvement comapred to vanilla Arma 2 since the interface and controls are more handy and the whole game feels more user friendly
but still , enemy AI can by fucking stupid , saw a jeep full of baddies roll downhill , soldiers run in circles and crap like that , but they're aiming was pretty good and even on the easiest difficulty you can't take to much damage before you die
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Posted: Thu, 22nd Jul 2010 12:06 Post subject: |
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atrox6661 wrote: | I am running the game on high settings with a 9800gtx+ and e8400 with 2 gigs of ram, I get around 60-70 fps constant unless there are over a few hundred AI.
The engine isn't shit you are either just a poor asshole who can't afford a good rigg or a dumbshit who cant maintain his computer. |
Okay, I'll bite. Loading the 02:Good Morning T-stan mission start runnning default high settings at 1920*1200 resolution( 3D resolution 1280*800), I'm getting 30-45 fps. My computer has a QX9650 @3.8ghz, 8gb DDR3 and a Radeon5870. All the drivers are the latest, and Win7 was reinstalled a week ago( new HDDs). Not that it matters, since I always keep my windows completely clean.
You gonna tell me you're getting nearly twice my fps at the same settings with a system that isn't even half as a good? Granted, the CPU doesn't make a big difference if yours is OC'ed to 4ghz, since the game only uses two cores. Still, your graphics card is like 1/3 of mine.
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JBeckman
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Posts: 34625
Location: Sweden
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Posted: Thu, 22nd Jul 2010 13:59 Post subject: |
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It's the 1.52 patch. I just put my resolution to 1920x1200, then switched settings to High, didn't touch anything after that. Still, 30-45 fps is really at the limit of playability for an fps. You can also find plenty of people with i7's and even better GPUs than mine who are having tons of performance problems. As such one have to wonder what the point with these settings are, if no computers can actually run it properly. Well, except Atrox6661's computer, that is.
Also, what's the point with the stupid 3D resolution thing? Why not do like all other games and have a single resolution setting?
Here's some screenshots, first using Very Low settings, second using Very High settings and third showing my CPU usage.
Spoiler: | |
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Posted: Thu, 22nd Jul 2010 14:47 Post subject: |
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i think i read a while ago (might have been about vanilla arma2) that compared to vista/win7 xp gets 10-30% better performance. it might have been fixed with the patches or it might still be the case, so maybe thats why people with worse computers are reporting high fps (they are running on xp)
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JBeckman
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Posts: 34625
Location: Sweden
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JBeckman
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Posts: 34625
Location: Sweden
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Posted: Thu, 22nd Jul 2010 18:11 Post subject: |
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Posted: Thu, 22nd Jul 2010 18:37 Post subject: |
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Might just have to buy this one.
I've always liked the british army, no idea why, but especially the L85A2 is awesome in my opinion. A shame it isn't free like EW.
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Posted: Fri, 23rd Jul 2010 01:01 Post subject: |
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Yeah, I should have said that I was running it on XP.
Not sure how it'll perform on 7 x64 yet, as I just got this computer and I'm saving up for a 480GTX.
NO LINKS TO ILLEGAL STUFF IN SIGS - DLC IS ILLEGAL TOO
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Posted: Mon, 26th Jul 2010 15:54 Post subject: |
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What the smegging smeg in the name of smeg, every game I play lately has tearing and forcing vsync with 10 different programs does nothing, and I just started to like win 7, NEVER had these problems on Xp I thought they finally fixed them as it's was the same peace of shit with Vista but no.
I'll try and install this game under Xp then, I can't fucking play with this much tearing aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa fix the goddamn drivers or something or will I have to wait for the next OS as this seems to be a problem that will keep on going forever with this kernel.
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JBeckman
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Location: Sweden
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Posted: Fri, 30th Jul 2010 09:07 Post subject: |
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$n@ke
Posts: 917
Location: the Netherlands
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Posted: Sat, 7th Aug 2010 23:05 Post subject: |
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Is there anyway to get the weapons from AO into ARMA II?
I really like the SCAR models from AO.
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JBeckman
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Posts: 34625
Location: Sweden
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Posted: Sat, 14th Aug 2010 09:05 Post subject: |
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Both ArmA 2 and OA have gotten new beta patches, for ArmA 2 it's mostly the new functionality from the latest OA updates and the OA beta was updated again yesterday with some things like apparently a better memory module and fix for terrain shadows plus some new script commands, likely for the British Campaign DLC coming soon.
http://forums.bistudio.com/showthread.php?t=105371
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JBeckman
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Location: Sweden
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Posted: Sat, 21st Aug 2010 12:39 Post subject: |
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JBeckman
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Posts: 34625
Location: Sweden
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Posted: Sat, 21st Aug 2010 13:54 Post subject: |
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It can be pre-ordered? didn't know that.
(Outside of Steam that is as I've seen it listed there, if that's what you used Steam://install/65700 could work but it might also be 33960 but I guess the Steam servers won't allow it to connect and download just yet however though sometimes there's been exceptions.)
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JBeckman
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Location: Sweden
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Posted: Sat, 21st Aug 2010 18:51 Post subject: |
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Sprockets OA uses Securom online activation as far as I remember.
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JBeckman
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Location: Sweden
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Posted: Thu, 26th Aug 2010 15:14 Post subject: |
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The BAF addon is now released on Sprocket it seems.
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JBeckman
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Location: Sweden
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Posted: Thu, 26th Aug 2010 15:40 Post subject: |
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Full changelog.
Quote: |
========================================================
VERSION 1.54 HIGHLIGHTS
========================================================
* Arma 2: British Armed Forces Lite - all units, vehicles and weapons from Arma 2: British Armed Forces are included in this patch with lower quality textures and audio files. The full version of Arma 2: British Armed Forces with high resolution textures and packed with a new campaign and large selection of new single player missions is available for purchase, see http://www.arma2.com/baf for more information about the content of Arma 2: British Armed Forces.
* Numerous stability and functionality fixes and improvements.
* Reworked MP Session Browser and Mission Selector.
* Engineer - Engineers have undergone some serious training and are now capable of repairing damaged vehicles and defusing mines. An engineer can patch up a badly damaged vehicle, making it operable. A damaged component can be repaired to 60% status; however, note that the total damage inflicted upon the vehicle persists, and further damage will be calculated cumulatively. An engineer can defuse mines, satchels, and IEDs. It's possible to order an engineer to repair/defuse something by standing close to it, selecting 'engineer' in your command bar, and then pressing '6-1' ('action' > 'defuse'/'repair'). If you are engineer yourself, simply select 'action' > 'defuse'/'repair' from the Action Menu (default binding is the middle mouse button).
* Artillery Computer - All indirect fire weapons can exploit the brand new artillery computer by selecting it in the Action Menu (default binding is the mouse wheel). The artillery computer initiates an interface where you can see your weapon, and the associated minimal and maximal ranges on the map. You may adjust your fire mode in the menu to the right and select the target area that your ordinance will strike. The display will indicate an estimated time to target; once you fire the ordinance - by clicking the 'Fire' button - the interface will track each shot. Your aim will change according to your actions once you leave the artillery computer.
Version 1.52-1.54 Changelog
---------------------------
Engine
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* New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
* New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
* Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
* Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
* New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
* Experimental: TCMalloc used as a memory allocator.
* New: Aircraft now auto-trims at high speed to prevent climbing.
* Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
* Fixed: Transport waited for dead unit to get out.
* Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
* Fixed: Decreased tank sliding.
* Fixed: Sonic Cracks and Tracers not working in multiplayer
* Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
* Fixed: crew getting killed in vehicles driving from hill/slope
* Fixed: Audio unsupported sample frequency error
* Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
* Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)
* Fixed: Unit in vehicle could not open gear in map.
* Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)
* Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
* Fixed: Dead player bodies disappeared after respawn.
* New: Repair vehicle and deactivate satchel charge action for engineer.
* Fixed: EEIncomingMissile event parameter
* New: Added scripting function disableTIEquipment.
* New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
* Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
* Fixed: AI vision was not affected by light sources.
* Fixed: Birds were heard inside of a closed vehicle.
* Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
* Fixed: TI was red instead of B/W with some settings and graphics cards.
* Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
* Fixed: Disabled debugging message "Added texture headers from file"
* Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)
* Fixed: Fog and sky colors did not match when dark.
* Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)
* Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374)
* Fixed: Improved game stability with a small page file.
* Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
* Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction
Missions
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* Fixed: In E06 player should survive fall on ground without opening parachute.
* Fixed: Module Alice2 MP issues.
Data
----
* Fixed: Improved AI path planning and path tracking with tanks.
* Fixed: Assembling/disassembling issue with M2 minitripod and M2 machinegun.
* Fixed: Sound of silenced Mk17 CCO.
* Fixed: Mi8 and Mi17 model animations bug in ARMA2:Combined operations only.
* Fixed: Fire-geometry in all Mi8 and Mi17, crew wasn't vulnerable in some cases.
* Fixed: Get-in points for MH-6J.
* Improved: Special units in US, CZ and Germany factions can hide bodies.
* Changed: Slot size of MAAWS magazines.
* Improved: AI wasn't able to destroy static weapons in some cases.
* Fixed: Animations of US Static TOW launcher.
* Fixed: Words Sabot and M-gun in radio protocols.
* Fixed: Damage zone indicator ATRQ and MROT were exchanged in helicopter.
* Fixed: Rockets count in Mi-171Sh.
* Changed: Destruct type for market tents.
* Fixed: HEAT ammunition for T-55 and Stryker MGS.
* Fixed: Glass penetrability of Mi-171Sh.
Version 1.50-1.52 Changelog
---------------------------
Engine
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* Fixed: C130 was crashing on takeoff.
* Fixed: Multiplayer UI - Cannot play after cancel.
* Improved: Helmet Mounted Display is drawn only for driver.
* Fixed: AutoSaves in MP.
* Improved: Show cargo unit name when speking in vehicle.
* Fixed: Crash with fired event handler.
* Fixed: Allow soldier to shoot if his target is too close and on higher ground.
* Improved: VON: speech encoding/decoding - dropout silence is not inserted so often.
* Improved: Blinking camp fires.
* Fixed: MP clients crash when they are ordered to turn on their flashlights or lasers.
* Fixed: Allow zeroing in external camera.
Missions
--------
* "Pathfinder" tuned opfor positions and flow.
* "Coltan blues" inputting code has been tuned and timer delayed.
* "Coltan blues" FTL tuning.
* "From hell" tuned default weapons in MP.
* "From hell" optimized unit count and positions - improved FPS and playability.
* "Good morning T-stan" tuned winning conditions and FTL.
* "Good morning T-stan" convoy skill lowered and composition tweaked to decrease the mission difficulty.
* "Phoenix Op" optimized and tuned Opfor positions and unit count.
* "Laser show" fixed crashing chopper.
* "Press conference" fixed for MP.
* SP scenarios loading screens changed.
* SSM several fixes in the simple support module.
* surrendering fixed in "Pathfinder" and "From hell".
* Several localization fixes.
* Deathmatch and teamdeathmatch templates fixed.
* Several minor fixes of the singleplayer missions.
* UAV & ULB can now be used with terminal backpack on
Data
----
* Fixed: Healing by UH-60M MEV, Stryker MEV and S1203 ambulance.
* Fixed: Speed indicators in UAZs.
* Fixed: Missing shadow on V3S (Fuel).
* Fixed: Optics model of static AT-13 Metis.
* Fixed: L39 wreck geometry.
* Fixed: S1203 number plate.
* New: Microphone volume slider.
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vurt
Posts: 13565
Location: Sweden
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Posted: Thu, 26th Aug 2010 16:59 Post subject: |
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I played ARMA2 at release, it was fun, i got like halfway through at least (which is very good for me, i almost never finish any games hehe).
Is the game much different now? Have they updated the interface, controlls or graphics?
Glad i bought it, seems like its been getting many updates, that deserves support.
Any mod out there that "extends" / overhauls (in a good way, preferably) the singelplayer campaign of the game?
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JBeckman
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Posts: 34625
Location: Sweden
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Posted: Thu, 26th Aug 2010 17:05 Post subject: |
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Arrowhead is better than the ArmA2 campaign, unsure about BAF but I like it so far, I use several mods (Armaholic.com) along with numerous missions and campaigns though it's very individual what one prefers.
(I don't use Ace or SLX for example whereas those are considered to be top-notch by large parts of the community as they take the game further towards simulator than game, I find it a bit too hardcore though some features are quite interesting and they do extend into a lot of new equipment over several factions like the Chinese PLA.)
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M4trix
Posts: 9098
Location: Croatia, Adriatic coast (I can see ixi from here)
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vurt
Posts: 13565
Location: Sweden
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Posted: Thu, 26th Aug 2010 17:10 Post subject: |
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Arrowhead seems nice, i think i'll buy it.. still kind of prefer more lush enviroments i have to say, Arrowhead is mostly desert /rocky terrian i guess.
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JBeckman
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Posts: 34625
Location: Sweden
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Posted: Thu, 26th Aug 2010 17:20 Post subject: |
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Posted: Thu, 26th Aug 2010 17:45 Post subject: |
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means BAF can be easely pirated?
btw what mods do you use? i recently got vop sound pack 2.2 with the 2 addition soundpacks they themself recommended, and i like them alot. and i agree, most addons are real hardcore sim addons.
Arrowhead is only 15 pounds now on amazon , might finally pick it up
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