Elemental: War of Magic
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peter980




Posts: 1977

PostPosted: Thu, 26th Aug 2010 02:50    Post subject:
peter980 wrote:
Hmm...
Elemental.War.of.Magic.v1.05.Update.Hotfix-SKIDROW


I did some investigation.
Since both installers can be used to install patch to dummy folder, I did comparison of these two releases.

They have exactly the same files, which supports my previous observation, that original SKIDROW 1.05 release indeed included the hotfix.

What actually is different is that this release is not "borked". Gfx folder isn't misplaced, and gets properly updated.

So it's more of a scene PROPER, disgused as new hotfix. Very Happy

And Elemental.War.of.Magic.v1.05.Update-SKIDROW should really get nuked, since it doesn't get applied properly. Cool
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Vini




Posts: 66

PostPosted: Thu, 26th Aug 2010 02:59    Post subject:
Files in Elemental.War.of.Magic.v1.05.Update.Hotfix-SKIDROW are identical to Elemental.War.of.Magic.v1.05.Update-SKIDROW.
Only difference is that they put Gfx folder in the right place.
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peter980




Posts: 1977

PostPosted: Thu, 26th Aug 2010 03:19    Post subject:
Exactly. Same release, but PROPERed.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Thu, 26th Aug 2010 03:33    Post subject:
peter980 wrote:
Exactly. Same release, but PROPERed.

It's not a proper, it's a repack.

tiny noobs Laughing
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JackArbiter




Posts: 203

PostPosted: Thu, 26th Aug 2010 05:00    Post subject:
Why are the skid releases different sizes?
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Vini




Posts: 66

PostPosted: Thu, 26th Aug 2010 07:02    Post subject:
JackArbiter wrote:
Why are the skid releases different sizes?

Uninstall file is a bit bigger in the hotfix. But all other files are identical.
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ume




Posts: 17

PostPosted: Thu, 26th Aug 2010 08:52    Post subject:
Sauronich wrote:
So is anyone having problems with Skidrow's release of the 1.05 hotfix? I can't start a new game or a new campaign, it just hangs at the loading screen showing me the background picture.


Well after doing a clean install and applying SKIDROW´s hotfix (Elemental.War.of.Magic.v1.05.Update.Hotfix-SKIDROW) I still have this problem. gfx´s folder is in its right place etc.
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Bispoo




Posts: 221
Location: Portugal
PostPosted: Thu, 26th Aug 2010 08:52    Post subject:
my original game had the gfx folder misplaced too.... and impulse did another update to correct that, maybe thats why 2 kidrows updates?
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BaronOfHell




Posts: 666

PostPosted: Thu, 26th Aug 2010 09:06    Post subject:
ume wrote:
Sauronich wrote:
So is anyone having problems with Skidrow's release of the 1.05 hotfix? I can't start a new game or a new campaign, it just hangs at the loading screen showing me the background picture.


Well after doing a clean install and applying SKIDROW´s hotfix (Elemental.War.of.Magic.v1.05.Update.Hotfix-SKIDROW) I still have this problem. gfx´s folder is in its right place etc.


You need to install the 1.01 patch first


Steam - The Poopflinger
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peter980




Posts: 1977

PostPosted: Thu, 26th Aug 2010 09:28    Post subject:
^That's true.
I checked 1.01 too, and it updates/adds files not updated with 1.05.
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Vassago




Posts: 635
Location: Wanking in hell
PostPosted: Thu, 26th Aug 2010 10:13    Post subject:
BaronOfHell wrote:
ume wrote:
Sauronich wrote:
So is anyone having problems with Skidrow's release of the 1.05 hotfix? I can't start a new game or a new campaign, it just hangs at the loading screen showing me the background picture.


Well after doing a clean install and applying SKIDROW´s hotfix (Elemental.War.of.Magic.v1.05.Update.Hotfix-SKIDROW) I still have this problem. gfx´s folder is in its right place etc.


You need to install the 1.01 patch first


That's lame and old school. Thanks anyway:)


Hulk to superman: Puny man, who wears his underwear on the outside.
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daimos84




Posts: 187

PostPosted: Thu, 26th Aug 2010 10:33    Post subject:
hmmm...and i have a problem with ingame fonts - strange symbols as corrupted text in options and interface...xpsp3-clear install+101+105+crackfix...bug? it was also strange that for 2 times of 3 install attempts patches didnt find game folder!
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Nidhogg




Posts: 490
Location: Old Europe
PostPosted: Thu, 26th Aug 2010 10:56    Post subject:
BaronOfHell wrote:
You need to install the 1.01 patch first

Thank gawd I'm lazy and don't empty my Recycle Bin that often. I had already deleted 1.01 after getting 1.05. ^^


http://steamcommunity.com/id/drakhor/games?tab=all
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JackArbiter




Posts: 203

PostPosted: Thu, 26th Aug 2010 14:19    Post subject:
daimos84 wrote:
hmmm...and i have a problem with ingame fonts - strange symbols as corrupted text in options and interface...xpsp3-clear install+101+105+crackfix...bug? it was also strange that for 2 times of 3 install attempts patches didnt find game folder!


that might be having the gfx folder in the wrong spot like peter980 said (result of using the non-hotfix version of skidrow's patch):

Quote:
All updates for Gfx folder got "misplaced" to data\Gfx folder (which didn't existed before).
Because of this, some updated files never got active.

It's more obvious if you look that all files in data\Gfx folder have today's data, and none in Gfx do. Plus, some of the file names from data\Gfx folder, as well as folder structure, overlap with Gfx.


To fix this mess, move whole "Elemental War of Magic\data\Gfx" folder to proper "Elemental War of Magic\Gfx" folder.


Hope that helps you.
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locke89




Posts: 2812
Location: Poland
PostPosted: Thu, 26th Aug 2010 15:07    Post subject:
For those having the stuttering scrolling problem disable the ingame cursor and use hardware one. Now I can finally start appreciating the game.
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heckknow




Posts: 541

PostPosted: Thu, 26th Aug 2010 15:23    Post subject:
i tried playing this for 15 min. i didn't get sucked in during that time. so it's added to my list of games to go back and play after i'm so bored that i'm interested in playing uninteresting games. Very Happy
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Thu, 26th Aug 2010 15:56    Post subject:
Wooo now the game crashes every time on a certain enemy turn.. And i was just about to win a freakin game.. (all patched up). Raaaage.


Per aspera ad astra
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Thu, 26th Aug 2010 15:58    Post subject:
so 1.05 still isn't the answer? :/
Guess I'll take a stab at it again nonetheless.


sabin1981 wrote:
Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork Rolling Eyes
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JackArbiter




Posts: 203

PostPosted: Thu, 26th Aug 2010 17:14    Post subject:
Reklis wrote:
so 1.05 still isn't the answer? :/
Guess I'll take a stab at it again nonetheless.


post 3000! you win the internet.

the dev post here outlines some of the problems that they were having but a lot have been cleared up (according to many fans, not just him): http://forums.elementalgame.com/392671

I also happened upon the dev response concerning all the drama surrounding release (http://forums.elementalgame.com/392474) , it was a total grade A response and it cleared up some of the rumormongering, esp. the bs that came from some of the gaming news sites.
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locke89




Posts: 2812
Location: Poland
PostPosted: Thu, 26th Aug 2010 17:52    Post subject:
Just gave up on game on 280th turn 'cause it basically was not playable having my game moving with the speef of turtle with 100 ton of shit on its back. Waiting eagerly for performance/memory leak patch.
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locke_digitalus




Posts: 337
Location: The TARDIS
PostPosted: Thu, 26th Aug 2010 20:20    Post subject:
locke89 wrote:
Just gave up on game on 280th turn 'cause it basically was not playable having my game moving with the speef of turtle with 100 ton of shit on its back. Waiting eagerly for performance/memory leak patch.

Pretty much where I am with this game. I'm still interested in it, but it isn't one I'm going to be playing for awhile. Needs serious work first.


Sertorius wrote:
Just be careful to your ass while surfing on the net and NOTHING will happen to you.
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daimos84




Posts: 187

PostPosted: Thu, 26th Aug 2010 20:25    Post subject:
JackArbiter wrote:
daimos84 wrote:
hmmm...and i have a problem with ingame fonts - strange symbols as corrupted text in options and interface...xpsp3-clear install+101+105+crackfix...bug? it was also strange that for 2 times of 3 install attempts patches didnt find game folder!


that might be having the gfx folder in the wrong spot like peter980 said (result of using the non-hotfix version of skidrow's patch):

Quote:
All updates for Gfx folder got "misplaced" to data\Gfx folder (which didn't existed before).
Because of this, some updated files never got active.

It's more obvious if you look that all files in data\Gfx folder have today's data, and none in Gfx do. Plus, some of the file names from data\Gfx folder, as well as folder structure, overlap with Gfx.


To fix this mess, move whole "Elemental War of Magic\data\Gfx" folder to proper "Elemental War of Magic\Gfx" folder.


Hope that helps you.

thx, but no, all folders are on their places, it seems that its game bug with ugly fonts, just another appearance of it...waiting for patches, and now i understand - its pretty good that localization in my country is planned on deep autumn, may be localized game with thousand of patches it will look not like alpha or early beta, i ll try to forget about it until Sad
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Sauronich




Posts: 2062

PostPosted: Fri, 27th Aug 2010 00:56    Post subject:
Lol that's just fucking great. I defeated the sovereign of the most powerful nation(except for mine ofc) and the game crashed. And it crashes every time I kill him.


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Theescapist




Posts: 4108
Location: Manchester U.K
PostPosted: Fri, 27th Aug 2010 01:03    Post subject:
Sauronich wrote:
Lol that's just fucking great. I defeated the sovereign of the most powerful nation(except for mine ofc) and the game crashed. And it crashes every time I kill him.
Laughing Laughing Laughing
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scaramonga




Posts: 9800

PostPosted: Fri, 27th Aug 2010 01:18    Post subject:
1.06 on it's way Smile

Code:
---------------------------------------------------------
----------- Elemental v1.06 Change Log  ------------
---------------------------------------------------------

**********************
* Gameplay / Balance *

+ Cost of weapons increased in terms of gold and materials
+ Monster leveling tops out earlier so that there aren’t crazy powerful monsters late game
+ Training time increased for the more sophisticated weapons
+ AI will focus more on training soldiers rather than building up their cities if under threat
+ General AI improvements
+ AI smarter about training units in cities based on their current resource situation
+ AI more effective at determining who to go to war with
+ By default, the AI opponents added in the Choose Opponents window get difficulty set based on the World Difficulty
+ Campaign: Markinn now gives tactical HASTE spell instead of strategic SUMMON ROCK GIANT spell
+ Campaign: city leveup bonuses for TECH KNOWLEDGE and ARCANE KNOWLEDGE now suppressed in campaign
+ AI sov's are now using an HP adjustment multiplier based on AI difficulty settings

***********
* Battles *
+ Hooked up the projectile follow camera code to obey the Auto-Move Camera in Tactical option.
+ Adding message boxes to explain why spell casting fails.
+ Fix to repick targets in autoresolve when a counterattack kills the attacker.
+ Fix to make targeting picking more intelligent (to be sure it doesn't pick invalid targets).
+ Auto selection of the next unit in tactical battles should no longer occur if the game option for not auto selecting is turned on.
+ Tactical action cost modifiers for everything except for movement (which can have buffs) should now be 1.
+ The tactical action cost of special abilities is now 2.
+ All tactical actions use up to their cost, except for spells which require at least 2 action points.
+ When a tactical battle closes it now sets the cursor to be an arrow.

******
* UI *
+ Fixed Map Notifiers only placed for resources your faction can eventually tap (ex. won’t tell kingdoms about wargs)
+ Trade Equipment Wnd tweaks so that summoned creatures show up in the scene views better.
+ Hooked up new entries for the actions list, vitals list, and other basic image entries in main game wnd contexts to act more like buttons (highlight and have a click down state) to indicate that they are clickable

*************
* Bug Fixes *

+ Fixed the infamous "white screen" in tactical battles that occurred on a very specific hardware/driver/OS configuration.

+ Fixed a problem that would cause the particle effects to disappear after alt-tabbing out of the game when running in full-screen.
+ Fixed a DirectX warning in Tile Highlight Graphic
+ fixed uninitalized UNIT pointer in AIMessageBox (caused a debugger crash, probably fixes random crashes users have witnessed)
+ Fixed bug where linked pioneer improvements were getting the multiplier bonuses from their linked cities twice
+ Changed around the values grabbed for some resource breakdowns so that they match getting rid of this double bonus
+ You can no longer build pioneer improvements on resources outside of your ZOC, even if they are adjacent to a city, to prevent them from getting destroyed if they can't get absorbed in time
+ Adjacent pioneer improvements to cities now get absorbed into the city the very next turn, instead of 2 turns after they became adjacent
+ Fixed bug where custom empire factions designed in the faction designer wouldn't have a valid tech tree
+ Custom factions now get the appropriate wall set, and change their name to "Kingdom of" or "Empire of" appropriately
+ Fixed a bug in the faction designer that caused the race spinner to not match the actual race being displayed
+ Shortened the text in the caravan info cards to make it less likely that text entries will overflow to the next line down, and got rid of some old text that doesn't mean anything to how caravans work anymore, and got rid of some hardcoded strings, and moved the hardcoded quote to the different caravan/trader unit types
+ CMapGenerator no longer generates race starting position for tactical battles, since they aren’t used in that mode and were causing debug messages to flood output as the random land tile buffer isn’t getting filled after the first tactical battle map is created.
+ Campaign: Fixed oddity where reloading a save would reblock the pass between New pariden and Gilden.
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locke89




Posts: 2812
Location: Poland
PostPosted: Fri, 27th Aug 2010 02:55    Post subject:
The most important thing still not fixed, though Sad
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Fri, 27th Aug 2010 04:26    Post subject:
Sauronich wrote:
Lol that's just fucking great. I defeated the sovereign of the most powerful nation(except for mine ofc) and the game crashed. And it crashes every time I kill him.

I guess he's more powerful than you think. Twisted Evil
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Fri, 27th Aug 2010 06:15    Post subject:
Mmh.. the game is quite... meh...

I truly enjoyed MOM (Master of Magic) years ago, and this is a step towards it... but right now this is too buggy still.

I've played several games so far (never throug, but until turn 500-1000, epic speed, largest map) and ALWAYS a single ai starts dominating destroying the other AIs, same happens on different difficulty levels.

Also I enjoy slow expanding games, and in this it seems to be impossible. If you dont push out troops non-stop you'll get quite fast the -8 relation penalty for having much less troops than the AI.

Also heroes/champions are quite broken... Magic seems to deal totally random damage and missing totally really often, I've even tried this with cheated stats and it still misses against high level monsters (magic works perfectly in autocalc mode, sovereign seems to start fight with facemelt quite often, dealing 30+ damage)

Hmmh... what else... balance is bad. One of the empire races (one which starts with the archery, maybe others too) needs to research only 1 tech to get best pawn equippable melee weapons (lord hammer or something)

Anyways, cool game, spent few days quite extensively with this. If it doesn't get forgotten, it might be the next Civilization (referring to modding of Civ 4)


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JBeckman
VIP Member



Posts: 35037
Location: Sweden
PostPosted: Fri, 27th Aug 2010 06:19    Post subject:
1.06 is out.
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culture




Posts: 272

PostPosted: Fri, 27th Aug 2010 12:45    Post subject:
JBeckman wrote:
1.06 is out.


Can't seem to find a link, is it for impulse users only?
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