Elemental: War of Magic
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scaramonga




Posts: 9800

PostPosted: Fri, 3rd Sep 2010 01:04    Post subject:
I actually kinda feel sorry for him. He's dug himself into a big hole (with his own spade) and is obviously struggling (badly) to climb out.
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peter980




Posts: 1977

PostPosted: Fri, 3rd Sep 2010 01:12    Post subject:
You know, when you keep adding stuff all the time, it's easy to get new bugs creep out, or that new added stuff wouldn't be properly balanced with the rest of the game.
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Lathieza




Posts: 7146
Location: NL
PostPosted: Fri, 3rd Sep 2010 01:12    Post subject:
scaramonga wrote:
I actually kinda feel sorry for him. He's dug himself into a big hole (with his own spade) and is obviously struggling (badly) to climb out.


BS


Empty again Sad
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Fri, 3rd Sep 2010 01:29    Post subject:
@scaramonga
You know what they say, just keep digging and some point you gonna have to come out somewhere else Cool Face


sabin1981 wrote:
Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork Rolling Eyes
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locke89




Posts: 2812
Location: Poland
PostPosted: Fri, 3rd Sep 2010 02:29    Post subject:
Well, I sent a refund request. Paid for this game 30% more than the price of CIV5 in my country and I can't even play it because of performance bug, not to mention balance issues lol. Sucker me, hopefuly I'll get my money back and buy CIV5.
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peter980




Posts: 1977

PostPosted: Fri, 3rd Sep 2010 07:41    Post subject:
1.07 is out!

 Spoiler:
 


http://forums.elementalgame.com/394934/page/1


Last edited by peter980 on Fri, 3rd Sep 2010 08:05; edited 1 time in total
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techguy1981




Posts: 12

PostPosted: Fri, 3rd Sep 2010 07:48    Post subject:
1.07 is quality, i update from impulse, start a new game, 431 turns later and my "next turn" button doesn't work anymore ! lol wut
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peter980




Posts: 1977

PostPosted: Fri, 3rd Sep 2010 08:04    Post subject:
^heh, i had issues with next turn button since 1.01. Usually after tactical battles ENTER and TAB don't work for end turn and unit cycling. But after awhile would start working again.
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IvanGrozny
Banned



Posts: 258

PostPosted: Fri, 3rd Sep 2010 08:56    Post subject:
ok..wich patches..to install now ..all from 1.01 -1.07 ...shame that this game is so buggy ...I LOVED Master of Magic back in the days..
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peter980




Posts: 1977

PostPosted: Fri, 3rd Sep 2010 09:03    Post subject:
1.01, then 1.05hotfix, then 1.06.
And 1.07 hasn't yet arrived from scene.
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Perdurab00




Posts: 455

PostPosted: Fri, 3rd Sep 2010 09:18    Post subject:
Oh oops.

Brad Wardell wrote:
The kinds of changes Elemental will require to meet is potential are pretty big things IMO. Things that we (and myself in particular) were just blind to.

Let me give you a couple of concrete examples so you can see what I'm getting at (and this post BETTER post, this is like being back in 1994): My friend Mark Asher on a post on a forum talked about how boring our spells were. I took that to be about the spell names. But it wasn't just the spell names, it was about the spells themselves and how they worked.
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Kyorisu




Posts: 671

PostPosted: Fri, 3rd Sep 2010 09:31    Post subject:
techguy1981 wrote:
1.07 is quality, i update from impulse, start a new game, 431 turns later and my "next turn" button doesn't work anymore ! lol wut


Yeah 1.07 didn't cause that.
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dark63




Posts: 51

PostPosted: Fri, 3rd Sep 2010 09:41    Post subject:
I really want this game to be good, but everytime I read the patches "fix" info, it feels like they shipped a game in beta format and now are just winging it with even more to come.

Was Sons of Solar Empire a jacked up bugfest like this release when it hit the consumer market? I don't remember.
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peter980




Posts: 1977

PostPosted: Fri, 3rd Sep 2010 09:47    Post subject:
^It doesn't matter. It wasn't developed by Stardock, just published through them.
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Overlord123




Posts: 2335

PostPosted: Fri, 3rd Sep 2010 12:58    Post subject:
Why is that, that people always confuse the publisher with the developer?
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Fri, 3rd Sep 2010 13:09    Post subject:
People who have the problem with next button, zoom to the 3d view and go through all your units (just scroll map over them). For me autoresolve often bugged as I attacked someone and zoomed out. The resolve would never happen until I zoomed back in to the 3d view and scrolled the view over the battling unit. While the resolve is 'happening' on the background, the next button is grayed out.


Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
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Overlord123




Posts: 2335

PostPosted: Fri, 3rd Sep 2010 13:43    Post subject:
For those that don't want to set their system time:
http://www.nirsoft.net/utils/run_as_date.html

Use 32-bit version even on 64-bit system and enable "Immediate Mode". Works perfectly.
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peter980




Posts: 1977

PostPosted: Fri, 3rd Sep 2010 14:05    Post subject:
Thanks!
That's great utility.

And it does not mess up dates on saves (they get correct system time).
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adaml75




Posts: 204
Location: Burkina Faso
PostPosted: Fri, 3rd Sep 2010 17:00    Post subject:
My advice: wait for a few more patches before playing this game. It has potential to be a real classic, but is too imbalanced to play now (it will only spoil your experience). IMHO the worst issue is stack unit behavior - they are insanely and unirealistically powerful and this makes sovereigns/champions almost completely useless in combat. There are many more such issues and I'm sure the developers will iron them out. But I will wait until that time before playing game.
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KGen




Posts: 1081

PostPosted: Fri, 3rd Sep 2010 17:03    Post subject:
Stardock's CEO Brad Wardell admitted they dropped the ball on this one, on the official forums:

 Spoiler:
 


 Spoiler:
 


 Spoiler:
 


Specifically :
Quote:
I don't think Elemental's shortcomings can be fixed with tweaks or small patches. I think there are core game mechanics and AI that will have to be revisited. I think there are things that would normally be reserved for sequels that will have to be put in.


I admire his honesty but I would feel brutally cheated if I have had bought the game.

Original thread: http://forums.elementalgame.com/394855/page/5/#replies


i7 6700k @ 4.4 GHZ, 2060s, 16 GB RAM, SSD, Windows 10x64.


Last edited by KGen on Fri, 3rd Sep 2010 17:08; edited 1 time in total
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Fri, 3rd Sep 2010 17:07    Post subject:
The guy sounds like an attention whore. Conceited.
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Fri, 3rd Sep 2010 17:16    Post subject:
A dev that loves his game so much he doesn't see the shortcomings?
Reminds me of somebody else...

 Spoiler:
 


sabin1981 wrote:
Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork Rolling Eyes
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Bispoo




Posts: 221
Location: Portugal
PostPosted: Fri, 3rd Sep 2010 17:54    Post subject:
niiiiice : Elemental.War.of.Magic.v1.07.Update-SKIDROW
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Perdurab00




Posts: 455

PostPosted: Fri, 3rd Sep 2010 18:01    Post subject:
Reklis wrote:
A dev that loves his game so much he doesn't see the shortcomings?

Yeah, it's hilarious. So he was ignoring bug reports? It's a shame, really, because everyone else who worked on this project will have trouble finding work in the industry again.
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Fri, 3rd Sep 2010 18:05    Post subject:
@Perdurab00
Because they all _have_ to look for new jobs now since Stardock is probably gonna go bankrupt over this! O.o
Aren't you a bit far on the negative side?


sabin1981 wrote:
Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork Rolling Eyes
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djaoni




Posts: 8061

PostPosted: Fri, 3rd Sep 2010 18:08    Post subject:
Just look at all his posts in this thread.. Laughing
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Perdurab00




Posts: 455

PostPosted: Fri, 3rd Sep 2010 18:16    Post subject:
I work in the industry too, and this isn't a good situation for those guys.


Epsilon: Game is great btw, I love it, so far it's a definite goty. It's remarkable how much has changed since the beta, stardock have been working their asses off, and it shows.
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peter980




Posts: 1977

PostPosted: Fri, 3rd Sep 2010 18:30    Post subject:
Still, as he said, they are their own publishers, and most of their revenue is not coming from games, so if game flops it isn't such big deal as for other developer studios. I mean it's big, but it won't cost them their own job.

Btw:
 Spoiler:
 


1.07 release by SKIDROW is standalne patch.
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Overlord123




Posts: 2335

PostPosted: Fri, 3rd Sep 2010 18:32    Post subject:
Reklis wrote:
@Perdurab00
Because they all _have_ to look for new jobs now since Stardock is probably gonna go bankrupt over this! O.o
Aren't you a bit far on the negative side?

They have said that most of SD's revenue comes from publishing games and not from developing games.

Edit: Too slow. Razz


Last edited by Overlord123 on Fri, 3rd Sep 2010 18:33; edited 1 time in total
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peter980




Posts: 1977

PostPosted: Fri, 3rd Sep 2010 18:33    Post subject:
^and doing other software.
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