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Posted: Sat, 19th Mar 2005 21:30 Post subject: |
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shit ispep you're going about the game allll wrong. if i can record a demo i'll show u hot its done properly btoh through flanking and by sending the team and covering myself. when you have a group tell ur squad to take cover (you only need to surpress when moving) you guys are prolly just leaving it grey, all this does it makes them less accurate and more weary of when to shoot. just before it turns red they'll pop their head up for a quick glance, just let them be they wont shoot if you're hidden, when it's red you can get a quick burst off and they'll die then u reload, and in this time the circle will turn grey and almost back to red, ready again.
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sTo0z
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Posted: Sat, 19th Mar 2005 22:21 Post subject: |
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The rifle is not meant to be dead accurate every shot though ispep.
What's the point of point and click? You say rinse, repeat for the games main functions, don't you think you'd get insanely bored 10x faster if the entire game was point and click?
As I said, it's about upping your chances that your bullet will be in the area. Behind cover is not a good chance, flanking and opening them up is a good chance.
I get that you understand the game, what I don't get is why you think the game should be the way you want, it would ruin it imo. 
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Jenni
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Posted: Sat, 19th Mar 2005 22:24 Post subject: |
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The way I think it is, is that the inacuracy of the rifle simulates fear. You can't hold a rifle steady when someones trying to knock you over. Hell if I knew I could be dead the next minute my rifle would be shaking like someone with Parkinsons disease holding a vibrator.
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sTo0z
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Posted: Sat, 19th Mar 2005 22:27 Post subject: |
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Jenni wrote: | The way I think it is, is that the inacuracy of the rifle simulates fear. You can't hold a rifle steady when someones trying to knock you over. Hell if I knew I could be dead the next minute my rifle would be shaking like someone with Parkinsons disease holding a vibrator. |
Well said! Now we're getting it. It's a hell of a lot more scary when you pop out from a wall and take a few shots and don't slaughter the guy instantly. You have to duck back down and pop out and try it again.
It only adds to the game, fear is a good element for this game. There's none if you're super sniper and clear out every section in 3 seconds.
It's a lot more entertaining when you can't kill with every shot. Forces you to act like the other soldiers. Pop out, send a few shots, duck back, try again. If you're in a better position than your enemies, you will win, because the margin for hitting is greater for them than you.
It really comes together. I hope you can accept it and enjoy soon ispep. 
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Flark
Posts: 874
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Posted: Sat, 19th Mar 2005 22:28 Post subject: |
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Anyone gotten this to work over Battle LAN or similar program? can't seem to get it to work right with BL.
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Ispep
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Posted: Sun, 20th Mar 2005 00:04 Post subject: |
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sTo0z wrote: | Jenni wrote: | The way I think it is, is that the inacuracy of the rifle simulates fear. You can't hold a rifle steady when someones trying to knock you over. Hell if I knew I could be dead the next minute my rifle would be shaking like someone with Parkinsons disease holding a vibrator. |
Well said! Now we're getting it. It's a hell of a lot more scary when you pop out from a wall and take a few shots and don't slaughter the guy instantly. You have to duck back down and pop out and try it again.
It only adds to the game, fear is a good element for this game. There's none if you're super sniper and clear out every section in 3 seconds.
It's a lot more entertaining when you can't kill with every shot. Forces you to act like the other soldiers. Pop out, send a few shots, duck back, try again. If you're in a better position than your enemies, you will win, because the margin for hitting is greater for them than you.
It really comes together. I hope you can accept it and enjoy soon ispep.  |
my god man! I completely agree with everything said.
My arguement is based around the visual representation of the rifle, are you listening to me? I await the day with baited breath that they model fear and composure into games. But what I'm asking for here is for the rifle to corrospond to the shots fired. As it stands it simply does not. I fire one place and it illogically, and unrealistically flies off into another direction.
If the rifle represented that graphically I would not find it so jarring and fustrating.
This is my point.
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sTo0z
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Posted: Sun, 20th Mar 2005 00:57 Post subject: |
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Ispep wrote: | I fire one place and it illogically, and unrealistically flies off into another direction. |
That's what we are sayin' though.. We tried to explain why the rifle acts the way it does.
Surely it isn't as bad as you say. That "finger" example was completely overexaggerated, admit it. 
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Ispep
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Posted: Sun, 20th Mar 2005 01:00 Post subject: |
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If it acts the way it does for your reasons then it is unrealistic and illogical as the rifle head is always pointing in a different direction.
Some slight hyperbole yes, but straight to the point (unlike the rounds fired from your rifle)....
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Ispep
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Posted: Sun, 20th Mar 2005 01:01 Post subject: |
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Anyway I'm not even playing this anymore so it's of little interest... But next time I hope they make a game where the rifle corrosponds to where the bullets eject. They can add as much recoil and fear/composure factor as they want as long as that exists.
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Posted: Sun, 20th Mar 2005 01:14 Post subject: |
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WTF is wrong with this game i couldn't kill anyone shooting in there head until i recharge 3 clips from '45 standing right next to him,this this not tactical if u can't kill anyone,gfx outdated perfomance terrible returning back to COD
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swebarb
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Posted: Sun, 20th Mar 2005 11:28 Post subject: |
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ELIZ wrote: | WTF is wrong with this game i couldn't kill anyone shooting in there head until i recharge 3 clips from '45 standing right next to him,this this not tactical if u can't kill anyone,gfx outdated perfomance terrible returning back to COD |
yeah go back to mother and cry just because u got killed in the war go play arcadish cod do that..
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Posted: Sun, 20th Mar 2005 15:20 Post subject: |
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Brilliant game
for once a design team has decided to take a risk and not just produce a moh or cod clone
the tactics and shuffling around of you and your squad is brilliant a change to simplye poor moh and moh imitaions being produced every month
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Mutantius
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Posted: Sun, 20th Mar 2005 15:29 Post subject: |
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swebarb wrote: | ELIZ wrote: | WTF is wrong with this game i couldn't kill anyone shooting in there head until i recharge 3 clips from '45 standing right next to him,this this not tactical if u can't kill anyone,gfx outdated perfomance terrible returning back to COD |
yeah go back to mother and cry just because u got killed in the war go play arcadish cod do that.. |
I actually agree with ELIZ... The aim /even though it is supposed to be realistic) is way to unaccurate...
"Why don't you zip it, Zipfero?" - fraich3
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Flark
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Posted: Sun, 20th Mar 2005 15:30 Post subject: |
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The aim is perfectly fine.
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fisk
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Posted: Sun, 20th Mar 2005 15:46 Post subject: |
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I've fired lots and lots of bullets IRL - never under life-threatening situations, I've used live ammunition in a run, stop, fire-situation, and having a correct aim under these circumstances can be less accurate than one might think. I certify that I am no professional at this, nor am I a complete newbie. But without a doubt, running, and then firing at mobile targets at distances around 100m (metric meters) is hell of a lot more difficult than the person who has never fired a real weapon may (or may not) imagine.
However.
In any real life scenario, emptying a full clip at someone in close-range combat will most certainly kill any living thing on this planet, that does not have iron for skin (or something similar). And the way that recoil works in this game presents an unrealistic component that I have a hard time grasping.
I've never used the particular guns of this game, but their 60's counterparts, and at distances of 15 meters, you can have a pretty decent hit-ratio at full auto, meaning - at least about 50% of the bullets will hit.
If you do the same in BiA, you have about 1%-3% hit ratio, and about 1% kill ratio per bullet. And it doesn't increase very much when you're at near point blank (~1-3 meters).
Fear maybe have something to do with the ~30 meters, but fear works FOR you when you're close up and personal, I think. You want the sucker dead, or it's your life.
And this is what I think is unreal (in similarity to ispep).
Yes, yes I'm back.
Somewhat.
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fisk
Posts: 9145
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Mutantius
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sTo0z
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Posted: Sun, 20th Mar 2005 16:04 Post subject: |
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ELIZ, you have to remember that people on forums use standard ignorance to try and insult people. Don't take anything too seriously (especially things regarding mothers). But coming back with all trash is not welcome.
Let's keep it under control.
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Posted: Sun, 20th Mar 2005 16:12 Post subject: |
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lol, yeah really clever to show that its wrong to insult someone by insulting 9 million. adding that up fast means he is 9000000 times worse than the guy he was aiming it at. contradictory.
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Flark
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Posted: Mon, 21st Mar 2005 01:05 Post subject: |
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I'm really not liking the fact that you can't snipe someone in the head when there behind cover, even it half there body is showing, due to the Supressive Fire setting.
Yes, you can put it down to inaccurate weapons, but one shot out of a full mag would have hit the guy in the head.
The supressive fire setting is nice, but it makes it virtually impossible to kill someone who is behind cover, even if there full head is showing, because the game is design for you to have to flank them.
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Posted: Mon, 21st Mar 2005 05:59 Post subject: |
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AJ- wrote: | I'm really not liking the fact that you can't snipe someone in the head when there behind cover, even it half there body is showing, due to the Supressive Fire setting.
Yes, you can put it down to inaccurate weapons, but one shot out of a full mag would have hit the guy in the head.
The supressive fire setting is nice, but it makes it virtually impossible to kill someone who is behind cover, even if there full head is showing, because the game is design for you to have to flank them. |
Actually, this is not true. In Full Spectrum Warrior (another fix/flank game) this was the case; if they were surpressed they were invulnerable from that side. In BIA, however, you can still pick them off if they are surpressed, but getting a steady shot is pretty tricky. Still, if you can see it you can shoot it.
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Posted: Mon, 21st Mar 2005 07:01 Post subject: |
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For me this game is poor
COD and MOH is the best games 
Greetings
Damiano
Sorry about my english 
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sTo0z
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Posted: Mon, 21st Mar 2005 11:39 Post subject: |
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AJ- wrote: | I'm really not liking the fact that you can't snipe someone in the head when there behind cover, even it half there body is showing, due to the Supressive Fire setting.
Yes, you can put it down to inaccurate weapons, but one shot out of a full mag would have hit the guy in the head.
The supressive fire setting is nice, but it makes it virtually impossible to kill someone who is behind cover, even if there full head is showing, because the game is design for you to have to flank them. |
Why would you want another WWII FPS clone though? If you want CoD or MoH, then play those. You should be happy something new has come along.
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Ispep
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Posted: Mon, 21st Mar 2005 11:59 Post subject: |
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You fail to understand that this difference is pure manipulation and people don't like being manipulated. It jerks you from the immersion factor and turns the game upside down - so instead of it being a simple shooter, it's a simple 'flanker'.
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sTo0z
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Posted: Mon, 21st Mar 2005 12:56 Post subject: |
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But the question still stands, if you people could change the game, why would you change it into another boring WWII clone?
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Ispep
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Posted: Mon, 21st Mar 2005 13:36 Post subject: |
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Who said we would?
...and who says it isn't?
Replace run and gunning with Supress and Flanking.
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