Amnesia: Dark Descent
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shole




Posts: 3363

PostPosted: Fri, 10th Sep 2010 00:45    Post subject:
i think amnesia would port to x360 very well
there's no aiming anywhere or anything useless like that
plus the pad rumble could be used to scare the player
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human_steel




Posts: 33269

PostPosted: Fri, 10th Sep 2010 00:48    Post subject:
shole wrote:
i think amnesia would port to x360 very well

NO!!!!
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Fri, 10th Sep 2010 00:51    Post subject:
shole wrote:
i think amnesia would port to x360 very well
there's no aiming anywhere or anything useless like that
plus the pad rumble could be used to scare the player


Laughing

Good one.
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Fri, 10th Sep 2010 01:01    Post subject:
Seriously what would be the problem with a 360 port?

The graphics aren't any special, good you'll need a good sound system and a big screen. But the button configuration and the analog sticks should make it playable without much of a hassle :/


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Fri, 10th Sep 2010 01:06    Post subject:
PumpAction wrote:
Seriously what would be the problem with a 360 port?

The graphics aren't any special, good you'll need a good sound system and a big screen. But the button configuration and the analog sticks should make it playable without much of a hassle :/


You are absolutely right. Smile But if Frictional Games did a port, I'm afraid what would happen to their next game, I imagine that it would be a game focused on consoles, and suddenly we have another Developer making "Streamlined" and "Accessible" games for the masses of derps.
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RageQuitter
Banned



Posts: 9
Location: Quebec
PostPosted: Fri, 10th Sep 2010 01:08    Post subject:
dezztroy wrote:
shole wrote:
i think amnesia would port to x360 very well
there's no aiming anywhere or anything useless like that
plus the pad rumble could be used to scare the player


Laughing

Good one.


They don't have the time for this, i heard they are actually working on a DLC which will include guns and a cover system, btw i am 3 hours in now and i'll buy the game for sure... wow what a game!!
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Pl@tinum




Posts: 1036

PostPosted: Fri, 10th Sep 2010 01:13    Post subject:
Although i agree the majority of console players are derps (i know some), the truth is, this game would work fine in that market. They devs might sell out after some sucess, but that's another subject.

Don't forget Demon's Souls. How did such a difficult unforgiving game become such a success in the ps3?
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VGAdeadcafe




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Location: ★ ಠ_ಠ ★
PostPosted: Fri, 10th Sep 2010 01:20    Post subject:
Pl@tinum wrote:
Don't forget Demon's Souls. How did such a difficult unforgiving game become such a success in the ps3?

The derps got impressed with its name ...
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shole




Posts: 3363

PostPosted: Fri, 10th Sep 2010 17:47    Post subject:
i really dont get the automatic retarded hatred for everything console
yes, 99% of console games are crap..
yes, every shooting game is always made unplayable by the controls, or atleast artificially hard
yes, the typical console player is an impatient derp with intellectual capacity of a mushroom
but that doesn't mean the platform is inherently evil or bad
games with gameplay mechanics fitting the controller are perfect for it
for a 3d example see arkham asylum.. the gameplay is 1:1 the same on pc and console, and it doesn't need improvement on neither
amnesia would work very well on a console as there's almost nothing a pc would be superior in that would impact on gameplay
sure, you can turn faster and aim faster.. but you can't shoot anything, so what's the point?
penumbra games probably wouldn't work as you actually need to aim to throw stuff in that, but it's been a while since i've played it so i might be wrong

plus frictional will go under if amnesia isn't a hit and i'd really like to see more of their games Smile
i hope they atleast look into it
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Smokeythedemon




Posts: 870

PostPosted: Fri, 10th Sep 2010 17:58    Post subject:
shole wrote:
i really dont get the automatic retarded hatred for everything console
yes, 99% of console games are crap..
yes, every shooting game is always made unplayable by the controls, or atleast artificially hard
yes, the typical console player is an impatient derp with intellectual capacity of a mushroom
but that doesn't mean the platform is inherently evil or bad
games with gameplay mechanics fitting the controller are perfect for it
for a 3d example see arkham asylum.. the gameplay is 1:1 the same on pc and console, and it doesn't need improvement on neither
amnesia would work very well on a console as there's almost nothing a pc would be superior in that would impact on gameplay
sure, you can turn faster and aim faster.. but you can't shoot anything, so what's the point?
penumbra games probably wouldn't work as you actually need to aim to throw stuff in that, but it's been a while since i've played it so i might be wrong

plus frictional will go under if amnesia isn't a hit and i'd really like to see more of their games Smile
i hope they atleast look into it


If you want to play this game with a controller, go get Xpadder.
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evilmonkey




Posts: 2402

PostPosted: Fri, 10th Sep 2010 19:09    Post subject:
this game is giving me stress related illnessess
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human_steel




Posts: 33269

PostPosted: Fri, 10th Sep 2010 22:04    Post subject:
I beat it. What's this super-secret-password uproar I keep reading on frictional's forums?
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Fri, 10th Sep 2010 22:06    Post subject:
You get the password if you get all 3 endings.
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JBeckman
VIP Member



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Location: Sweden
PostPosted: Fri, 10th Sep 2010 22:15    Post subject:
It's also posted on the previous page or so. Smile
(Password and contents of the file.)
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Hfric




Posts: 12017

PostPosted: Fri, 10th Sep 2010 22:32    Post subject:
VGAdeadcafe wrote:
Pl@tinum wrote:
Don't forget Demon's Souls. How did such a difficult unforgiving game become such a success in the ps3?

The derps got impressed with its name ...
even heard of King's Field


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Stormwolf




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Location: Norway
PostPosted: Sat, 11th Sep 2010 01:47    Post subject:
 Spoiler:
 
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Kyorisu




Posts: 671

PostPosted: Sat, 11th Sep 2010 01:57    Post subject:
kenny64 wrote:
 Spoiler:
 


 Spoiler:
 


shole wrote:
plus frictional will go under if amnesia isn't a hit and i'd really like to see more of their games Smile
i hope they atleast look into it


They'd go under faster if they spend resources porting a game to a platform nobody will buy it on. It'd be a massive headache for them. First consider the fact they're using OpenGL so porting to mac/linux was trivial but the Xbox doesn't use OpenGL so they'd have to port over their rendering engine to something the Xbox can run. Not a trivial task.


Last edited by Kyorisu on Sat, 11th Sep 2010 02:02; edited 3 times in total
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Sat, 11th Sep 2010 01:58    Post subject:
kenny64 wrote:
 Spoiler:
 


 Spoiler:
 
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Mchart




Posts: 7314

PostPosted: Sat, 11th Sep 2010 07:46    Post subject:
Game wasn't totally scaring me at first. However, after going through the storage area for fixing the elevator, and now that i'm down in the dungeons along with my sanity level being '...' game is scary as fuck.

If you don't think a game like this is scary it's because you aren't spending enough time with it. It seems many people don't understand the concept of trying to 'get into the game' and instead rush through it. Obviously, if you plow through it it won't seem as scary since you are immersing yourself in the enviroment.
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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Sat, 11th Sep 2010 08:36    Post subject:
wizarD. wrote:
Just finished the game, hopefully Frictional Games will find themselves a publisher soon, Paradox comes to mind, they stand true to PC gaming.

How long did it take to complete the game?
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She-Man




Posts: 41

PostPosted: Sat, 11th Sep 2010 09:23    Post subject:
wizarD. wrote:
Just finished the game, hopefully Frictional Games will find themselves a publisher soon, Paradox comes to mind, they stand true to PC gaming.


Paradox released the Penumbra games.

As for the game itself; I made my way through Penumbra with some traumatic effects. At times I'd like to see myself as a "badass muffukhu", but evidently I'm not. Takes ages for me to get anywhere in this game. Well crafted though!
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MinderMast




Posts: 6172

PostPosted: Sat, 11th Sep 2010 09:50    Post subject:
I remember playing the first Penumbra quite a while back. I was too sacred to play it they way it was meant to - hiding in the dark, trying to avoid those doggies and what not. It all completely freaked me out, so I just grabbed a hammer or some heavy objects and killed them all before exploring the level Smile

When I saw that the sequel did away with all the "combat" stuff, I couldn't bring myself to play it Smile
Still thinking of playing through them though...
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human_steel




Posts: 33269

PostPosted: Sat, 11th Sep 2010 13:08    Post subject:
Shawn_Hunter wrote:
wizarD. wrote:
Just finished the game, hopefully Frictional Games will find themselves a publisher soon, Paradox comes to mind, they stand true to PC gaming.

How long did it take to complete the game?

For me personally it took me at about 8 hours without any rushing through the levels. Slowly-paced gameplay just as it was intended it to be.
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swebarb




Posts: 2154
Location: Vikingland
PostPosted: Sat, 11th Sep 2010 13:46    Post subject:
Really awesome atmosphere in this game cant remember last time i was this scared lol.
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Sat, 11th Sep 2010 14:35    Post subject:
Yeah, game's pretty spooky.

Not much of a spoiler

 Spoiler:
 
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Sat, 11th Sep 2010 14:56    Post subject:


One ending done, now to find the rest, seems to have been fairly positive/good overall but I don't have anything to compare against yet, will wait a bit before replaying.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Sat, 11th Sep 2010 18:13    Post subject:
Just finished it in almost 8 hours of play, and it was great. The atmosphere was amazing, as well of the sense of oppression and fear, and also the "puzzles" were logical and rewarding (though not extremely mindfucking,

which is good). Easily a 8.5/10 for me.
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pontus




Posts: 568

PostPosted: Sat, 11th Sep 2010 18:55    Post subject:
The game is making me nauseous, had to stop playing after 30 minutes Sad
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Sat, 11th Sep 2010 19:03    Post subject:
The options (advanced settings.) can be fine tuned in terms of motion blur and similar post-processing effects if you need to disable anything specific and though they are part of the atmosphere but people react differently and so effects like nausea or motion sickness can happen, better to disable the effect then I guess instead of feeling sick or downright ill, I guess that's one of the reason the opinions on depth of field, blur and motion blur are so varied.
(Different implementations yield different results as well of course, some look much better whereas others are softer or stronger and so on, fake depth of field used as distance blur like in Gothic 3 or accurate versions like say Call of Juarez plus blur and object based motion blur via DX10 enhancements in say Lost Planet or Crysis making stuff a bit fussy compared to traditional effects where everything is just blurred when in motion.)
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farne




Posts: 3732

PostPosted: Sun, 12th Sep 2010 01:33    Post subject:
I've discovered 3 endings so far, and I guess that's pretty much all?

 Spoiler:
 
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