Nehrim (Oblivion Total Conversion)
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inz




Posts: 11914

PostPosted: Sat, 11th Sep 2010 03:11    Post subject: Nehrim (Oblivion Total Conversion)


Official Site

Release Trailer (in german)

Nehrim - for those who aren't familiar with the name - is a german TC made for TES IV: Oblivion; and now with the english release imminent I reckon it deserves its own dedicated thread.

I've been waiting for the english translation, but from what I've heard from the people who have played the german version, Nehrim sounds like a total treat for the fans of more traditional CRPG's (ie., NOT the fans of Oblivion Razz). It's basically a completely new game, it shares only the engine and some art assets with Oblivion.


Just some of the key features (read the FAQ for details):


  • COMPLETELY new, 100% hand-crafted game world (comparable in size with Oblivion's) with extensive, unique dungeons
  • Extensive main quest (longer than Oblivion's) with 35 single quests as well as approx. 30 side quests
  • XP-based skill system & when you level up you gain LPs (learning points) that you can use or skill upgrades at a teacher - just as in the Gothic series.
  • Completely new spells and items; the most powerful ones can only be gained as quest rewards or found in hard-to-reach locations. NO LEVEL SCALING. Item enchantments are rare, legendary/unique items very hard to get (not possible for low level characters).
  • The character generation will be the same as in Oblivion - but races, zodiac signs (birthsigns) and classes will be different.

Quote:
1.) Nehrim is a game focusing both on story and classical RPG gameplay. You solve quests, earn experience points, collect better equipment. Although this sounds rather conventional, Nehrim finds a perfect balance between a stunning presentation and the actual game. If you are not motivated to proceed playing once you have started, you are probably doing something wrong.

2.) There is something to discover at every corner in Nehrim. Monotonous woods and impassionately designed dungeons? Not here! And honestly: Who wants to wander through landscapes you can find outside your own home? Nehrim includes sets of landscapes that have never been implemented in any game before.

3.) There is more to the story than "Go save the world". Much more. The characters have deep personalities, they change throughout the game. And who knows, there may even be some romance...

4.) There is going to be a new soundtrack. Our team musicians Simon W. Autenrieth and Lukas Deschel have been industrious so even acoustics freaks will be comfortable in the new world. Aside from these compositions there will also be a gig by Schandmaul, a popular Folk-Rock band, who kindly have provided a song for the project.

5.) Nehrim has an elaborate [voice-acting] synchronization. And when we say elaborate, we're talking no less than 56 professional voice actors and a recording studio from Berlin that got our backs. Regarding this, Nehrim may just be one of the biggest synchronization projects ever having been undergone for a fan project.
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NeHoMaR




Posts: 855
Location: In my house.
PostPosted: Sat, 11th Sep 2010 03:48    Post subject:
Interesting. I miss the days of Morrowind mods. Oblivion got almost nothing in comparison.


I used to be a knee like you. Then I took an adventurer in the arrow.
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Namarie




Posts: 707

PostPosted: Sat, 11th Sep 2010 04:31    Post subject:
Whaaa? Looking at the mod-site, there are about twice as man mods for OB as for MW.. Razz

Including the working, but abandonded MP mod..
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LeoNatan
Banned



Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sat, 11th Sep 2010 04:35    Post subject: Re: Nehrim (Oblivion Total Conversion)
inz wrote:
Quote:
5.) Nehrim has an elaborate [voice-acting] synchronization. And when we say elaborate, we're talking no less than 56 professional voice actors and a recording studio from Berlin that got our backs. Regarding this, Nehrim may just be one of the biggest synchronization projects ever having been undergone for a fan project.

Right, but does it also have proper English voice-actors? Or will it be the usual German "actors" very hardly trying to do Medieval-English accents and failing with hilarious over-the-top results? Laughing

If so, I will download Oblivion immediately.
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DraySpittle




Posts: 1101

PostPosted: Sat, 11th Sep 2010 04:36    Post subject:
Forsooth!


NO LINKS TO ILLEGAL STUFF IN SIGS - DLC IS ILLEGAL TOO
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djaoni




Posts: 8061

PostPosted: Sat, 11th Sep 2010 04:54    Post subject: Re: Nehrim (Oblivion Total Conversion)
iNatan wrote:
inz wrote:
Quote:
5.) Nehrim has an elaborate [voice-acting] synchronization. And when we say elaborate, we're talking no less than 56 professional voice actors and a recording studio from Berlin that got our backs. Regarding this, Nehrim may just be one of the biggest synchronization projects ever having been undergone for a fan project.

Right, but does it also have proper English voice-actors? Or will it be the usual German "actors" very hardly trying to do Medieval-English accents and failing with hilarious over-the-top results? Laughing

If so, I will download Oblivion immediately.


I thought it would only be a subtitled version?
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LeoNatan
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PostPosted: Sat, 11th Sep 2010 05:05    Post subject:
Oh :\ My bad
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djaoni




Posts: 8061

PostPosted: Sat, 11th Sep 2010 05:18    Post subject:
It could be wrong but I knew I read it a while after German release.

Quote:
The English version of Nehrim that will include translated texts and German voice acting will be released in early September 2010.


http://www.moddb.com/mods/nehrim-at-fates-edge
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sat, 11th Sep 2010 05:21    Post subject:
I kinda find foreign voices to be more atmospheric.
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RRX2




Posts: 276

PostPosted: Sat, 11th Sep 2010 06:04    Post subject:
The english version will be release this weekend. I never thought I'd install Oblivion again. Laughing


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SilverBlue




Posts: 1747

PostPosted: Sat, 11th Sep 2010 07:11    Post subject:
I bought Oblivion for this mod, and because it was on sale on Steam. Smile
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Gormadok




Posts: 85
Location: between tons of pirated discs
PostPosted: Sat, 11th Sep 2010 10:15    Post subject:
35+30=65 total quests. its not much. is there any chance to see some addons with new quests?
im interrested in every oblivion's modification, and i cant wait for real middleearth convertion.
ill try this one
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Aephir




Posts: 332

PostPosted: Sat, 11th Sep 2010 10:38    Post subject:
Gormadok wrote:
35+30=65 total quests. its not much. is there any chance to see some addons with new quests?
im interrested in every oblivion's modification, and i cant wait for real middleearth convertion.
ill try this one



that kinde of depends, if evry quest takes around 5 hour to complete 65 quests are alot, but on the other hand if a quest takes 2 min to complete 65 quests arnt that much =)

the mod it self seems very intresting, i hade a huge problem with oblivion but i guess it might be worth reinstalling cus of this...
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 11th Sep 2010 10:43    Post subject:
I'll definitely grab this, once the English version comes out.
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madmax17




Posts: 18089
Location: Croatia
PostPosted: Sat, 11th Sep 2010 11:12    Post subject:
Does it use mods from others, like the nature mod?
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Sat, 11th Sep 2010 11:49    Post subject:
English version this weekend? Great! Looking forward to it!
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Mister_s




Posts: 19863

PostPosted: Sat, 11th Sep 2010 11:52    Post subject:
This mod got great reactions from German players, so I'll be trying it.
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Karmeck




Posts: 3341
Location: Sweden
PostPosted: Sat, 11th Sep 2010 12:00    Post subject:
German speaking..... Pass


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Ishkur123




Posts: 2850

PostPosted: Sat, 11th Sep 2010 12:06    Post subject:
Karmeck wrote:
German speaking..... Pass


Dont be so narrowminded and dismiss it just like that, this mod is kickass. Better than the maingame, IMHO. You can see they really put their heart into it. And compared to Oblivion, the story is worthwhile.

You get 40 hours of game and lots of enhanced stuff. Cutscenes and all.
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Acer




Posts: 3156

PostPosted: Sat, 11th Sep 2010 12:09    Post subject:
Will there be english voiceover or just english subtitles? You cant get the feel of a proper fantasy with such an ugly language as german.


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Ishkur123




Posts: 2850

PostPosted: Sat, 11th Sep 2010 12:12    Post subject:
Acer wrote:
Will there be english voiceover or just english subtitles? You cant get the feel of a proper fantasy with such an ugly language as german.


Subitltes only. But German isnt just "HALT" and "AUSWEIS BITTE". Maybe just listen for yourself when the mod is released. You wont find it to be that bad.
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Acer




Posts: 3156

PostPosted: Sat, 11th Sep 2010 12:18    Post subject:
Ishkur123 wrote:
Acer wrote:
Will there be english voiceover or just english subtitles? You cant get the feel of a proper fantasy with such an ugly language as german.


Subitltes only. But German isnt just "HALT" and "AUSWEIS BITTE". Maybe just listen for yourself when the mod is released. You wont find it to be that bad.



I know, I took german in high school. But I'll give it a try seems cool.
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Mister_s




Posts: 19863

PostPosted: Sat, 11th Sep 2010 12:31    Post subject:
Have you played teh German version Ishkur?
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Ishkur123




Posts: 2850

PostPosted: Sat, 11th Sep 2010 12:41    Post subject:
Mister_s wrote:
Have you played teh German version Ishkur?


yeah, played it some time ago.
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ixigia
[Moderator] Consigliere



Posts: 64959
Location: Italy
PostPosted: Sat, 11th Sep 2010 13:07    Post subject:
I will definitely try it, even if the next months will be full of (presumably) great RPGs Smile
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fishslice




Posts: 580

PostPosted: Sat, 11th Sep 2010 13:17    Post subject:
Fan made stuff can be so awsome sometimes. Remember Gun Man Chronicles?

Love the German, hope it stays and we get English subs.
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inz




Posts: 11914

PostPosted: Sat, 11th Sep 2010 19:01    Post subject:
Acer wrote:
Will there be english voiceover or just english subtitles? You cant get the feel of a proper fantasy with such an ugly language as german.


Personally, I'd much rather have well-made german speech instead of rushed, poorer quality english speech. Putting together a voice-actor team that'd be at a comparable level to the german version would delay the english release by months; not really worth it imo.
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NeHoMaR




Posts: 855
Location: In my house.
PostPosted: Sat, 11th Sep 2010 19:04    Post subject:
So, they are not doing (at least) english voices? (I say "at least" because german is not my language, and english neither, but better)


I used to be a knee like you. Then I took an adventurer in the arrow.
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inz




Posts: 11914

PostPosted: Sat, 11th Sep 2010 19:06    Post subject:
Afaik not at the moment, at least. German voices with english subs for the english release.
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PickupArtist




Posts: 9745

PostPosted: Sat, 11th Sep 2010 19:12    Post subject:
do i need the german version of oblivion to play the german version ?
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