Civilization V
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BonerUK




Posts: 2496
Location: Liverpool UK
PostPosted: Sat, 18th Sep 2010 10:33    Post subject:
Never played any of the series gunna try 4 now Surprised
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Sat, 18th Sep 2010 10:41    Post subject:
gizmo5096 wrote:
The Frys Electronics stores in various major US cities has it for 39.99 this Tuesday. Just saw the scanned ad.

The Steamworks thing makes buying more tempting than usual. Smile


True enough, here it is.

http://www.frys.com/product/6184379?site=sa:Games

And in case you didn't see it

http://www.civilization5.com/#/community/feature_manual


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Sat, 18th Sep 2010 11:08    Post subject:
WTF this comes out on tuesday in the US ??

my steam is telling me


Available: 24 September 2010

This game will unlock in approximately 5 days and 15 hours

and look at the price

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Spazmotic
VIP Member



Posts: 3107

PostPosted: Sat, 18th Sep 2010 11:15    Post subject:
Steam is dumb...guess they're adding some kind of...tax?
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DarkPassenger




Posts: 1171

PostPosted: Sat, 18th Sep 2010 11:37    Post subject:
It's shipping costs. Laughing
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Sat, 18th Sep 2010 12:03    Post subject:
to the moon Laughing ?


Per aspera ad astra
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Spazmotic
VIP Member



Posts: 3107

PostPosted: Sat, 18th Sep 2010 12:21    Post subject:
Everyone knows post from the US has to head to the distribution center on the moon before it's allowed to head to bulgaria Wink
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satoru




Posts: 74

PostPosted: Sat, 18th Sep 2010 15:18    Post subject:
tskiller wrote:
Just reading over that review and came across this:
"Later on, astronomy allows all units to move over ocean tiles."

I've been out of the loop, apparently. Somebody wanna fill me in? ANY unit can swim across the ocean if they so desire?


This is pretty standard for Civ. There are costal tiles, and ocean tiles. Without Astronomy you can only use naval units near the coastline (usually 3-4 tiles out). Beyond that you need Astronomy to move naval units farther beyond the coast.
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blackeyedboy




Posts: 10084
Location: Transylvania
PostPosted: Sat, 18th Sep 2010 15:22    Post subject:
RainyDay wrote:
to the moon Laughing ?


Laughing

I DO NOT want to translate those USD into EUROs.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sat, 18th Sep 2010 15:24    Post subject:
satoru wrote:
tskiller wrote:
Just reading over that review and came across this:
"Later on, astronomy allows all units to move over ocean tiles."

I've been out of the loop, apparently. Somebody wanna fill me in? ANY unit can swim across the ocean if they so desire?


This is pretty standard for Civ. There are costal tiles, and ocean tiles. Without Astronomy you can only use naval units near the coastline (usually 3-4 tiles out). Beyond that you need Astronomy to move naval units farther beyond the coast.


Yeah, and they mean that using a transport ship you can move any unit over ocean tiles.


shitloads of new stuff in my pc. Cant keep track of it all.
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tskiller




Posts: 468

PostPosted: Sat, 18th Sep 2010 16:20    Post subject:
Ankh wrote:
satoru wrote:
tskiller wrote:
Just reading over that review and came across this:
"Later on, astronomy allows all units to move over ocean tiles."

I've been out of the loop, apparently. Somebody wanna fill me in? ANY unit can swim across the ocean if they so desire?


This is pretty standard for Civ. There are costal tiles, and ocean tiles. Without Astronomy you can only use naval units near the coastline (usually 3-4 tiles out). Beyond that you need Astronomy to move naval units farther beyond the coast.


Yeah, and they mean that using a transport ship you can move any unit over ocean tiles.


Only there is no need to build the transport ships, your units magically transform into them when you want to cross the ocean. That isn't like any of the other civs at all. Watch some of the gameplay trailers.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 18th Sep 2010 16:23    Post subject:
tskiller wrote:
Ankh wrote:
satoru wrote:


This is pretty standard for Civ. There are costal tiles, and ocean tiles. Without Astronomy you can only use naval units near the coastline (usually 3-4 tiles out). Beyond that you need Astronomy to move naval units farther beyond the coast.


Yeah, and they mean that using a transport ship you can move any unit over ocean tiles.


Only there is no need to build the transport ships, your units magically transform into them when you want to cross the ocean. That isn't like any of the other civs at all. Watch some of the gameplay trailers.

it reminds me Rise of nations Wink
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sat, 18th Sep 2010 16:50    Post subject:
tskiller wrote:
Ankh wrote:
satoru wrote:


This is pretty standard for Civ. There are costal tiles, and ocean tiles. Without Astronomy you can only use naval units near the coastline (usually 3-4 tiles out). Beyond that you need Astronomy to move naval units farther beyond the coast.


Yeah, and they mean that using a transport ship you can move any unit over ocean tiles.


Only there is no need to build the transport ships, your units magically transform into them when you want to cross the ocean. That isn't like any of the other civs at all. Watch some of the gameplay trailers.


Don't want to watch them as I don't want any spoilers Smile


shitloads of new stuff in my pc. Cant keep track of it all.
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arw




Posts: 1281
Location: Barry - Wales - (UK)
PostPosted: Sat, 18th Sep 2010 17:25    Post subject:
Ankh wrote:


Don't want to watch them as I don't want any spoilers Smile


Same here...Apart from reviews and a few early screenshots i've stayed away from anything Civ5 related...Not long to go now and that patience is going to make things even more enjoyable.. Laughing
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SeppoIisakki




Posts: 11

PostPosted: Sat, 18th Sep 2010 17:35    Post subject:
tskiller wrote:
Only there is no need to build the transport ships, your units magically transform into them when you want to cross the ocean. That isn't like any of the other civs at all. Watch some of the gameplay trailers.


You simply can't sail to Mordor though. You need Optics to travel in coast, Astronomy to travel in ocean.

ALSO you need a "Embarkation" promotion for the unit for it to be able to embark.
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sat, 18th Sep 2010 17:46    Post subject:
Well thats nice Seppo<whatever> Smile cheers for info!


shitloads of new stuff in my pc. Cant keep track of it all.
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fawe4




Posts: 1774

PostPosted: Sat, 18th Sep 2010 17:48    Post subject:
Ankh wrote:
satoru wrote:
tskiller wrote:
Just reading over that review and came across this:
"Later on, astronomy allows all units to move over ocean tiles."

I've been out of the loop, apparently. Somebody wanna fill me in? ANY unit can swim across the ocean if they so desire?


This is pretty standard for Civ. There are costal tiles, and ocean tiles. Without Astronomy you can only use naval units near the coastline (usually 3-4 tiles out). Beyond that you need Astronomy to move naval units farther beyond the coast.


Yeah, and they mean that using a transport ship you can move any unit over ocean tiles.


It was in that preview video. After you reserch astronomy you can put any ground unit to sea square. They loose turn doing that and they act as any civilian unit while on sea.

...ah, explained better couple of posts back Razz
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Imoen




Posts: 892

PostPosted: Sat, 18th Sep 2010 18:50    Post subject:
So what is the release date? 21 or 24? And or does it differ from region to region?
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PickupArtist




Posts: 9901

PostPosted: Sat, 18th Sep 2010 18:53    Post subject:
us 21 eu 24

sux ...
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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Sat, 18th Sep 2010 18:53    Post subject:
21st.
http://store.steampowered.com/app/8930/?cc=us

24th / 24th (Little price increase.) / 24th (Large price increase, heh.)
http://store.steampowered.com/app/8930/?cc=uk
http://store.steampowered.com/app/8930/?cc=se
http://store.steampowered.com/app/8930/?cc=au

Preload interferes with using the installscript command but should a disc image appear extracting the content that way will work along with a Steam_Appid.txt file with 8930 in it.
(As a Steam application ID number.)

EDIT: Was answered.
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SeppoIisakki




Posts: 11

PostPosted: Sat, 18th Sep 2010 19:01    Post subject:
Combined with info threads at:
http://forums.civfanatics.com/showthread.php?t=379605

& the game manual (223 pages) at:
http://www.civilization5.com/#/community/feature_manual

you can get a pretty good idea about what's coming.
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Imoen




Posts: 892

PostPosted: Sat, 18th Sep 2010 19:15    Post subject:
Not only is it more expensive, we get it 3 days later, and people wonder why so many decides to pirate games? Garbage.

I actually think thats a good reason to pirate a game, even though its just a lame childish excuse.
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Ghworg




Posts: 924

PostPosted: Sat, 18th Sep 2010 21:47    Post subject:
Imoen wrote:
Not only is it more expensive, we get it 3 days later, and people wonder why so many decides to pirate games? Garbage.

I actually think thats a good reason to pirate a game, even though its just a lame childish excuse.


It's a good excuse, i'll take it Very Happy
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KaiserSoze666




Posts: 558

PostPosted: Sat, 18th Sep 2010 21:59    Post subject:
Releases in UK are normally Friday, a few days after US, but not always. Halo Reach was out the same day globally as far as I know, can't see why it can't be that way for everything.
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arw




Posts: 1281
Location: Barry - Wales - (UK)
PostPosted: Sat, 18th Sep 2010 22:05    Post subject:
JBeckman wrote:
21st.
http://store.steampowered.com/app/8930/?cc=us

24th / 24th (Little price increase.) / 24th (Large price increase, heh.)
http://store.steampowered.com/app/8930/?cc=uk
http://store.steampowered.com/app/8930/?cc=se
http://store.steampowered.com/app/8930/?cc=au

Preload interferes with using the installscript command but should a disc image appear extracting the content that way will work along with a Steam_Appid.txt file with 8930 in it.
(As a Steam application ID number.)

EDIT: Was answered.


AU: $79.99 USD Rolling Eyes

How the fuck do they justify that...Disgusting.. Mad
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Sat, 18th Sep 2010 22:16    Post subject:
at that price in the US you get the deluxe edition... I'm thinking about the collector's edition, you get 5 figurines... Though it's 100 USD


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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babioraz




Posts: 317

PostPosted: Sat, 18th Sep 2010 23:01    Post subject:
BLuNT318 wrote:
at that price in the US you get the deluxe edition... I'm thinking about the collector's edition, you get 5 figurines... Though it's 100 USD


what are going to do with those figurines? Throw at ur neighbours? Smile

no offence m8 Wink
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Sat, 18th Sep 2010 23:47    Post subject:
babioraz wrote:
BLuNT318 wrote:
at that price in the US you get the deluxe edition... I'm thinking about the collector's edition, you get 5 figurines... Though it's 100 USD


what are going to do with those figurines? Throw at ur neighbours? Smile

no offence m8 Wink


lol, none taken, I was more or less joking anyway as I will prolly not buy it if a scene release comes soon.. My other answer was going to be " No, I am going to fucking take Berlin with them! " Razz


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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ShadowB




Posts: 894

PostPosted: Sun, 19th Sep 2010 00:06    Post subject:
SeppoIisakki wrote:
ALSO you need a "Embarkation" promotion for the unit for it to be able to embark.

I don't think it works that way. Nobody mentioned it in the live broadcast videos I saw. Otherwise you wouldn't be able to move XP-less units (like settlers, workers and most great people) through bodies of water. As far as I know, the Embarkation 'promotion' is just a status icon that appears when a given unit is in sea transport mode.

Some may see this new mechanic as "derpification", but personally I think it's cool and adds a certain tactical element to amphibious invasions. Old transports had some measure of defenses, but now that's no more, and you actually have to escort your invasion fleet no matter the foe.

It's also conducive with the new no-stacking rule. Pre-Civ5 transports depended on stacking given a single boat could transport several units. This couldn't work in Civ5 without bending the rules: why would you suddenly be able to cram four infantry units into the single hex the hypothetical standard transport would take?

Both factors, I think, combine to make troop transport more interesting. You used to be able to stack your entire fleet AND transports in a single square with no problems whatsoever, but now you'll have to use several warships to effectively protect what could be 10+ hexes of fragile transports.
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madmax17




Posts: 19318
Location: Croatia
PostPosted: Sun, 19th Sep 2010 00:22    Post subject:
SOCIALLY RESPONSIBLE: 2K Games is donating a total of $250,000 to four education based charities, and users' choices will determine how the money is dispersed: simply select your choice from the pre-selected charities during the install process.


Neat feature Laughing not sure why it's under features, 'charity work' should do just fine, nice of them anyway.
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