Uhm, you should really check mods available out. Even fixes for "weightless" AI cars has been found, and AI is now really good.
Anyone dissing on Shift has either played the console only version (at 30 fps ) or vanilla PC. Mods really make this game shine, make it a proper sim.
oh neat leo that looks good, im a fan of shift its a great game
Ive only played vanilla still am , ive not looked into the mods as i just enjoy the game as is.. if you got time list few mods that ara a must to enhance the vanilla..
Most will require unpacking the game (it's packed after install and files are not easily modified that way), for example to add vehicles. So if you are seriously looking into these mods, PM me or post in the Shift thread, and I'll explain into more detail.
Dont forget to grab the xbox dlc for pc version at nogrip as well
The devs or publishers could have just sold it to us ,but hey their loss is our gain.
Jesus what is it with people whining about buildings in games? You going to be inspecting the shadowing and reflection visuals as you fly past them at 180mph? No.
Jesus what is it with people whining about buildings in games? You going to be inspecting the shadowing and reflection visuals as you fly past them at 180mph? No.
Am I old-school when I say gameplay>graphics?
Amen.
iNatan wrote:
Seriously, look at the sense of speed here:
It looks better than F12010, and it's merely a car mod! (Head shaking, while realistic this way, can be removed entirely with editing an XML file.)
That mod won't be released tbh:
Quote:
DISCLAIMER - I am not planning on releasing any mods for the game unless I have the express consent of the car builders.
Jesus what is it with people whining about buildings in games? You going to be inspecting the shadowing and reflection visuals as you fly past them at 180mph? No.
Am I old-school when I say gameplay>graphics?
No, gameplay always > graphics.
Final fantasy 14 was gorgeous right? But the gameplay was garbage.
In the older games the buildings didn't look anything, because they were totally missing. From what I've seen the tracks are miles better than any other F1 game I've ever seen. It's not even a contest. At least the buildings are there now. Besides like I said earlier we're lucky it looks this good being 5 year old tech of consoles butchering game quality. I can't believe they want to run these long in the tooth consoles another several yrs.
I mean in the past sure consoles were bad enough but not 5 yrs on. It's holding game quality back big time you ask me. But having looked at more vids of this game , it does look amazing as all hell. That rain stuff is just stunning. I can't wait to run this on my pc, but I'm NOT installing steam to do it.
DISCLAIMER - I am not planning on releasing any mods for the game unless I have the express consent of the car builders.
I hpe you do know that "car builders" are the ones that created the car mods for Shift, not Ferrari and Brawn GP, right?
Quote:
Please be advised that I am not planning on releasing any mods with these cars unless cric and Kazumi give me the express permission to do so. I would like to see some repairs to the Ferrari to fix that texture issue, some additional liveries would be good and maybe one more car would be in order. The race series work is a breeze. An F1 Race Series is simply a no brainer in my opinion.
deeeeeefinitely not
f1 understeers, not oversteers like that on turns, especially if u have a truck's airflow over your head .
and... cant that cam be steady for a damn second?
ive seen battlestar galactica's episodes steadier than that
Yeah, I was just trying to be circumspect about that since I haven't tried the mod, but it's quite clear that the cars still share the same core physics and the playability of the standard Shift cars models (only with higher acceleration/top speed rates)
The monster car at the end was quite hilarious and unexpected though
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