[XBOX360] Dead Rising 2
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AnimalMother




Posts: 12390
Location: England
PostPosted: Mon, 20th Sep 2010 17:55    Post subject:
bushwacka wrote:
yeah those double chainsaws from the clown + 2-3 durability books were pure pwnage Very Happy

but i', about 3/4 through the game now and haven't found any of that sort...just the ones for bikes and skateboards and one that gives +50% to food


There's one in Case Zero that give you +50% to construction tools, like sledgehammers etc.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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Asmoday




Posts: 59

PostPosted: Mon, 20th Sep 2010 18:24    Post subject:
clerick wrote:
Asmoday wrote:
MEH!!!

I need freaking help @ the last boss Razz

Not gonna say who it is, but for the people who finished it, send me an PM or [ spoiler ] it here plx Smile

Edit*

I think it's the last boss, but i'll spoiler it here just in case it's not the final one yet ;P

 Spoiler:
 

Here's what I did
 Spoiler:
 


Yeah i figured the dropkick was the key.
That how i have beaten him Smile

and now... TADA!!! i'm stuck @ the last last boss Razz

 Spoiler:
 
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JiGSaW
VIP Member



Posts: 4196

PostPosted: Mon, 20th Sep 2010 18:46    Post subject:
Nice game with great fun, the only thing I hate is the loading sceens and saving, why not auto save Sad


Last edited by JiGSaW on Mon, 20th Sep 2010 20:10; edited 1 time in total
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clerick




Posts: 54

PostPosted: Mon, 20th Sep 2010 19:29    Post subject:
Asmoday wrote:
clerick wrote:
Asmoday wrote:
MEH!!!

I need freaking help @ the last boss Razz

Not gonna say who it is, but for the people who finished it, send me an PM or [ spoiler ] it here plx Smile

Edit*

I think it's the last boss, but i'll spoiler it here just in case it's not the final one yet ;P

 Spoiler:
 

Here's what I did
 Spoiler:
 


Yeah i figured the dropkick was the key.
That how i have beaten him Smile

and now... TADA!!! i'm stuck @ the last last boss Razz

 Spoiler:
 

 Spoiler:
 
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grimmmy




Posts: 1014
Location: London
PostPosted: Mon, 20th Sep 2010 22:11    Post subject:
They've made it significantly easier than DR1 imo. Zombies seem slightly more reluctant to come at you in large numbers. Not that I'm complaining; the AI when rescuing people is still as retarded as the first so it's a welcome break.

Also, the save system has made it easier as you can have multiple saves and now it even asks you to save at the start of an "episode". I didn't mind the old save system other than it sucked time out of the game as you had to battle to somewhere just to save. Now its simple enough.

I do like running into large groups of Zombies with one of those wasps thingies though.


Intel Core i7-4790K 4.00GHz - 32GB Kingston HyperX - Gigabyte Z97X-Gaming 7 - EVGA GTX 980 TI SC 6GB - Asus ROG Swift PG278Q
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clerick




Posts: 54

PostPosted: Mon, 20th Sep 2010 23:23    Post subject:
grimmmy wrote:
They've made it significantly easier than DR1 imo. Zombies seem slightly more reluctant to come at you in large numbers. Not that I'm complaining; the AI when rescuing people is still as retarded as the first so it's a welcome break.

Also, the save system has made it easier as you can have multiple saves and now it even asks you to save at the start of an "episode". I didn't mind the old save system other than it sucked time out of the game as you had to battle to somewhere just to save. Now its simple enough.

I do like running into large groups of Zombies with one of those wasps thingies though.

Keep playing, it's gonna get a whole lot worse soon with the zombies Very Happy
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garus
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Posts: 34200

PostPosted: Mon, 20th Sep 2010 23:40    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:32; edited 1 time in total
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Patton_




Posts: 721
Location: UK
PostPosted: Tue, 21st Sep 2010 00:04    Post subject:
garus wrote:
Anyway, are zombies getting stronger at night?


I believe so.

Just started the game and wow, there are a lot more zombies than first DR and they seems to be more stronger even in the beginning of the game. Can't wait to see them at night. Very Happy
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evilmonkey




Posts: 2402

PostPosted: Tue, 21st Sep 2010 00:07    Post subject:
I seriously cant kill

 Spoiler:
 
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Tue, 21st Sep 2010 00:12    Post subject:
evilmonkey wrote:
I seriously cant kill

 Spoiler:
 

he's actually not that hard, just
 Spoiler:
 
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evilmonkey




Posts: 2402

PostPosted: Tue, 21st Sep 2010 00:31    Post subject:
bushwacka wrote:
evilmonkey wrote:
I seriously cant kill

 Spoiler:
 

he's actually not that hard, just
 Spoiler:
 


yeah but as soon as I start hitting him he whacks me with the pan then pounces on me, this taking like 4 health bars off, then he totters off and gets 100% health.
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grimmmy




Posts: 1014
Location: London
PostPosted: Tue, 21st Sep 2010 02:22    Post subject:
clerick wrote:

Keep playing, it's gonna get a whole lot worse soon with the zombies Very Happy


Cool, I'm only about 2 hours in, if that. Will look forward to this although I'm loving being able to experiment with weapons at the minute.
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evilmonkey




Posts: 2402

PostPosted: Tue, 21st Sep 2010 02:54    Post subject:
the loading is fucking terrible.
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clerick




Posts: 54

PostPosted: Tue, 21st Sep 2010 04:17    Post subject:
grimmmy wrote:
clerick wrote:

Keep playing, it's gonna get a whole lot worse soon with the zombies Very Happy


Cool, I'm only about 2 hours in, if that. Will look forward to this although I'm loving being able to experiment with weapons at the minute.

Yea there's mutations Very Happy
evilmonkey wrote:
the loading is fucking terrible.

Agreed. Wonder if pc will be any better in that department.
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Benny_Blanco




Posts: 80
Location: Paris
PostPosted: Tue, 21st Sep 2010 08:37    Post subject:
took the jailbreaked ps3 version, it runs like shit, massive fps drop/screen tearing on exterior with lots of zombies.
what about the 360 version?
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Patton_




Posts: 721
Location: UK
PostPosted: Tue, 21st Sep 2010 08:58    Post subject:
Benny_Blanco wrote:
took the jailbreaked ps3 version, it runs like shit, massive fps drop/screen tearing on exterior with lots of zombies.
what about the 360 version?


The framerate is not stable on 360 either (but i didn't see massive drops so far - 3hrs in), which is shame cuz DR1 runs with rock solid 30fps almost all the time. There is no screen tearing on 360 ver.
I was hear the PS3 one is disaster and you pretty much confirm that.

btw lol someone remember what Blue Castle were saying in some dev diary? ''The engine can render over 6k zombies on-screen''. What is the point if framerate drops to single digits? Very Happy
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Benny_Blanco




Posts: 80
Location: Paris
PostPosted: Tue, 21st Sep 2010 09:05    Post subject:
well the fps drop is not the major issue, in fact when there's too much things to render you got a fps drop for sure, but also something i would call by screen tearing, but sooo massive it's weird, never saw something like that, it's hard to describe, like the upper half of the picture is getting a few late images, well my english is too bad to explain it i guess Surprised
gonnay play a bit more and grab the 360 version if it's too annoying.
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Surray




Posts: 5409
Location: Europe
PostPosted: Tue, 21st Sep 2010 09:09    Post subject:
Benny_Blanco wrote:
well the fps drop is not the major issue, in fact when there's too much things to render you got a fps drop for sure, but also something i would call by screen tearing, but sooo massive it's weird, never saw something like that, it's hard to describe, like the upper half of the picture is getting a few late images, well my english is too bad to explain it i guess :o
gonnay play a bit more and grab the 360 version if it's too annoying.


weird.
I remember having a big screen tearing issue with resident evil 5 on ps3 when the ps3 was set to 1080. After setting it to 720 and letting the tv handle the upscaling it worked perfectly.
maybe that helps here too?


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Benny_Blanco




Posts: 80
Location: Paris
PostPosted: Tue, 21st Sep 2010 11:02    Post subject:
Surray wrote:
After setting it to 720 and letting the tv handle the upscaling it worked perfectly.


Thanks , that solved the issue, seems that it asks a lot less power to the ps3, fans don't go full speed as fast as before.
Gotta find how to upscale signal , my tv (samsung c6000) output 1280x720 now, well that's what the info frame says
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kimsor




Posts: 28
Location: Finland
PostPosted: Tue, 21st Sep 2010 11:26    Post subject:
Anybody know how to kill that lunatic in the wc ? He jumps everywhere and stabs me so ill lose my weapons. Dont remember the name just now... ill update it here later when i get home.


Last edited by kimsor on Tue, 21st Sep 2010 13:56; edited 1 time in total
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cobALT




Posts: 2340
Location: In a world created by fascist and used by cowards to manipulate
PostPosted: Tue, 21st Sep 2010 12:54    Post subject:
Benny_Blanco wrote:
Surray wrote:
After setting it to 720 and letting the tv handle the upscaling it worked perfectly.


Thanks , that solved the issue, seems that it asks a lot less power to the ps3, fans don't go full speed as fast as before.
Gotta find how to upscale signal , my tv (samsung c6000) output 1280x720 now, well that's what the info frame says

Same story with DR1; it has massive screen tearing on 1080p. After setting the x360 display to 720p, it worked great.
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Surray




Posts: 5409
Location: Europe
PostPosted: Tue, 21st Sep 2010 15:29    Post subject:
kimsor wrote:
Anybody know how to kill that lunatic in the wc ? He jumps everywhere and stabs me so ill lose my weapons. Dont remember the name just now... ill update it here later when i get home.


I actually died on this guy like 3 times today and the only advice I read somewhere was to roll away before he strikes.
Problem is that as far as I can tell I have no dodge/roll move yet and time for this mission is running low.
It seems impossible to me to avoid his attacks and he does insane damage so now I'm thinking about just forgetting about the cases and forgetting about doing all the side missions and just running around, leveling up, searching for zombrex and stuff instead, then play through again with a higher level so I can handle stuff like this guy without going insane.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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00101010




Posts: 672
Location: 127.0.0.1
PostPosted: Tue, 21st Sep 2010 15:33    Post subject:
You guys do know that you can just run away from him,(he'll stay in the toilet) grab something to eat, come back and finish him off.
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Surray




Posts: 5409
Location: Europe
PostPosted: Tue, 21st Sep 2010 15:36    Post subject:
00101010 wrote:
You guys do know that you can just run away from him,(he'll stay in the toilet) grab something to eat, come back and finish him off.


hmm k that's good to know, considering the BBQ restaurant is nearby :P
Thanks for the advice.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Surray




Posts: 5409
Location: Europe
PostPosted: Tue, 21st Sep 2010 16:21    Post subject:
yeah that worked. grabbed some hamburgers and stuff and managed to kill him.
I still felt pretty helpless against the guy though. He just jumps at me and hits me and there's nothing I can do about it.

I find it generally annoying that the problems from the first game are still here. Reminds me of lost planet 2 in how it had so much potential but they still didnt managed to fix the issues of the first game.

I miss stuff here like a true sandbox mode or a minimap. and why is there no voice-overs for the guys you rescue or the phone calls... everyone just throws some text at you with zombies all around you... kills the atmosphere and is genereally just lame in this day and age. I can understand no voiceovers at times for large RPGs and stuff with lots and lots of dialogue, but here it makes no sense.. like it's some budget game....

it also annoys me that the game encourages exploration with all the hidden items you can find, but then it discourages it with it's time limits. you're always going somewhere and have no time to explore or you risk missing a time limit for some potentially important mission.
but maybe that's just me playing too slow, I dunno.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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kimsor




Posts: 28
Location: Finland
PostPosted: Tue, 21st Sep 2010 16:45    Post subject:
Yea i also visited at the bbq house. Grabbed the chainsaw but that fucker knocked it right out of my hands! Gonna try soon couple of times. Maybe i should try the baseballbat and the nails combintaion on him.

QUOTE " it also annoys me that the game encourages exploration with all the hidden items you can find, but then it discourages it with it's time limits. you're always going somewhere and have no time to explore "

Exactly what i think about the game. It would be really nice to explore the places but there is simply no time for that.
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me7




Posts: 3941

PostPosted: Tue, 21st Sep 2010 17:24    Post subject:
cobALT wrote:
Benny_Blanco wrote:
Surray wrote:
After setting it to 720 and letting the tv handle the upscaling it worked perfectly.


Thanks , that solved the issue, seems that it asks a lot less power to the ps3, fans don't go full speed as fast as before.
Gotta find how to upscale signal , my tv (samsung c6000) output 1280x720 now, well that's what the info frame says

Same story with DR1; it has massive screen tearing on 1080p. After setting the x360 display to 720p, it worked great.


That's not related to Dead Rising, it's Capcom's Framework MT engine. Resident Evil 5 and Devil May Cry 4 behave the same way.
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Tue, 21st Sep 2010 17:44    Post subject:
kimsor wrote:
Yea i also visited at the bbq house. Grabbed the chainsaw but that fucker knocked it right out of my hands! Gonna try soon couple of times. Maybe i should try the baseballbat and the nails combintaion on him.

get the broadsword from the casino right next to the bbq place...it's fairly quick and does good damage, pummeled him down with it in no time
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cobALT




Posts: 2340
Location: In a world created by fascist and used by cowards to manipulate
PostPosted: Tue, 21st Sep 2010 18:41    Post subject:
me7 wrote:
cobALT wrote:
Benny_Blanco wrote:


Thanks , that solved the issue, seems that it asks a lot less power to the ps3, fans don't go full speed as fast as before.
Gotta find how to upscale signal , my tv (samsung c6000) output 1280x720 now, well that's what the info frame says

Same story with DR1; it has massive screen tearing on 1080p. After setting the x360 display to 720p, it worked great.


That's not related to Dead Rising, it's Capcom's Framework MT engine. Resident Evil 5 and Devil May Cry 4 behave the same way.

RE5 had some screen tearing , but not like DR1, witch was unplayable until I got it fixed.
I'm talking about the x360 version, don't know about the PS3.
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me7




Posts: 3941

PostPosted: Tue, 21st Sep 2010 18:56    Post subject:
It is a known issue of the X360 version of the MT Framwork engine, the Lost Planet games have the same tearing when you upscale via console.
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