Diablo 3
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zipfero




Posts: 8938
Location: White Shaft
PostPosted: Sun, 12th Sep 2010 06:55    Post subject:
I only play this stuff online with friends...even crappy games become great entertainment with friends on TS, weed and just playing some games..imagine the greatness of this with friends on lan or over voicechat....hooray


8 out of 10 dentists prefer zipfero to competing brands(fraich3 and Mutantius)!
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ixigia
[Moderator] Consigliere



Posts: 64936
Location: Italy
PostPosted: Sun, 12th Sep 2010 14:21    Post subject:
I strongly agree with The Dude, I'll play it in SP. Razz
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Surray




Posts: 5409
Location: Europe
PostPosted: Sun, 12th Sep 2010 14:33    Post subject:
coop ftw....
I absolutely love diablo. I'd say it's one of my top5 favourite games of all time and I played for countless hours online but offline I'm somehow not interested at all..
the lack of coop also made torchlight worthless to me (looking forward to torchlight 2 now with coop!)


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sun, 12th Sep 2010 23:43    Post subject:
trading was half the game in d2 ^^
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anti-flag




Posts: 246
Location: Brazil
PostPosted: Mon, 13th Sep 2010 00:24    Post subject:
Sin317 wrote:
trading was half the game in d2 ^^


yea... and sorting out ways for your duped runes not to vanish =)
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 13th Sep 2010 00:49    Post subject:
or having bots run baal and mephisto all night long and selling items for real money afterwards ^^
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Pixies




Posts: 382
Location: Deep in the Caribbean
PostPosted: Mon, 13th Sep 2010 03:04    Post subject:
anti-flag wrote:
Sin317 wrote:
trading was half the game in d2 ^^


yea... and sorting out ways for your duped runes not to vanish =)


Sin317 wrote:
or having bots run baal and mephisto all night long and selling items for real money afterwards ^^


This just makes it sound like the grinding/farming parts of WoW, but on a much smaller and more limited arena. Anyway, that's completely on the other side of the spectrum from what I enjoyed with those games, but I guess there was something there to appeal to everyone. Cool
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Ci2e




Posts: 858

PostPosted: Mon, 13th Sep 2010 04:56    Post subject:
It's time to kickass and chew bubblegun, and I'm all out of gum...

Diablo III come already .. > .. > .. > .. > .. > .. > .. > .. > .. > ..
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 13th Sep 2010 06:40    Post subject:
Pixies wrote:
anti-flag wrote:
Sin317 wrote:
trading was half the game in d2 ^^


yea... and sorting out ways for your duped runes not to vanish =)


Sin317 wrote:
or having bots run baal and mephisto all night long and selling items for real money afterwards ^^


This just makes it sound like the grinding/farming parts of WoW, but on a much smaller and more limited arena. Anyway, that's completely on the other side of the spectrum from what I enjoyed with those games, but I guess there was something there to appeal to everyone. Cool


that part of the game came after i sucked everything out of the game ^^. Also i played HC mainly, or better Only at the end, so SC items didnt mean shit to me (thats why i used bots to run mf runs and then sold them, never did that in HC to get items or whatever).
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weakpoint




Posts: 463
Location: Giant Crab
PostPosted: Tue, 21st Sep 2010 20:50    Post subject:
Level cap is going to be 60.
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richosh




Posts: 32

PostPosted: Tue, 21st Sep 2010 21:01    Post subject:
weakpoint wrote:
Level cap is going to be 60.


Please tell me you´re kidding.
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|ExE|




Posts: 102

PostPosted: Tue, 21st Sep 2010 21:03    Post subject:
raised by 10 with every expansion set Cool Face
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Ragedoctor




Posts: 2184
Location: (dot)NL
PostPosted: Tue, 21st Sep 2010 21:05    Post subject:
|ExE| wrote:
raised by 10 with every expansion set Cool Face


I see what you did there Cool Face
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weakpoint




Posts: 463
Location: Giant Crab
PostPosted: Tue, 21st Sep 2010 21:09    Post subject:
richosh wrote:
Please tell me you´re kidding.

Read the link?
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damador.




Posts: 711

PostPosted: Tue, 21st Sep 2010 21:10    Post subject:
weakpoint wrote:
Level cap is going to be 60.


just like in wow Smile
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 21st Sep 2010 21:31    Post subject:
Actiblizzard strikes again. What surprises me is that there are any left amongst you who would be surprised by this!
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Tue, 21st Sep 2010 21:34    Post subject:
I think I should just give up hope on this and let it positively surprise me if anything Smile


kogel mogel
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Stormwolf




Posts: 23024
Location: Norway
PostPosted: Tue, 21st Sep 2010 21:39    Post subject:
sabin1981 wrote:
Actiblizzard strikes again. What surprises me is that there are any left amongst you who would be surprised by this!


I wouldnt blame activision on this. I think WoW has changed Blizzards game design forever. And it fuckings sucks. WoW stay in WoW ffs.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 21st Sep 2010 21:48    Post subject:
Oh the only reason I blame Activision is because you KNOW there's going to be a dozen "DLC" releases and a bunch of expansions that all raise the level cap by +10. Bashiok claims it's a deliberate design decision to have a lv60 limit and that they've "balanced the scale for that" --- how much do you want to bet this is bullshit and we see addons that increase the "finely tuned" level cap?
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djaoni




Posts: 8061

PostPosted: Tue, 21st Sep 2010 21:49    Post subject:
Titan Quest had 65 levels and IT increased it +10. 60 levels is fine if they do it right.

I would prefer 99 levels but it's not the end of the world.
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Stormwolf




Posts: 23024
Location: Norway
PostPosted: Tue, 21st Sep 2010 21:54    Post subject:
sabin1981 wrote:
Oh the only reason I blame Activision is because you KNOW there's going to be a dozen "DLC" releases and a bunch of expansions that all raise the level cap by +10. Bashiok claims it's a deliberate design decision to have a lv60 limit and that they've "balanced the scale for that" --- how much do you want to bet this is bullshit and we see addons that increase the "finely tuned" level cap?


As long as the DLC's are not new weapons, a new level or something similar. I wouldn't hate getting full expansions digitaly, but I can't stand small DLC's. And i really hope they raise caps for expansions cause it gives you something to look forward to while playing rather than just getting to the end as quick as possible.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 21st Sep 2010 21:57    Post subject:
kenny64 wrote:

As long as the DLC's are not new weapons, a new level or something similar. I wouldn't hate getting full expansions digitaly, but I can't stand small DLC's. And i really hope they raise caps for expansions cause it gives you something to look forward to while playing rather than just getting to the end as quick as possible.


I agree completely! I'm not shocked there's going to be expansions (we know there will) - as that's a GOOD thing. Proper, meaty, fleshed out expansions are amazing things for games. I'm really just taking issue with the whole explanation that they're fine-tuned and tweaked the whole game for a certain level cap... yet we know this is more than likely bullshit as any DLC or expansions will invariably increase the cap anyhow.
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inz




Posts: 11914

PostPosted: Tue, 21st Sep 2010 22:03    Post subject:
Quote:
Augh! 60!?! I just don’t feel like this is levels for me to adequately skill and experiment with my character…. But then again I am looking at it with a perspective of 20 max skill points per skill. Its like what 5 now or something before modification. Idk 60 just seems so low…. 80 i feel l,ike feels and sounds better 60 is like meh “just over the hump”

You can only have seven skills at any one time.

I’m not sure that’s been laid out that specifically before, but it is important in fully understanding how skill point pacing works with the new level cap.



Does that mean there will not be prerequisite skills need to abtain other skills?
Correct.


7total-does that include passive skills or just active. assuming there will be passives..
Active only.



Bash not trying to sound negative but it seems like we are getting less content? please say it isn’t so…

Nope, as I said level doesn’t equal content as we are actually pushing a longer game than Diablo II. We also have types of content that Diablo II did not have. That’ll remain mysterious for now.



Seven useable skills does sound a little on the low side... Or how many were there in usual D2 builds? Been so long since I've played the original version (Eastern Sun ftw!).
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Tue, 21st Sep 2010 22:06    Post subject:
inz wrote:
Does that mean there will not be prerequisite skills need to abtain other skills?
Correct.
why?
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djaoni




Posts: 8061

PostPosted: Tue, 21st Sep 2010 22:07    Post subject:
5-7 active sounds about right in most D2 builds that were any good. Could even be less.
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Stinky244




Posts: 621
Location: Estonia
PostPosted: Tue, 21st Sep 2010 22:16    Post subject:
Whats the big fuzz around the level 60 cap. Its like 99 just 99 is a bigger number... They could have just raised the level cap from 99 to 199 with expansion but they didnt. It was then now this is now. So what that they are incorporating WoW things into other titles they produce? Its a little annoying to people who play only Diablo or Starcraft but most people who play one of Blizzards games play all of them, including me and i find it quite ok. WoW is their biggest income BY FAR and the biggest thing in the MMO world. Level 60 cap should really be the last thing to gripe about...
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jackasshole




Posts: 1433

PostPosted: Tue, 21st Sep 2010 23:00    Post subject:
this shit sux.....
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W123




Posts: 2427
Location: USA
PostPosted: Tue, 21st Sep 2010 23:09    Post subject:
Who cares about the level cap? It's not the absolute number that matters, it's how long it takes to get there. Hell it was level 50 in Diablo. There will still be plenty of XP grinding involved.
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Ragedoctor




Posts: 2184
Location: (dot)NL
PostPosted: Tue, 21st Sep 2010 23:24    Post subject:
W123 wrote:
Who cares about the level cap? It's not the absolute number that matters, it's how long it takes to get there. Hell it was level 50 in Diablo. There will still be plenty of XP grinding involved.


Well its the package it comes in. This is my hero and Ill make it into anything I want it to be. Forcing me to stay within 7 skills is like saying Im fucking handicapped and need regulation. Im sick of developers shitting over me because they want to appease a greater audience or whatever they think it does well. I like my games complex, difficult and grand and Diablo 2 for example wasnt really any of these but it had some freedom and felt special/unique. If they want my money they better make it worthwhile I will never buy a game simply for beeing a followup of a good game. Hell Ill probably give a bad looking original game a chance over a dumbed-down followup. Im going to enjoy those private server setups acti-blizzard, sellout pieces of shit.
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W123




Posts: 2427
Location: USA
PostPosted: Tue, 21st Sep 2010 23:29    Post subject:
The team working on D3 is not the same people who have done the previous games. Deal with it..

7 active skills is plenty anyways, plus you can change and adapt them via rune sockets to fit the given situation. How's that for customization?

Diablo 2 is not a terribly complicated game and you could easily get by with 3 or 4 skills and just spam them all. Hell for a character like a necromancer all you would have to do would be summoning, then amplify damage + corpse explosion.

In fact D3 sounds like a far more skill intensive game.. though what developers say games are like and what happens when people actually start playing are two different things.. so we just have to wait and see. I'm really glad they are changing things up for D3. Im a huge D2 fan and played it for years (probably my most played game, ever.. who knows how many hundreds of hours I spent on that shit) but that game got extremely stale and repetitive. Eventually it got to the point where I'd be making characters just to use a single item, and when I would meet the reqs of the item, I'd get bored. Kind of like in real life when you wait for a game to come out for years, it finally does, turns out to be not so great and you stop playing it after a couple of hours.. lets hope D3 doesn't turn out that way!
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