Civilization V
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OranosTheMighty




Posts: 943
Location: Don't belong! Don't exist!
PostPosted: Wed, 22nd Sep 2010 21:29    Post subject:
I woke up and this still ain't released?Neutral @%!^$#@#$ for the love of Paris Hilton sniffing crack faster than these scene groups cracking the game.. fuck this.. fml!! *cries*


Walking like a madman on a barbed wire across the chaos of insanity
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cheat2win




Posts: 1349
Location: NFOHump
PostPosted: Wed, 22nd Sep 2010 21:39    Post subject:
Hellifant wrote:
cheat2win wrote:
So, anyone found any way to play the demo longer than the 100 turns?



Yes there is. With Cheat Engine you can, at least until you finished your last tech research available in the demo, after that you cant end your turn anymore. Should be around 200-300 turns or smth, but im too lazy to explain it AGAIN, just check the previous pages , somewhere beginning from 20 or so.....


I already found a trainer, that freezes the turn count. And it seems to work well.

I played for a while, until a second ago, when I tried to pause the game, and it exited to the desktop, losing my 7 cities empire along the way.

Although, it seems game related, and not trainer related. It was after a great person was created at my capital. The game froze for two seconds, but was working. Then I tough: let me save the game, in case this shit crashes. When I paused to save -> CTD.

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rejer13




Posts: 477
Location: Behind you
PostPosted: Wed, 22nd Sep 2010 21:41    Post subject:
OranosTheMighty wrote:
I woke up and this still ain't released?Neutral @%!^$#@#$ for the love of Paris Hilton sniffing crack faster than these scene groups cracking the game.. fuck this.. fml!! *cries*
Do it yourself stop complaining.


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Lithy




Posts: 198

PostPosted: Wed, 22nd Sep 2010 21:43    Post subject:
cheat2win wrote:
Hellifant wrote:
cheat2win wrote:
So, anyone found any way to play the demo longer than the 100 turns?



Yes there is. With Cheat Engine you can, at least until you finished your last tech research available in the demo, after that you cant end your turn anymore. Should be around 200-300 turns or smth, but im too lazy to explain it AGAIN, just check the previous pages , somewhere beginning from 20 or so.....


I already found a trainer, that freezes the turn count. And it seems to work well.

I played for a while, until a second ago, when I tried to pause the game, and it exited to the desktop, losing my 7 cities empire along the way.

Although, it seems game related, and not trainer related. It was after a great person was created at my capital. The game froze for two seconds, but was working. Then I tough: let me save the game, in case this shit crashes. When I paused to save -> CTD.



Can you recommend specific trainer, m?
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cheat2win




Posts: 1349
Location: NFOHump
PostPosted: Wed, 22nd Sep 2010 21:47    Post subject:
Lithy wrote:

Can you recommend specific trainer, m?


If I recommend it? Sure. It seems to work after all.

If you want a link, say it and I'll PM it to you.
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Hellifant




Posts: 2007
Location: getMoreMoney
PostPosted: Wed, 22nd Sep 2010 21:56    Post subject:
Yea i want a link Very Happy
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Nosmirchjgkjhghjg




Posts: 453

PostPosted: Wed, 22nd Sep 2010 21:59    Post subject:
Me too please!
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Immunity




Posts: 5584

PostPosted: Wed, 22nd Sep 2010 22:01    Post subject:
I really don't want to pay an extra ten bucks to simply unlock the Babylonians. Can someone with a legit version check this out?

1. Go to:

C:\Program Files (x86)\Steam\steamapps\common\sid meier's civilization vAssets\Gameplay\XML\Civilizations

2. Open (in notepad): CIV5Civilizations.xml

3.Look for a line that says <Type>CIVILIZATION_BABYLON</Type>
and add the following line underneath:
<Playable>false</Playable>

Apparently using that method you can unlock 3 more civilizations to play as in the demo (just be sure not to mess with the Barbarians entry as it will crash the game.) If anyone (preferably WITHOUT the Steam Deluxe edition) could see if that makes Babylonians playable, that'd be great Very Happy

Hope this is allowed - as it's really only an xml tweak, if not, mods please remove and sorry


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB


Last edited by Immunity on Wed, 22nd Sep 2010 22:22; edited 2 times in total
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ShadowB




Posts: 894

PostPosted: Wed, 22nd Sep 2010 22:08    Post subject:
Wut. Could it really be THAT easy? That'd makes the whole DLC scam even more shameful, given there's not even a goddamn download involved. Just flipping a single on/off switch, essentially.
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peter980




Posts: 1977

PostPosted: Wed, 22nd Sep 2010 22:11    Post subject:
Hellifant wrote:
Well the trick with Cheat Engine works but theres one major problem that you cant fix with hax ! Once you researched everything in the demo, you cant click on end turn anymore and you have to force quit Sad Chivalry was the last tech for me, i was just getting started Sad

How it works :

Its rather easy. Start CE -> then start CIV5 -> select CIV5.exe in CE and return to the game to do the first turn. After that you switch back to CE and look for the value 1 for the first time. When you did that you go back and do another turn and switch back again to CE now you enter 2 but this time you click on NEXT SCAN. You do that until the numbers on the left box decrease. I found the right value after the ninth turn.


This works.
I just changed value to low number, instead freezing turn.
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Hellifant




Posts: 2007
Location: getMoreMoney
PostPosted: Wed, 22nd Sep 2010 22:13    Post subject:
Yea but only until you finished researching :/
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inz




Posts: 11914

PostPosted: Wed, 22nd Sep 2010 22:19    Post subject:
Couldn't you just edit the turns left for the last tech to 9999 or something?
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Hellifant




Posts: 2007
Location: getMoreMoney
PostPosted: Wed, 22nd Sep 2010 22:25    Post subject:
well thats the thing, i dont think you can edit your tech research points like in civ 4
or im just dumb Very Happy
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Zwane




Posts: 24

PostPosted: Wed, 22nd Sep 2010 22:26    Post subject:
cheat2win , link too plz Smile i pm u
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peter980




Posts: 1977

PostPosted: Wed, 22nd Sep 2010 22:29    Post subject:
Hellifant wrote:
Yea but only until you finished researching :/


Were you able to research future tech at any point?

If not, maybe making it accessible would prevent freezing/crashing, or whatever you got.
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Hellifant




Posts: 2007
Location: getMoreMoney
PostPosted: Wed, 22nd Sep 2010 22:31    Post subject:
Na its still locked unless you get to the last era.
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locke89




Posts: 2812
Location: Poland
PostPosted: Wed, 22nd Sep 2010 22:31    Post subject:
Immunity wrote:
I really don't want to pay an extra ten bucks to simply unlock the Babylonians. Can someone with a legit version check this out?

1. Go to:

C:\Program Files (x86)\Steam\steamapps\common\sid meier's civilization vAssets\Gameplay\XML\Civilizations

2. Open (in notepad): CIV5Civilizations.xml

3.Look for a line that says <Type>CIVILIZATION_BABYLON</Type>
and add the following line underneath:
<Playable>false</Playable>

Apparently using that method you can unlock 3 more civilizations to play as in the demo (just be sure not to mess with the Barbarians entry as it will crash the game.) If anyone (preferably WITHOUT the Steam Deluxe edition) could see if that makes Babylonians playable, that'd be great Very Happy

Hope this is allowed - as it's really only an xml tweak, if not, mods please remove and sorry


Works in the demo. Deleting the line <Playable>xxx<Playable> under civ name unlocks it to play in the demo. If it works for full version, we're golden! Very Happy
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Immunity




Posts: 5584

PostPosted: Wed, 22nd Sep 2010 22:37    Post subject:
locke89 wrote:

Works in the demo. Deleting the line <Playable>xxx<Playable> under civ name unlocks it to play in the demo. If it works for full version, we're golden! Very Happy


Wait, so you have to delete the line in order to make it playable? That's kind of ass backwards, but I uninstalled the demo earlier today so I couldn't test it myself.

Thanks for the info.

Now somebody with the $50 steam version try it and help me save $10, perty please! Laughing


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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ShadowB




Posts: 894

PostPosted: Wed, 22nd Sep 2010 22:39    Post subject:
I presume the proper way to do it is by changing the line to <Playable>true</Playable>, since I'm guessing the game code assumes the civ's playable if the string's deleted because it's not being explicitly told it's not.

But who knows.
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Immunity




Posts: 5584

PostPosted: Wed, 22nd Sep 2010 22:42    Post subject:
ShadowB wrote:
I presume the proper way to do it is by changing the line to <Playable>true</Playable>, since I'm guessing the game code assumes the civ's playable if the string's deleted because it's not being explicitly told it's not.

But who knows.


Further up in the XML file it lists:
<Column name="Playable" type="boolean" default="true"/>

Looks like you're right


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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greengriffin




Posts: 35

PostPosted: Wed, 22nd Sep 2010 22:43    Post subject:
Just have to chime in and say, after clocking almost 15 hours so far since yesterday (yes, you read that right), I'm enjoying Civ5 very much. This is also coming from someone who's been playing Civ since the very first one was released.

I was worried about the new combat and 1-unit hex system, but now I love it. I'm actually enjoying combat now. I also like that a weaker or more obsolete unit with proper terrain positioning, with some veterancy and bonuses can sometimes withstand an assault of several more advanced units. Gone are the days of tedious production trying to crank out 200 tanks and rolling a single huge stack across that one enemy who now owns 75% of the world. This is much more engaging, and in my opinion is a welcome change.

I actually kind of miss religion being a factor since it's completely absent here except for the "Piety" social policy, which pretty much means nothing but some extra bonuses. Since religion is such a central factor in many of the worst conflicts in history, it just seems odd that it's gone entirely here. A more tightly focused, revamped system would have been good.

My only real gripe is that the soundtrack is very underwhelming for a Civ game. Some tracks are nice, but most are fairly forgettable. Oh, and not having Leonard Nimoy doing the research voiceovers! However the fact that this version has completely tossed out the goofy "The Sims meets Civilization" quirkiness and gone for a more serious tone with the game makes up for that if you ask me.

Now I'm wondering if I can somehow mod in the music from the older games Very Happy
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dissident




Posts: 18

PostPosted: Wed, 22nd Sep 2010 22:48    Post subject:
It seems you can enable the Future Technology by changing the TECH_FUTURE_TECH disable value to false in assets/gameplay/xml/technologies/CIV5Technologies.xml .

I haven't got that far through the tech tree in the demo though so I don't know what will happen when you finish the tree and try to research it. It's selectable in game so it might give you some more time to play at least if you've halted the turn timer with cheat engine and cant research anymore.


Last edited by dissident on Wed, 22nd Sep 2010 22:50; edited 2 times in total
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peter980




Posts: 1977

PostPosted: Wed, 22nd Sep 2010 22:48    Post subject:
Hellifant wrote:
Na its still locked unless you get to the last era.


Well, I just succeeded fixing this by modding CIV5Technologies.xml

By changing Disable tag for TECH_FUTURE_TECH from true to false, game won't hang up when all techs are researched. You'll be able to select future tech and keep playing.


P.S.
I quickly tested it by reducing cost of all other techs to 1. Worked fine, as far as I've seen.
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locke89




Posts: 2812
Location: Poland
PostPosted: Wed, 22nd Sep 2010 22:52    Post subject:
ShadowB wrote:
I presume the proper way to do it is by changing the line to <Playable>true</Playable>, since I'm guessing the game code assumes the civ's playable if the string's deleted because it's not being explicitly told it's not.

But who knows.


I deleted it, cause I have no line <Playable> true<Playable> under already playable civs in the demo Smile
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ellen




Posts: 945

PostPosted: Wed, 22nd Sep 2010 22:52    Post subject:
dam strange game,i never get an icon to build a city?can always move the setlers,bud thats it
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Wed, 22nd Sep 2010 22:57    Post subject:
There is a "cracked" torrent in TPB... Cool Face

I can't see the comments section for some reason.. the current score is +4-5


Last edited by StrEagle on Wed, 22nd Sep 2010 22:57; edited 1 time in total
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FISKER_Q




Posts: 1040

PostPosted: Wed, 22nd Sep 2010 22:57    Post subject:
peter980 wrote:
Hellifant wrote:
Na its still locked unless you get to the last era.


Well, I just succeeded fixing this by modding CIV5Technologies.xml

By changing Disable tag for TECH_FUTURE_TECH from true to false, game won't hang up when all techs are researched. You'll be able to select future tech and keep playing.


P.S.
I quickly tested it by reducing cost of all other techs to 1. Worked fine, as far as I've seen.


It also appears you can "remove" the turn limit by going into:

..\Steam\steamapps\common\sid meier's civilization v - demo\Assets\UI\InGame\Popups\EndGameMenu.Lua

find function OnBack()

replace it with

Quote:


function OnBack()
UIManager:DequeuePopup( ContextPtr );
--local languageType = Locale.GetCurrentLanguage().Type;
--if languageType == "de_DE" then
-- Steam.ActivateGameOverlayToWebPage("http://store.steampowered.com/app/8930?l=german");
-- elseif languageType == "it_IT" then
-- Steam.ActivateGameOverlayToWebPage("http://store.steampowered.com/app/8930?l=italian");
-- elseif languageType == "fr_FR" then
-- Steam.ActivateGameOverlayToWebPage("http://store.steampowered.com/app/8930?l=french");
-- elseif languageType == "es_ES" then
-- Steam.ActivateGameOverlayToWebPage("http://store.steampowered.com/app/8930?l=spanish");
-- else
-- Steam.ActivateGameOverlayToWebPage("http://store.steampowered.com/app/8930");
-- end
end

(Clicking the buy the game button will let you continue, in theory, haven't tested it in practice since i got no 100 turn saves)

You can also enable the other civs in the aforementioned civ.xml (Barbarian/mini-civs crashes the game)
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Styl3648




Posts: 54

PostPosted: Wed, 22nd Sep 2010 22:57    Post subject:
You can build them almost anywhere, I haven't seen suggestions for locations until after I built my first city.

Demo Turn Trainer:


http://hotfile.com/dl/71101557/f95a277/Civ5.Demo.Hack-SpecTRe.rar.html


Run the trainer
Run the game manually (don't use the launch button)
During the game press the numeric 0 button


Last edited by Styl3648 on Wed, 22nd Sep 2010 23:03; edited 2 times in total
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human_steel




Posts: 33269

PostPosted: Wed, 22nd Sep 2010 22:59    Post subject:
StrEagle wrote:
There is a "cracked" torrent in TPB... Cool Face

I can't see the comments section for some reason.. the current score is +4-5

3.5GB? It's very fishy. It is either the demo or rar-packed midget gay porn ...
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peter980




Posts: 1977

PostPosted: Wed, 22nd Sep 2010 23:05    Post subject:
FISKER_Q wrote:

find function OnBack()

replace it with

Quote:


function OnBack()
UIManager:DequeuePopup( ContextPtr );
--local languageType = Locale.GetCurrentLanguage().Type;
--if languageType == "de_DE" then
-- Steam.ActivateGameOverlayToWebPage("http://store.steampowered.com/app/8930?l=german");
-- elseif languageType == "it_IT" then
-- Steam.ActivateGameOverlayToWebPage("http://store.steampowered.com/app/8930?l=italian");
-- elseif languageType == "fr_FR" then
-- Steam.ActivateGameOverlayToWebPage("http://store.steampowered.com/app/8930?l=french");
-- elseif languageType == "es_ES" then
-- Steam.ActivateGameOverlayToWebPage("http://store.steampowered.com/app/8930?l=spanish");
-- else
-- Steam.ActivateGameOverlayToWebPage("http://store.steampowered.com/app/8930");
-- end
end

(Clicking the buy the game button will let you continue, in theory, haven't tested it in practice since i got no 100 turn saves)

You can also enable the other civs in the aforementioned civ.xml (Barbarian/mini-civs crashes the game)


Nope, it doesn't work. Already tried something similar. It will just bring back game screen, but you'll be unable to continue to next turn.
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