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Posted: Fri, 24th Sep 2010 11:29 Post subject: |
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Does it make any sense to say that the groups are waiting for the "real" release? The one you can buy in the stores - because that somehow is easier to crack? Or is it just the same as the steam-release - only on a CD?
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Posted: Fri, 24th Sep 2010 11:44 Post subject: |
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bonaldo2000 wrote: | Does it make any sense to say that the groups are waiting for the "real" release? The one you can buy in the stores - because that somehow is easier to crack? Or is it just the same as the steam-release - only on a CD? |
http://www.nfohump.com/forum/viewtopic.php?p=1305740#1305740
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Posted: Fri, 24th Sep 2010 11:49 Post subject: |
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Fucking hell they need to hurry up with the release, not because the owe us anything. But because the world without civ 5 is not enough. And paying for it seems stupid because 2k Games screwed everyone with Mafia 2, they will do it again. Fuck that shit, i am playing this shit for free.
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Posted: Fri, 24th Sep 2010 12:05 Post subject: |
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locke89
Posts: 2812
Location: Poland
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Posted: Fri, 24th Sep 2010 12:31 Post subject: |
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Woot, the courier just arrived with my copy! Installing *evil laugh* muahahahahahah!!!!!!
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Posted: Fri, 24th Sep 2010 13:12 Post subject: |
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latest patch improved win xp memory management, the game no longer crashes on huge map with some gfx settings on medium, everything high still crashes.
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Posted: Fri, 24th Sep 2010 13:19 Post subject: |
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Woke up to the sound of the doorbell ringing this morning. My copy of CIV just arrived.
From the past few hours, here are my personal first impressions:
- The UI needs some getting used to, as it drastically differs from the old ones.
- I kinda like most of the new concepts, although I have to re-learn much that i know about how to play civ, since the same approach just does not work here.
- There is a marathon mode, that actually feels like a marathon and not sprint.
- I kinda like the new combat system. Especially how cities can live on their own and how fights are not fought to the end.
- There are some minor usability issues with the UI, like you have a hard time getting info on an enemy unit (you can hover the mouse over it, but thats all i found). Also the unit orders list sometimes overlaps with the unit info box, but these are minor issues to be honest, and probably also related to the somewhat low vertical resolution im playing with.
All in one, this pretty much feels like a new approach to the civilization series, and not just a plain sequel.
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Posted: Fri, 24th Sep 2010 13:45 Post subject: |
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Zwane wrote: | FISKER_Q wrote: | peter980 wrote: |
Well, I just succeeded fixing this by modding CIV5Technologies.xml
By changing Disable tag for TECH_FUTURE_TECH from true to false, game won't hang up when all techs are researched. You'll be able to select future tech and keep playing.
P.S.
I quickly tested it by reducing cost of all other techs to 1. Worked fine, as far as I've seen. |
It also appears you can "remove" the turn limit by going into:
..\Steam\steamapps\common\sid meier's civilization v - demo\Assets\UI\InGame\Popups\EndGameMenu.Lua
find function OnBack()
replace it with
Quote: |
function OnBack()
UIManager:DequeuePopup( ContextPtr );
--local languageType = Locale.GetCurrentLanguage().Type;
--if languageType == "de_DE" then
-- Steam.ActivateGameOverlayToWebPage("http://store.steampowered.com/app/8930?l=german");
-- elseif languageType == "it_IT" then
-- Steam.ActivateGameOverlayToWebPage("http://store.steampowered.com/app/8930?l=italian");
-- elseif languageType == "fr_FR" then
-- Steam.ActivateGameOverlayToWebPage("http://store.steampowered.com/app/8930?l=french");
-- elseif languageType == "es_ES" then
-- Steam.ActivateGameOverlayToWebPage("http://store.steampowered.com/app/8930?l=spanish");
-- else
-- Steam.ActivateGameOverlayToWebPage("http://store.steampowered.com/app/8930");
-- end
end
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(Clicking the buy the game button will let you continue, in theory, haven't tested it in practice since i got no 100 turn saves)
You can also enable the other civs in the aforementioned civ.xml (Barbarian/mini-civs crashes the game) |
i do the stuff for turn limit and that's ok !!! thx dude ! |
Guys should I change in CIV5Technologies.xml this part
<Civilopedia>TXT_KEY_TECH_FUTURE_TECH_DESC</Civilopedia>
<Help>TXT_KEY_TECH_FUTURE_TECH_HELP</Help>
<Era>ERA_FUTURE</Era>
<Repeat>true</Repeat>
<Trade>true</Trade>
<GridX>9</GridX>
<GridY>5</GridY>
<Quote>TXT_KEY_TECH_FUTURE_TECH_QUOTE</Quote>
<PortraitIndex>10</PortraitIndex>
<IconAtlas>TECH_ATLAS_2</IconAtlas>
<AudioIntro>AS2D_TECH_FUTURE_TECH</AudioIntro>
<Disable>false</Disable>
in order not to get stuck with all researched technologies?
Last edited by Lithy on Fri, 24th Sep 2010 14:03; edited 1 time in total
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Posted: Fri, 24th Sep 2010 14:21 Post subject: |
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RELEASE ME! im so tempted to buy it :S
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Posted: Fri, 24th Sep 2010 14:21 Post subject: |
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snoop1050 wrote: | RELEASE ME! im so tempted to buy it :S |
then buy it?
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Posted: Fri, 24th Sep 2010 14:26 Post subject: |
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Lithy wrote: | Guys should I change in CIV5Technologies.xml this part
<Civilopedia>TXT_KEY_TECH_FUTURE_TECH_DESC</Civilopedia>
<Help>TXT_KEY_TECH_FUTURE_TECH_HELP</Help>
<Era>ERA_FUTURE</Era>
<Repeat>true</Repeat>
<Trade>true</Trade>
<GridX>9</GridX>
<GridY>5</GridY>
<Quote>TXT_KEY_TECH_FUTURE_TECH_QUOTE</Quote>
<PortraitIndex>10</PortraitIndex>
<IconAtlas>TECH_ATLAS_2</IconAtlas>
<AudioIntro>AS2D_TECH_FUTURE_TECH</AudioIntro>
<Disable>false</Disable>
in order not to get stuck with all researched technologies? |
Yes.
But note that it will work only once, and after next game restart, game will go back to default settings (XML change will stay, but won't be applied). So you'll need to delete Civ5CoreDatabase.db from Documents\My Games\Sid Meier's Civilization 5 Demo\cache folder every time you want modified rules to apply (will work once, and would need another delete on next restart).
Last edited by peter980 on Fri, 24th Sep 2010 14:28; edited 1 time in total
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Posted: Fri, 24th Sep 2010 14:27 Post subject: |
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Posted: Fri, 24th Sep 2010 14:53 Post subject: |
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Anyone else having problems loading the True Start Location mod for civ5 ? Whenever i try it i get an error after some time trying to connect.
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Posted: Fri, 24th Sep 2010 14:58 Post subject: |
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ArcticOne's lonley seeding on TPB will soon be completed and we'll know if his claims that he got it working are true.
1 seed, >20000 leechers, currently at 95.5%
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Posted: Fri, 24th Sep 2010 14:59 Post subject: |
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Posted: Fri, 24th Sep 2010 15:02 Post subject: |
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moosenoodles wrote: | 404 Not Found |
I've fixed link
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Posted: Fri, 24th Sep 2010 15:02 Post subject: |
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rowger wrote: | ArcticOne's lonley seeding on TPB will soon be completed and we'll know if his claims that he got it working are true.
[url]bullshittbplinkremoved[/url]
1 seed, >20000 leechers, currently at 95.5% |
jesus christ... just wait for a legit release and dont bother with that noob shit.
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Posted: Fri, 24th Sep 2010 15:03 Post subject: |
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You know the funny thing is that the delay in a pirated copy of the game is actually MAJOR news for Steam, and for PC gaming as a whole, if its hard to crack more developers will get back on the band wagon. But then again, I wont be buying games unless they get a 90%+ on MetaCritic because of the serious lack of quality in the genre.
This game is friggan awesome! I am on turn 497 and watching the AI make some seriously flawed tactical decisions... AI is weak but the game as a whole is amazing!
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