Silent Hunter III
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Wed, 23rd Mar 2005 00:20    Post subject:
Is there any refuel-possibility in this game? Razz


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Ispep
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PostPosted: Wed, 23rd Mar 2005 00:47    Post subject:
Fisk shut up Very Happy

No, this is one of those things that caused an uproar when it was released.

Maybe it will be fixed in a patch or mod. The devs have said 'maybe' - so there is no definate.


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Mchart




Posts: 7314

PostPosted: Wed, 23rd Mar 2005 01:01    Post subject:
DJSatane wrote:
fisk wrote:
Something I've noticed:

d) Torpedoes in the early start of the second world war really sucked.


Learn to use torpedoes on magnetic trigger and make them go right under ship bottom, you dont have to worry about bad angle approach and bounce off. Although there are still duds possible and faulty mangetic triggers I find less problems than with purely impact approach.


The only problem with that is that that kind of technology was very primitive during the WW2 years, and usually never worked. Yes, its the best way because then you get what you want - to blow the ship literally off of the water so the hull slaps back down, hopefully making it crack in half. But back then it just didnt work, so hitting the side was the preferred way.

Anyways, this is a great game. I love it when you come by merchant ships so you can easily surface and just blast them away with your deck gun.
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HawK_eye




Posts: 166

PostPosted: Wed, 23rd Mar 2005 01:06    Post subject:
holysinBR wrote:
DJSatane wrote:
If you are too close (below 350m) then torpedoes have no time to arm, also there are duds in this game unless you disable them in realism options. Further, if torpedo hits at bad angle do to your angle of bearing to the ship or because it goes too deep and hits the angled keel of the ship then it can bounce off easily too. What you should do is adjust depth of torpedo in TDC options, if you are 2000meters or closer set torpedo speed to fast, and impact. However, I find that using mangetic trigger and letting torpedoes go right under ship keel yelds better results and you dont have to worry about torpedoes bouncing off.

Remember to use recognition manual to determine normal ship's keel depth, and set your torpedo depth to go around half a meter below. (WARNING, if you already damaged the ship and is taking water its keep depth may be much more at some parts so when you try to finish it off keep this in mind.) If you manage mangetically triggered torpedo go half a meter or less under ship bottom, the explosion will be destructive to the ship integrity.

Keep in mind, to adjust each torpedo speed before you plot TDC solution because TDC only prepares firing solution based on torpedo speed set before you start TDC, so if you get a solution and adjust torpedo speed then, you maybe off, also be sure to open torpedo doors before you start firing solution, that way as soon as you done and recheck it, you can fire it as soon as you feel like it, and not waste extra 5 seconds for the tube door to open.


What'd be the difference between doing that and asking the weapons guy to do the solution for me?


the thing you say there, reminds me so much of Hunt for Red October, where Sean Conery's character speeds up his Sub so that the Torpedo from the eneny don't have enough time To arm it self.

I played the old version a bit, So I am sure checking this one out also. Smile
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Wed, 23rd Mar 2005 02:50    Post subject:
Oh my god.... i just felt good about finally reaching that stage in this game where you have figured out how everything works, and the fun stage of simply improving your skill for all eternity begins.
So i decided to try some multiplayer, ooh yes, created a game, 2 peeps joined.. Hmmm random random on convoy size and stuff, should be fun.
BUT LOL
There were like, 3 early "scout" destroyers, easy match we tought, we take em on 1 on 1, but guess what, the closer we get the more i hear the other doods scream about other contacts on the map, so i, brave as i am, raise my mighty (eh lol) periscope above the very stormy waters to take a peek, what a fookin peek........
The periscope like soared above the waves and a whole armada of merchants and tankers revealed itself, omg the entire damn horizon was filled!!!! I was like, WTF, and in multiplayer, omg awesome...
But then it wasnt so awesome when we got our asses handed to ourselves, god dammit i tell u, when 20 armed merchants fire at you from 2 sides..... you dont last long..



Yeah i know i only got like 1/3 of em on pic, was in too deep and shit to take a better pic Razz but still, damn huge..


BTW; Ispep, you know how to make the bloom effect permanent instead of having to re-enable it every time u load a mission?
Made a thread bout it in the official forums, think we should have a normal setting in the options menue for such a good feature (i always love bloom in games so i was shocked its here too Very Happy)
http://forums.ubi.com/eve/ubb.x?a=tpc&s=400102&f=857101043&m=3301058692


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.


Last edited by Baleur on Wed, 23rd Mar 2005 03:51; edited 1 time in total
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Mchart




Posts: 7314

PostPosted: Wed, 23rd Mar 2005 03:49    Post subject:
I just got owned by depth charges. It was lame though, because there was like jack shit I could do. I had no torpedoes left, my deck gun and flak gun were destroyed, so all I could do was sit there and do jack shit.
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-=Cartoon=-
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Location: South Pacific Ocean
PostPosted: Wed, 23rd Mar 2005 04:08    Post subject:
Mchart wrote:
I just got owned by depth charges. It was lame though, because there was like jack shit I could do. I had no torpedoes left, my deck gun and flak gun were destroyed, so all I could do was sit there and do jack shit.


Depth charges = crash dive and turn then run in silent running when your deep
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Mchart




Posts: 7314

PostPosted: Wed, 23rd Mar 2005 04:22    Post subject:
Yeah, No shit. But it doesnt matter when the max depth you can go is only around 40 whatever its measured in.
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Drets




Posts: 53

PostPosted: Wed, 23rd Mar 2005 04:25    Post subject:
the momen the ships passes you change your course dramatacly and go to the bottom then
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Drets




Posts: 53

PostPosted: Wed, 23rd Mar 2005 04:28    Post subject:
just owned my second convoy, again unprotected... shot the, all with my deck gun and torpedoed a couple of C2 cargo on my way home, killed over 100000 ton

got the high iron cross qnd 3 lows a dozen of those other thingies
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Clevesa




Posts: 3694

PostPosted: Wed, 23rd Mar 2005 06:50    Post subject:
How is multiplayer? I mean, there is Lan? and connect directly with IP?
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Mchart




Posts: 7314

PostPosted: Wed, 23rd Mar 2005 07:06    Post subject:
LAN or over internet through that ubisoft.com thing. But since there are no cd-keys that the game uses, you can play multiplayer like normal with the cracked version. (provided you have the latest version)
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routakiila




Posts: 7

PostPosted: Wed, 23rd Mar 2005 08:17    Post subject:
Can I patch the game? does the crack included work with new update?
And what is the right version of update for this release?
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aidid
Banned



Posts: 172

PostPosted: Wed, 23rd Mar 2005 08:30    Post subject:
Mchart wrote:
LAN or over internet through that ubisoft.com thing. But since there are no cd-keys that the game uses, you can play multiplayer like normal with the cracked version. (provided you have the latest version)


U don't need the patch to play multiplayer...
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Wed, 23rd Mar 2005 09:12    Post subject:
I just lost my career on a god damned small patrol boat!

I'm playing 1942, and start from the south point of France, I am told to visit outside the Cape Town and do a patrol, and after (what seems like) ages I get down there (with less than 10% fuel left), suddenly I hear "Kontakt! Kriegschiff (Yeah, love the german voices)" and order my men to go to periscope depth. I pop the periscope up and pin the little sucker. The patrol boat then starts to fire with it's autocannon (at my periscope I suppose), and starts hitting my deck gun, and stuff like that. "Damn you" I think to myself and pick a torpedo out of the arsenal, fire it, and miss (as per usual for me). After firing I go to 20 meters and pop my "silent mode" on while reloading (by this time, all my tubes are red since all the merchants I sunk during the travel here).

Then all of a sudden I hear splashes in the water, and think to myself "Shit", and order the ship to cancel the silent mode, go 45 degrees zum Babord, and all ahead. "Boom! Boom! Boom!" man, the feeling of getting almost blown out of the water is asphyxiating... the charges blow near my ship, my hull goes down to 60%, and I have flooding in the front torpedo room, including the chambers where the crew sleep, 8 dead, 4 wounded.

All of a sudden I hear the "Torpedo neun klar!" (Yeah, my german stinks, so shoot me) ... thats my aft torpedo tube, so I think to myself: "Lets put some distance to this sucker, and hit him with a fast moving magnetic torpedo at 5 meters below the water".

I try to go to periscope depth after getting myself 530 meters away from the target, and give the order to surface... now I notice the problem: My front torpedo room flooding has made it impossible to surface, and the pumps there are destroyed, and the repairteam won't be done repairing that area anytime soon. So I put my specialists in the aft torpedo room, and the engines, ask my navigator to blow ballasts...

As I come crashing with the tail upwards (looked really silly), I forgot the one simple fact that this game is pretty real, so what pops above the water first isn't the fine "angled" sub I had put in my mind... I'm showing my ass ABOVE the water.

They open fire... make swiss cheese out of my aft torpedo room, (I didn't even have the time to get the data on their ship) ...

It's an exhiliarating experience, but VERY frustrating (anyone who has travelled really REALLY far, and then end up dead know how irritating this can be).


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goot
Banned



Posts: 739

PostPosted: Wed, 23rd Mar 2005 09:37    Post subject:
quesck question, but when the message panel says "new radio message received" how do you read the new radio message?

i've clicked on my radio man, but he says no new radio messages.
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aidid
Banned



Posts: 172

PostPosted: Wed, 23rd Mar 2005 09:40    Post subject:
goot wrote:
quesck question, but when the message panel says "new radio message received" how do you read the new radio message?

i've clicked on my radio man, but he says no new radio messages.


Ya he's a homosexual, bastid doens't tell ya shit..

I was tryin to bring up my map by pressing a key (so I tried M), brought up the radio messages window - which was an even greater discovery.

M key to view all radio messages.
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Drets




Posts: 53

PostPosted: Wed, 23rd Mar 2005 09:42    Post subject:
fisk wrote:
After firing I go to 20 meters and pop my "silent mode" on while reloading (by this time, all my tubes are red since all the merchants I sunk during the travel here).


euhm, you cant reload nor repair when running silent, just to let you know
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Wed, 23rd Mar 2005 10:26    Post subject:
Drets wrote:
fisk wrote:
After firing I go to 20 meters and pop my "silent mode" on while reloading (by this time, all my tubes are red since all the merchants I sunk during the travel here).


euhm, you cant reload nor repair when running silent, just to let you know


That's why I used the ""'s, what I mean here, is that I try to remain as silent as possible while doing those at the same time. You do know there's degrees of silence?


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Ispep
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PostPosted: Wed, 23rd Mar 2005 13:02    Post subject:
So what your trying to say is you just bent over backwards for the enemy Very Happy

Funny story Fisk, I never imagined that would be modelled. I've not had to deal with any minor floodings like that - for me it's been all or nothing Sad


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fisk




Posts: 9145
Location: Von Oben
PostPosted: Wed, 23rd Mar 2005 13:17    Post subject:
Ok, this is it... I'm seriously pissed off... how the bloody hell am I supposed to shake the allied bomber? I did a crash-dive when they reported "incoming airplane", and still it hit me with all its salvo (despite my course-change, and speed change to Flank)...

My career keeps ending all the bloody time, because I get owned by little hateful details :/

Btw, the Lorient-harbor sucks.


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foreverlovinga




Posts: 11

PostPosted: Wed, 23rd Mar 2005 13:35    Post subject: Naval Academy funny discovery
I just made a funny discovery in the Naval Academy, the last part in which you have to destroy a small convoi.
In this convoi there is one destroyer (a Hull 1 class I believe) and an armed trawler.

The first time I sank the trawler with 1 torpedoe, then turned and took on the convoi from behind. All great. I'm a n00b so I was destroyed by the destroyer's(that's why they call them that) depthcharges.

The second time I went to the back of the convoi (where the trawler is) and surfaced. Then I started pounding this stupid trawler with my deck gun while running on full speed and making turns (the zig-zag course).
So on the horizon I noticed the destroyer turning in my direction and opening fire. Now comes the funny part. I aligned myself in such a way that the trawler was in the line of fire this destroyer had on me, and ordered the deck gun to halt fire.
In the distance I heard the destroyers cannons (he has two of them Very Happy) and yeah, both shells hit the trawler. Then this trawler: 'HEY MAN, WE AIN'T NO AMERICANS I'LL TEACH YOU A LESSON YOU WONT FORGET!' and starts firing at the destroyer, completely ignoring me. Very Happy
This was a really funny sight, I was just running at full speed (and hull integrity about 70%) watching those Britains slaughtering each other. LOL
The destroyer destroyed (yeah thats why...) the trawler and was badly damaged himself, so I decided to crashdive to periscope depth and launched a salvo with magnetic activated torpedoes (you'll fire all 4 tubes in a kind of wave pattern, really cool to see) at 3m depth (destroyer has a draft of 2.4m). The destroyer was at app. 1000m range. But he took evasive action and evaded all of them (although one almost hit). So I tought: well this is only training (although it was on Exam setting) and surfaced. And I opened fire with AP shells again.

Ultimately I was destroyed due to gunfire but the destroyer was allready making water.
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razor1394
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Location: Sweden
PostPosted: Wed, 23rd Mar 2005 13:55    Post subject:
Sorry for taking up a probably already discussed thing but I really need a tweak to get out of 1024*768. Is there any available?

BTW, the game was great in terms of realism and such but I wasn't so impressed by the graphics. The water though was very nice. And why is the deck artillery crew firing like newbs?
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Ispep
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PostPosted: Wed, 23rd Mar 2005 14:01    Post subject:
1024x768 is the maximum resolution. It is locked in like Silent Hunter II was.

You start off with a very green, inexpierenced crew. As you play the game you can award them medals, promotions and special skills (such as gunnery) - not only that they simply gain experience and become more effective.

Fatigue will also play a part in how well they do their job and so will compartment efficiency.


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Ispep
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PostPosted: Wed, 23rd Mar 2005 14:03    Post subject:
fisk wrote:
Ok, this is it... I'm seriously pissed off... how the bloody hell am I supposed to shake the allied bomber? I did a crash-dive when they reported "incoming airplane", and still it hit me with all its salvo (despite my course-change, and speed change to Flank)...

My career keeps ending all the bloody time, because I get owned by little hateful details :/

Btw, the Lorient-harbor sucks.


All harbors suck, especially at night Sad

I'm not sure about the planes. I suppose it depends on WHEN you crashdive. I've personally evaded a whole squadron gaining only moderate damage to my top half. What year are you playing in?

As I understand it the planes have some kind of good radar which can pick up Submarines very easily late in the war. And they were historically the bane of the U-Boat commander at that time.


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-=Cartoon=-
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Posts: 8823
Location: South Pacific Ocean
PostPosted: Wed, 23rd Mar 2005 14:22    Post subject:
has anyone gone all the way to new york and seen what the harbours like ?? is it anything special or just generic ?
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Wed, 23rd Mar 2005 14:24    Post subject:
This was a single plane (pretty huge) with pontones. It really blew me out of the water Razz

I don't understand what the point is with forcing you to navigate the harbor EVERY TIME you go on a new patrol... Argh, and navigating out of the Lorient-harbor takes forever, since you can't hit the accelerate time-button until about an hour out of it Sad

I'm playing 1942


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Ispep
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PostPosted: Wed, 23rd Mar 2005 14:41    Post subject:
-=Cartoon=- wrote:
has anyone gone all the way to new york and seen what the harbours like ?? is it anything special or just generic ?


Instead of doing this load up the RND layer in your mission editor Very Happy


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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Wed, 23rd Mar 2005 15:04    Post subject:
fisk wrote:
This was a single plane (pretty huge) with pontones. It really blew me out of the water Razz

I don't understand what the point is with forcing you to navigate the harbor EVERY TIME you go on a new patrol... Argh, and navigating out of the Lorient-harbor takes forever, since you can't hit the accelerate time-button until about an hour out of it Sad

I'm playing 1942



or you can just change the time compression settings and restrictions in a cfg file in your my documents/SH3 folder Wink
I've changed so whenever a ship is spotted it drops to 1x instead of stupid 8x, wohoo


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Wed, 23rd Mar 2005 16:25    Post subject:
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