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Posted: Sun, 26th Sep 2010 20:46 Post subject: |
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dunno, just not as immersive as civ 4 for me, maybe because the tech tree is so fucking short, cant wait for the rise of mankind mod for it!
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Posted: Sun, 26th Sep 2010 21:02 Post subject: |
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My main complaint is religion was removed entirely, and culture was reduced to being merely another tech tree. The 1UP review highlights alot of my complaints, but i think they make it out to be a bit more of a problem than it is. The game is still tons of fun, it is just missing a lot of the depth that I expect out of a Civ game.
i7 5820k @ 4.4 || MSI X99S XPOWER AC || Samsung XP941 256GB M.2 SSD || G.SKILL Ripjaws 4x4GB 2666 DDR4 || Gigabyte GTX 970 GAMING-4GD || Dell 2407 || Razer Blakcwidow Ultimate || Logitech G502
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Sun, 26th Sep 2010 21:05 Post subject: |
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To me it's not a civ game, why? because you get bored with it too fast and don't find yourself sitting around at five in the morning wondering where the night went.
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Sun, 26th Sep 2010 21:13 Post subject: |
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Epsilon wrote: | To me it's not a civ game, why? because you get bored with it too fast and don't find yourself sitting around at five in the morning wondering where the night went. |
Well - I don't agree....cos thats exactly what it does to me.
shitloads of new stuff in my pc. Cant keep track of it all.
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Posted: Sun, 26th Sep 2010 21:23 Post subject: |
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Epsilon wrote: | To me it's not a civ game, why? because you get bored with it too fast and don't find yourself sitting around at five in the morning wondering where the night went. |
Well, last one I played was civ2, and not extensively. Narcotics were more interesting to me back then. Now that I just want to scratch my balls and click mouse CIV5 couldn't have landed at a better time. It was a long time since the last game that made me play it 13 hours straight. I'm liking it personally.
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Posted: Sun, 26th Sep 2010 21:39 Post subject: |
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I download the skidrow release, copied the crack to the main folder on my computer as normal.
But there is no shortcut?
How do i start the game?
Fixed it i was not starting the installer off right.
I had to go in to the actual game files from the cd drive and click the steam icon.
Installing?
Or so i cause it has just asked me for a key?
Last edited by Theescapist on Sun, 26th Sep 2010 22:09; edited 2 times in total
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Posted: Sun, 26th Sep 2010 21:56 Post subject: |
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Any1?
Ryzen 5 3600 cpu@3.60 Mhz.
hyper x 32 gb ddr 4 memory.
Msi Carbon gaming pro ac motherboard.
Evga 600 psu.
Msi Armour rx 8 gb 5700 Graphic card.
Ps4 Standard 500gb.
Lg 4k 42 inch tv.
Oculus Quest 2.
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Posted: Sun, 26th Sep 2010 22:10 Post subject: |
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Open the folder where you installed the game, there should be .exe files for DX9 mode and DX11.
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Posted: Sun, 26th Sep 2010 22:16 Post subject: |
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Epsilon wrote: | To me it's not a civ game, why? because you get bored with it too fast and don't find yourself sitting around at five in the morning wondering where the night went. |
Completely disagree. What of the very few games that have emerged lately which makes me camp up in front of the computer till the very early hours of the night. It's that damn addictive.
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Posted: Sun, 26th Sep 2010 22:21 Post subject: any help? |
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maybe this is a stupid question but when i play the game and i build my first city
everytime the turn ends it asks me which profuction whould i want to choose either scout or settelers and i cant get passed it to simply end the turn without choosing something ?is there anyway to skip this and just end the turn..sorry if this is a real noob question??
Last edited by gold24 on Sun, 26th Sep 2010 22:25; edited 1 time in total
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Posted: Sun, 26th Sep 2010 22:21 Post subject: |
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Epsilon wrote: | To me it's not a civ game, why? because you get bored with it too fast and don't find yourself sitting around at five in the morning wondering where the night went. |
I'm losing precious hours of my life, so it's a good successor for me. I was never a hardcore Civ fan though.
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Posted: Sun, 26th Sep 2010 22:36 Post subject: |
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Sorted it thanks all 
Ryzen 5 3600 cpu@3.60 Mhz.
hyper x 32 gb ddr 4 memory.
Msi Carbon gaming pro ac motherboard.
Evga 600 psu.
Msi Armour rx 8 gb 5700 Graphic card.
Ps4 Standard 500gb.
Lg 4k 42 inch tv.
Oculus Quest 2.
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Posted: Sun, 26th Sep 2010 22:47 Post subject: Re: any help? |
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gold24 wrote: | maybe this is a stupid question but when i play the game and i build my first city
everytime the turn ends it asks me which profuction whould i want to choose either scout or settelers and i cant get passed it to simply end the turn without choosing something ?is there anyway to skip this and just end the turn..sorry if this is a real noob question?? |
You can't produce wealth nor research nor anything other than buildings and units in the beginning. Why do you want to not produce anything at all so badly? Just pick something. A Scout's a good choice for first build order.
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Posted: Sun, 26th Sep 2010 23:22 Post subject: Re: any help? |
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gold24 wrote: | maybe this is a stupid question but when i play the game and i build my first city
everytime the turn ends it asks me which profuction whould i want to choose either scout or settelers and i cant get passed it to simply end the turn without choosing something ?is there anyway to skip this and just end the turn..sorry if this is a real noob question?? |
On the right hand side you should see icons for research (a flask) and production (a hammer) clicking on them will take you to screens to choose them. Always look on the right side for icons that require your attention before the end of a turn.
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Posted: Mon, 27th Sep 2010 00:21 Post subject: |
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I can understand Epsilons feelings, but those might partly come from frustration with the game.
Fact: This is a rather new take at the civilization series. While the basics are the same, almost everything got changed to an extent and as with every new thing, there are flaws in the design here and there.
Combat has been totally altered by the new hex map and one unit / tile rule.
The way the economy works has changed a lot and you really have to make some adjustments to be able to build a successful empire.
The various nations are unique now in the bonuses they give, meaning that you are even more nation-locked as far as the ideal nations for your playstyle go. Previously, warmongers had plenty of aggressive trait civs, economists had plenty of financial and/or scientific civs, etc.. Now it is pretty much one or maybe two nations that fit a playstyle and the others will give you bonuses you will not really use.
Also the UI is totally revamped and while it is rather decent once you get used to it, they simply omitted much of the settings previously in the game for some reason.
No options for worker behavior for example, WTF? CIV4 you had two: workers leave old improvements (which you can now enable by manually editing the config files) and workers leave forests/jungle (which im not sure is in the game right now).
No options for unit animations (when attacking, when defending, etc), apart from the one you get to pick when starting the game..
Quite a lot of minor things that the veteran CIV addict got used to and then we are not even talking about the cool things some mods added, like the dotmap from RoM, that allows you to plan (preview) city placement on the map.
So yea.. the UI leaves a lot to ask for.
Here is my list of likes and hates:
- new map and strategic view:
I hate the new map. The reason for that is probably the strategic view they added. I love it so much, that I almost never use the map, so whenever i accidentally end up looking at it, I find it to be a mess. The contrast between improvements, units and the map is nigh non existent, which looks good when you are making movies, but is absolutely hateful when you are playing and need to pinpoint the enemy archer amongst all the fluff they added to the map. I do not think i could play the game without the strategic view, but as i said, would I not spend my whole game on that, i would probably have an easier time reading the regular map view. As i said.. mixed feelings.
- Combat changes:
I grew up on Panzer General / Battle Isle. Nuff said. It gives warmongers a lot more depth when it comes to combat, but it also comes at a price. Previously you could just move stacks around. Now you have to move each unit individually, and whenever two units are told to move onto the same hex (even if its like 10 turns out), one unit will 'forget' its auto move order.
- Economy changes:
Previous civs were all about gold income. You had plenty of that, you pretty much won the game (as far as conquest, research or production related victory conditions go). More money meant more research, more industrial output (maybe not in early / mid game, but come on.. who was ever building anything other than wealth late game, buying everything they need from cash), etc. Basically a huge economy was the "I WIN" choice of the game.
Now its different. You don't convert gold to research and they come from two mutually exclusive resource. You either build lots of gold producing improvements and be rich, or build lots of food producing improvements and have lots of citizens to research with, but be poor, or for maybe the first time in CIV's history, you try to balance the two. In a sense, it is now a lot harder to have a really effecient empire, as you have to balance these two contradicting needs.
The way they changes luxury resources was also a good choice imo.
- Diplomacy:
Again mostly positive impressions. I love the fact that they removed tech trading, but added the new research treaties. I do believe that the flat free tech they give is a little OP, but that can be balanced and the original idea is really good to begin with.
Minor nations.. well, there should be another way of influencing it other than pumping it with money or doing errands for them, but thats also something that might very well come in a later patch or mod. I'm thinking something like: influence gain from the borders you have with eachother. It just makes sense, that a minor nation in the middle of my mighty empire would like to be on my good side as right now they are little more than a black spot on my perfect empire map i usually get rid of kinda fast.
That you can't raze capitals is simply stupid, and I do not care whatever reason they had for it, i just hope the modders get rid of that. All in one, the diplomacy is decent.
- AI:
Barb AI is simply stupid. It just marches units back and forth. I do not think I ever had a barbarian attack my city. They merely go for civilians / improvements. This is probably related to the fact, that cities are rather strong now and a single barbarian unit has no chance against them, so they do not bother at all. Some minor adjustments could make the barb AI deadly..
Civ AI. I have seen some decent attempts at attacking from the enemies, but nothing near the level you can see in CIV4. I Play on prince, and the Prince AI will steamroll you in CIV4, if you do not go heavy on military. In CIV5, they go at you, lose the first 5-10 units to your cities / archers and then come begging for peace.
I guess we will have to see a few AI related patch notes before the AI becomes a real challenge on lower difficulty levels.
- Bottomline:
As i said, apart from a few minor balance issues in the various gameplay elements, my only real problem is with the lack of customization options when it comes to playing. The very least we should have all the gameplay options from CIV4 (the ones that could still be of use). My personal hope is that the next few patches will straighten things out a little. If that happens, then we will be able to call this a truly worthy successor to cIV4, until that happens.. well, it is still a successor to CIV4, just not as worthy.
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Posted: Mon, 27th Sep 2010 00:35 Post subject: |
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Great stuff, really enjoying some of the changes in the series.
But no hotseat option? Come on its a turned based game is that really so hard to add.
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Posted: Mon, 27th Sep 2010 04:21 Post subject: |
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csebal wrote: | The contrast between improvements, units and the map is nigh non existent, which looks good when you are making movies, but is absolutely hateful when you are playing and need to pinpoint the enemy archer amongst all the fluff they added to the map. |
Uh, what? Even if you stumble upon a situation in which a unit's graphic sort of camouflages itself with the environment, all units have a very clear icon hovering over them, which tells you exactly what unit it is and whom it belongs to. This makes the presence of "fluff" irrelevant for speedy identification.
csebal wrote: | That you can't raze capitals is simply stupid, and I do not care whatever reason they had for it, i just hope the modders get rid of that. |
I have no qualm with this, personally. Capital possession is, I believe, a major factor in determining Domination victories. And if I remember correctly, the idea is that capitals are unique cities, and a civilization without one needs to do everything in its power to retake it, or suffer civ-wide penalties.
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Posted: Mon, 27th Sep 2010 05:43 Post subject: |
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I'm getting crash to desktop whenever I setup a huge map, anyone else? I'm running it on XP.
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-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
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Posted: Mon, 27th Sep 2010 06:00 Post subject: |
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Posted: Mon, 27th Sep 2010 06:34 Post subject: |
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Okay multiplayer works fine... played a game with a friend of mine but no save option?
Empty again 
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Posted: Mon, 27th Sep 2010 07:21 Post subject: |
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I heard it autosaves.. And thats it. Quite strange.
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Posted: Mon, 27th Sep 2010 07:50 Post subject: |
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Pc gaming has been dead since 2002.
Oh, wait.
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-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
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