Civilization V
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Wed, 29th Sep 2010 10:23    Post subject:
Ragedoctor wrote:
JanKowalski82 wrote:
Ragedoctor wrote:


Have you even tried the multiplayer? Or have you even tried starting the dx9 version? Did you try to break a peace treaty? Dont get me started man, just google civ V and crash/bug/glitch and you'll get more pages then when you google tits(this is not true Laughing ).



No, I didn't play multiplayer and I never will. I don't play turn based strategies on multiplayer.
Yes, I played dx9 for a couple of hours on high settings and I've had absolutely no problems.
And, if you bothered to read the last 2-3 pages here, or just the Internet, you would know, that the peace treaty bug has already been fixed.

So please, I want some more info on those numerous horrible bugs you have encountered.


Lol so you brush multiplayer buggedness away by the single argument you dont use it. Stop trolling and leave me alone.


You said the game is a bugfest and you failed to name those bugs. How should I know if you're not talking out of your ass ? Right now I think you are.

PS. No, I didn't brush multiplayer off, because there was nothing to brush off. You did not name any specific multiplayer bugs.


Last edited by JanKowalski82 on Wed, 29th Sep 2010 10:32; edited 2 times in total
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Wed, 29th Sep 2010 10:25    Post subject:
Nosmirchjgkjhghjg wrote:
Apologies if asked before, is there any definitive solution to using the DLC in the Skidrow release? And which release to extract the DLC from please? Thanks Smile


Skidrow released an update, which contains content from DLC.
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Nosmirchjgkjhghjg




Posts: 453

PostPosted: Wed, 29th Sep 2010 10:34    Post subject:
JanKowalski82 wrote:
Nosmirchjgkjhghjg wrote:
Apologies if asked before, is there any definitive solution to using the DLC in the Skidrow release? And which release to extract the DLC from please? Thanks Smile


Skidrow released an update, which contains content from DLC.


Aha missed that, awesome news thanks Smile
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peter980




Posts: 1977

PostPosted: Wed, 29th Sep 2010 10:44    Post subject:
Simple way:
Install skidrow update 1, released yesterday.

It patches game to 1.0.0.20, and adds Babylon DLC.

EDIT:
already said, before me
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Lathieza




Posts: 7145
Location: NL
PostPosted: Wed, 29th Sep 2010 11:10    Post subject:
So please help me out.... For you guys its possible to play online after the new patch?
I did exactly the same as before the patch but it doesnt work Sad


Empty again Sad
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peter980




Posts: 1977

PostPosted: Wed, 29th Sep 2010 11:26    Post subject:
Any way to get Modbuddy for us warez users?
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Styl3648




Posts: 54

PostPosted: Wed, 29th Sep 2010 11:40    Post subject:
Is it alright if I post the SDK here?
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peter980




Posts: 1977

PostPosted: Wed, 29th Sep 2010 12:00    Post subject:
In the meantime:

Quote:
Kael, creator of the Fall from Heaven modpack for Civ4, has released the Modder's Guide to Civilization 5 (PDF, 5 MB), an all-encompassing document that details creating mods in Civ5 from the ground up.

It addresses XML, SQL, and Lua; ModBuddy and the WorldBuilder (which were released today!); how to publish your mod; and general mod design philosophy. The guide also contains a number of "How To" tutorials for adding things like new civilizations, traits, units, and buildings.


http://kael.civfanatics.net/files/ModdersGuide.pdf
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Wed, 29th Sep 2010 12:33    Post subject:
I can't understand 1 thing. Features are supposed to modify the yield values of terrains, right ? Grassland is a terrain with 2 food, forrest is a feature with 1 food and 1 production. Shouldn't grassland + forrest have 3 food and 1 production ?
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peter980




Posts: 1977

PostPosted: Wed, 29th Sep 2010 12:45    Post subject:
Forest is only "feature" that doesn't work like other features. It gives static +1food/production, regardless what is on tile below.
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Wed, 29th Sep 2010 12:53    Post subject:
peter980 wrote:
Forest is only "feature" that doesn't work like other features. It gives static +1food/production, regardless what is on tile below.


Not +1food/production, just 1food/production. This is different than it was in Civ 4. In Civ 5 there is no point in keeping a forrest, especially when it is on plains (which also have 1/1). In Civ 4 forrests "improved" terrains with +1 production IIRC.

Also hills work differently now. It doesn't matter id they are on grassland, plains, tundra or dessert, they always have (0,2). Strange.
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Ragedoctor




Posts: 2184
Location: (dot)NL
PostPosted: Wed, 29th Sep 2010 12:57    Post subject:
JanKowalski82 wrote:
Ragedoctor wrote:
JanKowalski82 wrote:


No, I didn't play multiplayer and I never will. I don't play turn based strategies on multiplayer.
Yes, I played dx9 for a couple of hours on high settings and I've had absolutely no problems.
And, if you bothered to read the last 2-3 pages here, or just the Internet, you would know, that the peace treaty bug has already been fixed.

So please, I want some more info on those numerous horrible bugs you have encountered.


Lol so you brush multiplayer buggedness away by the single argument you dont use it. Stop trolling and leave me alone.


You said the game is a bugfest and you failed to name those bugs. How should I know if you're not talking out of your ass ? Right now I think you are.

PS. No, I didn't brush multiplayer off, because there was nothing to brush off. You did not name any specific multiplayer bugs.


Misdesign: Everybody split over steamservers, no ability to switch slots, no hotjoining, etc.

Bugs: People cant see others, slots get locked randomly, desyncs, turns get stuck, cant load saved games, cant guage pings and that were just those I encountered.

Just because your game works fine doesnt mean it works fine universally, please stop beeing ignorant and look around. The game fails to work properly on SO many systems. You take one tiny part of my argument and brush everything off by saying YOU didnt have the problem, the world doesnt only revolve around you. Me failing to name the bugs? Must I take the time to scourge the internet for every bug around. You should stop beeing a troll and a fanboy since you are clearly looking for trouble.

But just for you:
Doesnt run properly on ATI cards, crashes and shit performance.
This game requires WAY too much GPU resources for how it looks, nice optimization there.
Game fails to deal properly with the drive security of certain parts of the C:/ drive leading to issues of beeing unable to load mods etc.
Game requires insane amount of RAM, optimization issues.
Failing codec for intro video, prevents many people from starting the game.
Multiplayer: LOL
Failing savegames
Interface bugs, beeing stuck on one interface unable to end turn. Interface decides to make some buttons randomly stop working.
Dissapearing resources
Huge amount of CTDs
Naval issues, land subs.
Bad AI coding and bugs like them suddenly stopping to build if they are on small islands or not expanding anymore.

And this is where my rage filled energy towards your stupidity stopped driving me to prove you wrong and make me click the ignore button.

Nice arguments by the way pal, you hardly shovel any proof out either and just throw out 2 lines.
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Ghworg




Posts: 923

PostPosted: Wed, 29th Sep 2010 13:13    Post subject:
[quote="Ragedoctor"][quote="JanKowalski82"]
Ragedoctor wrote:




Just because your game works like shit doesnt mean it works like shit universally, please stop beeing ignorant and look around..


Fixed Very Happy
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MirkoOdora




Posts: 1032

PostPosted: Wed, 29th Sep 2010 13:14    Post subject:
I too started getting freezes on random turns with latest patch. Alt-Tabbing unfreezes it.


Asus, B550, 3700X, 3060, 32GB.
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Ragedoctor




Posts: 2184
Location: (dot)NL
PostPosted: Wed, 29th Sep 2010 13:25    Post subject:
[quote="Ghworg"][quote="Ragedoctor"]
JanKowalski82 wrote:
Ragedoctor wrote:




Just because your game works like shit doesnt mean it works like shit universally, please stop beeing ignorant and look around..


Fixed Very Happy


Did I ever claim it didnt work on any system? What Im saying is that it doesnt work on far too many systems and the amount of bugs is irresponsible and there a bugfest. Please dont twist my words into something out of context. Rolling Eyes
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Raap




Posts: 956

PostPosted: Wed, 29th Sep 2010 13:28    Post subject:
Game works flawlessly here, and that's with a Radeon 5870. No crashes, no freezes, no bugs worth remembering, alt-tabbing works, etc. Not sure what to think of the actual game though, I've kinda grown bored after putting 15'ish hours into it.
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Wed, 29th Sep 2010 13:30    Post subject:
@Ragedoctor

I asked you politely to name those bugs, because it was your statement that the game is an incompetent bugfest (that's a big statement, dont you think?) and you didn't give any examples of those bugs. Then you give me 1 example, which was wrong, because the bug has already been fixed. And I'm the one trolling here ?
EOT, if you want to add something - PM me.

PS. Now, after you included those examples, your statemt does seem more plausible, don't get me wrong, I'm not ignoring your arguments.
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B1kudo




Posts: 760

PostPosted: Wed, 29th Sep 2010 13:50    Post subject:
..no problems at all running on a ATI 5770 with August drivers, didn´t even bother to update, and the game runs fine DX11 High

Cannot comment on multy, but the single player experience as been Top, technically and gamewise specialy after the peace-treaty bug correction

PS:... was wondering Why the well Bismark was not buggering me anymore! The patch cost him Munich and Berlin Very Happy, but if Sidon (state-city) add not offered me a canon unit in the same turn my muskets/ lancers wouldn't have hold the line against the pickmen hordes. anyway I add been supporting Sidon defense against Alexander´s aggression by giving them units myself...
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PickupArtist




Posts: 9762

PostPosted: Wed, 29th Sep 2010 13:55    Post subject:
the game uses up about 1 gig of memory, how the frack am i supposed to run it on a netbook in a plane ... hunk of junk coding.
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Mister_s




Posts: 19863

PostPosted: Wed, 29th Sep 2010 13:57    Post subject:
1Gb is too much? Welcome to 2010. You could try using lower textures, smaller maps and less opponents.
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Overlord123




Posts: 2335

PostPosted: Wed, 29th Sep 2010 14:07    Post subject:
PickupArtist wrote:
the game uses up about 1 gig of memory, how the frack am i supposed to run it on a netbook in a plane ... hunk of junk coding.

It uses 2gb+ on my rig (6 gigs ram, so no problem)
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peter980




Posts: 1977

PostPosted: Wed, 29th Sep 2010 14:24    Post subject:
PickupArtist wrote:
the game uses up about 1 gig of memory, how the frack am i supposed to run it on a netbook in a plane ... hunk of junk coding.


Why the frack would you use it on netbook anyway?
They have poor integrated graphics. And minimum system requirements is GMA HD from Core i3. Which is 2-3x better then poor 950, 3150 or whatever is there in netbooks.

Exempt in case it's ION netbook. But then, it's poor choice to have just 1GB ram on it.
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Imoen




Posts: 892

PostPosted: Wed, 29th Sep 2010 14:26    Post subject:
satoru wrote:
Ragedoctor wrote:
JanKowalski82 wrote:


Can you elaborate, please.


Have you even tried the multiplayer? Or have you even tried starting the dx9 version? Did you try to break a peace treaty? Dont get me started man, just google civ V and crash/bug/glitch and you'll get more pages then when you google tits(this is not true Laughing ).

ShadowB wrote:

That's not how Civ sequels work. They always try something new, and for better or worse, I'm damn glad they have that approach in an industry in which sequels are generally exactly what you're demanding: remakes with minor improvements.


Ah a new approach uh? Not exactly what they did here, did they? So tell me what have they removed and what have they added. The list of the latter might be a bit short though so you better start with that one. Considering what were still broken concepts in Civ IV: Corperations, Religion, etc. They just REMOVED those features and left the rest intact. I do like the hexagons however, they are damn sexy. The buying tiles thing is also pretty nice, gives interesting results. Now how detailed were the leaders in civ IV? How much customization was possible? Oh wait they removed that to did they.

I mean I like dem hexagons, but they arent THAT sexy.


I think this version of Civ actually makes you think about how you want to expand your empire depending on the victory you want. In Civ4 you basically were just trying to expand as fast as you can in order to keep your economy going. Managing city states in Civ5 is pretty critical as the bonuses you get are substantial if you play things correctly. Also I think the AI isn't that great, but they are each pursuing different strategies to win. Makes them fee like actual civilizations, rather than identical empires with a different head of state.


No you didn't mindless expand, it was so easy to overextend and then your research and economy takes a big hit and you will lagg behind in these areas. While you could ofc do it, in civ5 you can also do this, but will have problems with happiness, and it feels more like a soft cap to not go all out and colonize. I really don't like that.

It doesn't matter much if you play a small map or a huge map after reading some major testing on the civ 5 forums. The game always slows down when you have explroed a lot, the game seems to render every explored area even though its covered with fog of war. Thats horrible news, its so annoying when the game turns so slow Sad
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Pixies




Posts: 382
Location: Deep in the Caribbean
PostPosted: Wed, 29th Sep 2010 14:49    Post subject:
Styl3648 wrote:
Is it alright if I post the SDK here?


Would very much appreciate it if that is the case. Cool
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kumkss




Posts: 4828
Location: Chile
PostPosted: Wed, 29th Sep 2010 15:12    Post subject:
ow. another sleepless nite on my eyes... Sad got to bed 3,00 again yesterday...
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satoru




Posts: 74

PostPosted: Wed, 29th Sep 2010 15:32    Post subject:
Imoen wrote:
satoru wrote:
Ragedoctor wrote:


Have you even tried the multiplayer? Or have you even tried starting the dx9 version? Did you try to break a peace treaty? Dont get me started man, just google civ V and crash/bug/glitch and you'll get more pages then when you google tits(this is not true Laughing ).



Ah a new approach uh? Not exactly what they did here, did they? So tell me what have they removed and what have they added. The list of the latter might be a bit short though so you better start with that one. Considering what were still broken concepts in Civ IV: Corperations, Religion, etc. They just REMOVED those features and left the rest intact. I do like the hexagons however, they are damn sexy. The buying tiles thing is also pretty nice, gives interesting results. Now how detailed were the leaders in civ IV? How much customization was possible? Oh wait they removed that to did they.

I mean I like dem hexagons, but they arent THAT sexy.


I think this version of Civ actually makes you think about how you want to expand your empire depending on the victory you want. In Civ4 you basically were just trying to expand as fast as you can in order to keep your economy going. Managing city states in Civ5 is pretty critical as the bonuses you get are substantial if you play things correctly. Also I think the AI isn't that great, but they are each pursuing different strategies to win. Makes them fee like actual civilizations, rather than identical empires with a different head of state.


No you didn't mindless expand, it was so easy to overextend and then your research and economy takes a big hit and you will lagg behind in these areas. While you could ofc do it, in civ5 you can also do this, but will have problems with happiness, and it feels more like a soft cap to not go all out and colonize. I really don't like that.

It doesn't matter much if you play a small map or a huge map after reading some major testing on the civ 5 forums. The game always slows down when you have explroed a lot, the game seems to render every explored area even though its covered with fog of war. Thats horrible news, its so annoying when the game turns so slow Sad


I think in Civ5 you do have ways to mitigate unhappiness but it's a much more long term strategy rather than being Civ4 'police state and garrison' which pretty much fixed it instantly.

I agree that expanding really quickly for some reason causes major slowdowns. I've noticed this as well in my games, as I'm currently just going for domination victories. The odd thing is that the slowdowns are during the times when the computer is thinking. When it's actually my turn, I don't really notice it being too slow. When I press 'next turn' is when it can get dicey. Sometimes it will seem to hang for 30 seconds or such. It's never crashed on me, but it can be unnerving if I haven't saved in awhile. I've theorized that it could be the # of automated workers I have going in such a large empire. I'm going to experiment with less workers and see if that helps with the AI times. Ironically in my current game I own probably 90% of the pangea map, so the AI doesn't have much to do other than see which city my maurading armies want to take over next turn.

After I've done kicking around in Chieftan mode I'll go into higher difficulties where I'll probably be more inclined to go scientific or cultural victories.
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ShadowB




Posts: 894

PostPosted: Wed, 29th Sep 2010 15:36    Post subject:
snoop1050 wrote:
ShadowB wrote:
Lathieza wrote:
can anyone confirm that using the new skidrow patch is removing the multiplayer option?

Cant seem to connect or host any games nomore.

I changed the new ini file and off course the steamclient.dll. I changed seperatly, restarted steam every time but it just doesnt seem to work Sad
I just had a nice game online and we fast installed the patch becaused it crashed to desktop.

Btw.. anyone noticed when trying to close steam while civ5 is running it says please close Pearl harbor demo first Smile

You have Steam open while you play the cracked version of Civ5? Rolling Eyes
you havew to for multiplayer you dumb ass it uses steam for multiplayer Rolling Eyes

Ah, so online multiplayer works with Skidrow's release? I thought only LAN+Tunngle did. I'd stick with that, though: you're playing with fire, unless your Steam account is empty.

Mister_s wrote:
1Gb is too much? Welcome to 2010. You could try using lower textures, smaller maps and less opponents.

peter980 wrote:
PickupArtist wrote:
the game uses up about 1 gig of memory, how the frack am i supposed to run it on a netbook in a plane ... hunk of junk coding.


Why the frack would you use it on netbook anyway?
They have poor integrated graphics. And minimum system requirements is GMA HD from Core i3. Which is 2-3x better then poor 950, 3150 or whatever is there in netbooks.

Exempt in case it's ION netbook. But then, it's poor choice to have just 1GB ram on it.

Way to miss the sarcasm, guys. All his statement lacked was the Cool Face.
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human_steel




Posts: 33269

PostPosted: Wed, 29th Sep 2010 15:58    Post subject:
Game keeps crashing no matter what patch version I'm using (be it 1.0.0.17 or 10.0.0.20) as soon as I complete the 682nd turn. Has anyone gotten past that number?
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ShadowB




Posts: 894

PostPosted: Wed, 29th Sep 2010 16:12    Post subject:
human_steel wrote:
Game keeps crashing no matter what patch version I'm using (be it 1.0.0.17 or 10.0.0.20) as soon as I complete the 682nd turn. Has anyone gotten past that number?

I'm at 363 in my current (and first) game, on 1.0.0.20. No crashes so far.

I doubt your crash has anything to do with the turn number. Probably something that's being processed that turn.
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Mister_s




Posts: 19863

PostPosted: Wed, 29th Sep 2010 16:27    Post subject:
satoru wrote:
The odd thing is that the slowdowns are during the times when the computer is thinking. When it's actually my turn, I don't really notice it being too slow. When I press 'next turn' is when it can get dicey. Sometimes it will seem to hang for 30 seconds or such. It's never crashed on me, but it can be unnerving if I haven't saved in awhile.

How is that odd? It needs to process the other civs when you hit next turn.
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