Civilization V
Page 64 of 129 Goto page Previous  1, 2, 3 ... 63, 64, 65 ... 127, 128, 129  Next
kumkss




Posts: 4826
Location: Chile
PostPosted: Sun, 3rd Oct 2010 17:17    Post subject:
Reklis wrote:
Well. Installed a mod that gave me correct earth mapand correct starting locations.
Started as Elizabeth (since Germany is not available :/ ).
Never ever use a standard map with that. England is about 4 tiles big and the rest of the world is equally small so you have no way than to wage war immediately.
Anyways. Wipe France off the map after a prolonged war (which consisted of me sending warrior after warrior over the channel with my great general).
Then I thought "Hey, let's take Rome down!". About 60 turns later Rome was still not done for.
By then the whole european continent is filled to the brim with the russians and the ottomans (no clue where they came from).
So I'm trying to conquer Rome and BAM Russia with it's ally Rio De Janeiro (wtf?) and the Ottomans with their ally Oslo declared war on me and overran me with swordmen.
Why? I had one iron source and no horses.
So standard is way too small for that mod (plus some weird shit happened. Like Ghandi aksing me for a secret pact against Catherine and the next round Ghandi declares on me for being at war with Catherine).
After the Ottomans took my three continental cities from me and Oslo and Catherine were in the waters in front of London I just quit. Fuck that shit D:


+20

it's a real shame what the this great game actually is. a full bugs pack!!

we have to wait maybe some months before this one is fixed. ai, war, diplomacy are making this game unplayable in the later times.
Back to top
snoop1050
Banned



Posts: 5057

PostPosted: Sun, 3rd Oct 2010 17:17    Post subject:
Imoen wrote:
snoop1050 wrote:
does anyone know if the real legit game is as buggy as the cracked version online?

anything over 4 players and you struggle to get a game to even load without 1 person crashing out.

its quite laggy often what feels like 2 seconds of lag when trying to do anything.

and doesthe legit version have loads of people playing?

im tempted to buy it but my experience of playing online already is putting me off


Its the same.

guess ill pass then... pitty the game is so shit compared to IV it probably needed another 6 months development time

btw has anyone noticed as soon as you join a lobby steam.exe starts using pretty much a full coreon its own? WTF is with that
Back to top
richardfun




Posts: 157

PostPosted: Sun, 3rd Oct 2010 20:09    Post subject:
*sigh*

Guess I should consider not being able to play the new Civ game as a blessing in disguise...
Back to top
Pl@tinum




Posts: 1036

PostPosted: Sun, 3rd Oct 2010 20:14    Post subject:
Yep, there are a few nasty bugs, but vanilla civ4 was the same. The game is still amazing. I just can't stop playing it.
Back to top
MirkoOdora




Posts: 1031

PostPosted: Sun, 3rd Oct 2010 22:42    Post subject:
Anyone encountered a bug with Babylon where when you sign a 10 turn peace treaty it never expires so you can't attack them anymore?


Asus, B550, 3700X, 3060, 32GB.
Back to top
mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Sun, 3rd Oct 2010 22:46    Post subject:
MirkoOdora wrote:
Anyone encountered a bug with Babylon where when you sign a 10 turn peace treaty it never expires so you can't attack them anymore?


Have you patched the game? There is such bug in the unpatched version.
Back to top
MirkoOdora




Posts: 1031

PostPosted: Sun, 3rd Oct 2010 22:59    Post subject:
Can't patch to 1.0.20. It won't start on XP OS. But this bug is not fixed in 1.0.20 anyway.
The only solution is to nuke the enemy. Then they immediately declare war on you.

Confirmed here:
http://forums.civfanatics.com/showthread.php?t=381508

Full bug list:
http://forums.civfanatics.com/showthread.php?s=fa32768e441bc89e92e4a231e338bbd2&t=381414
Back to top
human_steel




Posts: 33269

PostPosted: Mon, 4th Oct 2010 00:00    Post subject:
I temporarily quit playing the game for the time being (at least for a week or two). I'm going to wait for leastways 3 or 4 patches to come out. It's not a flamboyant bugfest in my case instead of determinate, unalterable and really irritating crashes. Two completely identical crash/freeze occurrences have happened to me by far: I choose en empire, settings and map to play. Then I spend 4-5 hours of gameplay without ANY interruptions whatsoever. And then a crash happens out of the blue. Well, it's really ok by me to have a crash be after that much hours. No biggie. And when I have passed a decent number of turns (500-600), it comes a point (more like a fixed turn number) which is impassable. No matter what I do - reinstall, change pacthes, or no patches, load autosaves, load my previous saves, change in-game settings - I CANNOT continue past that specific turn number. It happened to me with France (682 turn) and now with Greece (584):




P.S. Or maybe I shall just give up trying and forget about it. It's particularly funny how a PC exclusive title like this one feels like a beta at launch and after 3 patches released by far (just take a look at the official support forums - it's like a fair of bugs out there) and game ports like Dead Rising 2 for instance are completely polished (played the other day for 10 FUCKING hours while alt-tabbing constantly and not single a flying fuckity-fuck issue). Meh ...
Back to top
ShadowB




Posts: 894

PostPosted: Mon, 4th Oct 2010 00:18    Post subject:
human_steel wrote:
P.S. Or maybe I shall just give up trying and forget about it. It's particularly funny how a PC exclusive title like this one feels like a beta at launch and after 3 patches released by far (just take a look at the official support forums - it's like a fair of bugs out there) and game ports like Dead Rising 2 for instance are completely polished (played the other day for 10 FUCKING hours while alt-tabbing constantly and not single a flying fuckity-fuck issue). Meh ...

There's a difference between a simple zombie shootfest and a game with a good measure of depth and complexity like Civ5. It's bound to have more bugs on release, especially these days.
Back to top
human_steel




Posts: 33269

PostPosted: Mon, 4th Oct 2010 00:40    Post subject:
I know. But the above statement should not be treated as an excuse. They should've tested the game more, a lot more.
Back to top
Mister_s




Posts: 19863

PostPosted: Mon, 4th Oct 2010 00:47    Post subject:
I've played the game 9-10 hours I think, I didn't encounter any big bugs and had one crash. Comparing a game like Dead Rising to Civ technically is also irrelevant as stated above, the difference between complexity is too big.
Back to top
Theescapist




Posts: 4107
Location: Manchester U.K
PostPosted: Mon, 4th Oct 2010 00:47    Post subject:
They'll fix it with patches, they alway's do.
I haven't really noticed anything gamebreaking.
But then again, I'm not very good at this game lol.
Not even finished and always have the less points overall, or mid points.


Ryzen 5 3600 cpu@3.60 Mhz.
hyper x 32 gb ddr 4 memory.
Msi Carbon gaming pro ac motherboard.
Evga 600 psu.
Msi Armour rx 8 gb 5700 Graphic card.
Ps4 Standard 500gb.
Lg 4k 42 inch tv.
Oculus Quest 2.
Back to top
bani789




Posts: 1435

PostPosted: Mon, 4th Oct 2010 02:18    Post subject:
I just won a cultural victory with Egypt on Prince but the AI is definitely either bugged or stupid. Japan took over every other civ except me and I had only 2 cities, and he had 35+ and roughly double my score. I kept about 6-7 mechanized infantry near the end and he still didn't attack and I just happily built the Utopia. He could've easily wiped me out. Ah well, a win is a win
Back to top
ShadowB




Posts: 894

PostPosted: Mon, 4th Oct 2010 02:23    Post subject:
human_steel wrote:
They should've tested the game more, a lot more.

Of course, but welcome to 2010, era of impatient publishers.
Back to top
MirkoOdora




Posts: 1031

PostPosted: Mon, 4th Oct 2010 02:30    Post subject:
ShadowB wrote:
human_steel wrote:
They should've tested the game more, a lot more.

Of course, but welcome to 2010, era of impatient publishers.


Yeah, I too think 2K is to blame.
Back to top
JBeckman
VIP Member



Posts: 34544
Location: Sweden
PostPosted: Mon, 4th Oct 2010 04:47    Post subject:
They're doing DLC instead, haha. Very Happy
(Well no, there might be ten DLC if viewed via Steam .blob file but most are pre-order bonuses plus detaching the Babylonian Civ and Mesopotamia map as separate purchases it would appear, game support is quite nice for Civ IV but more patches is needed though it's going OK so far, three patches released already after all after the initial 0-day update so far, last one didn't touch the exe though but updated several other files, unsure what it did, affects the manual as well even, might be to support the editor or something which was released a short while before said update.)
Back to top
tjuma




Posts: 542

PostPosted: Mon, 4th Oct 2010 23:42    Post subject:
Quote:

Yeah, I too think 2K is to blame.

well they did layoff 20 firaxis employees in july:
Quote:
Apparently those going include members of the quality assurance team, the user interface art team, animators, programmers and designers.

http://www.rockpapershotgun.com/2010/07/08/firestoppers-lay-offs-at-firaxis/
Back to top
kumkss




Posts: 4826
Location: Chile
PostPosted: Mon, 4th Oct 2010 23:54    Post subject:
tjuma wrote:
Quote:

Yeah, I too think 2K is to blame.

well they did layoff 20 firaxis employees in july:
Quote:
Apparently those going include members of the quality assurance team, the user interface art team, animators, programmers and designers.

http://www.rockpapershotgun.com/2010/07/08/firestoppers-lay-offs-at-firaxis/


lol
Back to top
tskiller




Posts: 468

PostPosted: Tue, 5th Oct 2010 00:29    Post subject:
Can Siam force endless peace treaties or is this ANOTHER bug?

Playing on an archipelago map and Siam thought it mite b cool to settle three tiles away from my capitol, as well as another spot i really wanted, so it was time for them to go. I roll over all but their capitol, and suddenly I'm in a peace treaty I didn't agree to. 30 turns later, I still can't attack them. I'm ALL over their territory but this treaty seems stuck.


i7 5820k @ 4.4 || MSI X99S XPOWER AC || Samsung XP941 256GB M.2 SSD || G.SKILL Ripjaws 4x4GB 2666 DDR4 || Gigabyte GTX 970 GAMING-4GD || Dell 2407 || Razer Blakcwidow Ultimate || Logitech G502
Back to top
bani789




Posts: 1435

PostPosted: Tue, 5th Oct 2010 00:53    Post subject:
Endless peace treaties seem to be a known bug.
Back to top
peter980




Posts: 1977

PostPosted: Tue, 5th Oct 2010 01:54    Post subject:
You know what's funny. In my 1.0.0.20 game (2nd version) I was getting peace treaty ended messages every single turn, after normal peace treaty expired with civ I was in war with.

Maybe it's some side effect of fixing that bug... who knows...
Back to top
kumkss




Posts: 4826
Location: Chile
PostPosted: Tue, 5th Oct 2010 02:40    Post subject:
peter980 wrote:
You know what's funny. In my 1.0.0.20 game (2nd version) I was getting peace treaty ended messages every single turn, after normal peace treaty expired with civ I was in war with.

Maybe it's some side effect of fixing that bug... who knows...


same here! it's a bug. Razz
Back to top
Divvy




Posts: 1436

PostPosted: Tue, 5th Oct 2010 02:55    Post subject:
I'm probably lucky since I haven't had a single crash. Been playing "epic" campaign, on the year 2030 now. The only bug I've seen was that I had two military units illegally stacked. When I pressed end turn, one of them teleported some 10 squares away in a random direction.

Fun game, but the largest map gets to be quite a handful when you're controlling like 60% of it with dozens of cities.

I'm also a bit miffed about how few units you get to use. I'm constantly living on the edge budget-wise and upkeeps cost a ton. Building a new unit always takes upwards from 10 turns. There's so many units in the game I never used once even though I wanted to, just because I never got a chance to build them. The game's about to end and I've barely finished building my first carrier and a fighter jet to land on it. How is one supposed to uphold real-life US-like military presence around the world with one or two carriers and a handful of troops and tanks? Maybe I'm just doing it wrong, but I don't see any way to uphold a reasonable amount of military forces in this game. Not that the game even requires you to, at least on Prince difficulty.
Back to top
dezztroy




Posts: 6590
Location: Sweden
PostPosted: Tue, 5th Oct 2010 03:25    Post subject:
If you could support a massive army, military victory would be too easy.
Back to top
Divvy




Posts: 1436

PostPosted: Tue, 5th Oct 2010 05:11    Post subject:
Yes, I get that, but when you can only afford a dozen or so units to cover the whole map ( on huge setting )...

It's not exactly making the game hard because opponents have the same limitations, but it just doesn't seem very reasonable considering the scope of the game.
Back to top
greenblood




Posts: 198

PostPosted: Tue, 5th Oct 2010 05:20    Post subject:
What I like to do is to have very few units, so i have a good income of money. Then whenever needed i can just buy alot of them.
Back to top
-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Tue, 5th Oct 2010 08:17    Post subject:
never had a crash..

But the turns just take so long on a huge giant epic size map in later ages.. ><
Back to top
b0se
Banned



Posts: 5901
Location: Rapture
PostPosted: Tue, 5th Oct 2010 10:11    Post subject:
what is the maximum turn for full research ?


[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
Back to top
nos




Posts: 293

PostPosted: Tue, 5th Oct 2010 14:00    Post subject:
Only one crash here, right after thinking to myself that I'd never had one

Biggest problem is the time taken for ai turns, large map, 7 civs, turn 270, 90-100 seconds per turn and it's getting worse, been this way for at least 70 turns, it was fine one turn, bad the next
I really need to give up on the game as the waiting is ridiculous but those Persians need to be taught the same lesson as Ghandi
Back to top
MirkoOdora




Posts: 1031

PostPosted: Tue, 5th Oct 2010 14:04    Post subject:
b0se wrote:
what is the maximum turn for full research ?


The full tech tree? That depends on your stats from turn to turn, right?
Back to top
Page 64 of 129 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 63, 64, 65 ... 127, 128, 129  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group