Dead Rising 2
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sun, 3rd Oct 2010 05:48    Post subject:
Just finished with the S ending.

I dunno, I felt the story bits were much better/more interesting in the first game.

 Spoiler:
 
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elise




Posts: 108

PostPosted: Sun, 3rd Oct 2010 13:47    Post subject:
Too bad the first part never came out on PC. Released on the X360 4 years ago.
I'd like to play the first Dead Rising badly.
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elise




Posts: 108

PostPosted: Sun, 3rd Oct 2010 14:10    Post subject:
I'd like to have more saveslots also, kinda irritating to have only 3 available.
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elise




Posts: 108

PostPosted: Mon, 4th Oct 2010 18:27    Post subject:
So far so good, never died, saved everyone, easy mini bosses & Lvl 50 (max). Never been in a timerush also Smile Trainers, no thx, pure skill.

When I make a screenshot & I do paste it in a paint program, I got a fullblack result lol.
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Shocktrooper




Posts: 4560

PostPosted: Mon, 4th Oct 2010 18:32    Post subject:
use Fraps for screenshots
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 4th Oct 2010 19:28    Post subject:
Just finished it with A Ending. It was fun to play while it lasted.
At the end you really had a hard time to survive, when a pack of 10 of those super zombies is punching at you Smile
But what was with the endboss?! Maybe i just sucked, but he was the first boss i really needed to cheat. Unlimited health..


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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me7




Posts: 3942

PostPosted: Mon, 4th Oct 2010 19:54    Post subject:
The last boss of the A ending can be defeated easily with air attacks. You need to jump and press the attack button mid-air to hit him. Regular attacks don't seem to harm him at all.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Mon, 4th Oct 2010 22:50    Post subject:
The boss was a piece of cake with the right weapons.
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elise




Posts: 108

PostPosted: Tue, 5th Oct 2010 01:08    Post subject:
He was easy to beat : first kick him, when he's hurt, slash him with the defiler (axe + sledgehammer combo).

Now for the first time I was able to kill a sniper, went on the roof to do that Smile
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inz




Posts: 11914

PostPosted: Tue, 5th Oct 2010 11:03    Post subject:
Laughing

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Pey




Posts: 5597
Location: Argentina
PostPosted: Tue, 5th Oct 2010 11:13    Post subject:
Hahahaha nice one xD

He looks like vincent from collateral btw.


Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
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BonerUK




Posts: 2496
Location: Liverpool UK
PostPosted: Tue, 5th Oct 2010 11:18    Post subject:
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 5th Oct 2010 11:48    Post subject:


You sick, sick bastard Very Happy
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Tue, 5th Oct 2010 12:36    Post subject:
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Tue, 5th Oct 2010 12:46    Post subject:
As a side question, apart from the (Ever increasing as with most such activities like the peep-show, money burner and the fortune teller - which also had a separate extra bonus.) PP (XP) is there any benefit from doing those deliveries, I know the above is about Zombrex but as a general question about the other list of items she can recieve.

 Spoiler:
 


I've given her most of those but so far there's been no real benefit from carrying those around half the map and the last one looks quite problematic, I'll see eventually but worth asking incase anyone know.
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inz




Posts: 11914

PostPosted: Tue, 5th Oct 2010 13:33    Post subject:
PP and an achievement is all you get afaik.
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Brone




Posts: 2

PostPosted: Tue, 5th Oct 2010 14:31    Post subject:
That picture is messed up hahaha. (Don't look at my post count. I've been here for too long and never posted.)
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 5th Oct 2010 18:35    Post subject:


Oh and i looked nearly the same like your Chuck. But i had that black tuxedo on, sexy!
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Rage




Posts: 2757

PostPosted: Tue, 5th Oct 2010 18:52    Post subject:
LMFAO HAHAH


Clown Fiesta
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Wed, 6th Oct 2010 20:55    Post subject:
The console versions get DLC and the PC version can be modded.
http://worthplaying.com/article/2010/10/6/news/77365/
(Ninja and Psycho pack were previously pre-order extras if I remember correctly, all in all very minor stuff so far.)

http://deadrising2mods.proboards.com/index.cgi?board=dr2tools&action=display&thread=21
(Not much available yet though, similar to the mod technique for RE5 though a different engine.)
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consolitis
VIP Member



Posts: 27318

PostPosted: Thu, 7th Oct 2010 19:12    Post subject:
DLC for the PC too (but at an unknown date): http://www.eurogamer.net/articles/2010-10-06-dead-rising-2-dlc-announced


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 8th Oct 2010 16:36    Post subject:
A patch is out via Games for Windows LIVE's framework.
(Or what to call it, edited a bit to look better from the initial post.)


Last edited by JBeckman on Fri, 8th Oct 2010 18:58; edited 1 time in total
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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Fri, 8th Oct 2010 16:53    Post subject:
JBeckman wrote:
A LIVE patch is out.

Does this provide hope for co-op?
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 8th Oct 2010 16:55    Post subject:
Unsure what it does, there's nothing I can find about it.

Here's the files plus the unpacked files and a shortcut to force install it to anywhere if it doesn't work, of course without a crack this isn't useful at all.

Actually offline mode might work as there's nothing else.

http://www.multiupload.com/1WM1PGE3DD

EDIT: From some people, unsure how accurate it is.

Quote:

There's a new "Dolby Digital" logo up front, they slightly changed the location of the "Press Start" prompt, and some of the audio issues have been cleared up.
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akskiller




Posts: 418

PostPosted: Sat, 9th Oct 2010 09:23    Post subject:
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consolitis
VIP Member



Posts: 27318

PostPosted: Sat, 9th Oct 2010 09:36    Post subject:
akskiller wrote:
Does that patch have to do anything with:
http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/25990253/when_was_the_last_time_if_ever&post_num=5#469368625

He says he cant talk about it yet.


Yeah. The "will enable things I can't talk about yet. Wink" probably means that they made compatibility changes for the upcoming DLC.
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akskiller




Posts: 418

PostPosted: Sun, 10th Oct 2010 02:24    Post subject:
So If I manual update DR2 with this patch will the current crack work with it?
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Amer_MerzZz




Posts: 776
Location: Russia, Msc
PostPosted: Sun, 10th Oct 2010 12:02    Post subject:
Idk what this patch does, i thought that it will keep blur setting from NOT saving, when i turn it on. It didn't. Still, a good game, glad i bought it.


No, we have no bears on the streets here in Russia.
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consolitis
VIP Member



Posts: 27318

PostPosted: Mon, 11th Oct 2010 02:22    Post subject:
http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/25992277/dead_rising_sales,_part_2?pg=7

Is there any word on fixing the wireless Xbox 360 controller issue? At least a "We're aware of the issue and currently working on it"?

Quote:
We're aware of the issues. There's discussions internally as to what, if anything, will be done about it.

Wireless controller support isn't part of the GFW TRCs (whereas wired is) which is why it was never tested in our dev process. Wired controllers do work perfectly and I'm sort of baffled why MS uses different protocols for wired/wireless when they're run by the same driver.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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upstart_69




Posts: 1094
Location: Right behind you!
PostPosted: Mon, 11th Oct 2010 05:24    Post subject:
consolitis wrote:
http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/25992277/dead_rising_sales,_part_2?pg=7

Is there any word on fixing the wireless Xbox 360 controller issue? At least a "We're aware of the issue and currently working on it"?

Quote:
We're aware of the issues. There's discussions internally as to what, if anything, will be done about it.

Wireless controller support isn't part of the GFW TRCs (whereas wired is) which is why it was never tested in our dev process. Wired controllers do work perfectly and I'm sort of baffled why MS uses different protocols for wired/wireless when they're run by the same driver.


Wow, that's a big fuck-you to pc gamers. Funny, I thought the issue was with the live being ripped out so was part of the reason(other being co-op) I bought the game. I'm wondering if this is stance on re-mapping controls as well.

Funny that the only thing then it seems they have actually worked on patching is making DLC compatible(ie making more money). Pretty damn sure I'm not going to be paying for DLC until they fix things. IMHO, The game was worth the purchase, but getting annoyed by lack of support and commitment to fix things that are obvious broken with their product.


Core i7 920 @ 3.8Ghz | 6GB OCZ DDR3 8-8-8-24 @ 1600mhz | eVga x58 Mobo | 2 x eVga GTX 460 SLI | Intel X25-M + 3x Seagate + WD Black = 2.75TB | X-Fi Titanium | PCP&C Silencer 750 | G15 KB | G5 Mouse | G35 Headset | Z-5500 Digital | Samsung T260HD
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