Civilization V
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trucane




Posts: 1300

PostPosted: Mon, 11th Oct 2010 06:29    Post subject:
tskiller wrote:
How hard IS this game to mod? I'd love to see something that made the ancient ruins actually worth grabbing, like they were in Civ 4. Make em spit out a settler every now and again, or a free tech like they used too. Seems simple in concept, but who knows.


They do give out techs and tbh giving out settlers is too much of a early game advantage IMO. I think the ancient ruins are pretty good, a extra population or a upgrade for the units can be very useful early game.
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ShadowB




Posts: 894

PostPosted: Mon, 11th Oct 2010 06:34    Post subject:
Goody ruins do give out random technologies every now and then. No settlers, but as trucane said, they provide extra population sometimes.
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tskiller




Posts: 468

PostPosted: Mon, 11th Oct 2010 06:39    Post subject:
Wow, I've never gotten a tech in the dozen or so games I've played so far. I just don't like how most of them give you a map of the surrounding 10 or so hexes, or 30 gold. Pretty useless if you ask me.


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Spazmotic
VIP Member



Posts: 3107

PostPosted: Mon, 11th Oct 2010 09:34    Post subject:
I've gotten settlers now and then from them, just fyi.
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Ghworg




Posts: 924

PostPosted: Mon, 11th Oct 2010 10:40    Post subject:
I've got a tech twice, once it was a tech that i needed one more turn to research Razz .

Getting upgrades for the unit is nice when early in the game.
Never got a settler
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Overlord123




Posts: 2335

PostPosted: Mon, 11th Oct 2010 10:50    Post subject:
I get settlers too occasionally.
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peter980




Posts: 1977

PostPosted: Mon, 11th Oct 2010 13:20    Post subject:
While I normally use DX10/11 exe, I noticed that DX9 exe crashes the game when loading the save game, if using 1.0.0.20 patch included in skidrow's update2. Had this happen with 3 computers I tried it.

If I use DX9 exe from skidrow update1 (also branded as 1.0.0.20) it works properly.

Anyone else had similar experience?


P.S.
Funny enough, LAN game between DX10/11 user with update2 version of game and DX9 user with update1 of the game works properly.
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Game90




Posts: 231

PostPosted: Mon, 11th Oct 2010 13:23    Post subject:
skidrow's update2 crashes for me too in dx9.


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peter980




Posts: 1977

PostPosted: Mon, 11th Oct 2010 13:25    Post subject:
Just to add: Using Win7 an all 3 machines. One is 64bit, others are 32bit.
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Lathieza




Posts: 7146
Location: NL
PostPosted: Mon, 11th Oct 2010 13:41    Post subject:
Overlord123 wrote:
I get settlers too occasionally.


This all depends on the difficulity you play the game...


Empty again Sad
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Mon, 11th Oct 2010 13:46    Post subject:
The most lol-worthy find is the advanced upgrade fo the unit - Turning your swordsmen into riflemen and mowing down everything on the planet with them.

As if a millennium ago, some hi tech aliens left those rifles in the ruin, for you to take Razz

Anyway i stopped playing after some game in multi with a friend - the later waiting stage is terrible.. also sometimes there is something like a desync.. making the players turn one after another, not simultaneous.

Also there are some ugly bugs - like trading strategic resourses. At some point - a message comes each turn that the deal is ended, and it actually it gives you a negative resourse for that -each turn - its fun ending the game at - 200 horses and - 150 coal


Per aspera ad astra
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Stormwolf




Posts: 23687
Location: Norway
PostPosted: Mon, 11th Oct 2010 19:34    Post subject:
I'm new to this series, but damn does this game feel clumsy. Attacking cities and such is a mess. Perhaps 3 spots open for troops around a city and I have 7 or 8 troops trying to get to it. It is kind of hard to keep your cities satisfied, but i guess that's part of the fun. Overall i think it was rather fun, but too long when playing multiplayer as there is no save option (24 hour gaming won't happen). Think it will be even more fun once i get more hang of it.
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ShadowB




Posts: 894

PostPosted: Mon, 11th Oct 2010 20:01    Post subject:
kenny64 wrote:
I'm new to this series, but damn does this game feel clumsy. Attacking cities and such is a mess. Perhaps 3 spots open for troops around a city and I have 7 or 8 troops trying to get to it. It is kind of hard to keep your cities satisfied, but i guess that's part of the fun. Overall i think it was rather fun, but too long when playing multiplayer as there is no save option (24 hour gaming won't happen). Think it will be even more fun once i get more hang of it.

Ctrl+S, and it's been said a good bunch of times already.
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Spazmotic
VIP Member



Posts: 3107

PostPosted: Tue, 12th Oct 2010 00:08    Post subject:
Lathieza wrote:
Overlord123 wrote:
I get settlers too occasionally.


This all depends on the difficulity you play the game...


I play on EZ mode, I'm not spending 2 days on a huge ass game for there to be some kind of risk that I may not come out on top Laughing
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Tue, 12th Oct 2010 01:04    Post subject:
Jon Shafer on further updates from Qt3 forums via civfanatics


Patches
Quote:
Hey guys. Just a quick update. Sorry for the recent absence, I've been traveling quite a bit lately.

There are several things which we are looking at improving with Civ 5. Most of my time since getting back has been spent working on the interface, particularly with making more information accessible. These changes will go out with the next big update in a few weeks. The plan is also to make major revisions to the diplomacy system, and while I can't talk about the details yet, I think you all will find them an improvement. That will be added with an update later this year. Also included will be a number of AI upgrades.

Thanks to all who have purchased the game - the plan is definitely to continue improving the experience for everyone playing. The game isn't perfect, but we feel good about the foundation laid so far, and expect Civ 5 will stand up with every other game out there and continue to get better over time. I can ensure that I'll be working on Civ 5 as long as I'm able to.

Jon


 Spoiler:
 


So, update in a few weeks Smile


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peter980




Posts: 1977

PostPosted: Tue, 12th Oct 2010 10:53    Post subject:
Good call!

Especially about diplomacy and getting more information in the game. These two aspects I find most lacking (if you don't count wars, which if prolonged, can be a bit boring). And are parts that do feel unfinished, or better said, rushed out.
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Imoen




Posts: 892

PostPosted: Tue, 12th Oct 2010 11:10    Post subject:
Pretty honest, thats good. But I would like the patches to come sooner, because its pretty poor and game breaking. But I'm a sucker for talking to the community so I guess I'll accept it.
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SilverBlue




Posts: 1747

PostPosted: Tue, 12th Oct 2010 15:04    Post subject:
Good to see, a lot of things need to be fixed/tweaked/etc. They also need to improve the MP.
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Lathieza




Posts: 7146
Location: NL
PostPosted: Tue, 12th Oct 2010 16:19    Post subject:
Yeah nice its been fixed off course.... but what i generally hate again is that developers just put a game on the market and fuck the whole community for weeks/months to come up with some descent patches what should have been on releaseday anyway.

IMO developers have to much freedom in selling flawed products.


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peter980




Posts: 1977

PostPosted: Tue, 12th Oct 2010 17:16    Post subject:
Still it's better then rushing game to market, and then bailing out due to lower sales then expected.

As long as there are patches, I'm happy.
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Immunity




Posts: 5626

PostPosted: Tue, 12th Oct 2010 17:25    Post subject:
peter980 wrote:
Still it's better then rushing game to market, and then bailing out due to lower sales then expected.


Cough...Crysis and Crytek. One patch and "we are officially done supporting the game". Bunch of fucking cunts.

I've got faith in Firaxis, I just wish they would step it the fuck up. Its already been several weeks - they need to get a move on!


I can never be free, because the shackles I wear can't be touched or be seen.
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Pl@tinum




Posts: 1036

PostPosted: Tue, 12th Oct 2010 19:17    Post subject:
Seems like a beta product sometimes. But it's a great game, even with some flaws. Once they fix them, together with some good mods, and great expansions, this game will be even greater.
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peter980




Posts: 1977

PostPosted: Tue, 12th Oct 2010 19:22    Post subject:
After playing Elemental, Civ5 feels like gold edition release. Very Happy
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Theescapist




Posts: 4108
Location: Manchester U.K
PostPosted: Tue, 12th Oct 2010 19:49    Post subject:
Can some1 help me out here plz?
Don't know if it's a bug or what but I'm at war with China.
I'm trying to take a city over with my longbowmen and catapults bombarding there city.
They have like 1 red dot of health in the city left?
And I've been bombarding it fior ages without it now not taking any damage?
Do i need a melee unit to take over cities?


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Spazmotic
VIP Member



Posts: 3107

PostPosted: Tue, 12th Oct 2010 19:53    Post subject:
Yes, move a unit into the city, you'll take it.
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Theescapist




Posts: 4108
Location: Manchester U.K
PostPosted: Tue, 12th Oct 2010 19:57    Post subject:
Spazmotic wrote:
Yes, move a unit into the city, you'll take it.


That's the thing, it won't let me move a unit onto a city?
Just bombard it constantly, which I've been doing now for ages and it won't let me take it?
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peter980




Posts: 1977

PostPosted: Tue, 12th Oct 2010 20:12    Post subject:
Melee unit, not archer, artillery and such stuff.
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Thenjhar




Posts: 49
Location: USA
PostPosted: Tue, 12th Oct 2010 21:25    Post subject:
Also, it cannot be the enemy capitol. You cannot destroy it.

Or more exactly, it cannot be the last city left of that race.


Trust No One, Live Long.
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Imoen




Posts: 892

PostPosted: Wed, 13th Oct 2010 00:50    Post subject:
peter980 wrote:
After playing Elemental, Civ5 feels like gold edition release. Very Happy


I was just going to say with the latest patcj elemental feels more complete than civ5 Razz But elemental have had more patches, so its not a fair assessment.
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Wed, 13th Oct 2010 02:32    Post subject:
Upcoming Changes

http://forums.2kgames.com/forums/showthread.php?t=94438

Quote:
You guys have been asking for an update about what we're working on to improve the game, and today I am happy to give it to you.

This is the list of updates to the game that the developers have been working on the past couple weeks. This isn't necessarily the complete patch notes for the next patch, but it's what I have so far.

Keep in mind that these are just the first batch of changes that will go in to the first major patch. We're planning more improvements (such as the much-asked-for Hotseat and Pitboss) that will be coming in a later patch.
 Spoiler:
 


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