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Jonhy
Posts: 667
Location: The Netherlands
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Posted: Mon, 11th Oct 2010 17:04 Post subject: |
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LeoNatan
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Location: Ramat Gan, Israel 🇮🇱
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Posted: Mon, 11th Oct 2010 17:17 Post subject: |
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@sabin1981 @ixigia Yeah, Saboteur was quite good, but it was a shooter basically. They would have to remove most of what made the AC series good and turn it into a shooter. 
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Mon, 11th Oct 2010 17:31 Post subject: |
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iNatan wrote: | @sabin1981 @ixigia Yeah, Saboteur was quite good, but it was a shooter basically. They would have to remove most of what made the AC series good and turn it into a shooter.  |
It wouldn't be the first time that Ubisoft purpousely decides to fuck up a good series turning it into a pew pew fest
.. 
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Posted: Mon, 11th Oct 2010 17:52 Post subject: |
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Meh, I wouldn't like it just for the WW2 setting, no matter how good the gameplay might be.
I liked the historic component of the AC series. Sure, WW2 is history too, but it was done to death in all forms of media and it wasn't that long ago - life wasn't that much different back then, so it's nowhere as intriguing as the medieval/renaissance setting for me. If anything, they might as well go further back... to ancient Rome/Greece/Egypt/whatever... wouldn't do much for the gadgets though
Anyhow, given what was revealed in AC2, it wouldn't be a bad idea to go back to the really ancient times to make a sort of an origins story... that would allow for some hi-tech/alieny stuff as well as a unique setting.
Someone already has done it, according to the game story, but it might be nice to play through it yourself as well.
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Neon
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Location: Poland
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Posted: Mon, 11th Oct 2010 19:05 Post subject: |
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I always thought Victorian era would work great in AC3, it would allow for some new gadgets (steam based).
The architecture of the buildings is great for AC, and so would be a dark moody atmosphere and British accents.
During the 19th century, London was transformed into the world's largest city and capital of the British Empire. During this period, London became a global political, financial, and trading capital. There were slums, and widespread crime, (Jack the Ripper for example, maybe as a NPC?), any firearms were still relatively primitive, especially in early Victorian times, which is good for an AC game I think. Of course the countryside would also be interesting, and other cities such as Manchester, which was at the heart of the industrial revolution. London though in particular would be a brilliant setting.
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Posted: Mon, 11th Oct 2010 19:26 Post subject: |
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Posted: Tue, 12th Oct 2010 06:00 Post subject: |
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every game should have wall climbing and building scaling from now on, i say so.
Phenom II X4 965 @ 3.8 // 4GB DDR3 // GTX 285
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xExtreme
Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Tue, 12th Oct 2010 15:01 Post subject: |
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Neon wrote: | I always thought Victorian era would work great in AC3, it would allow for some new gadgets (steam based).
The architecture of the buildings is great for AC, and so would be a dark moody atmosphere and British accents.
During the 19th century, London was transformed into the world's largest city and capital of the British Empire. During this period, London became a global political, financial, and trading capital. There were slums, and widespread crime, (Jack the Ripper for example, maybe as a NPC?), any firearms were still relatively primitive, especially in early Victorian times, which is good for an AC game I think. Of course the countryside would also be interesting, and other cities such as Manchester, which was at the heart of the industrial revolution. London though in particular would be a brilliant setting. |
Victorian era, with the location being the British Raj. 
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Posted: Sun, 24th Oct 2010 18:56 Post subject: |
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http://www.joystiq.com/2010/10/19/40-percent-of-players-finished-assassins-creed-2-campaign/
Quote: | During a recent press event, Assassin's Creed: Brotherhood mission director Gaelec Simard disclosed to Joystiq that 40 percent of Assassin's Creed 2 players finished the game -- "which is huge," he added. The figure is up roughly 5 percent from the estimated 35 percent completion percentage of AC1 players on Xbox Live, who were tracked through their Achievements.
Ubisoft's AC2 data paints a more complete, cross-platform picture of the total player base's completion rate, as it was provided by the game's built-in Uplay service, which tracks gameplay statistics (in addition to providing a platform through which players can unlock in-game content). Still, players must have their consoles connected to the internet and must register Uplay accounts before the service begins tracking their data.
While 40 percent completion might seem low, especially for one of the best games of 2009, it's still significantly higher than the less than 30 percent rate of completion among a sampling of GTA IV players, as found in a study published by Gamasutra a year ago. "In the industry, the number of games that are finished is more like five to ten percent," Simard figured. "We all think people finish games, but when you start asking around, you'll find that a lot of people don't get to the end. We want the player to experience the whole package, so that's something we're trying to push." |
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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LeoNatan
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Posted: Sun, 24th Oct 2010 19:00 Post subject: |
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WTF And this campaign was considerably shorter than the first one, I don't even want to know what percentage finished that. 
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Nui
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Posts: 5720
Location: in a place with fluffy towels
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Posted: Sun, 24th Oct 2010 19:03 Post subject: |
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consolitis wrote: | We want the player to experience the whole package, so that's something we're trying to push." | Oh dear lord...
There will be some weird conclusions to be made of this...
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garus
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Posts: 34200
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Posted: Sun, 24th Oct 2010 19:06 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:34; edited 1 time in total
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Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
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Posted: Sun, 24th Oct 2010 19:12 Post subject: |
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@ djaonio
but thats not the problem. If you didn't like the game, you have a good reason not to play through it.
But do you really think thats the conclusion they'll come up with? It will be more like "game was probably too long" or "too hard" or both.
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Posted: Sun, 24th Oct 2010 19:15 Post subject: |
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Nui wrote: | @ djaonio
but thats not the problem. If you didn't like the game, you have a good reason not to play through it.
But do you really think thats the conclusion they'll come up with? It will be more like "game was probably too long" or "too hard" or both. |
Yeah I know they'll make it shorter and easier so the derps don't lose focus after 20 seconds of cutscenes.
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Posted: Sun, 24th Oct 2010 19:17 Post subject: |
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iNatan wrote: | WTF And this campaign was considerably shorter than the first one, I don't even want to know what percentage finished that.  |
It's written above: 35%
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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LeoNatan
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Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sun, 24th Oct 2010 19:24 Post subject: |
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@djaoni I agree with you, and I didn't finish the first one either from "fatigue" I guess. But this one was a lot shorter, also combat in II had "quick finishers" and you could avoid fights altogether, so in most cases I just avoided fights altogether. In a sense, AC and ACII are a lot more stealthy than fucking Splinter Cell conviction.
@garus I hear you man. I might end up a revised version of the video with many improvements. 
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Sun, 24th Oct 2010 20:08 Post subject: |
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Don't worry guys. Even if Assassins Creed III will be considerably shorter in order to compensate the ridiculously low attention span of console players, the DLCs will come to the rescue! 
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Posted: Sun, 24th Oct 2010 20:16 Post subject: |
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I really hate this growing trend to spy on gamers and detail their activities, especially chronicling how long it took them to finish and how MANY people finish. Companies are using that as an indication of what to do on the next game and that's WRONG.
"Hmm, only 35% of gamers finished the entire game. It must be too long for the other 65%! Let's shorten it in the next sequel!"
Just because 100% didn't finish it, doesn't automatically mean that it was "too long" or "too difficult" or "too anything" Not everyone who buys a game is going to finish it, that's an established fact from since gaming began; How many here, on this forum, can say they've completed Pacman? Who has sat and finished all 255 levels? I'll bet less than 10% of this forum have done that. Does that mean the game should be shorter? Of course not. There are always mitigating circumstances as to why someone didn't finish a game.
1. Life schedules. Hell, I have ALL the time in the world and it still took me over a year to finally finish GTA4 .. and I still haven't finished GTA-SA or the GTA4 expansions. Are the games too long or too hard? Fuck no. I just haven't got around to playing them to completion, not when there are other games to play.
2. Boredom. Too much of anything can be a bad thing, so for the long and involved games, people sometimes just lose interest. I couldn't tell you the amount of games I stopped playing after losing interest, but does that mean the sequels should be slashed in half? Fuck no.
Pfft. It could be any number of reasons as to why someone doesn't finish a game they start .. but to have the publisher/developer spying on me and using my lack of "completed" game library as reason to start dumbing shit down? That's fucked up.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sun, 24th Oct 2010 20:20 Post subject: |
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I will never call a game "too long", that's ridiculous! I didn't finish it, if it was because of boring gameplay, then it's not the length's fault; if it is because of personal reasons, then the more the merrier, when I come back to the game, I still have a lot to play. Neither have anything to do with length.
But hey, 4h bullshit like MW2 and MoH still sell like hotcakes, so we all know where all gaming is going.
Shit Sabin, you actually wrote what I did. 
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Posted: Sun, 24th Oct 2010 20:56 Post subject: |
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Finished both AC1 and AC2 (plus GTA4 two times), but nobody asked me Will finish AC2 again when I have time, a fantastic game.
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Posted: Sun, 24th Oct 2010 21:12 Post subject: |
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the question here is WHAT IS 100% TO THEM ??? you get 53% if you finish the main campaign in GTA4 ... is this the same? 30% is completing the main campaign ,+10% first cut DLC ,+10% is the second cut dlc, so you get 50%, the rest are "THe Truth" marks , feathers and tower climbing that give you 100%... but you still get 80% if you don't buy those 2 dlcs .... hate when they do this analytic stuff behind your back just to get more input how to create the next big thing
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Posted: Sun, 24th Oct 2010 22:10 Post subject: |
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Yeah, I played through the main story, and tried out some extra missions (like assassinations contracts) and after few I got bored, but I loved the game (I usually like the story of the game, that's pretty important to me)...
"Quantum mechanics is actually, contrary to it's reputation, unbeliveably simple, once you take the physics out."
Scott Aaronson chiv wrote: | thats true you know. newton didnt discover gravity. the apple told him about it, and then he killed it. the core was never found. | 
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Posted: Tue, 26th Oct 2010 11:35 Post subject: |
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I still think French Revolution era would be good. Then or slightly before. Lots of adventurous literature dealing with that time period: 3 musketeers, Scarlet Pimpernel, etc etc
...
But what's everyone freaking out about that 40% for? Did you read the blurb? Both the article and the guy being interviewed seem to think that is a good, higher than normal number- "40 percent of Assassin's Creed 2 players finished the game -- 'which is huge,' he added." He seems quite satisfied with that and gives no indication the next one needs to be shortened.
Goes on to say again that the numbers are high- "While 40 percent completion might seem low, especially for one of the best games of 2009, it's still significantly higher than the less than 30 percent rate of completion among a sampling of GTA IV players, as found in a study published by Gamasutra a year ago. 'In the industry, the number of games that are finished is more like five to ten percent,'". Again: 40% is presented as a good, high number.
It's like you all read that and drew the exact opposite conclusion of what was intended and are being total glass half empty Chicken Littles, straining for any excuse to post the lolwut pear smilies.
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Posted: Sat, 1st Jan 2011 14:48 Post subject: |
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JanKowalski82 wrote: | http://www.pcgamer.com/2010/12/31/constant-net-connection-no-longer-required-for-ubisoft-games/ |
Amazing!!!! But i already played Brotherhood on ps3 ....
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