Fallout: New Vegas
Page 97 of 182 Goto page Previous  1, 2, 3 ... 96, 97, 98 ... 180, 181, 182  Next
Cabola




Posts: 132
Location: Denmark
PostPosted: Wed, 27th Oct 2010 11:54    Post subject:
sabin1981 wrote:
@Maul

Here's an idea; Why not try the updated ATi version of the fix that JB posted? Backup your INIs first so there's no possibility of losing any custom changes you made.. and give that version of the .DLL a try.
Why would anyone use the dll when the game runs perfectly fine without it?


Friendship is like peeing on yourself; everyone can see it, but only you get the warm feeling that it brings.
Back to top
consolitis
VIP Member



Posts: 27318

PostPosted: Wed, 27th Oct 2010 12:03    Post subject:
maul_inc wrote:
Check this out. Wink http://www.tweakguides.com/


FYI the author of this website has been wrong many times in the past.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
BlackS0ull




Posts: 66

PostPosted: Wed, 27th Oct 2010 12:03    Post subject: hello!
I have a question the .dll file also fix the shuttering when you encounter many people in some area (NPC, enemies etc.)?
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 27th Oct 2010 12:05    Post subject:
Cabola wrote:
Why would anyone use the dll when the game runs perfectly fine without it?


BullSHIT it "runs fine" Rolling Eyes


*sigh* I'm settling this once and for all.


renderinfo.txt; D3D9.dll Fix

Code:


Renderer Device Information:
   NVIDIA Geforce 8800 GS
   aticfx32.dll
   RenderPath               : BSSM_SV_2_B
   PSversion                : 300
   VSversion                : 300
   VStarget                 : vs_2_0
   PStarget                 : ps_2_b
   PS2xtarget               : ps_2_b
   maxPS20inst              : 512
   3.0 Support              : yes
   3.0 Lighting             : yes
   Nonpowerof2textures      : yes
   FP16ARGB blending        : yes
   FP16ARGB filtering       : yes
   High dynamic range       : yes
   Bloom lighting           : no
   Refraction               : yes
   2.0 hairw                 : yes
   SLI mode                 : no
   Water shader             : yes
   Water reflections        : yes
   Water displacement       : yes
   Water high res           : no
   Multisample Type         : 2
   Transparency MS          : yes
   Shader Package           : 17
   HW Thread Count          : 2


RenderInfo.txt; NO D3D9.DLL Fix.

Code:


Renderer Device Information:
   ATI Radeon HD 4870
   aticfx32.dll
   RenderPath               : BSSM_SV_2_B
   PSversion                : 300
   VSversion                : 300
   VStarget                 : vs_2_0
   PStarget                 : ps_2_b
   PS2xtarget               : ps_2_b
   maxPS20inst              : 512
   3.0 Support              : yes
   3.0 Lighting             : yes
   Nonpowerof2textures      : yes
   FP16ARGB blending        : yes
   FP16ARGB filtering       : yes
   High dynamic range       : yes
   Bloom lighting           : no
   Refraction               : yes
   2.0 hairw                 : yes
   SLI mode                 : no
   Water shader             : yes
   Water reflections        : yes
   Water displacement       : yes
   Water high res           : no
   Multisample Type         : 2
   Transparency MS          : yes
   Shader Package           : 17
   HW Thread Count          : 2


Screens. With, then without. PNG format so as to avoid any nonsense JPG compression affecting the image.

 Spoiler:
 


OMFG!!111 You're RIGHT!! The bushes have changed places a little bit... oh man, you're definitely right about the massive visual quality loss. I'm gonna definitely forsake 75-100% performance increase just so I can have consistent bushes placement!

You're all free to call shenanigans if you wish, I'll just record a FRAPS video EVIDENCING the RenderInfo and game changes if you don't believe me.

BlackS0ull wrote:
I have a question the .dll file also fix the shuttering when you encounter many people in some area (NPC, enemies etc.)?


What is "shuttering"? >_>


Last edited by sabin1981 on Wed, 27th Oct 2010 12:06; edited 2 times in total
Back to top
Shocktrooper




Posts: 4563

PostPosted: Wed, 27th Oct 2010 12:05    Post subject:
Wow this game is so ugly. The 3 most detailed buildings in Primm are a blurry mess until I reach the bridge.
I'm not sure if its my system or the engine itself...all LOD settings are on Ultra. And I tried on 2 Windowses, with and without mods, both on Patch 2.
Still looks the same. Is that normal?

 Spoiler:
 
Back to top
JBeckman
VIP Member



Posts: 34978
Location: Sweden
PostPosted: Wed, 27th Oct 2010 12:37    Post subject:
Ultra is more or less like the Ultra setting in normal Fallout 3 so pretty much mid-end for most computers now unless you push AA or similar to higher values, tweaks can extend this (I have the low-detail distance set 10x further.) but for the high-detail areas this will see a large performance hit and it's not fully savegame compatible so it's normally not recommended.
(Can't help with the low-detail terrain LOD textures and similar though without texture replacers.)
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 27th Oct 2010 12:38    Post subject:
@Shocktrooper

Sadly the one thing Gamebryo isn't famed for, is high quality textures Laughing Just give it a few weeks and no doubt we'll see some of the great texture mods we had for Oblivion and FO3.
Back to top
JBeckman
VIP Member



Posts: 34978
Location: Sweden
PostPosted: Wed, 27th Oct 2010 12:44    Post subject:
I posted the mods I used from Fallout 3 in Fallout NV a while ago but the largest is this one http://fallout3nexus.com/downloads/file.php?id=12056 though I also use several tweaks and by now also fifty or so tweaks to Fallout NV and about 30 or so actual mods.

Above package and most other Fallout 3 mods will work but won't of course affect any New Vegas specific assets.
(Nearly everything from Fallout 3's data BSA archives are in the NV files but there's a lot of cut stuff as well plus some unused data, especially for sound data is cut down and of course the voice related data and a number of stuff have been updated somewhat as well or just changed around such as most of the gun sounds for example.)


EDIT: That said it's like with Morrowind without MGE or similar, it'll be larger resolution but still a bit basic with shader data and other visual stuff due to the game engine, it's not too bad but this derivative build of Gamebryo is outdated somewhat. Smile

EDIT: Whatever Bethesda themselves are working on whether it's Fallout 4 or TES V will probably see some changes but if it's been in the works since when Oblivion or shortly afterwards where finished or even Fallout 3 I doubt it will be anything major, the ID acquisition however seems promising if they switch over to Tech 5 next.
Back to top
Smikis.




Posts: 1994

PostPosted: Wed, 27th Oct 2010 12:53    Post subject:
just finished, loved the ending, and possibilities for different endings ,

having so much content in game is certainly refreshing, arfter 5 hours games we been getting
Back to top
pfeiffchen




Posts: 264

PostPosted: Wed, 27th Oct 2010 13:04    Post subject:
is veronica a stronger fellow compared to boone?
Back to top
Shocktrooper




Posts: 4563

PostPosted: Wed, 27th Oct 2010 13:05    Post subject:
JBeckman wrote:
Ultra is more or less like the Ultra setting in normal Fallout 3 so pretty much mid-end for most computers now unless you push AA or similar to higher values, tweaks can extend this (I have the low-detail distance set 10x further.) but for the high-detail areas this will see a large performance hit and it's not fully savegame compatible so it's normally not recommended.
(Can't help with the low-detail terrain LOD textures and similar though without texture replacers.)


sabin1981 wrote:
@Shocktrooper

Sadly the one thing Gamebryo isn't famed for, is high quality textures Laughing Just give it a few weeks and no doubt we'll see some of the great texture mods we had for Oblivion and FO3.


Ok thx, guess I have to live with it then.
I'm not gonna wait for mods and not gonna touch it again once I'm finished. One thorough playthrough, 70-100hrs is what I expect.
Did the same with FO3 3 years ago, it looked much better back then. Time's a bitch Razz

But anyways, JBeckman would you mind telling me how you changed the low detail distance?
I played around with the ini's a bit yesterday (TerrainManager) but didnt notice any changes.
Savegame incompatibility is a problem but I guess performance won't be, its never dropping below 60fps here.


Last edited by Shocktrooper on Wed, 27th Oct 2010 13:10; edited 1 time in total
Back to top
JBeckman
VIP Member



Posts: 34978
Location: Sweden
PostPosted: Wed, 27th Oct 2010 13:10    Post subject:
Tweakguides has a pretty good guide for Fallout 3 in how to tune the INI to adjust LOD distance and draw distance for specular highlights, shadows and the like so it should be a good start even if it might not be fully up to date but it's sufficiently similar in how to tweak New Vegas so it shouldn't be a issue. Smile
(Also covers the cellgrid setting if you do want to increase the amount of "cells" the game renders in high detail but once adjusted if you save the game with higher settings used it'll crash if you reduce the values back down due to a engine issue.)

EDIT: As with the launcher issue and the like to make it all compatible Fallout_Default.ini, Fallout.ini and Fallout_prefs.ini are all matched and look like this.

 Spoiler:
 


Last edited by JBeckman on Wed, 27th Oct 2010 13:35; edited 3 times in total
Back to top
Shocktrooper




Posts: 4563

PostPosted: Wed, 27th Oct 2010 13:14    Post subject:
I only want the game to load the med/high detail landscapes/buildings earlier. Is that the cellgrid setting?
Hm on second though I better not make saves incompatible, this could bite me in the ass one day and as I put all my time in only one character I better not fuck around with it.
Back to top
JBeckman
VIP Member



Posts: 34978
Location: Sweden
PostPosted: Wed, 27th Oct 2010 13:14    Post subject:
I'm still updating the INI I posted in that spoiler and use but shouldn't take too long to explain what I modified and what I use but it's a bit rough and basic.

EDIT: Should be finished.
Back to top
Shocktrooper




Posts: 4563

PostPosted: Wed, 27th Oct 2010 14:15    Post subject:
Ok thank you. First I changed all the grid settings (except uGridsToLoad), the grass settings and applied your changes under the [TerrainManager] tab. The vegetation was extremely dense now, looked nice but I got quite a performance hit. The buildings in Primm were still as blurry as before.
Then I changed uGridsToLoad from 5 to 9 and suddenly it worked! See screenshot comparison:

 Spoiler:
 


Now I'm gonna revert the vegetation changes, check performance and see if the savegame is gonna crash.
Back to top
JBeckman
VIP Member



Posts: 34978
Location: Sweden
PostPosted: Wed, 27th Oct 2010 14:19    Post subject:
Yeah the uGridstoLoad will really improve distant terrain and detail if other stuff won't but can be very demanding but seems to work fine for you, interesting instead how the vegetation caused such a hit but it should be easy to revert to the default value of 80 or higher to gain more performance. Smile
Back to top
Shocktrooper




Posts: 4563

PostPosted: Wed, 27th Oct 2010 14:27    Post subject:
Ok I reverted the vegetation to 80 and performance got back to normal (and I miss the additional grass already).
The increased uGridsToLoad caused only a minimal performance loss but it was in the Desert and in Primm, don't know yet how it affects the large city areas.
Then I made a savegame and used the default settings and indeed it did crash on loading and this might be a problem.
Could that in any way make my savegame incompatible with future patches, mods and DLC or is it only a problem with performance?
Back to top
cultor




Posts: 109

PostPosted: Wed, 27th Oct 2010 14:33    Post subject:
I have ED E allong as a compagnon, but he attacks everything, even if I don't want to, so sometimes he gets left behind and I have to find him again. I want to do his quest but damn, I hate compagnons. How can I speed his quest up... I got one message after getting to the scrap yard and talking to old lady.
Back to top
inz




Posts: 11914

PostPosted: Wed, 27th Oct 2010 14:35    Post subject:
His quest takes the longest, unless you cheat there's no real way to speed it up; just have him along all the time so when you speak to right people it'll trigger ED-E's responses.
Back to top
ixigia
[Moderator] Consigliere



Posts: 65079
Location: Italy
PostPosted: Wed, 27th Oct 2010 15:11    Post subject:
Epsilon wrote:
People who want a high res pipboy should use Omnis Hires PipBoy 3000
Click on spoiler for preview
 Spoiler:
 


Thanks Wink
Back to top
Overlord123




Posts: 2335

PostPosted: Wed, 27th Oct 2010 15:25    Post subject:
Here's my RendererInfo.txt

With Fix:
 Spoiler:
 


No Fix:
 Spoiler:
 


Last edited by Overlord123 on Wed, 27th Oct 2010 15:30; edited 1 time in total
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 27th Oct 2010 15:30    Post subject:
Ah! I know why, it adjusts the shader package based on what settings you choose in the launcher. I run Ultra, so it loads Shader Package 17. If I turn OFF "screen effects", for example, it loads Shader Package 7. I presume the same would go for different settings, ie Water and Shadows, in what Vertex/Pixel Shader packages it uses.
Back to top
Overlord123




Posts: 2335

PostPosted: Wed, 27th Oct 2010 15:30    Post subject:
I'm on ultra too, I only disabled AA.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 27th Oct 2010 15:39    Post subject:
Then there is absolutely NO reason (period.) for a 9800GTX+ to be running in such a low mode. Same way there's no reason for FONV to be using 2.0a SAFETY shaders on your card.

Shenanigans.
Back to top
Smokeythedemon




Posts: 870

PostPosted: Wed, 27th Oct 2010 15:46    Post subject:
JBeckman wrote:
I posted the mods I used from Fallout 3 in Fallout NV a while ago but the largest is this one http://fallout3nexus.com/downloads/file.php?id=12056 though I also use several tweaks and by now also fifty or so tweaks to Fallout NV and about 30 or so actual mods.

Above package and most other Fallout 3 mods will work but won't of course affect any New Vegas specific assets.
(Nearly everything from Fallout 3's data BSA archives are in the NV files but there's a lot of cut stuff as well plus some unused data, especially for sound data is cut down and of course the voice related data and a number of stuff have been updated somewhat as well or just changed around such as most of the gun sounds for example.)


EDIT: That said it's like with Morrowind without MGE or similar, it'll be larger resolution but still a bit basic with shader data and other visual stuff due to the game engine, it's not too bad but this derivative build of Gamebryo is outdated somewhat. Smile

EDIT: Whatever Bethesda themselves are working on whether it's Fallout 4 or TES V will probably see some changes but if it's been in the works since when Oblivion or shortly afterwards where finished or even Fallout 3 I doubt it will be anything major, the ID acquisition however seems promising if they switch over to Tech 5 next.


Thanks for the link to the textures. The game just looks soooo much better now, and it runs exactly the same as it did before.
Back to top
Mister_s




Posts: 19863

PostPosted: Wed, 27th Oct 2010 15:47    Post subject:
Is this URWL thing working correctly? The guys seems to be fixing his fixes in a very fast pace.
Back to top
JBeckman
VIP Member



Posts: 34978
Location: Sweden
PostPosted: Wed, 27th Oct 2010 15:51    Post subject:
1.9 - 2.0 or some such seem fairly OK, rest up to 2.2 seems to be hotfixes and adjustments as asked from the users.
(Latest 2.2 should be just fine but has three versions of it.)

Seems to be between these four.

URWL.
http://www.newvegasnexus.com/downloads/file.php?id=34831
(Tried it and found it a bit too bright but that was a earlier version, 1.7 or so.)

Fellout.
http://www.newvegasnexus.com/downloads/file.php?id=34888
(Currently using, very light tweaks despite that comparison image, user made comparison image is better.)

Western sky.
http://www.newvegasnexus.com/downloads/file.php?id=35497
(Rather new, untested but seems OK.)

Empirical.
http://www.newvegasnexus.com/downloads/file.php?id=35260
(Untested, haven't used this myself but seems OK as well.)

Then there's the ENB stuff.

http://www.newvegasnexus.com/downloads/file.php?id=34868

or

http://www.newvegasnexus.com/downloads/file.php?id=35540
(More demanding but better looking as I see it, larger performance hit though and both work best against URWLW.)
Back to top
tonizito
VIP Member



Posts: 51402
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 27th Oct 2010 15:59    Post subject:
peter980 wrote:
I lost respect when they stopped releasing new guides and closed their forums.
Yup, TG is pretty much useless now.
Especially since JBeckman made the "transition" from those forums to join us here in the hump...


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
Smokeythedemon




Posts: 870

PostPosted: Wed, 27th Oct 2010 16:01    Post subject:
How do you get FNV Enhanced Shaders working with the d3d9 fix? Since it includes it's own .dll file.
Back to top
JBeckman
VIP Member



Posts: 34978
Location: Sweden
PostPosted: Wed, 27th Oct 2010 16:05    Post subject:
You can't, you need one or the other so if you are affected by the performance issue you'll lose that advantage by using this modified file if you also want the ENB effects, unfortunately.

(EDIT: Had to move somewhere to discuss gaming and computers, this looked like a good place if a bit rough, very independent community and unbiased as well, sort of.)
Back to top
Page 97 of 182 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 96, 97, 98 ... 180, 181, 182  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group