Drakensang: The River Of Time
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moosenoodles




Posts: 18411

PostPosted: Tue, 2nd Nov 2010 22:23    Post subject:
yeah ive not seen them in inventory either just in the list after entering code.

Btw what a nice smooth running game, at such nice high look gfx, christ its first time though ive seen my card go to 74c in temps lol, but the card is running properly at full speeds and usage and the engine of the game seems to be almost perfect for its natural feel..

Im impressed so far, oh and Janah, heck think im gonna do her later when shes asleep back at camp.
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lolozaur




Posts: 26310

PostPosted: Tue, 2nd Nov 2010 22:50    Post subject:
hmm maybe theyll appear later in the game in the inv, but dont think so Sad
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neveras




Posts: 13

PostPosted: Tue, 2nd Nov 2010 23:09    Post subject:
lolozaur wrote:
hmm maybe theyll appear later in the game in the inv, but dont think so Sad


As soon as you get to the first town, Naboret or something. There's a messenger right as you get off the pier in the harbor. He'll say he has a package for you and it's the items.
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fugazi86
Banned



Posts: 328

PostPosted: Tue, 2nd Nov 2010 23:19    Post subject:
guys this is addon and i must get original Drakensang to install this?
Or i just installing this and that's all?
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lolozaur




Posts: 26310

PostPosted: Tue, 2nd Nov 2010 23:19    Post subject:
yep, some dude gave them to me Smile
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moosenoodles




Posts: 18411

PostPosted: Tue, 2nd Nov 2010 23:19    Post subject:
fugazi86 wrote:
guys this is addon and i must get original Drakensang to install this?
Or i just installing this and that's all?


just this.
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fugazi86
Banned



Posts: 328

PostPosted: Tue, 2nd Nov 2010 23:21    Post subject:
moosenoodles wrote:
fugazi86 wrote:
guys this is addon and i must get original Drakensang to install this?
Or i just installing this and that's all?


just this.


thx.

and last question. This is the same engine like first Drakensang? I mean graphic and other.....
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 2nd Nov 2010 23:22    Post subject:
Yes, there's no PhysX or DX11 in Drakensang.
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Breezer_




Posts: 10800
Location: Finland
PostPosted: Tue, 2nd Nov 2010 23:23    Post subject:
Very Happy
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fugazi86
Banned



Posts: 328

PostPosted: Tue, 2nd Nov 2010 23:25    Post subject:
sabin1981 wrote:
Yes, there's no PhysX or DX11 in Drakensang.



lol Sabin.you get some complex or post-traumatic stress syndrome about this Dx 11 and PHYSX ?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 2nd Nov 2010 23:26    Post subject:
fugazi86 wrote:
sabin1981 wrote:
Yes, there's no PhysX or DX11 in Drakensang.



lol Sabin.you get some complex or post-traumatic stress syndrome about this Dx 11 and PHYSX ?


Nah, I just love teasing you about it <3
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moosenoodles




Posts: 18411

PostPosted: Tue, 2nd Nov 2010 23:45    Post subject:
Goes to show you dont need all that fancy bullcrap Very Happy
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madmax17




Posts: 19391
Location: Croatia
PostPosted: Wed, 3rd Nov 2010 00:20    Post subject:
lolozaur wrote:
damn, so many chars to choose from...im lost Sad
thinking of a hot female mage but dont know how hard is it as a mage
Pirate seems nice, metamage also. Or go for a social class, that thief guy that has a seduction bonus. Or go amazon. Or dwarf.

Yeah, there's plenty to choose from Very Happy
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BruceWayne17




Posts: 151

PostPosted: Wed, 3rd Nov 2010 00:43    Post subject:
How do you spent adventurer point ?
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KeyserSoeze




Posts: 800

PostPosted: Wed, 3rd Nov 2010 05:22    Post subject:
At last!

Have been playing for a few hours now. It looks and feels very much like the first game, almost like an expansion, but i don't mind that one bit Smile

The gfx and the atmosphere in this game is epic! (ok combat animations and (mouth) animations during movies is soso, but it doesn't really matter)

I must say i like this game much more than Dragon Age! Even tho the combat is better in DA.


BTW: Any one know how to change the walking and running-speed? The standard speed is a bit to slow, want to increase it just a bit. I guess it wont affect the game to much as long as one don't overdo it!
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OLime




Posts: 599

PostPosted: Wed, 3rd Nov 2010 11:30    Post subject:
JBeckman wrote:
It's stand-alone, the addon I referred to as is the Phileasis Secret or what it was called.


I enjoyed both the first Drakensang and this game. After I read massively underhwelming reviews about the addon Phileasson's Secret from both pro writers and customers, I decided to skip it. Didn't even bother with pirating it.

madmax17 wrote:
lolozaur wrote:
damn, so many chars to choose from...im lost Sad
thinking of a hot female mage but dont know how hard is it as a mage
Pirate seems nice, metamage also. Or go for a social class, that thief guy that has a seduction bonus. Or go amazon. Or dwarf.

Yeah, there's plenty to choose from Very Happy


You could make a strategic decision and take a peak at the companions to come during the game and take their classes into consideration (two thieves, for example, do not make any sense). Or just roll what looks promising. The game is not overly hard with certain classes as it is more a matter of where you go this time. Some areas will be quite easy to conquer on a certain level while others are nigh impossible until (much) later. The problem I had was that I entered two or so areas where the mobs were much lower than my party at the time, resulting in no XP for the kills.
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Immunity




Posts: 5626

PostPosted: Wed, 3rd Nov 2010 11:55    Post subject:
A few questions from someone who hasn't played the original and is having a lot of trouble wrapping his head around the stats system in this game -

1. What the hell is SP* and how is it calculated?

2. What is the stat abbreviation for actually upping a spell? Lets say I up Thunderbolt from Rank 1 to Rank 5 - what is the abbreviation for the rank of a skill in all the formula gibberish? TP? TAV?

3. A lot of skills refer to to a MODIFIER - how is said modifier calculated/what does it depend on?

Don't get me wrong, I was exhilarated to see so many classes/stats (Dragon Age really is dumbed down to bare-bones, this game feels much closer to the D&D system I loved in NWN and NWN2), but the sheer amount of fucking math in this game makes my head hurt. I feel like I need to break out a calculator and spreadsheet just to get my head around all this stuff.

In summary - help!

Edit - Also, is there a key that highlights corpses/dropped items/interactable objects? I hate pixel hunting...


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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OLime




Posts: 599

PostPosted: Wed, 3rd Nov 2010 12:50    Post subject:
Immunity wrote:

1. What the hell is SP* and how is it calculated?

2. What is the stat abbreviation for actually upping a spell? Lets say I up Thunderbolt from Rank 1 to Rank 5 - what is the abbreviation for the rank of a skill in all the formula gibberish? TP? TAV?

3. A lot of skills refer to to a MODIFIER - how is said modifier calculated/what does it depend on?

Edit - Also, is there a key that highlights corpses/dropped items/interactable objects? I hate pixel hunting...


I played the game in German so maybe the abbreviations are not accurate.

1. I think SP refers to spell points or maybe skill points. There are to kinds of points with the *: talent(skill?) points and spell points. If you cast a spell and the system in the background makes the rolls, the * marks the amount of points that were not used during the rolls. Points are being used to compensate for low rolls or a malus due to certain conditions, i.e. trying to hit your opponent while wearing heavy armor. So the more points are not used, the stronger a spell gets. This means that a summoned genie will be stronger the more SP* you had after the successful cast. The system rolls against all three base stats, and if they are hit or the roll is under the stat, then you do not need any talent or spell points. If one or more rolls is above your base stat, then talent or spell points are used as long as you have any. The remaining, unused points are the ones marked with the *.

2. I guess this might be SP for spell points. The German term could be translated as sorcery skill points. I dunno what the translators made of that. If you cast a spell, a roll is made on the three base stats that are relevant, i.e. wisdom and intelligence, sometimes a single base stat is used more than once. For thunderbolt this should be intuition, agility and constitution. The spell itself is subject to the modifier to reflect whether a roll is made under easy or difficult circumstances.

3. A modifier is a plus or minus number that describes whether a roll will be easier (-) or harder (+) than the average. If, for example, you try to harvest very fragile berries, the modifier will be positive and substracted from your talent points. Thus, the rolls will be harder than, let's say, harvesting apples. The higher the modifier, the harder the roll.

As for the running... sorry, I never bothered with modding as this requires messing around with SQLite. the relevant files should be STATIC.DB4, LOCALE.DB4 and GAME.DB4. Here is an excerpt from the German modding board:
Load up savegame.dsa in SQLite, go to tab three (execute SQL) and type in: update _INSTANCE_PC set RunSpeed=5.0, CurrentSpeed=5.0, MaxVelocity=5.0;
then hit "execute query". You can of course alter the numbers and chose 10.0 instead of 5.0 if you want.
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lolozaur




Posts: 26310

PostPosted: Wed, 3rd Nov 2010 12:51    Post subject:
i fuckin hate this 'das schwartze auge' system Sad
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OLime




Posts: 599

PostPosted: Wed, 3rd Nov 2010 14:05    Post subject:
It's not so bad, easier than my description makes it seem.

A short example:
You want to buy something. You invested 5 points into Barter. The base stats needed are Bravery, Intelligence and Charisma. Say you have 15, 14, and 13 points in these base stats. The computer now rolls a d20 against these figures. If the rolls hit equal or less to your base stat, you are fine. If the are higher than your base stat, points from your Barter talent are needed to compensate. If you do not have enough talent points, you missed. In all other cases, you were successful. Things like SP*, modifiers and such bring a little more variety into this quite simple system.

I think that you will learn how The Dark Eye works faster than an old AD&D game like Baldur's Gate with negative AC, THAC0 and such things. I dunno how it compares to 4th ed. D&D, though.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 3rd Nov 2010 14:07    Post subject:
THAC0 forever! A POX on 3rd Edition! A pox I say!!
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Mister_s




Posts: 19863

PostPosted: Wed, 3rd Nov 2010 14:17    Post subject:
It's actually very easy when you read about it. I'd suggest googling or something since the system gets a lot more fun when you actually know wtf is going on. It's just new for most gamers, it's not really complex. The system the game uses is actually a very watered down version of the original system according to websites.
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damador.




Posts: 711

PostPosted: Wed, 3rd Nov 2010 14:28    Post subject:
anyone know codes that could be entered at main menu ?


http://rapidshare.com/users/QJJCS5 - Empire Total War Patches
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locke89




Posts: 2812
Location: Poland
PostPosted: Wed, 3rd Nov 2010 14:39    Post subject:
One thing I hate about this game: camera in combat. Why can't I have lovely, isometric view showing whole combat area, but I got this clunky, semi-isometric/over the shoulder llimited view which is totally shit. Oh, and I wish there was an option to disable automatic camera change to selected party character - very annoying, especially in combat.
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Radicalus




Posts: 6422

PostPosted: Wed, 3rd Nov 2010 15:19    Post subject:
It's a simple system, nowhere near as good as DnD 3.5 (which is the best DnD system, if you ask me), but then again, nothing even comes within shooting distance to DnD 3.5, so, all in all it's a really fun system. Loads better than Dragon Age, if you ask me. But BioWare died a long time for me.
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Mister_s




Posts: 19863

PostPosted: Wed, 3rd Nov 2010 15:50    Post subject:
Dragon Age does not really have a "system", it's too simplistic for that. As for DnD, I think it got overly complicated over the years. Someone needs to get a knife and cut away the useless bits. At this day and age though, that will surely be considered "dumbing down".
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 3rd Nov 2010 16:00    Post subject:
Radicalus wrote:
nowhere near as good as DnD 3.5 (which is the best DnD system, if you ask me), but then again, nothing even comes within shooting distance to DnD 3.5


*hiss* Heathen!
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OLime




Posts: 599

PostPosted: Wed, 3rd Nov 2010 16:51    Post subject:
Mister_s wrote:
Dragon Age does not really have a "system", it's too simplistic for that. As for DnD, I think it got overly complicated over the years. Someone needs to get a knife and cut away the useless bits. At this day and age though, that will surely be considered "dumbing down".


I can only speak for The Dark Eye 2 (the current edition is the 4th, I think) which was simple enough to get into pen and paper, then switch over to something more complex. I ditched AD&D back then and instead went to a completely different setting than TDE: Shadowrun 1.0 and shortly thereafter 2.0, where you had to literally calculate each single bullet that left your gun or the shockwaves of grenades. Hooray for shootouts with a gang uzi-wearing junkies.
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Mikey5449
Superdad



Posts: 3404

PostPosted: Wed, 3rd Nov 2010 17:11    Post subject:
A bit off topic, but I found that the PnP games of the Palladium Universe was very well done and made sense to me, overall anyway.

I could never get into the rule about THAC0. Better armor meant that it was harder to hit you? Not to me. It just meant that it would take more of a beating before finally hurting you, the player. Less penetration as well for example.

I loved the DnD games I played (on PC) but never could get into the PnP system. A lot of it just didn't make sense to me Sad.
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Radicalus




Posts: 6422

PostPosted: Wed, 3rd Nov 2010 17:14    Post subject:
Mister_s wrote:
Dragon Age does not really have a "system", it's too simplistic for that. As for DnD, I think it got overly complicated over the years. Someone needs to get a knife and cut away the useless bits. At this day and age though, that will surely be considered "dumbing down".


That's exactly what they did AND more, in DnD 4th ed. Although some of the changes they made, I liked (like at will poweres, per encounter powers), because that could translate well in to a video game.

Problem is, they took away much of the complexity of 3.5 ed.
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