The official Starforce protection thread.
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::qcx:




Posts: 114

PostPosted: Sat, 21st Aug 2004 07:04    Post subject:
Surray wrote:
Duke1 wrote:
i think if RELOADED Group have cracked the version of Starforce protection present in kill.switch

why there isn't possible to crack the game with this version of starforce or older version it uses the same codes?

i think there is possibile to do ...

i waiting the cracked release of pac-man world 2 by namco and toca race driver 2 by codemasters

if it's possible to do this, i think..

(sorry for my bad english...)



I don't think they would even try to crack it. Even if they can I bet it takes quite a lot of work and those games are pretty old by now, not too much kudos involved in releasing an old game. I just hope they'll be able to crack future starforce 3 protections as well and games that come with em.


IMO there is more Kudos to earn from cracking Toca race driver 2 than kill switch! At least it's a good game!
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Fadeaway




Posts: 3

PostPosted: Thu, 26th Aug 2004 13:27    Post subject:
fenris wrote:
starforce 3 is cracked??? roflmao
starforce 3 still uncrackable!!

look to toca2 , divine devinity and the another starforce 3 protection games , they been not cracked !


Well Divine devinity is cracked, BEYOND DIVINITY is not, but there is a perfectly working Mini Image release out.. Well it's a work around, but it works..

And to ppl who is too lazy disabling their cd drive.. Dont think you guys are lazy, just think you dont know how to do it.. lol
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Roggah




Posts: 166
Location: Sweden
PostPosted: Wed, 30th Mar 2005 01:19    Post subject: gangland? cracked?
So what version of gangland you dont need to unplug the cd roms and stuff?
I dont call that a cracked game I call it a pain in the ass..
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ms_bug




Posts: 397

PostPosted: Wed, 30th Mar 2005 02:05    Post subject:
You bumped such old thread to ask about crappy gangland? Well there is a cracked version of it, Gangland-NOGRP
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DethZero




Posts: 106

PostPosted: Wed, 30th Mar 2005 02:08    Post subject:
lmao


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Freakshow




Posts: 410

PostPosted: Wed, 30th Mar 2005 09:38    Post subject:
Sayko wrote:
Mutantius wrote:
Glad to hear that Smile


true... god bless Sony for this crappy protection Very Happy


did u ever look at secu 7?
did u ever saw a crack of secu 7?

i dont think so and im sure rld cant crack secu 7 nor will ever can!

chaos league is brigades published in the eu and they use somehow the hardest sf3 versions normaly

like d-day, medieval lords, chaos league ...

chaos league was prolly the easier part of vms cracking then d-day.


And if they are clever they dont do old shit like toca2 or so as why so much time for so old game with so old engine and there was a starfuck relese of it that works ok .. so no need!
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highstuff




Posts: 1976
Location: Netherlands
PostPosted: Wed, 30th Mar 2005 09:48    Post subject:
Freakshow wrote:
Sayko wrote:
Mutantius wrote:
Glad to hear that Smile


true... god bless Sony for this crappy protection Very Happy


did u ever look at secu 7?
did u ever saw a crack of secu 7?

i dont think so and im sure rld cant crack secu 7 nor will ever can!

chaos league is brigades published in the eu and they use somehow the hardest sf3 versions normaly

like d-day, medieval lords, chaos league ...

chaos league was prolly the easier part of vms cracking then d-day.


And if they are clever they dont do old shit like toca2 or so as why so much time for so old game with so old engine and there was a starfuck relese of it that works ok .. so no need!


I think at the time he wrote that secu 7 did not exist yet...
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kaine




Posts: 423
Location: Under your bed
PostPosted: Wed, 30th Mar 2005 09:51    Post subject:
Yes, it's true, most hardened-sf3 games are uncracked and will probably remain like that.

Yes, it's true, secu 7 is far from the old 'crappy' secu 5.

Yes, it's true, sd4 combined with certain custom stuff is also far from easy or crappy.

That's life, one day u crack and then one day u don't anymore, no need to create new thread everytime someone thinks a protection might be defeated as it makes some kids nervous Smile and things will only get worse soon.


Last edited by kaine on Wed, 30th Mar 2005 09:57; edited 2 times in total
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highstuff




Posts: 1976
Location: Netherlands
PostPosted: Wed, 30th Mar 2005 09:52    Post subject:
Freakshow wrote:
Sayko wrote:
Mutantius wrote:
Glad to hear that Smile


true... god bless Sony for this crappy protection Very Happy



i dont think so and im sure rld cant crack secu 7 nor will ever can!




To say that Reloaded can never crack securom 7 is phoolish .
it takes time thats all.
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Wed, 30th Mar 2005 10:09    Post subject:
uh there is already a work around for securom if u guys check the site, i cant remember where i posted it...its a reg hack, from what i hear it works...for mounting


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bigboy177




Posts: 430

PostPosted: Wed, 30th Mar 2005 12:08    Post subject:
highstuff wrote:
Freakshow wrote:
Sayko wrote:
Mutantius wrote:
Glad to hear that Smile


true... god bless Sony for this crappy protection Very Happy



i dont think so and im sure rld cant crack secu 7 nor will ever can!




To say that Reloaded can never crack securom 7 is phoolish .
it takes time thats all.


That's right... Everything can Be cracked...
And that really hard Chaos League protection was also cracked... So stop whinig...
Freakshow maybe you are just a desperate SF3 DEV... Shocked
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mediatik




Posts: 6

PostPosted: Wed, 30th Mar 2005 19:18    Post subject:
I want soldiers heroes of ww2 sf3333333333333333 got owned
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razor1394
VIP Member



Posts: 3571
Location: Sweden
PostPosted: Wed, 30th Mar 2005 19:47    Post subject: Updates
Updates

  • From now one, everything regarding the Starforce protection goes here. Discussion about the protection in other threads will not be tolerated.
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qwertyqwerty




Posts: 69

PostPosted: Thu, 31st Mar 2005 13:52    Post subject:
The new version of Starforce (version 3.4.070 and up) cant be mini-imaged or circumvented by mounting the full image. This new version of Starforce can however be cloned the following way.

1. Make an image of the DVD using the newest version (released this march) of Alcohol. Make sure you are reading DPM at a slow speed.
2. Now you have an image containing the physical structure of the DVD. Burn this image enabling RMPS at 4x speed.
3. Activate RMPS using the options in Alcohol or DT. Deactivate all ide/atapi cd/dvd-drives if you got any. Put the game in a non-ide drive (SCSI, RAID, USB, Firewire) and play the game.

With a small investment you can turn your existing ide-drives into non-ide-drives. Buy a PCI Raid Controller (for example: http://www.bbt-shop.de/index.php?modul=detail&artnr=2017&kat=8805000 ) and use it in RAID-Mode. Now all your ide-drives have become non-ide-drives.

This method has already been confirmed working for Silent Hunter 3 which uses the newest version of Starforce. It should also work for all other titles protected with Starforce released at this moment. It has now been confirmed on some forums that also DTM 2, Obscure and Colin McRae Rally 2005 have been cloned succesfully this way. It seems that Starforce isnt really able to attack SCSI, RAID, USB and Firewire yet. For almost 18 months they have tried to close this hole in Starforce, but even their NewAtapi technology and isoprotection code isnt able to beat this method. As more and more people are using SCSI, RAID, USB and Firewire-drives it shouldnt be an excuse for clone-groups not to release clones of starforce-protected games because this method is hardware-dependant. By the way which clone-release isnt really hardware-dependant?

Update: the best way is to use USB 2.0 DVD drives according to some people who have cloned DVD games protected with starforce succesfully, because Starforce seems to have blacklisted RMPS through SCSI and RAID. But according to Venom386 (DAEMON Tools Developer) this blacklist should be fixed in the next update of DT. And it has now been confirmed that Splinter Cell: Chaos Theory clone-dvd works by using an USB 2.0 DVD drive.
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xhazexnyhc




Posts: 139

PostPosted: Thu, 31st Mar 2005 18:57    Post subject:
damn that's still a hassle. i hope starforce dies a slow and painful death Twisted Evil
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SManu




Posts: 33

PostPosted: Thu, 31st Mar 2005 20:52    Post subject:
Quote:
For almost 18 months they have tried to close this hole in Starforce, but even their NewAtapi technology and isoprotection code isnt able to beat this method

Quote:
because Starforce seems to have blacklisted RMPS through SCSI and RAID

i don't understand.... now they success to beat this method (use raid/scsi) ?? or they don't... and they just can use blacklist RMPS like other protection !?!?
how many time before they can blacklist rmps through USB2 ?
And How many time to blacklist the new daemon tools Sad Sad
Starforce team is extremely reactive... they work with ancient crackers or what !?
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qwertyqwerty




Posts: 69

PostPosted: Thu, 31st Mar 2005 22:21    Post subject:
SManu wrote:
Quote:
For almost 18 months they have tried to close this hole in Starforce, but even their NewAtapi technology and isoprotection code isnt able to beat this method

Quote:
because Starforce seems to have blacklisted RMPS through SCSI and RAID

i don't understand.... now they success to beat this method (use raid/scsi) ?? or they don't... and they just can use blacklist RMPS like other protection !?!?
how many time before they can blacklist rmps through USB2 ?
And How many time to blacklist the new daemon tools Sad Sad
Starforce team is extremely reactive... they work with ancient crackers or what !?


The only confirmed workaround against the newest Starforce version at this moment is using an USB 2.0 DVD-drive, because Starforce doesnt blacklist RMPS through usb yet. Even if Starforce would blacklist RMPS through usb you can bet your ass that this blacklist would be circumvented one way or another. A developper of the Daemon Tools Team has already confirmed that most probably the next version of DT will have a fix against RMPS-blacklisting through SCSI and RAID by Starforce. So there is no need to be afraid of Starcrap!
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Thu, 31st Mar 2005 22:56    Post subject: Re: Pac-man World 2
Duke1 wrote:
fenris wrote:
Duke1 wrote:
This game is protected whitch starforce 3.33.3.8
It is now crackable?
Thxs Reloaded for crack.
Laughing Laughing Laughing


kill switch : starforce3 version : 3.33.3.8
codename panzer : starforce3 version : 3.36.01

kill switch have a older version of starforce Wink

btw . i dont know is toca 2 release only on dvd or not , a dvd and starforce is a number to big and still uncrackable Wink . look to the german cracker groups . german starforce games on cd , they can cracked ( syberia 2 , panzer ) a starforce games on dvd still uncrackable ( dtm2 = toca 2 , obscure )


No i thinks "Pac-man World 2"
Starforce3 version: 3.33.3.8
is identical version "Kill Switch"


The funny part is, is that to have these "uncrackable" games means running the risk of fuckin ur cpu up when u install the protected game....
Not to mention that the 40 year old guys at sf, the coders, prolly dont care all to much...we, the younger generation, are the ones who care cuz to be honest...I should really be able to make a backup of shit I own, dvd/cd whatever...what if i bought an sf protected game and the cd got ruined, is the company going to send me a replacement for free? fuck no....
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CableMunkeh




Posts: 198

PostPosted: Thu, 31st Mar 2005 23:04    Post subject: Re: Pac-man World 2
SycoShaman wrote:


The funny part is, is that to have these "uncrackable" games means running the risk of fuckin ur cpu up when u install the protected game....


Rrriiight....

Starforce 3 isn't going to fuck anyone's CPU up...
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Thu, 31st Mar 2005 23:16    Post subject: Re: Pac-man World 2
CableMunkeh wrote:
SycoShaman wrote:


The funny part is, is that to have these "uncrackable" games means running the risk of fuckin ur cpu up when u install the protected game....


Rrriiight....

Starforce 3 isn't going to fuck anyone's CPU up...


Ok...it has known issues that may conflict with certain system configurations...and the fact that even after u use the SF companys removal tool, the SF drivers are still installed in a various places on ur comp
read before u comment
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CableMunkeh




Posts: 198

PostPosted: Thu, 31st Mar 2005 23:27    Post subject: Re: Pac-man World 2
SycoShaman wrote:
CableMunkeh wrote:
SycoShaman wrote:


The funny part is, is that to have these "uncrackable" games means running the risk of fuckin ur cpu up when u install the protected game....


Rrriiight....

Starforce 3 isn't going to fuck anyone's CPU up...


Ok...it has known issues that may conflict with certain system configurations...and the fact that even after u use the SF companys removal tool, the SF drivers are still installed in a various places on ur comp
read before u comment


I did - what in the issues you described fucks a CPU up?

Plumes of smoke leaving the PC as the evil Star Force 3 blows your Athlon / Pentium to shreds?

Or sour grapes because you still can't leech the latest Splinter Cell Wink
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Thu, 31st Mar 2005 23:38    Post subject:
lol a lil bit of sour grapes Wink

it messes with config of graphic drivers, cd/dvd drives etc...thats according to the company
not on all cpus mind u, but it all depends on ur config
why bother buying a 50 dollar game, if its not 100% working out of the box ie i have to patch, uninstall/install other apps because they conflict with the game etc
And not to mention that because some of the Sf drivers are uninstalled even when using the company's removal tool, that fucks up ur disc drive...mnd u i dont have any tech specs on the issues, but this is according to software reviews and the actual SF company...stuff ive read in the past few weeks.


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dragonP




Posts: 18

PostPosted: Sun, 3rd Apr 2005 01:24    Post subject:
Is this a way to finally get rid of starforce,

I found this StarForce Nightmare v1.01 (145KB) allows you to disable CD/DVD drivers.

This might help speed the release of SCCT.
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jaapie18




Posts: 2446
Location: Holland
PostPosted: Sun, 3rd Apr 2005 01:26    Post subject:
dragonP wrote:
Is this a way to finally get rid of starforce,

I found this StarForce Nightmare v1.01 (145KB) allows you to disable CD/DVD drivers.

This might help speed the release of SCCT.


Nah not all the releases. v1.12 is the newest
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Sun, 3rd Apr 2005 05:45    Post subject:
I have a question, why can one SF3 game be cracked in a quick fashion and another take so long? Can the game devs choose a level or something of protection? Ie say one game, u need to crack exe and 1 dll where as one game u might have to crack a whole folder of files? This how it works?


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lAmBaDa




Posts: 114

PostPosted: Sun, 3rd Apr 2005 11:27    Post subject:
Quote:
why can one SF3 game be cracked in a quick fashion and another take so long

because some games contain Starforce virtual machine and some not. Pretty often Reloaded receives exes from beta/review/unprotected and that's why they release it before official date. But there are games they just don't know how to crack like Toca2, Obscure, Colin 2005 (late Ultima release), Splinter Cell Chaos Theory.

Quote:
Can the game devs choose a level or something of protection

yeah, in every protection you can choose the level of its strenght (visit Safedisc, Starforce, Securom websites).

Quote:
one game, u need to crack exe and 1 dll where as one game u might have to crack a whole folder of files? This how it works?

maybe, but I think the secret is in Starforce virtual machine. Notice that no group claimed to be able to crack Starforce virtual machine in their NFO (except Xpand Rally by Ultima). If Reloaded would have been able to do it then they would release all StarForce games, not chosen only.
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Sun, 3rd Apr 2005 17:56    Post subject:
true man, thanks for info
I hope, say Reloaded cracks it first, that they share the knowldege with Hoodlum, VNG etc


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MartinW




Posts: 100

PostPosted: Sun, 3rd Apr 2005 20:10    Post subject:
Hmm...

then whom are we waiting for? I mean who will become The Saviour?

Ultima? OK, they will crack one, two, three next starforce games. What next? WHO next? They already said "we are not a scene team" and "don't rely on us with each starforce title" - I see clear message here.

Why they did not reveal starforce secrets to other groups? What is the problem? If they are not interested in cracking uncracked then why not to teach others and share valuable knowledge?
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Enyan




Posts: 9

PostPosted: Sun, 3rd Apr 2005 20:24    Post subject:
lAmBaDa wrote:
Quote:
why can one SF3 game be cracked in a quick fashion and another take so long

because some games contain Starforce virtual machine and some not. Pretty often Reloaded receives exes from beta/review/unprotected and that's why they release it before official date. But there are games they just don't know how to crack like Toca2, Obscure, Colin 2005 (late Ultima release), Splinter Cell Chaos Theory.


If they can crack it when they have beta exe's maybe scct will be cracked soon, because patches for a beta version of the game are on the ubisoft servers:
splinter_cell_chaos_theory_versus_beta_v1.01.exe
splinter_cell_chaos_theory_versus_beta_v1.02.exe

probably they can get these beta's or maybe extract the needed files from the patches Confused Razz
I sure hope so hehe
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lAmBaDa




Posts: 114

PostPosted: Sun, 3rd Apr 2005 20:32    Post subject:
Quote:
Why they did not reveal starforce secrets to other groups? What is the problem? If they are not interested in cracking uncracked then why not to teach others and share valuable knowledge?

ask Ultima
Quote:
probably they can get these beta's or maybe extract the needed files from the patches

the betas I was talking about are not the public ones you showed. Unprotected (poorly protected) betas are in hands of reviewers, localizators. The betas you showed probably contain Starforce VM already because Hoodlum/Reloaded would have already release it.
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