I guess I'm just getting more and more jaded all the time. Not with games, but with gamers themselves. Nothing is ever good enough these days, nothing. I don't enjoy the constant dumbing down of games, but I also don't enjoy having to feel guilty or shameful for enjoying games whilst the elitists piss on them (and me) all the time.
I guess I'm just getting more and more jaded all the time. Not with games, but with gamers themselves. Nothing is ever good enough these days, nothing. I don't enjoy the constant dumbing down of games, but I also don't enjoy having to feel guilty or shameful for enjoying games whilst the elitists piss on them (and me) all the time.
Ah well.
well they make it like that to lure more audience to a specific product
Well for example Fallout NV has quite an outdated engine and looks quite bad. But the game itself from what I've seen and story seem very interesting. So there is no reason why not to enjoy it.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
So it's a 1080p image (which means it was taken from the PC version most likely) but the jaggies, textures, lighting make it look somewhat average.
Then again DE1 wasn't that sexy looking either.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
That pic must be almost surely upscaled since the old screens looked miles better than that (even if not exactly outstanding). Don't forget that we're talking about the Tomb Raider Underworld engine, which was a good looking engine, especially on PC.
Don't forget that we're talking about the Tomb Raider Underworld engine, which was a good looking engine, especially on PC.
Was it a decent engine for gameplay purposes?
Last time I played tomb raider was circa 2000 and it sucked back then so I get the shakes when I see ppl talking about deus ex using the engine.
Tho I know the engine is supposed to be improved for deus ex, and have heard it was alright to begin with but don't know details.
Well obviously Underworld didn't have "complex" gameplay elements, but the engine provided fluid animations, a very good lighting system and a more than decent geometry complexity.
In the hands of the right and skilled developer it can be suitable for any game:
Don't forget that we're talking about the Tomb Raider Underworld engine, which was a good looking engine, especially on PC.
Was it a decent engine for gameplay purposes?
Last time I played tomb raider was circa 2000 and it sucked back then so I get the shakes when I see ppl talking about deus ex using the engine.
Tho I know the engine is supposed to be improved for deus ex, and have heard it was alright to begin with but don't know details.
TR: Underworld is from 2008, how could you think it was using an engine form 2000 ?
FYI, the developer of TR series changed after The Angel of Darkness (2003).
Here game director Jean-Francois Dugas answers a few questions you may have lingering in your bonce after viewing the footage. Enjoy.
Is every option (choice you have to make in order to progress) obvious/presented clearly before you?
No. Absolutely not. Some choices will be presented in ways that the outcome will be more obvious but, a lot of choices will be more or less hidden in the challenges you face and in the narrative. Depending on how you react, later outcomes will vary. We didn't want to make a game where all the choices are telegraphed because it makes the choice more often than not based on how you want to boost your character as opposed as being immersed in the fantasy of the game. It's definitely more subtle than a lot of games.
Will we encounter books, news terminals, newspapers, ATMs; and will some even be influenced by your own actions?
You will encounter a lot of things to read like newspapers, eBooks, etc. Unfortunately, we had to cut the ATMs because we were running out of time.
How many items will Adam be able to carry, and does this exclude weapons?
Depends on the size of your inventory. If you invest in it, you'll carry a lot and if you don't, you'll have to make difficult choices on what to keep with you or not. It includes everything but "story items".
Regarding the Icarus Landing system: Is there any scientific research or advancement made that support the concept behind this aug? How can it be done?
The Icarus Landing System is a discreet augmentation surgically implanted in the user's lower back, slightly above the coccyx at the base of the vertebral column. The device has an accelerative descent sensor built in; in freefall, the unit will automatically activate the patented High-Fall Safeguard System, an EMF decelerator generating a fixed-focus electromagnetic lensing field, projected downward along the plane of the drop. This field pushes against the Earth's magnetosphere and slows the user's descent to a manageable velocity, allowing him to fall from almost any height (within reason) to a relatively soft landing.
Will augmentations be permanent once installed, or can players mix-and-match augs or remove them?
There are indeed permanent.
How do augmentations like the claymore work when Adam wears his coat?
There are holes in his coat that allows for the claymore to work perfectly fine.
How are the augmentations divided amongst the four pillars that have been mentioned?
There divided in different categories like Cranium, arms, legs, torso, etc.
What are the augmentations that Adam starts out with?
Single Takedown, IFF, Retinal Prosthesis, basic hacking ability and the Infolink essentially.
How does health regeneration work? What will trigger it, how fast is it going to be, will it use energy?
When you take damage your health goes down. If you have being hit for "x" seconds, than it starts to regenerate somewhat slowly. It's not as quick as games like Halo or CoD. You really need to stay out of the firing zone otherwise you won't last long. When in trouble, you can use consumables (if you have any) to replenish it faster or to boost your health when it's already full.
Will there be weapon stores for purchasing ammunition and tools?
Yes, there are some hidden merchants offering different kind of weapons and items. You need to find them though.
If players choose to play in a certain manner, they're presumably going to be doing a lot of hacking throughout this game. Considering it sounds like the hacking minigame is quite complex (and presumably at least reasonably time consuming) what have you done to ensure that it doesn't get incredibly tedious over time (Bioshock's hacking minigame as a poor example)?
Every hacking session is different. Based on your level of hacking augmentations, the chances that the Sub-Routine will detect you will vary. And each time, you need to adapt to what happens. Also, there are some rewards (credits, virus programs, etc.) that can be accessed but always while managing the Sub-Routine system trying to catch you. So, it becomes a game of adaptation and how much risks are you willing to take to get additional rewards.
Will I be able to pick all pieces of junk and different stuff just like in DX1 and use them to distract enemies or do something else with it?
You'll be able to use different types of boxes to distract NPCs indeed. If you're referring to things like a pencil or a glass the answer is no. We have a very detailed and rich world to discover so we had to make some tradeoffs in terms of the scope of interactive objects in order to keep a smooth framerate.
Why were BE cells, lockpicks and multitools removed?
We wanted to make hacking more important and deeper. And since we had so many features to develop for this game, we had to focus and lose some things like lockpicks and multitools.
Will the earlier Deus Ex music theme return?
Maybe...
Are we able to HOLSTER OUR WEAPON in Deus Ex Human Revolution?
Of course we are. Deus Ex is not a typical shooter when it's all about gunning down enemies. Your journey brings you in civilized places where guns are not well appreciated. So, holstering it will make people more willing to speak to you. Who would chat with someone pointing a gun on our head?
After seeing this new gamepaly trailer, I must say that it DOES look like a Deus Ex game
Having said that, there are still a couple of things that I want in it for it to be great.
1. It should be impossible to Max out all skills/stats in one playthrough. Otherwise the game will be way to easy and there will no Replay value.
2. The player choices in Argumentations should be final. Like if I choose a leg augmentation that makes me able to jump high and run fast, it should be there for the rest of the game and NOT just be something that I can take off and replace with one of the 20 other Augmentations that I have collected in my backpack. That way I will be forced to "reap what I have sowed" (Meaning, playing the rest of the game in a certain way).
Imho, total freedom to do whatever I want whenever I want in a game will just make a game a total Borefest, because any hint of a challenge is gone.
Do I ask too much??
"Sometimes when you do things right, people are not sure you've done anything at all." -- God (Futurama)
Well, in the Q&A ixigia posted, they do say the augs are permanent.
And yeah, the trailer looked great, not a run and gun at all, and looked like DE1 in many cases in fact (in terms of gameplay). Still have to see for myself if this is how it actually plays and it wasn't just a forced attempt at tactical gameplay
A bunch of edited 5-10 sec gameplay clips make it look like Deus Ex? Your standards for what a Deus Ex game is can't be very high. I loathe cut together clips like this.
Give me 30 minutes+ straight gameplay in high quality and then we can talk.
A bunch of edited 5-10 sec gameplay clips make it look like Deus Ex? Your standards for what a Deus Ex game is can't be very high. I loathe cut together clips like this.
Give me 30 minutes+ straight gameplay in high quality and then we can talk.
Well, this clip combined with other 20 min. GAMEPLAY clips looks like a Deus Ex Game. Happy?
"Sometimes when you do things right, people are not sure you've done anything at all." -- God (Futurama)
How come the stealth camo can fool lasers? The camo won't make you "not there". Maybe it's a ghost feature-camo-thingy.
edit: okay maybe it is a ghosting system.
Cloaking System
Become Invisible
When activated the GlassShield cloaking system augmentation bends the light hitting the user, rendering him practically invisible. The effect wil work on any wavelength that is part of the visual spectrum, including [including what?]
Last edited by archermac on Thu, 18th Nov 2010 20:02; edited 2 times in total
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