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Posted: Thu, 9th Dec 2010 22:29 Post subject: Single-Player is dead |
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http://www.actiontrip.com/rei/comments_news.phtml?id=120810_2
Now, there's a rather depressing headline, wouldn't you say? But that's what certain reps of EA Games are saying, apparently. "It's not only about multiplayer, it's about being connected," says EA Games label president Frank Gibeau.
"It's one of my core cultural studio values to allow developers to decide more on what they want to build. And a studio's creative call needs to be balanced against a commercial imperative, and if you look at online these days - that's the place to be."
"I volunteer you to speak to EA's studio heads; they'll tell you the same thing," he continued. "They're very comfortable moving the discussion towards how we make connected gameplay - be it co-operative or multiplayer or online services - as opposed to fire-and-forget, packaged goods only, single-player, 25-hours-and you're out. I think that model is finished. Online is where the innovation, and the action, is at."
Well, sure, he does have a point. In order to nab commercial success when releasing a video game, any studio has to seriously consider an online and multiplayer option. But this whole business about single-player only games being finished and done with is absurd. People will always want to play some of their video games solo, as much as they would prefer reading a good book on their own (not in the presence of 50,000 people named Warfangorn22335).

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Posted: Thu, 9th Dec 2010 22:43 Post subject: |
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Posted: Thu, 9th Dec 2010 23:19 Post subject: |
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"25-hours-and you're out"
Yeah right, 25 hours! It is more like 5-7 hours at best.
Single play for me is like a masturbation, no matter how multiplay is good I will never stop enjoying good singleplay.
ZX Spectrum 16K/48K | Grundig C410 cassette recorder (adjustable head) | 20BT TV Philips Multistandard Color V37cm | ZX Interface 2 | New Kempston Compatible Competition Pro Switched Joystick | Sinclair BASIC OS
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Posted: Thu, 9th Dec 2010 23:29 Post subject: |
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Chibuky wrote: | "25-hours-and you're out"
Yeah right, 25 hours! It is more like 5-7 hours at best.
Single play for me is like a masturbation, no matter how multiplay is good I will never stop enjoying good singleplay. | yea lol 25hours i wish...
autolog doesnt count as "online" either... which im sure EA thinks it does,.
now we just need a NFS game to rival forza and GT..
something pc gamers have been asking for for 10 long years now
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Posted: Thu, 9th Dec 2010 23:41 Post subject: |
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wow Actiontrip had an overhaul Anywho I'm still alive 
"Quantum mechanics is actually, contrary to it's reputation, unbeliveably simple, once you take the physics out."
Scott Aaronson chiv wrote: | thats true you know. newton didnt discover gravity. the apple told him about it, and then he killed it. the core was never found. |
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Posted: Fri, 10th Dec 2010 03:06 Post subject: |
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so do they plan to make a bfmmo? I would like that, take a break from the combat and go mingle and buy/trade shit.
Phenom II X4 965 @ 3.8 // 4GB DDR3 // GTX 285
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Letargo
Posts: 68
Location: Argentina
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Posted: Fri, 10th Dec 2010 07:28 Post subject: |
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i don't think single player going to disappear, behind every successful mp game you will find great sp campaign who made the lead to the mp, also single palyer makes you to get know better the maps etc.
imo it is only EA who will find out sooner or later that this is wrong move if they will do this move.
and yea, some games like cs were made only for mp and cs is great great game but still it is shallow if you compair it even to low budget single player games.
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Posted: Fri, 10th Dec 2010 09:31 Post subject: |
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wasnt CS orginaly a player made mod for halflife?
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Ankh
Posts: 23237
Location: Trelleborg
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Posted: Fri, 10th Dec 2010 09:34 Post subject: |
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snoop1050 wrote: | wasnt CS orginaly a player made mod for halflife? |
Yes
shitloads of new stuff in my pc. Cant keep track of it all.
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ixigia
[Moderator] Consigliere
Posts: 64941
Location: Italy
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Posted: Fri, 10th Dec 2010 13:07 Post subject: |
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Mortibus wrote: | really hope there is some big ass meteorite acquired earth as a target  |
I'm inclined to concur, but I ask to change the size of the meteorite and the target into "Redwood City" 
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Posted: Fri, 10th Dec 2010 21:39 Post subject: |
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He's right of course, Arkham Asylum and Fallout New Vegas sold 6 copies between them...
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Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
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