|
Page 66 of 78 |
|
|
Back to top |
|
 |
|
Posted: Mon, 6th Dec 2010 20:43 Post subject: |
|
 |
Any news about the big patch?
|
|
Back to top |
|
 |
|
Posted: Mon, 6th Dec 2010 21:16 Post subject: |
|
 |
Not yet I'm afraid. Syphedias, one moderator on ZuXXeZ forums implied that the patch will come out before Christmas.
There's a thread, if you want to take a look: http://board.zuxxez.com/showthread.php?t=36941
|
|
Back to top |
|
 |
|
Posted: Thu, 9th Dec 2010 10:59 Post subject: |
|
 |
Happy Holidays from TopWare Interactive! We're proud to announce that Two Worlds II, the major turnaround sequel of the year, has recently broken the one million unit sales mark in Europe after just three weeks on the store shelves. And, the momentum doesn't appear to be slowing. More than sixty magazines have awarded or reviewed the game as being exceptional, and player feedback has been tremendous as well.
As many know, the North American, Irish and UK release of the next installment in the Two Worlds franchise has been pushed back to January 25th, 2011.
|
|
Back to top |
|
 |
LuckyStrike
Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
|
|
Back to top |
|
 |
|
Posted: Thu, 9th Dec 2010 23:04 Post subject: |
|
 |
Is it just me, or does it seem kinda strange that there will be a GOLD patch prior to xmas that will fix tons of stuff and enable DX11.........but the fucking game is delayed in the US until the 25th of January?
I mean, why is the game out everywhere but the US? I'm assuming that SOMETHING big/large is going to be added/changed after the gold patch, or else why wait 25 more days to release it?
Weird.....
|
|
Back to top |
|
 |
vurt
Posts: 13864
Location: Sweden
|
|
Back to top |
|
 |
|
Posted: Thu, 9th Dec 2010 23:32 Post subject: |
|
 |
jackasshole wrote: | Is it just me, or does it seem kinda strange that there will be a GOLD patch prior to xmas that will fix tons of stuff and enable DX11.........but the fucking game is delayed in the US until the 25th of January?
I mean, why is the game out everywhere but the US? I'm assuming that SOMETHING big/large is going to be added/changed after the gold patch, or else why wait 25 more days to release it?
Weird..... |
It's not out everywhere but the US.
Also, it's quite common that games are delayed in specific regions when mutliple publishers are involved.
|
|
Back to top |
|
 |
|
Posted: Fri, 10th Dec 2010 04:52 Post subject: |
|
 |
Just beat the game as a Battlemage
Spoiler: | WTF. So I finally get to the last island, and instead of running around and exploring, I just did the main quest.....so killed the dragon. My BIG gripe is that the MOST upgraded gear I made (and I disassembled everything linen/leather wise) only allowed for 3 slots, never 4 or 5....so I NEVER used the purple gems (that give % bonuses, but locks the gear)
I know I can keep playing, but.....fuck. |
Here is my dilemma. Can I go respec 50,000 times and respec as a fighter, or start the whole game over with a new character (definitely keeping my mage)
The gear for fighters looks pretty badass late in the game, robes are cool....but not for the 20+ hours I played it....
BTW, game is worth every cent I SPENT ON IT, sorry, just had to mention the fact that I bought a game after.......several years.
Thoughts?
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Fri, 10th Dec 2010 07:28 Post subject: |
|
 |
360 release is Jan 4th in US.
However, it leaked a long time ago.......actually a day or so ahead of the international PC release.
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 35001
Location: Sweden
|
Posted: Fri, 10th Dec 2010 09:05 Post subject: |
|
 |
Yeah the balance could be a bit better, as you say some of the gems will be a bit under utilized for example and mages are stuck with mid-level gear compared to fighters.
(There are entries for arch-mage boots and gloves though they don't exist other than that, same with archers being stuck with nomad pants and a rather low-quality helmet as the other more "open" helmets don't allow for bows to be used, odd decision.)
Some content and creatures like say the steel golem (One of the more problematic enemy types in the first game.) are only used in the multiplayer world, same with the samurai themed armor though it's barely on par with mid-level chainmail so not much of a loss.
From what I've heard re-specializing will cost you depending on your level but the base attribute points won't go lower than 16 or some such, unsure how skill points are re-transfered but you probably start with a clean slate there.
I prefer dual wielding as it will eventually wear down even the most preserving blocking or dodging enemy due to all the strikes being done plus two handed weapons are kept to the side like one handed gear instead of on the back so it looks a bit silly as well though the damage potential is huge albeit attack speed slows down a lot.
(Nothing compared to a well balanced spell though but mana regen can be problematic at times depending on what you utilize.)
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Fri, 10th Dec 2010 16:44 Post subject: |
|
 |
You can respec to a completely clean slate. You just need to purchase the regression multiple times. The more points you've assigned, the more times you need to pay.
|
|
Back to top |
|
 |
|
Posted: Fri, 10th Dec 2010 20:17 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sat, 11th Dec 2010 11:45 Post subject: |
|
 |
Are we tallking about 1 million PC copies?
|
|
Back to top |
|
 |
|
Posted: Sun, 12th Dec 2010 16:25 Post subject: |
|
 |
What?? 1 million in Europe excluding the UK ?? That sounds hard to believe..
|
|
Back to top |
|
 |
|
Posted: Sun, 12th Dec 2010 16:26 Post subject: |
|
 |
Fighting in the game seems like the character is gracefully dancing around... wow, the animations were way too funny for me to take the game seriously!
1 and 2 are still amazing.
Last edited by Yuri on Sun, 12th Dec 2010 16:36; edited 1 time in total
|
|
Back to top |
|
 |
|
Posted: Sun, 12th Dec 2010 16:31 Post subject: |
|
 |
SilverBlue wrote: | Are we tallking about 1 million PC copies? |
PC + XBOX360
|
|
Back to top |
|
 |
|
Posted: Thu, 16th Dec 2010 23:39 Post subject: |
|
 |
Any news about the upcoming patch?
|
|
Back to top |
|
 |
|
Posted: Wed, 22nd Dec 2010 22:13 Post subject: |
|
 |
|
|
Back to top |
|
 |
vurt
Posts: 13864
Location: Sweden
|
Posted: Wed, 22nd Dec 2010 22:34 Post subject: |
|
 |
EKTELESTES wrote: | Any news about the upcoming patch? |
It's still supposed to come out before christmas and it won't include any extra content, just fixes and balancing (according to a moderator on the official forums).
|
|
Back to top |
|
 |
|
Posted: Wed, 22nd Dec 2010 23:11 Post subject: |
|
 |
My money is on it not coming out before Christmas. All promised dates by Dev teams are BS.. the only ones i can count on are the "when its done" time frame..lol
i played half way though and stopped and decided to replay it only after the dx11 patch which will also fix the horribly large UI.
|
|
Back to top |
|
 |
|
Posted: Thu, 23rd Dec 2010 00:19 Post subject: |
|
 |
vurt wrote: | EKTELESTES wrote: | Any news about the upcoming patch? |
It's still supposed to come out before christmas and it won't include any extra content, just fixes and balancing (according to a moderator on the official forums). |
And, according to that moderator, we can expect the update to hit tomorrow.
|
|
Back to top |
|
 |
|
Posted: Thu, 23rd Dec 2010 00:36 Post subject: |
|
 |
Thanks Just read the news too
Let's see, in a few hours we'll know all about it 
|
|
Back to top |
|
 |
|
Posted: Thu, 23rd Dec 2010 12:57 Post subject: |
|
 |
1.1 Upgrade Two Worlds II
- Several quests have been streamlined and augmented
- Game will no longer occasionally hang when buying a boat
- New Cassara voiceovers have been added
- Plants tooltip will now show their alchemy effect when viewed in the game world
- Player levels are now visible in the session menu (Multiplayer)
- Problem with hero not being able to loot some containers has been resolved
- Quivers can now be upgraded by additional 10 levels (using Bowyer skill)
- Reptiles will no longer deal triple damage on their knockdown attack
- Map terrain & clipping problems have been resolved
- Skills for non-physical resistance now offer greater protection
- Some items contain more crystal slots now (maximum +20 upgrade)
Mage staves: - 6
Body armor: - 5
Mage robes: – 6
- Torches can now be purchased at merchant shops
- "Jump", "Animate Dead", DOT, positive traps, "Invisibility" and "Open lock" spells have been repaired
- A crash issue on ATI cards has been addressed
- Character's face and all lighting bugs have been resolved
- Added and changed some unit sounds
- Additional graphics settings have been included in the menu
- Additional/Special mouse buttons are now properly supported
- Several tooltip display errors have been repaired
- Blinding and holding effects of spells now only have a 30% chance of working against other player characters in Multiplayer
- Bug with skipping skill requirements has been repaired
- Guild discounts are now properly calculated
- Several particle issues have now been addressed
- Skill descriptions now contain information about skill crystal bonuses
- Village quests frequency and reward has been changed
- Water rendering has been improved on low and medium detail settings
- Willpower now adds to the mana regeneration rate, mana formula has been changed, bugged mana costs have been augmented
- Summons' stats have been changed, summoned Stone Golems no longer knock down opponents
- Soulpatchers have been augmented
- "Delete character" button in the network menu has been moved to avoid accidental character deleting
- Action and Jump buttons can now be mapped separately
- Elemental resistances are now properly calculated
- Horse position will now be shown on the mini-map
- Inventory icons can now be set to a smaller size (via Interface options menu)
- It is possible to turn off bow & magic auto-targeting
- Mana shield spell has been changed
- Several data storage issues have been addressed
- Shield blocking animations have been added
- Shop prices were not properly calculated at some locations - this issue has been fixed
- Spell effects will be cancelled when one of the players scores a point in Duel mode
- Spell effects from a dying player in Team Deathmatch mode will be cancelled
http://www.twoworlds2.com/de/downloads.html
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 35001
Location: Sweden
|
Posted: Thu, 23rd Dec 2010 13:09 Post subject: |
|
 |
Nice, also nice to see it released before the end of the year as advertised.
EDIT: Forum link.
http://board.zuxxez.com/showthread.php?t=37408
EDIT: DX10 mode was also added.
EDIT: Full changelog.
Code: |
1.1 Gold Update fixes:
----------------------
- Several quests have been fixed,
- Game will no longer ocasionally hang when buying a boat,
- New Cassara voiceovers have been added,
- Plants tooltip will now show their alchemy effect when viewed in the game world,
- Player levels are now visible in the session menu (Multiplayer),
- Problem with hero not being able to loot some containers has been fixed,
- Quivers can now be upgraded by additional 10 levels (uses Bowyer skill),
- Reptiles will no longer deal tripple damage on their knockdown attack,
- Map terrain & clipping problems have been fixed,
- Skills for non-physical resistance now offer greater protection,
- Some items contain more crystal slots now (at maximum +20 upgrade):
* mage staves - 6,
* body armour - 5,
* mage robes - 6,
- Torches can now be bought at merchants,
- "Jump", "Animate Dead", DOT, positive traps, "Invisibility" and "Open lock" spells have been fixed,
- A crash issue on ATI cards has been fixed,
- Character's face lighting bugs have been fixed,
- Added and changed some unit sounds,
- Additional graphics settings have been included in the menu,
- Additional/Special mouse buttons are now properly supported,
- Several tooltip display errors have been fixed,
- Blinding and holding effects of spells now have only 30% to work against player characters in Multiplayer,
- Bug with skipping skill requirements has been fixed,
- Guild discounts are now properly calculated,
- Several particle issues have been addressed,
- Skill descriptions now contain information about skill crystal bonuses,
- Village quests frequency and reward has been changed,
- Water rendering has been improved on low and medium detail settings,
- Willpower now adds to the mana regeneration rate, mana formula has been changed, bugged mana costs have been fixed,
- Summons' stats have been fixed, summoned Stone Golems no longer knock down opponents,
- Soulpatchers have been fixed,
- "Delete character" button in the network menu has been moved to avoid accidental character deleting,
- Action and Jump buttons can now be mapped separately,
- Elemental resistances are now properly calculated,
- Horse position will now be shown on the minimap,
- Inventory icons can now be set to a smaller size (via Interface options menu),
- It is possible to turn off bow & magic autotargeting,
- Mana shield spell has been changed,
- Several data storage issues have been adressed,
- Shield blocking animations have been added,
- Shop prices were not properly calculated at some occasions - this issue has been fixed,
- Spell effects will be cancelled when one of the players scores a point in Duel mode,
- Spell effects of a dying player in Team Deathmatch mode will be cancelled,
- DX10 version included
- Fixed possible crash while teleporting to some locations, entering or leaving dungeons,
- Fixed possible crash while loading save game,
- Fixed possible crash while saving game,
- Added character level displayed over head in multiplayer town,
- Fixed problem with joining multiplayer session by two players behind the same router ("the same player twice" problem),
- Added possibility to kick client from session by host,
- Corrected some of the NPC's behaviours,
- Fixed lockpicking possibility while using invisible spell or potion
,
- Added console command: game.MakeSaveScreenShot 0 to disable taking save game screenshot which caused problems or crashes on some hardware configurations,
- Fixed "Invert Horizontal Look" option camera behaviour,
|
EDIT: DX10 screens. (Not all to different but the new AF option works as intended.)
  
   
|
|
Back to top |
|
 |
Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
|
|
Back to top |
|
 |
|
Posted: Thu, 23rd Dec 2010 14:06 Post subject: |
|
 |
You still can't see your overall armor protection.
|
|
Back to top |
|
 |
|
Posted: Thu, 23rd Dec 2010 14:34 Post subject: |
|
 |
No, AF doesn't really work, at least not for me. I still need to take paralax off and force it through Nvidia Control Panel.
NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
|
|
Back to top |
|
 |
Page 66 of 78 |
All times are GMT + 1 Hour |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group
|
|
 |
|