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Posted: Sat, 23rd Oct 2010 21:49 Post subject: |
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bitch was probbaly all up on his nuts and he was all gtfo
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Posted: Mon, 13th Dec 2010 03:52 Post subject: |
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Been working on this one since yesterday for some hours Getting a little bit faster, but there are quite some sloppy points... At least I got further than with the last car 
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ixigia
[Moderator] Consigliere
Posts: 65091
Location: Italy
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Posted: Mon, 13th Dec 2010 03:57 Post subject: |
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Nice! It looks a lot like the BMW 320 
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Posted: Mon, 13th Dec 2010 04:00 Post subject: |
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It IS a BMW 3 coupe
I'm thinking about getting one of those 
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Posted: Mon, 13th Dec 2010 04:04 Post subject: |
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What shader is that pumpy? Send me that shit, looks nice.
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Posted: Mon, 13th Dec 2010 04:07 Post subject: |
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Hm no special shader...
You want the project? It's for C4D.
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ixigia
[Moderator] Consigliere
Posts: 65091
Location: Italy
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Posted: Mon, 13th Dec 2010 04:08 Post subject: |
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Wonderful car indeed, and absolutely one of my first choices (along with the Golf) when I will have ze money...but you know, I can only dream at the moment 
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Posted: Mon, 13th Dec 2010 04:08 Post subject: |
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Ahh no C4D, The hood Matte looks different, looks like specked..dunno i'm terrible at texturing.
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Posted: Mon, 13th Dec 2010 04:17 Post subject: |
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I'm terrible at texturing too, but I try to create good materials
The only shader I use frequently is the Fresnel shader.
The whole car's black paint is the same material. It's reflection is a fresnel shader, that increases the reflectiveness of the paint, the flatter the camera angel is. If you look top down on the paint, you'll just see a minimal reflection. And it's pure black.
I can still upload the C4D (11.5) project The only textures that I used are blueprints for the car, and they are included...
=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
Last edited by PumpAction on Mon, 13th Dec 2010 04:18; edited 1 time in total
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Posted: Mon, 13th Dec 2010 04:22 Post subject: |
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ixigia wrote: | Wonderful car indeed, and absolutely one of my first choices (along with the Golf) when I will have ze money...but you know, I can only dream at the moment  |
I hope that my employee gives me the opportunity to get this as a company car... If not, I'll try to get a 2 year old 320d, as one cat get them at ~18.000€ Will still need to take a credit 
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Posted: Mon, 13th Dec 2010 11:43 Post subject: |
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Posted: Mon, 13th Dec 2010 15:13 Post subject: |
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? No where can I find that tut? 
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Posted: Mon, 13th Dec 2010 17:10 Post subject: |
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He probably means this one by DT:
http://www.digitaltutors.com/09/training.php?cid=3&pid=3606
Digitaltutors does some real nice videos, but some of them are painfully slow and tend to detail monotonous activities like crazy, but would do good to give you a guide.
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Posted: Thu, 16th Dec 2010 03:38 Post subject: |
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Think i'm gonna start one of these DT intermediate level ones regarding vehicles..moves along a bit faster and is a lambo type model. Looks like a good challenge with all the curvature on those cars.
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Posted: Sun, 19th Dec 2010 19:13 Post subject: |
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Got some time to work on it:
Still WIP ofc:)
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Posted: Sun, 19th Dec 2010 19:15 Post subject: |
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Lookin nice sir, just started working on the panels of mine after getting all of the curves set up. Will post some pics in a few days
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TSR69
Banned
Posts: 14962
Location: Republic of the Seven United Provinces
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Posted: Mon, 20th Dec 2010 16:37 Post subject: |
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It took me a total of maybe 10 hours to get this far... Those guys at polyphony digital must be real professionals and thus I assume that they could make a premium car in 10 hours including modeling(in a much higher quality with cleaner result), texturing, inner and outer details.
So lets say they have 20 guys modeling and texturing. In less than 3 months they could actually create 800 cars and add 3 more months for sound engineering and detail work.
And even if it should take them twice the time to create a good looking model, it would've been 1 year in total.
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Posted: Mon, 20th Dec 2010 17:15 Post subject: |
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I think alot of it is just workflow as they get better and better. I know that Alex Alverez and alot of the gnomon guys use baseline setups alot. So you could probably set up the curves for a default car and tweak it to get started alot faster once you know enough about car design to be able to predict the most logical locations for your curves.
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Posted: Tue, 21st Dec 2010 05:35 Post subject: |
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PumpAction wrote: | It took me a total of maybe 10 hours to get this far... Those guys at polyphony digital must be real professionals and thus I assume that they could make a premium car in 10 hours including modeling(in a much higher quality with cleaner result), texturing, inner and outer details.
So lets say they have 20 guys modeling and texturing. In less than 3 months they could actually create 800 cars and add 3 more months for sound engineering and detail work.
And even if it should take them twice the time to create a good looking model, it would've been 1 year in total. |
that was my point, if someone like u, no offence, can create some great looking car model, pretty sure ppl who have millions at their disposal can create thousand of cars in a year of time, let alone 5 years
and they say i'm trolling in gt5 thread, to me gt5 is biggest rip off in gaming history and ppl say omg iz so gud
this shit shouldn't even passed beta testing let alone QA before fixing those crappy models in to proper once, guess if u have lotz ov mani u can buy everything, even fanboiz 
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tonizito
VIP Member
Posts: 51432
Location: Portugal, the shithole of Europe.
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Posted: Tue, 21st Dec 2010 12:55 Post subject: |
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PumpAction wrote: | It took me a total of maybe 10 hours to get this far... Those guys at polyphony digital must be real professionals and thus I assume that they could make a premium car in 10 hours including modeling(in a much higher quality with cleaner result), texturing, inner and outer details.
So lets say they have 20 guys modeling and texturing. In less than 3 months they could actually create 800 cars and add 3 more months for sound engineering and detail work.
And even if it should take them twice the time to create a good looking model, it would've been 1 year in total. | Ach so many numbers.
What I want to know is: when will Duck Turismo be released then?
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Tue, 21st Dec 2010 13:32 Post subject: |
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iconized wrote: | PumpAction wrote: | Got some time to work on it:
Still WIP ofc:) |
Looks very nice, you did it with rendering of ray-tracing? Don't mind me if that sounds stupid I never got into stuff like this. |
Well you create a 3D model out of simple points and then by selecting a group of dots (mostly 3 or 4, thus creating a triangle or quad) you create a small surface. Then you create more and more of that surface until a part of the car is finished (for example the hood).
Then you create a material and apply it to that surface, add a camera to the room and a light source. Now you select render and I suppose that the renderer of C4D is a raytracer 
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Posted: Fri, 31st Dec 2010 04:08 Post subject: |
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Keep getting fucking Dents in this car, deviating the tutorial a good bit and my poly count is going way higher than i'd like so keep pushing dents into it with new edge loops lol.. Gonna add the headlights and should be about done with the quarterpanel modelling except some cavities
Screw it...leaving the dents and taking the bitch into Zbrush for a light smoothing before i render.
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Posted: Fri, 31st Dec 2010 20:05 Post subject: |
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what?post something already1!111
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Posted: Fri, 31st Dec 2010 20:32 Post subject: |
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When are going to finish the above car? Or when are you going to post something new and finished, Pump?
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