|
Page 10 of 14 |
JBeckman
VIP Member
Posts: 34608
Location: Sweden
|
Posted: Fri, 24th Dec 2010 11:34 Post subject: |
|
 |
Oh I'm not disagreeing about the games being a bit rough but the same goes for many of these mixed genre games say the Stalker series or Alpha Protocol or say Vampire: Bloodlines.
It's unfortunate but the games are usually quite good but might require patches or workarounds, unofficial patch project for Bloodlines is still ongoing as far as I'm aware though Troika had issues with publisher and schedules so their games were usually a bit buggy though often highly enjoyable.
Ideally they really should have included the patched content and kept the voice acting alone but it's not too bad as is and could have been much worse, of course more timing and better budget would have allowed a more professional touch in say the quality of the translation and voice acting but I think it's quite good they managed to get it localized at all but I also think sales won't be very high, even with stuff like the limited distribution and lack of marketing not taken into account.
I've played far worse games and the constant FPS stream in generic franchises like CoD are starting to get a bit stale but it's all about sales and profits so it's understandable not many established publishers and developers tries to take more risks.
Even old classics got streamlined and made more accessible with time from Ultima series to Elder Scrolls and more, it's unfortunate but not much can be done about it.
EDIT: I'm not too good at explaining and describing things and I keep to posting news and try to help out a little where possible though I'm not partaking in any larger discussions and I try to be polite and friendly even if I'm a bit limited plus I mostly keep to the PC game specific section, so anyway it might seem overly negative or biased with the above but I think it worked out OK as a explanation on how I see it, the games aren't for everyone of course and I respect such opinions and it's as usual down to personal taste and preferences but it should be considered that these aren't multi million dollar project titles though all in all I would say they did a good job with these games.
EDIT: Similar goes for companies themselves such as EA, Bioware, Atari, Activision and Ubisoft as they grow and keep trying to remain competive and driven but that likely means sequels to established franchises and various corporate stuff and deals or how to best describe it, there are exceptions of course.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Fri, 24th Dec 2010 19:49 Post subject: |
|
 |
JBeckman wrote: | No unfortunately these are version 1.0 as the 1.1 patches for both games have newer files minus the copy protection related ones, though you can apply parts of those patches and still play to fix the majority of issues present in the game that the patch fixed.
Precursors patch is better of as it mostly solves minor stuff but Xenus 2 can be a bit buggy. |
I bought the russian version from YuPlay and it can't be patched. Can you give us a procedure for applying the patch partially as you stated above?
|
|
Back to top |
|
 |
Waargh
Posts: 6997
Location: hell on earth
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34608
Location: Sweden
|
Posted: Fri, 24th Dec 2010 20:37 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Fri, 24th Dec 2010 20:58 Post subject: |
|
 |
I was actually referrring to patching Precursors. Ugh, I really want to play the game but I would feel so ripped off if I buy it again from Gamersgate.
|
|
Back to top |
|
 |
Waargh
Posts: 6997
Location: hell on earth
|
Posted: Fri, 24th Dec 2010 21:16 Post subject: |
|
 |
Claws wrote: | I really want to play the game but I would feel so ripped off if I buy it again from Gamersgate. |
Excerpts from russian review (score 37%) translated by BF:
The branched dialogues, moral dilemmas, interesting characters, dashing intrigue - this in “Precursors” is not and in the mention. After limping to half, the stamped history about the artifacts of the forgotten civilization is interrupted in the most inappropriate place.
Original idea with the organic weapon, which must be regularly fed up, healthily sounded in the words, but it is in reality collapsed.
Battles - primitive laser show, to conquer in which does not compose labor. To investigate stellar systems is thoughtless - you nothing will find, except asteroids and orbital stations, built according to one and the same plan. For what they did add this piece? Really because of three story missions?
To the entire game here maximum is ten faces. All are clones including the commander of garrison on Goldine and supreme priestess from Klatts. Absurdity did not slip off from writers (joke in a dialog about similar faces everywhere), to only above this joke in time not laugh, but to cry. Just as above the wooden animation of NPCs.
|
|
Back to top |
|
 |
|
Posted: Fri, 24th Dec 2010 21:48 Post subject: |
|
 |
I loved Boiling Point, flaws and all, I would have gladly bought an English localised version of White Gold to support a great little dev but to hear that they're just palming off badly translated 1.0 without even making it a patched 1.02 or whatever means no chance I'll buy it.
|
|
Back to top |
|
 |
prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
|
Posted: Sat, 25th Dec 2010 19:50 Post subject: |
|
 |
Xenus.2.White.Gold-TRiViUM released (vesion v1.0.1 )
|
|
Back to top |
|
 |
|
Posted: Sat, 25th Dec 2010 19:54 Post subject: |
|
 |
Is version 1.0.1 the latest version?
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34608
Location: Sweden
|
Posted: Sat, 25th Dec 2010 21:28 Post subject: |
|
 |
Trivium released both Xenus 2 and Precursors back in 2008/2009 for the Russian market then again as a dox for the keygen method (Which I use currently.) in mid 2010 as far as I know.
English version is at 1.0 unfortunately though as I said above universal extractor works to unpack the patch files but any file dated 2010 must not be replaced even though it's 1.0 and not updated as this deals with the copy protection and for Xenus 2 it's OK to use the extra folders minus the video fole loading.avi which isn't localized.
Unfortunately had to start over with Xenus 2, it crashed just as I sawed the game after a longer period of playing but I'll get back to it after Precursors.
Started to get further into the game as the above images show, still some stuff to do before the game is finished however and probably much more than that if you don't just follow the main story missions.
EDIT: As far as I know version numbering is called 1.1 but it could be that Xenus 2 is only affected by that, it had two patches (1.0.1 and 1.1) whereas Precursors only had one.
|
|
Back to top |
|
 |
prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
|
Posted: Sun, 26th Dec 2010 11:07 Post subject: |
|
 |
there are new ENG releases of this new from Trivium
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34608
Location: Sweden
|
Posted: Sun, 26th Dec 2010 12:33 Post subject: |
|
 |
Aha that explains it then.
EDIT: More screens.
 
 
 
 
 
EDIT: Precursors NFO file, interesting quirk to the publisher there, seems they've got the patch working nicely as well via their older keygen method.
Spoiler: |
T e a M T R i V i U M P r e s e n t S
The Precursors (c) Game Factory Interative
RELEASE DATE ................ : 12/2010
RELEASE SiZE .................. : 1 rar
PROTECTiON ........ : StarForce 5.70(?)
RELEASE NOTES
** Special note for GFI:
Your retail setup is not even patched, while you should
have updated files from the developer. Fail.
Precursors, predecessors, the legend of the galaxy:
Who among the existing races are carrying their genes?
The worlds of the galaxy are beautiful, unique and
dangerous. Some of them are inhabited, some are deserted,
some lie in ruins, others are just smugglers
trans-shipment stations.
Some worlds are at the beginning of their evolution,
other are falling into decay. Only when you'll pass
through all of these worlds, when you'll feel the heat
of blazing lava-seas and the chilling cold of dark
abysses, when you'll see stark heavens and red skies,
you will realize the real power of nature. Only when
you'll meet corrupt judges, mendacious politicians,
unselfish protectors and cruel tyrants, you'll understand
the passions of society. Only when you'll reach unexplored
sectors of the galaxy and come across wonderful natural
phenomenons, when you'll fly through the tail of a comet
or dive into a mysterious portal, then you'll perceive the
infinite depth and diversity of the universe.
Nobody knows what exactly this journey will comprise, but
we can assure you that it will be unforgettable:
"Precursors" is a new project of Deep Shadows. The game
action takes place in space and on the surface of various
planets. The genre of the game is freeplay RPG with FPS and
space sim combat elements.
"Precursors" and "White Gold: War In Paradise" are developed
using the Vital Engine 3. It has shader 3.0 support and
features various post rendering effects like HDR, motion
blur and others. In comparison with the Vital Engine 2 the
physics system has been improved and moreover, two of the
main features of the engine are destructible objects, which
will be found everywhere in the games, and support of one
huge unified playing area.
You will fight your enemies in space as well as on the
surface of various planets. You will be able to work for
different factions and carry out their quests to earn money,
which is quite essential for your hero. The money will give
you the opportunity to buy new weapons, make technical
upgrades or repair your damaged spaceship.
You can explore a planet's surface using a wide choice of
different vehicles, but in space you will use only one
ship which will be given to you at the beginning of the
game. RPG stats will allows you to upgrade not only the
personal characteristics of your hero but the technical
abilities of your spaceship as well.
Features:
- Unique gameplay: combines such genres as RPG/FPS/space
- A real opportunity to visit different planets
- More than 250 exciting quests and tasks
- Partly organic weapons with ammunition, in need of food
- Controllable space ships and other modes of transport
- Huge variety of enemies
- Ability to trade
- Interaction with hundreds of NPC of different enemy
races
- Weather conditions, day and night, atmospheric phenomena
- Update 1.1 integrated into game installer
iNSTALL NOTES
- Unpack
- Install the game
- Update the game to version 1.1(optional)
- For 1.1 use our keygen to activate the game:
* Click 'Get Num' to generate a serial number,
copy/paste it to activation dialog.
* Choose 'I already have an Activation Key' and
copy/paste your Hardware code back to keygen.
* Press 'Get Key' to generate Activation Key,
copy/paste it to activation dialog, press Next.
- Feel the power of TRiViUM :>
GROUP NOTES
GFI guys, no more please
|
EDIT: And Xenus 2
Spoiler: |
Xenus 2: White Gold [ENG][Game Factory Interative] 2010 TRiViUM
T e a M T R i V i U M P r e s e n t S
Xenus 2: White Gold (c) Game Factory Interative
RELEASE DATE ........................ : 12/2010
RELEASE SiZE .......................... : 1 rar
PROTECTiON ... : Securom(?) + StarForce 5.60(?)
RELEASE NOTES
** Special note for GFI:
1. It was a bad idea to take *our crack* and wrap it with
SecuROM. Of course the game will NOT work after that.
Next time test it before sale *facepalm*
2. Your retail setup is not even patched, while you should
have updated files from the developer. Fail.
3. We provide our old unprotected main executable as a crack
for 1.0 and the patch 1.0.1 with our keygen as a bonus
Year 2010, a small Caribbean country. The main part of the
island is aflame with revolt. The Government Army tries to
quash an uprising, powerful drug cartels are trying to
decimate the Indians, and the whole population is being
indiscriminately slaughtered by criminal gangs. This boiling
pot, however typical for Latin America, is rapidly nearing an
explosion. The main hero of the game is entrusted with a task
to uncover some dark secrets, to investigate a few
disappearances, and to stay alive above all.
Xenus 2: White Gold explores the shadowy background of modern
low intensity conflicts, where the newest weapons often do
battle with the antics of witchdoctors. There are plenty of
military toys in the game - tanks and helicopters, armored
cars and gunboats - but your main armament will be your wits
and cunning. A high quality dynamic FPS with a handful of RPG
elements thrown in for a good measure, White Gold offers a
rich scenario in addition to the non-stop action. The FPS
engine capable of working seamlessly with hundreds of square
miles of open terrain, an extensive physics system, clever AI
and free gameplay are combined with a character development
system, realistic in-game economy, hundreds of quests and
hundreds of NPCs.
With a lush exotic setting of a tropic paradise engulfed in
the fires of war, White Gold offers to the FPS players a
depth and immersion.
Xenus 2: White Gold is full of features every avid FPS fan
will enjoy. The main hero can fight hand to hand combat,
wield different weapons, and take control of a variety of
vehicles. Drive jeeps, crush the opposing forces with tanks,
blast them from helicopters and naval ships - everything is
possible in the absolutely open world. But it is living,
immersive environment at the same time - inhabited by
different factions vying for wealth and power. During the
game you'll stumble upon such dark omens that even the
full-scale fighting between the regular army and the mafia
mercenaries will look like a quarrel among playing kids.
Features:
- An unique mix of RPG and an action shooter in a modern
setting
- Total freeplay: visit all the island resorts of Caribbean
turned into no-one's ground
- Hundreds of destructible buildings and objects to blast
into oblivion
- More than 25 different military gadgets, including trucks,
tanks, choppers and gunboats
- Gripping non-linear storyline
- More than 30 types of weapons
- 8 independent parties with complex relations between each
other and the main hero
- An original RPG system
- Real-time weather effects, day/night and atmosphere changes
- Dynamic alternation of day and night and weather effects
- Interaction with hundreds of unusual NPCs
iNSTALL NOTES
- Unpack
- Install the game
- Copy the content from a chosen folder at the
TRiViUM dir to have cracked 1.0 or patched 1.0.1
- For 1.0.1 use our keygen to activate the game:
* Click 'Get Num' to generate a serial number,
copy/paste it to activation dialog.
* Choose 'I already have an Activation Key' and
copy/paste your Hardware code back to keygen.
* Press 'Get Key' to generate Activation Key,
copy/paste it to activation dialog, press Next.
- Enjoy
GROUP NOTES
GFI guys, no more please
|
|
|
Back to top |
|
 |
A-A
Posts: 3144
Location: New york
|
Posted: Sun, 26th Dec 2010 13:07 Post subject: |
|
 |
The.Precursors.v.1.1-SiMON (ENGLISH) (2xDVD5)
menu in ENGLISH, dialog in RUSSIAN
Is that the latest?
EDIT : Guess not lol
Last edited by A-A on Sun, 26th Dec 2010 13:08; edited 2 times in total
|
|
Back to top |
|
 |
Wahad
Posts: 406
Location: Lebanon
|
Posted: Sun, 26th Dec 2010 13:07 Post subject: |
|
 |
Nice! JBeckman, this is nfo from english version, right? I wasnt so much in the threat for the couple of last pages
Desktop: Athlon BE7750+ @ 3.01, 2gb, 4850 512mb gddr3, 120gb+500gb WD
Toshiba Satellite L500-126 - T6500 - 4GB of ram - 4650 1gb gddr3 - 320GB HDD
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34608
Location: Sweden
|
Posted: Sun, 26th Dec 2010 13:53 Post subject: |
|
 |
The NFO files are from Trivium's release (re-release? haha.) of both games, they're the English version with some enhancements.
Uses English voice-overs but as a result probably ditches the Russian VO's so the game is overall much more silent aside from cutscenes.
Includes the patched content (That's one hell of a oversight for whoever "ported" these games.) though Xenus 2 NFO say's it the early 1.0.1 update and not the later 1.1 patch but I can't check that, would need Game.dll or similar to compare.
EDIT: Above images and those further up are from the Russian patched version and translation, I find that translation better (Though both are fairly comparable.) but cutscenes aren't covered though the txt file with said translation modification contains most of that info.
|
|
Back to top |
|
 |
|
Posted: Sun, 26th Dec 2010 15:47 Post subject: |
|
 |
I tried xenus 2,but i have a sound problem!I hear the music the sound when the game shows tutorial messages,but no sound the shooting and talking to people!
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34608
Location: Sweden
|
Posted: Sun, 26th Dec 2010 15:57 Post subject: |
|
 |
Side issue of what I mentioned above, there's no voice files aside from in cutscenes, this shouldn't affect items and misc sounds though, do you hear anything at all?
(Intro cutscene for example.)
Also do you use Trivium's release and if so the original version or the Russian 1.x patched version?
(Some additional sounds won't work with the patched files due to changes in certain files.)
|
|
Back to top |
|
 |
|
Posted: Sun, 26th Dec 2010 17:01 Post subject: |
|
 |
I'm using the newest release and after i started the game again there was sound like gunfire,bur disapeared.The game is quet fun,but these sound bugs are killing it.And I had sound in the cutscence!
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34608
Location: Sweden
|
Posted: Sun, 26th Dec 2010 18:20 Post subject: |
|
 |
Newest release would be Trivium's but I don't know how you've set it up, NFO mentions it bundled the patch but I hope as a optional exe file or option during installation.
Mixing 1.0 and 1.1 files have this sort of effect for some misc sounds but shouldn't affect weapons in Xenus (It does affect some weapon in Precursors.) and as I said the English sound archive is barely 400 MB with the Russian archive being 1.8 GB, every voice file was removed aside from cutscene specific ones which very localized though at a budget, ideally those should have been localized as done but the rest of the voiceovers should have been kept as the games are now pretty quiet without those sound files.
(NPC's talking to each other, shouting and varying their tone of speech and other expressions.)
The machinegun sequence doesn't affect other weapon sounds though as it's a placed weapon and thus not part of the general weapon info as far as I'm aware, been some time since I looked deeper into the game files via the SDK and other utilities however.
|
|
Back to top |
|
 |
|
Posted: Sun, 26th Dec 2010 18:23 Post subject: |
|
 |
so it is normal that xenus which I use Trivium's version with the patch doesn't have gun sound?
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34608
Location: Sweden
|
Posted: Sun, 26th Dec 2010 18:29 Post subject: |
|
 |
No that's what I'm trying to find more info about.
I'm not very good at explaining but when I attempted using the 1.1 patch of Precursors I had some smaller sounds disappear and as I mentioned the voiceovers where mostly just removed.
It seems it could be a side-effect of using the same method for patching Xenus 2, maybe strings as part of Resource.qrc perhaps try the restored original translation from http://www.patches-scrolls.de/white_gold_war_in_paradise.php#tp12 and see if that helps, you only need the qrc archive as the videos are already localized.
It's some sort of conflict anyhow due to the poor work on the localization and translation phase, ideally the patched data should already have been included from the start and cutting out stuff shouldn't have been done at all even more so without fully testing the games.
(Xenus 2 and the copy protection trouble as detailed in Trivium's NFO file in their release.)
|
|
Back to top |
|
 |
|
Posted: Sun, 26th Dec 2010 21:09 Post subject: |
|
 |
Only managed to finish the 1st mission/level in Precursors, had to remove due to lack of hd space, but I arrived at the space port place and it was looking very impressive, it reminds me of how older pc games wanted to be, before consoles became the main priority
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34608
Location: Sweden
|
Posted: Sun, 26th Dec 2010 21:39 Post subject: |
|
 |
The game has a lot of shortcomings from what I've noted while playing trough it (Finished it a hour ago roughly.) but yeah they were aiming for a rather expansive gameplay experience and varied environments and encounters.
Unfortunately a lot of the premise is left somewhat lacking and the game doesn't quite succeed at what they were likely aiming for.
You do have a entire galaxy to explore with varied sectors and several planets and installations to visit but many of the non-mission specific planets are very tiny and most you can't explore at all plus all these stations look the same and follow the same layout and offer the same services and goods.
Missions also follow a very specific pattern and the main story is mostly prolonged via having to prove yourself to these factions before you can reach your personal goals and objectives by obtaining info and equipment from these factions.
Towards the end it gets more promising but it also ends rather unexpectedly, probably cost related reasons since it's been in development since 2004 or so and Deep Shadows were struggling after Boiling Point got a lot of negative criticism plus I don't think Xenus or Precursors did very well financially, these localized sales won't probably mean much at all and are also a bit limited.
I enjoyed the game a lot however, still around a hundred or so missions to do outside of the main story, there's a lot of interesting mechanics and gameplay mixtures at work and for the low price I don't regret it, wish the patch data and full localization had been available / left alone but it's rather easy to use the Russian version with these keygen methods as a alternative and the unofficial translation restoration holds up extremely well as the official translation is also rough and sometimes doesn't make much sense though both are fully understandable so it's not auto translated or absolutely horrible in any way.
Performance is a bit dodgy in certain areas and the motion blur effect (Possible to disable via ini alterations.) is very unoptimized and poor bloom/hdr effect (Flickering light sources, fixable via mod or workaround.) but it holds up well.
Some more equipment and varied space resources and upgrades would have been nice and there's some smaller bugs here and there but nothing that breaks the game, you have a few choices at times even so you can choose which specific action to aid though the changes are very subtle.
EDIT: Still it's interesting, high budget and profit titles like this turns out to be stuff like Far Cry 2, Mafia 2, Command and Conquer 4 and Crysis that while not all too bad are pretty standard genre titles (Couldn't come up with many examples that were that good though.) with some minor elements or unique abilities (Wound system in Far Cry 2, Nanosuit in Crysis, Playboy in Mafia 2, I didn't really know what to use for a example here.)
Whereas smaller studios with limited budget and resources creates stuff like this or Stalker or Death to Spies, Men of War, Dungeon Cleaners or variants of Jagged Alliance and similar, of course it doesn't always end well and can be a bit clunky or old when finally localized.
(Mortyr trilogy, certain Jagged Alliance clones, Psychotoxic, zombie titles and alien games in large quantities and such.)
(Of course there are exceptions to this every so often just as to be more clear.)
(These eastern-European projects also unfortunately suffers from poor Q&A and general testing due to budget, poor translation efforts and voice acting often and general bugs and issues unfortunately, similar to many indie titles and projects like say Super Meat Boy or Djin's Curse or Evochron or Mount & Blade.)
|
|
Back to top |
|
 |
|
Posted: Mon, 27th Dec 2010 18:31 Post subject: |
|
 |
I'm trying to play Xenus 2 1.0, but the sound effects doesn't play most of the time. Should I apply the patch or does it brake the english text?
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34608
Location: Sweden
|
Posted: Mon, 27th Dec 2010 20:25 Post subject: |
|
 |
Resource.qrc contains the localized data, unfortunately the way the audio was ripped or reduced or whatever they did with it means the patch won't exactly solve the issue, instead the updated files will function even worse with the existing audio so you might get a rather silent game though it'll function during cutscenes.
Back up all files from 2010 as those are the modified for localization and copy protection related stuff ones and then get the patch over it and see what the result is, initially I thought it was just the voice overs getting a bit more problematic and a few misc sounds for NPC's and creatures but it seems weapon sounds are affected somehow which is a rather problematic issue.
|
|
Back to top |
|
 |
|
Posted: Sat, 1st Jan 2011 00:30 Post subject: |
|
 |
is there any Russian unofficial fix for the mouse fix???
I really want to play this game but because of the mouse issue it is unplayable.
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34608
Location: Sweden
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34608
Location: Sweden
|
Posted: Sat, 1st Jan 2011 08:07 Post subject: |
|
 |
I am very uncertain of the location (address) any larger community besides the official forums, unsure what exactly was done to the audio system and files but the ENB mod for Silent Hill ("Patch 1.1" or what it's called) is apparently helping with that, I don't use it myself though so I can't offer much help.
Unfortunate that the mouse smoothing removal or what to describe it as didn't work fully, the INI's are fully documented but I don't know if there's any specific fix.
This is mentioned to be disabled for performance reasons, also untested but recommended several times. DISABLE_ROTATION_MOTION_BLUR=0 (Same INI, change to =1)
Together with the frame rate lock this command could also be enabled but it might be a bit buggy.
SMOOTHFPS=0
And there's this as well but probably unrelated to the issue you are describing.
RENDERLAG=2
(It's the max frames rendered ahead setting, usually defaults to 3 for both ATI and NVIDIA driver settings, NVIDIA allows to change this value directly but for ATI you'll need a utility or registry alteration.)
EDIT: Ah right I nearly forgot controls.ini in the game folder \INI folder, there's direct sensitivity options there though they are very low already.
|
|
Back to top |
|
 |
Page 10 of 14 |
All times are GMT + 1 Hour |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group
|
|
 |
|