[iPhone] X-Plane HDEF-4G
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LeoNatan
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PostPosted: Thu, 6th Jan 2011 22:53    Post subject: [iPhone] X-Plane HDEF-4G
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deelix
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PostPosted: Thu, 6th Jan 2011 23:48    Post subject:
wow... thats impressive. Until then you always got armageddon squadron, lol.
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LeoNatan
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PostPosted: Thu, 6th Jan 2011 23:51    Post subject:
What do you mean "until then"? It's out. Wink
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deelix
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PostPosted: Fri, 7th Jan 2011 00:01    Post subject:
Damn, it is Very Happy

Anyway, the iPhone 4 has 960x640 res Surprised thats pretty impressive for a smartphone. Had to be a reason it was almost twice as expensive as the first gen. But still kinda overpriced.
So, im guessing you wait for someone to upload it, or does your company pay for all phone expenses:D ?

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Mutantius
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PostPosted: Fri, 7th Jan 2011 00:11    Post subject:
deelix wrote:
Damn, it is Very Happy

Anyway, the iPhone 4 has 960x640 res Surprised thats pretty impressive for a smartphone. Had to be a reason it was almost twice as expensive as the first gen.



Don't forget the IPS panel and Snapdragon Razz


"Why don't you zip it, Zipfero?" - fraich3
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LeoNatan
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PostPosted: Fri, 7th Jan 2011 00:16    Post subject:
The CPU is not a Snapdragon, albeit a similar ARM-architecture based one.

IPS is amazing. Lmao at people trying to compare AMOLED to IPS! Laughing
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Mutantius
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PostPosted: Fri, 7th Jan 2011 00:30    Post subject:
Ahh yes, the A4 forgot about that,l sucky they needed to underclock it to achieve a reasonable battery life Sad Me want 1 ghz on the iPhone 4.

@ topic

Holy shit thats some good grahics.


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LeoNatan
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PostPosted: Fri, 7th Jan 2011 00:34    Post subject:
It's possible to remove the underclock with some unix access, but I don't see the point. 720p playback is amazingly smooth, and all games run well enough. So what's the point? Just to have the number 1GHz on the back of your mind or some benchmark that is worthless in real-world scenarios? Wink
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Mutantius
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PostPosted: Fri, 7th Jan 2011 00:55    Post subject:
Well it could be nice to utilize the extra effects and the extra fps which are exclusive to the iPad, I mean yes, they are different both in size and resolution but still you gotta make the most of what you have. And from 800 mhz to 1 ghz is still a 20 % increase in processing power. That's a overclock you ought to feel all the way around.


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LeoNatan
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PostPosted: Fri, 7th Jan 2011 01:18    Post subject:
If you top or time the most demanding games out there, you will see that CPU utilization is 40-60%. So you'll be shooting blanks so to speak. Wink
And most games that are universal include all the bells and whistles that the iPad versions have. Some idiot developers have not ported the iPad versions of their games to iPhone 4, but that's a different issue entirely.
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Mutantius
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PostPosted: Fri, 7th Jan 2011 01:26    Post subject:
Hmm very odd that an app such as Epic Citadel runs better on my iPad compared to my iPhone sure it may lack the optimization but still there are noticeable gain on my end...


"Why don't you zip it, Zipfero?" - fraich3
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sTo0z
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PostPosted: Fri, 7th Jan 2011 01:41    Post subject:
I hate those games all for the same reason, crashing your plane looks stupid as fuck. Does this game have epic crashes?


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WaldoJ
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PostPosted: Fri, 7th Jan 2011 02:31    Post subject:
no


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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bringiton




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PostPosted: Fri, 7th Jan 2011 06:44    Post subject:
Mutantius wrote:
And from 800 mhz to 1 ghz is still a 20 % increase in processing power.


Actually it's 25% Smug
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VGAdeadcafe




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PostPosted: Fri, 7th Jan 2011 07:13    Post subject:
bringiton wrote:
Mutantius wrote:
And from 800 mhz to 1 ghz is still a 20 % increase in processing power.


Actually it's 25% Smug

Confirmed.

Smug
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Mutantius
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PostPosted: Fri, 7th Jan 2011 10:49    Post subject:
bringiton wrote:
Mutantius wrote:
And from 800 mhz to 1 ghz is still a 20 % increase in processing power.


Actually it's 25% Smug


Hey, still recovering from my massive THC use, cut me some slack Razz


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