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Posted: Tue, 21st Dec 2010 13:53 Post subject: |
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If you're interested in PvP, you should know this:
http://www.pcgamer.com/2010/12/16/diablo-3-a-hellraising-preview/
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Posted: Thu, 23rd Dec 2010 14:10 Post subject: A few Update... |
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Posted: Thu, 23rd Dec 2010 14:24 Post subject: |
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Dear god.. so they derpified the attribute system.. so the retarded players wont be confused what does what.
Sigh, another title down the shitter with each update about it..
Spoiler: | |
Per aspera ad astra
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Posted: Thu, 23rd Dec 2010 15:07 Post subject: |
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I'm not a hardcore Diablo fan trying to get the maximum out of a build, so this change seems agreeable to me. Diablo was never stat heavy, for me atleast, so changing things a bit does not bother me. They are trying to make the system clearer, it doesn't mean it's "dumbed down". Sure they could've added twenty more core stats all interlinking with each other and affecting every skill with complex algorithms, but no one but the sadistic "l33t" PC gamers would like that. Diablo was always simplistic, the looting and the simple combat are appealing. Since when did Diablo have a complex system?
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Thu, 23rd Dec 2010 15:15 Post subject: |
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So you had a strength Sorceress and energy Barbarian RainyDay?
Quite frankly, this might turn out to be better, most classes had one, maybe 2 stats to focus on besides sheer health 
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Posted: Thu, 23rd Dec 2010 15:17 Post subject: |
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RainyDay wrote: | Dear god.. so they derpified the attribute system.. so the retarded players wont be confused what does what.
Sigh, another title down the shitter with each update about it..
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Nope, not really.
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Posted: Thu, 23rd Dec 2010 15:21 Post subject: |
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Yeah I also think its for the better. Honestly, noone ever put points into energy, strength was just raised to fit equipment needs, dexterity was also only ever used for equipment needs or maybe max block, so everyone put most of their stat points into vitality.
So changing a broken system is obviously for the better. And their changes to the 4 stats for diablo 3 also were not that great.
Also, quite honestly, the game never truely was about your stats. Items made or broke your character, stats were more of an afterthought for every player.
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Surray
Posts: 5409
Location: Europe
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Posted: Thu, 23rd Dec 2010 17:15 Post subject: |
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RainyDay wrote: | Dear god.. so they derpified the attribute system.. so the retarded players wont be confused what does what.
Sigh, another title down the shitter with each update about it..
Spoiler: | |
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Doesn't seem like it at all to me.
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Posted: Thu, 23rd Dec 2010 17:28 Post subject: |
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RainyDay wrote: | Dear god.. so they derpified the attribute system.. so the retarded players wont be confused what does what.
Sigh, another title down the shitter with each update about it..
Spoiler: | |
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Not exactly.
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Posted: Thu, 23rd Dec 2010 17:56 Post subject: |
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wow
o.O
lol..
whatever...
Per aspera ad astra
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Sat, 1st Jan 2011 15:52 Post subject: |
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Heh good shit 
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Przepraszam
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Posts: 14507
Location: Poland. New York.
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Posted: Sat, 1st Jan 2011 17:36 Post subject: |
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^ hahahahha...good stuff...awesome
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Posted: Fri, 7th Jan 2011 13:32 Post subject: New stuff to watch..... |
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Posted: Fri, 7th Jan 2011 14:29 Post subject: |
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Agreed, it should all be black and white. Would be much more oldskool that way. Fuck colors.
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Przepraszam
VIP Member
Posts: 14507
Location: Poland. New York.
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Posted: Fri, 7th Jan 2011 17:56 Post subject: |
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o hey look, more fucking arenas...i want world pvp with 100v100 players ffs already
this is going to be more like WoW clone aimed at kids with pretty stuff in it
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Fri, 7th Jan 2011 18:27 Post subject: |
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blizzard adds some pvp arenas (yes taken from wow, no doubt) and people whine... blizzard just shouldnt add anything extra i guess ...
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Posted: Fri, 7th Jan 2011 20:54 Post subject: |
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I read the article about runes yesterday.
The idea of inserting runes into your skills instead of gear seems pretty awesome. Reminds me of how Sacred 2 worked (which I LOVED)
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Posted: Fri, 7th Jan 2011 22:21 Post subject: |
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And now they need to start an infinite balancing process in this game aswell same as WoW. They never get things right. Nerf and buf, nerf and buff all the god damn time. If they start doing the same as with wow you bet your ass you will see rotten nerfs to your class because some shit kids aren't 1 shotting others in the arena with the class. Why the fuck did they have to bring arena into this game... Soon we will see resilience stat aswell.
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Nui
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Location: in a place with fluffy towels
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Posted: Sat, 8th Jan 2011 00:02 Post subject: |
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sabin1981 wrote: | Actually, didn't Blizzard already state they have no intention of balancing the classes for Arena? In fact, if I'm not mistaken, they actually JOKED that some classes would be overpowered and - as such - would dominate. It's all only meant for fun, not something serious or competitive. |
They did say exactly that.
It's balanced for PvE.
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Werelds
Special Little Man
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Posted: Sat, 8th Jan 2011 00:38 Post subject: |
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Posted: Sat, 8th Jan 2011 01:14 Post subject: |
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I hope that GOLD is balanced. WoW did a pretty good job of that.
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