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Posted: Mon, 20th Sep 2010 19:46 Post subject: |
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Posted: Mon, 20th Sep 2010 19:48 Post subject: |
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abcforfree wrote: | slashgear.com
Halo Reach hit store shelves this week, and already Microsoft is touting it as the best Halo release it has ever had. In fact, the game generated $200 million in revenue for the company. Since the launch, the game has been extremely popular on Xbox Live. And most folks that have had the chance to voice their opinions on the title have said that it’s an outstanding offering that puts a fine end to the Bungie-developed Halo franchise.
But all the laudatory comments and gushing over the game just don’t work for me. I’ll be the first to admit that Halo games are fun to play. But for me, Halo Reach – and all the hoopla surrounding it – is what’s wrong with the gaming industry.
Let me take you back to the 1990s.
During that decade, the gaming industry was a much different space. There were a slew of developers and none were big enough to be called dominating players in the market (potentially with the exception of Sega and Nintendo). At the time, game budgets were small, and the industry itself was a niche market.
And yet, it could very well be the golden era of gaming. It was a time that was led by extremely unique and fun games. It was also a time when the allure of corporate profit gave way to the desire of a handful of people in a room to create a groundbreaking video game. Indeed, it was still a business. But it was one that still coveted and cultivated originality.
Today, the gaming industry is nothing of the sort. It’s dominated by a handful of companies that want to quickly turn a profit. And they feel that franchises are one of the best ways to do that. In the process, they have effectively forgotten about the unique, fun games of the past and stuck with what gamers know.
That’s precisely why role-playing games are hard to come by today. It’s also why so many one-off titles that catch a cult following, but fail to hit the mainstream, are never heard from again.
Admittedly, there are other elements to this argument. Major developers will only stick with franchises that do well. And, for the most part, first-person shooters, sports games, and other action titles have been selling well. Thus, developers are feeding the beast.
It’s also worth noting that there are still unique and fun titles in the wild. But as far as I’m concerned, there aren’t nearly as many as there should be.
So, as Halo Reach gets all the accolades that most gamers say it deserves, I’m left wanting more. The game might be fun to play. It might be a great step up over predecessors. But to me, it’s everything that’s wrong about the gaming industry. The game is part of a major franchise. It’s yet another first-person shooter. And it doesn’t push the industry forward in any measurable way.
To some, that might be a good thing. But I disagree. And I hope that as time goes on and the gaming business becomes even bigger, more companies see value in bringing back the old days.
I’m not too confident that it will happen. But I won’t stop hoping. |
Some good and valid points there.
But halo is halo, if he/she was looking for something else then they should have looked elsewhere.
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Posted: Tue, 21st Sep 2010 04:10 Post subject: |
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yea I think this is a rant of someone who's just bored with games. It's like myself getting bored with music now. Oh it use to be sooo much better 10 years ago. If you think older games are so much better than new ones, it's probably because you were having more fun back then because you were younger! I had 100x more fun playing Goldeneye on N64 than I have Halo:Reach but if I played both games today for the first time, Goldeneye is sh*t.
This person should probably just fine a new hobby.
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Posted: Sat, 25th Sep 2010 12:57 Post subject: |
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bitmob.com
Knowing that I'm a big fan of the franchise, a buddy asked me if he should buy Halo: Reach. Before my brain could process an answer, my mouth blurted, "No! It's terrible." Having weighed numerous arguments since, my brain now sees eye to eye with my mouth.
I've wanted this game for nine years. I read Eric Nylund's prequel novel, The Fall of Reach, prior to playing Halo: Combat Evolved. I loved it. I still love it, actually, and I periodically return to its Ender's Game-meets-Master-Chief origin story.
The second half of that novel is something I always thought would make a great game. I mean, the Covenant completely obliterate a planet and its population. The huge human loss sent a mission-failed Master Chief fleeing with his tail tucked between his legs, for crying out loud.
Why, then, is something as exciting as the alien apocalypse so damn boring?
Fall of ReachWarning: I'm going to spoil some story stuff, so if you really care about Halo's fiction and haven't yet finished Halo: Reach, you should come back later.
It's not that Reach is a "terrible" game as a whole. I love playing its outstanding online multiplayer, which is something I didn't even stick around for during the height of Halo 3's popularity. But I dread living up to my promise of playing co-op again with another friend.
I wasn't just bored the first go-around, but I was having a bad time, too. My co-op pals and I went silent during cinematics, yet we were all equally confused about the story when we started up again. Wait, who the hell is that guy? What does she do again? Where is my squad during gameplay?
We didn't know any of the characters' names, so we assigned them memorable nicknames: Bossy, Bitchy, Fatty...they became the Seven (Spartan) Dwarves to my Snow White.
Why should I care about such unremarkable main characters when they start dying off? Bungie obviously wanted me to like these people. They have personalities, voices, and faces. But none of their defining qualities ever amount to anything.
Worse, half of 'em suddenly disappear altogether during the cooperative game, so I don't see them, never mind learn about them.
I didn't care when What's-His-Name killed himself to save my squad of nobodies, and I exhaled a sigh of relief when What's-Her-Face's head met the business end of the bullet. Oh, good -- I'm that much closer to the credits.
I've read the Halo novels and comics, and I was still baffled by this game's events. I know the story of Reach well, and it's told so poorly here as to not have any worthwhile meaning at all. Considering this is well into the End Times, I expected the planet to look like a miserable, burning rock. The Covenant lather Reach's surface in plasma, after all, scorching it until all life disappears.
It's hard for me to feel the sense of overwhelming emotional tragedy when, even during the admittedly effective ending, everything is as scenic as a tropical island tour. The island just happens to be a bit foggy sometimes.
Worst of all, Halo: Reach doesn't have any memorable moments outside of its lead into Halo: CE, and your final moments (as a nameless, numbered nobody). Watching your visor crack as your vision blurs is a sobering wake up call that you will lose this fight -- too bad it's literally the last thing you see before a pack of Elites brutally murders you and the credits roll.
Where were these "oh snap!" instances earlier in the story?
Halo 3 has issues, but it still stands out as one of the most exciting single-player games I've played. Launching up and into a Scarab from an ATV? That's awesome. Reach rarely feels like anything more than an exercise in walking up to buttons to trigger the next ho-hum cinematic. Even the slow-paced space battle bored me.
I'd acknowledge its few highlights, but I honestly don't remember anything interesting about my seven hours waiting for the fun to happen during Reach.
Maybe I'm bitter because I feel betrayed by a story I've wanted for so long. Maybe Reach really isn't a great single-player/co-op game. Regardless, I feel that its gameplay, story, and characterization missed their marks by such a wide margin that my brain's wondering if my mouth was on to something
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Posted: Sat, 25th Sep 2010 21:07 Post subject: |
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I think it took longer to read that last post than to beat Reach. lol.
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Posted: Sat, 9th Oct 2010 16:07 Post subject: |
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73259
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Thu, 14th Oct 2010 21:05 Post subject: |
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Posted: Fri, 15th Oct 2010 09:23 Post subject: |
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garus
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Posted: Fri, 15th Oct 2010 09:42 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:33; edited 1 time in total
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Posted: Sat, 19th Feb 2011 11:15 Post subject: |
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kinda weird that i dont see anyone mention this in the thread, so halo reach got a live update that enables ap25 and the old dvd doesnt work. so what does one do? Re-abgx the same bmp iso and re-write it? Or do we need another release?
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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Posted: Sat, 19th Feb 2011 23:06 Post subject: |
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Yes ABGX works fine, assuming you have LT+ firmware
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headshot
VIP Member
Posts: 36152
Location: UK
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Posted: Sun, 20th Feb 2011 21:22 Post subject: |
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Speaking of ABGX and a tad off topic but is anyone able to access abgx.net? Its been down for 3 days for me.
May the NFOrce be with you always.
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headshot
VIP Member
Posts: 36152
Location: UK
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Posted: Sun, 20th Feb 2011 21:24 Post subject: |
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headshot wrote: | Speaking of ABGX and a tad off topic but is anyone able to access abgx.net? Its been down for 3 days for me. |
Ok maybe I answered my own question and found a cool website in the process lol.
http://www.downornot.com/abgx.net
May the NFOrce be with you always.
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Posted: Mon, 19th Sep 2011 16:33 Post subject: |
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Posted: Tue, 20th Sep 2011 21:20 Post subject: |
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human_steel wrote: | http://www.computerandvideogames.com/319459/megan-fox-has-a-funny-gamertag-and-xbox-live-has-no-idea-its-mocking-her/ |
she beter play with my xbox360 controller!
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