Bulletstorm [R]
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xDBS




Posts: 1937
Location: USA / Japan
PostPosted: Sat, 19th Feb 2011 14:44    Post subject:
sabin1981 wrote:
Yeah... you're right, sorry, I forgot Divinity 2 was a FIRST PERSON SHOOTER. Damn, you sure told me Smug



LOLOL Very Happy. They patched it of course, just messing around.


Last edited by xDBS on Sat, 19th Feb 2011 14:44; edited 1 time in total
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RizL4UK




Posts: 147

PostPosted: Sat, 19th Feb 2011 14:44    Post subject:
sabin1981 wrote:
RizL4UK wrote:
same for pc


No developer in their right mind would lock an FPS on the PC at 30fps .. no fucking way. Leo's right, you're just trolling Rolling Eyes


Mass Effect 2 was 30fps Smile but who cares The human eye can't even realistically notice 60FPS


Last edited by RizL4UK on Sat, 19th Feb 2011 14:45; edited 1 time in total
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xDBS




Posts: 1937
Location: USA / Japan
PostPosted: Sat, 19th Feb 2011 14:45    Post subject:
RizL4UK wrote:
sabin1981 wrote:
RizL4UK wrote:
same for pc


No developer in their right mind would lock an FPS on the PC at 30fps .. no fucking way. Leo's right, you're just trolling Rolling Eyes


Mass Effect 2 was 30fps Smile


On console? Not on PC
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 19th Feb 2011 14:45    Post subject:
RizL4UK wrote:
sabin1981 wrote:
RizL4UK wrote:
same for pc


No developer in their right mind would lock an FPS on the PC at 30fps .. no fucking way. Leo's right, you're just trolling Rolling Eyes


Mass Effect 2 was 30fps Smile


No it wasn't, you damned imbecile. ME2 runs 60fps for me. Definitely reported for trolling Rolling Eyes

@xDBS

Divinity 2 is a HACK AND SLASH RPG .. it's not a fast-paced FIRST PERSON SHOOTER.
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ixigia
[Moderator] Consigliere



Posts: 65343
Location: Italy
PostPosted: Sat, 19th Feb 2011 14:46    Post subject:
He's clearly trolling Wink

PLus, it's a UE3-powered game, so

bSmoothFrameRate=FALSE

Smug



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Sat, 19th Feb 2011 15:09; edited 2 times in total
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xDBS




Posts: 1937
Location: USA / Japan
PostPosted: Sat, 19th Feb 2011 14:46    Post subject:
sabin1981 wrote:
RizL4UK wrote:
sabin1981 wrote:


No developer in their right mind would lock an FPS on the PC at 30fps .. no fucking way. Leo's right, you're just trolling Rolling Eyes


Mass Effect 2 was 30fps Smile


No it wasn't, you damned imbecile. ME2 runs 60fps for me. Definitely reported for trolling Rolling Eyes

@xDBS

Divinity 2 is a HACK AND SLASH RPG .. it's not a fast-paced FIRST PERSON SHOOTER.


I know - CHILL OUT. I WAS JOKING. please Surprised
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 19th Feb 2011 14:47    Post subject:
I'm not raging, I'm emphasising
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Werelds
Special Little Man



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PostPosted: Sat, 19th Feb 2011 14:47    Post subject:
RizL4UK wrote:
The human eye can't even realistically notice 60FPS

Wrong. Often used as an argument, and it's completely wrong - and there's plenty of science to back me up here.

If you're going to troll, at least do it properly Sad
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BKarza




Posts: 536
Location: /lazurus mode 1
PostPosted: Sat, 19th Feb 2011 14:51    Post subject:
Not the eye thing!! NNOOOOOOOOOOOO /Darth Vader mode


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Frant
King's Bounty



Posts: 24939
Location: Your Mom
PostPosted: Sat, 19th Feb 2011 15:00    Post subject:
Trolling or not, the statement "The human eye can't even realistically notice 60FPS" isn't valid since the eye doesn't work like that.

The closest approximation would be to have a screen switch between black and white slowly and then increasing the frequency of the switching. When you don't notice any switching and the screen seems to be smooth bright grey, that's the frequency where the eye has reached it's limit to separate black from white. This is generally around 100hz on average. But there are many other things to consider that makes this topic more complex than that. Blur and aliasing on televisions will make the need for very high frequencies unnecessary.

http://www.100fps.com/how_many_frames_can_humans_see.htm


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KillerSneak
Banned



Posts: 120

PostPosted: Sat, 19th Feb 2011 15:28    Post subject:
Everything above 30fps the human eyes can't see, everything below that it can. The site above is not on point at all. So for the human eyes to be relaxed and not being able to see stuttering/non smooth imaging a game should be run at least on 30FPS so everything stays fluid. And it's around 60HZ average and not 100 HZ. Think about LCD game displays that do only 60HZ (first models) that have up to 400HZ now that is trickery -> putting frames in between for a so called smoother experience on screen.

so it's 30FPS and 60HZ that a human can't see / notice the difference anymore everything above that is not needed.
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Neon
VIP Member



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Location: Poland
PostPosted: Sat, 19th Feb 2011 15:30    Post subject:
If you can't tell a difference between 30 and 60 or more FPS, you have some serious problems with your eyes.
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me7




Posts: 3949

PostPosted: Sat, 19th Feb 2011 15:31    Post subject:
From what I remember from school, the eye has different cells for black/white and color vision which operate differently. You also have a different perception of movement in the center of your vision and on the edges.
Also resolution of the video/game has an effect on the perceived fluidity. The higher the resolution the easier it is to see the "jerkiness" of the video.

Bottom line: you can't specify the perfect framerate for the human eye, more is always better.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 19th Feb 2011 15:31    Post subject:
Neon wrote:
If you can't tell a difference between 30 and 60 or more FPS, you have some serious problems with your eyes.


This. I laugh my pale fucking arse off everytime someone states "the eye can't differentiate between 30 and 60" and instantly counter with;

Go see a fucking optician.
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Stormwolf




Posts: 24465
Location: Norway
PostPosted: Sat, 19th Feb 2011 15:35    Post subject:
what i think is weird is when i play these supposedly 30 fps console games i find it going 10 times smoother than if i have 30fps in a PC game.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 19th Feb 2011 15:37    Post subject:
kenny64 wrote:
what i think is weird is when i play these supposedly 30 fps console games i find it going 10 times smoother than if i have 30fps in a PC game.


Motion blur Sad
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LeoNatan
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PostPosted: Sat, 19th Feb 2011 15:38    Post subject:
kenny64 wrote:
what i think is weird is when i play these supposedly 30 fps console games i find it going 10 times smoother than if i have 30fps in a PC game.

That's because the console have amazingly awesome BlurSmooth™ technology to make everything appear as smooth as 240 fps. Laughing


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JBeckman
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Posts: 35736
Location: Sweden
PostPosted: Sat, 19th Feb 2011 15:41    Post subject:
http://kotaku.com/#!5764824/bulletstorms-pc-demos-on-the-way-+-after-it-releases

Demo, or rather a confirmation that one will be released after the game itself is out.

EDIT: In terms of FPS and not Hz or anything most people can notice differences upwards of around to 200 - 250 FPS as far as I've read, 30 - 60 isn't a issue at all to distinguish between unless motion blur and other tricks for smoothing out the image is used.
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KillerCrocker




Posts: 20541

PostPosted: Sat, 19th Feb 2011 15:46    Post subject:
RizL4UK wrote:
KillerCrocker wrote:
I am about half way in 360 version. Game is great! Its fucking ridiculous, Its a non stop rollercoaster of epic shit happening around. Just a old school no brainer fun.
360 version have fucked up fov and I can't concentrate my eyes on the screen. Also jaggies and 30fps are more noticable than other 360games.

PC version will be much superior.



30fps which is not i have played the 360 and its smooth 60fps


Blind Slow-eye motion fool You are kind sir.

Its 30fps(solid 30) butter texture experience full of jaggies.

But graphics are still awesome. Vistas are mindblowing as for UE3 game


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pikachupi




Posts: 4180

PostPosted: Sat, 19th Feb 2011 16:24    Post subject:
Werelds wrote:
RizL4UK wrote:
The human eye can't even realistically notice 60FPS

Wrong. Often used as an argument, and it's completely wrong - and there's plenty of science to back me up here.

If you're going to troll, at least do it properly Sad



m...many people into trolling lately and looks like many don't do it well...

maybe it will be good thing to open trolling school around here Wink
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john2ss




Posts: 121

PostPosted: Sat, 19th Feb 2011 17:37    Post subject:
There is some clone-dvd on soviet trackers Cool Face

Google it: "Bulletstorm (Electronic Arts) (Multi7/RUS) [L]"
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lolozaur




Posts: 26308

PostPosted: Sat, 19th Feb 2011 17:44    Post subject:
6,93 gb?
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KillerCrocker




Posts: 20541

PostPosted: Sat, 19th Feb 2011 17:44    Post subject:
kenny64 wrote:
what i think is weird is when i play these supposedly 30 fps console games i find it going 10 times smoother than if i have 30fps in a PC game.

True. I noticed that few years ago.


5080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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human_steel




Posts: 33262

PostPosted: Sat, 19th Feb 2011 17:50    Post subject:
Bulletstorm, y u no release?
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Mbi2009




Posts: 142
Location: Russia
PostPosted: Sat, 19th Feb 2011 17:56    Post subject:
lolozaur wrote:
6,93 gb?

Yep - BULLETSTORM.mdx (6.93 GB)
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Pey




Posts: 5625
Location: Argentina
PostPosted: Sat, 19th Feb 2011 18:08    Post subject:
Тип издания: лицензия
Язык интерфейса: Русский, английский, французский, итальянский, испанский, польский, датский Язык озвучки: Английский, Французский, Немецкий, Итальянский, Испанский
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Claptonvaughn




Posts: 931

PostPosted: Sat, 19th Feb 2011 18:11    Post subject:
KillerSneak wrote:
Everything above 30fps the human eyes can't see, everything below that it can. The site above is not on point at all. So for the human eyes to be relaxed and not being able to see stuttering/non smooth imaging a game should be run at least on 30FPS so everything stays fluid. And it's around 60HZ average and not 100 HZ. Think about LCD game displays that do only 60HZ (first models) that have up to 400HZ now that is trickery -> putting frames in between for a so called smoother experience on screen.

so it's 30FPS and 60HZ that a human can't see / notice the difference anymore everything above that is not needed.


It may not be absolutely necessary to get 30+ fps for a game to be "playable," but the human eye absolutely, positively, 100%, without a doubt CAN notice beyond that.

"Needed" fps is also subjective. If you spent your whole life playing games at 15 fps, you would have gotten used to it by now. However, if your friend who has played games at 60 fps his whole life comes over to your house, he'll kick you in the throat for having such a shitty pc. And you'll probably offer him oral pleasure when you go over to his house and realize what you've been missing.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 19th Feb 2011 18:14    Post subject:
LMFAO! Sig'ed ^_^
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Abramburica




Posts: 72

PostPosted: Sat, 19th Feb 2011 18:20    Post subject:
Bulletstorm (Electronic Arts) (Multi7/RUS) [L] от R.G. - Кинозал.ТВ
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prudislav
VIP Member



Posts: 29147
Location: The land of beer and porn
PostPosted: Sat, 19th Feb 2011 18:22    Post subject:
Multi7 is eng,ger,spa,fra,rus,pol and hun ?


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