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(Nexus)
Posts: 2807
Location: 192.168.1.72
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b0se
Banned
Posts: 5901
Location: Rapture
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Posted: Wed, 2nd Mar 2011 20:11 Post subject: |
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consolitis wrote: | Aside from the fact it clearly shows where Crytek's priorities lie, I don't see why it's that big of a deal that DX11 won't be available at launch.
In dx9 it already looks pretty good, if you disable their temporal AA solution. (And in the leaked beta the game wasn't as blurry as the MP demo for me... the filtering wasn't annoying at all)
Most of their dx10 effects in Crysis 1 were bullshit anyway (as in artificially locked), and they're now present in their dx9 renderer. |
And how do you disable that ?
[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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Posted: Wed, 2nd Mar 2011 20:36 Post subject: |
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Didn't JB write how to disable "postMSAA"? I assumed it works, although personally I haven't tried it yet.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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JBeckman
VIP Member
Posts: 34724
Location: Sweden
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Posted: Wed, 2nd Mar 2011 20:40 Post subject: |
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Part of the blur is also due to the HDR haze effect (Was it r_Glow=0 to disable that?) and the depth of field info inside each specific level or rather it's "Time of Day" (ToD) settings.
Here's the post I did with the comparison of Post-Processing MSAA and as seen it does show a difference but it's nothing major if you are seeking to disable all of the blur stuff the game uses.
http://www.nfohump.com/forum/viewtopic.php?p=1417492&highlight=post-process#1417492
EDIT: SSAA failed though, game reverts back to the latest used fully working and supported resolution which I found out later.
EDIT: Truck front (Grill especially.) and nearby trees (Vegetation "density") show it best, it's a very subtle effect actually.
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Posted: Wed, 2nd Mar 2011 21:24 Post subject: |
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Quote: | (Was it r_Glow=0 to disable that?) |
Well, ConDump didn't dump r_ things at all, so, I suppose, all those cmds was blocked/removed as well. Haven't tried tho, I can't play the demo ;P
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Posted: Wed, 2nd Mar 2011 21:39 Post subject: |
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I'm really enjoying the demo, nothing like having issues connecting to games or sitting in a lobby watching the countdown repeat itself.
Crytek FTW.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
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Posted: Wed, 2nd Mar 2011 21:45 Post subject: |
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Am I the only one here thinking this?
"If Crysis 2 does not sell more than X" (Let X be the amount of total sale of Crysis) Crytek is going to blame piracy and not the fact that it has been consolized? Of course I'm talking about only the PC sales.
Last edited by Judian on Wed, 2nd Mar 2011 21:47; edited 1 time in total
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Posted: Wed, 2nd Mar 2011 21:46 Post subject: |
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Can anyone explain why on maps 20x20 meters , you can be a sniper? They should add artillery strikes as well...
Future of gaming by Bioware:
"WHEN YOU PRESS A BUTTON, SOMETHING AWESOME HAS TO HAPPEN."
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Posted: Wed, 2nd Mar 2011 21:51 Post subject: |
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Of course they'll blame piracy.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
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Posted: Wed, 2nd Mar 2011 21:51 Post subject: |
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sabathius___ wrote: | Can anyone explain why on maps 20x20 meters , you can be a sniper? They should add artillery strikes as well... |
These days being a sniper is about running around as fast as possible and shooting without using your sight while jumping.
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ixigia
[Moderator] Consigliere
Posts: 64996
Location: Italy
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Posted: Wed, 2nd Mar 2011 22:04 Post subject: |
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sabathius___ wrote: | Can anyone explain why on maps 20x20 meters , you can be a sniper? They should add artillery strikes as well... |
And the 99 percent of them constantly abuse of the cloak mode, camping everywhere 
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demde
Posts: 6525
Location: Lake Karachay
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Posted: Wed, 2nd Mar 2011 22:21 Post subject: |
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sabathius___ wrote: | Can anyone explain why on maps 20x20 meters , you can be a sniper? They should add artillery strikes as well... |
There is some kind of strike like cod.I was killed 2 times by some dude looking from the sky and strikeing from above.
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Posted: Thu, 3rd Mar 2011 03:54 Post subject: |
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Fuck, this is a horrible mp demo. It is basically watered down cod in hopes to grab the same audience. Some of the problems I had.
The map is TINY. Why give us a map where we cant stretch our legs. It is so cramped, that you are in a firefight the second you spawn, which basically boils it down to a fuckfest of team deathmatch. It is such a farcry from crysis 1 mp, which was a good mp game just full of fucking cheaters. Instead of improving on it, they go and copy cod map design. I really doubt the full game with have expansive maps with vehicles like we had in the first game, but we can only hope.
I think there is absolutely no correlation between where you are aiming and where the bullets are going. I watched kill cams and the guy is just shooting in my general direction, yet somehow still kills me. The overall feel of movement and shooting is off. Shooting doesnt feel rewarding, and they borrow the recoilless guns from cod.
In crysis graphics are everything so for once we can be graphic whores and be ok with that. But this game looks generic. Absolutely nothing is spectacular looking unlike in crysis 1 mp, where I spent a long time in the beginning just admiring the graphics and small details, also taken in the account just the sheer size of C1 mp maps. And my friend, shiny bloom, is still prevalent to make the game look "next-gen". Who knows, maybe with community mods the game will look amazing, but nothing will change the shallow gameplay.
Shit, and bf3 is many months away.
Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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Posted: Thu, 3rd Mar 2011 04:14 Post subject: |
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I think the shooting feeling "off" is due to the auto aim horse shit. I turned it off in my options but I'm sure most other players didn't, or don't even know about it. That's why you'll see people making retarded shots that shouldn't have hit you.
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Posted: Thu, 3rd Mar 2011 10:18 Post subject: |
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who needs dx11 anyway? gimme a graphical leap like dx8 vs dx9. not dx 10 and dx11 which are basically dx9
>>>> >>>>>>> >>>>>>>>> ♪ Viva La Vida ♪ <<<<<< <<<<< <<<<<< <<<
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LeoNatan
Banned
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Location: Ramat Gan, Israel 🇮🇱
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Posted: Thu, 3rd Mar 2011 10:33 Post subject: |
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m3th0d2008 wrote: | randir14 wrote: | That's why you'll see people making retarded shots that shouldn't have hit you. |
But they do.. generated with Failengine 3  |
You mean "Achieved by"
What a retarded marketing shit, haha.
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Posted: Thu, 3rd Mar 2011 12:26 Post subject: |
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Laurentiu499 wrote: | who needs dx11 anyway? gimme a graphical leap like dx8 vs dx9. not dx 10 and dx11 which are basically dx9 |
maybe developers should also make some efforts with their graphic engines, huh. Look at the shit of the last New vegas DLC or Medal of Honor, but oh surprise, Bulletstorm has astonishing graphics with incredible video effects while performances on "normal PC" are not affected, just a so good blast before Crysis 2.
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b0se
Banned
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Location: Rapture
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Posted: Thu, 3rd Mar 2011 12:31 Post subject: |
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theres like a 25 fps in decrease after changing from gamer to hardcore, the light effect does take up a lot of frames.
[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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Wahad
Posts: 406
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garus
VIP Member
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Posted: Thu, 3rd Mar 2011 21:24 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:45; edited 1 time in total
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demde
Posts: 6525
Location: Lake Karachay
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Posted: Thu, 3rd Mar 2011 21:30 Post subject: |
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Lol they are not so different... like garus said hardcore has more crap lying arround.
And its darker
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Posted: Thu, 3rd Mar 2011 21:32 Post subject: |
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Posted: Thu, 3rd Mar 2011 21:45 Post subject: |
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And better global illumination, higher polygon count, less pop in and you can see objects far away much earlier.
Gamer looks very good and performs really good! (ok well... besides that fact that the maps are tiny tiny tiny!)
Hardcore looks amazing and still performs very good! (higher quality comes at a price)
Ofc while running around and shooting one wouldn't spot the differences immediately Except for the popups 
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Posted: Thu, 3rd Mar 2011 21:50 Post subject: |
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Meh all people do is camp while cloaked and shoot you in the back.
And it's especially annoying if they have nano vision.
I played a game of "secure the pod" or whatever it's called and I alone secured every freaking site while the rest of them played hide and seek with each other. >.>
On the plus side I haven't encountered any cheaters yet while the Beta is plagued with them.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
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Posted: Thu, 3rd Mar 2011 22:51 Post subject: |
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so what are the PC settings for "hardcore mode" ?
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LeoNatan
Banned
Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
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Posted: Thu, 3rd Mar 2011 22:58 Post subject: |
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EyePatchLives wrote: | Meh all people do is camp while cloaked and shoot you in the back.
And it's especially annoying if they have nano vision.
I played a game of "secure the pod" or whatever it's called and I alone secured every freaking site while the rest of them played hide and seek with each other. >.>
On the plus side I haven't encountered any cheaters yet while the Beta is plagued with them. |
Welcome to console MP gaming. 
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