[PS3] PS3 Hacking Thread
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 4th Mar 2011 05:32    Post subject:
Well at least the current batch of supposed-3.56 games work fine on 3.55 once decrypted, you don't even need to use that retarded "install as PSN game" method either. Belmondo released edited EBOOTs for both 3.41 and 3.55.
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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Fri, 4th Mar 2011 05:44    Post subject:
For both 3.41 and 3.55? PHEW!

So we just replace the EBOOT's like we did in the earlier JB method and run it right?
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fearwhatnow




Posts: 3451

PostPosted: Fri, 4th Mar 2011 09:35    Post subject:
Sony's retail patch of MLB 11 is a proof that Sony is in a state of confusion.This patch removes (!!!) the need of 3.56OFW.


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aevis




Posts: 523
Location: Absurdia
PostPosted: Fri, 4th Mar 2011 09:53    Post subject:
fearwhatnow wrote:
Sony's retail patch of MLB 11 is a proof that Sony is in a state of confusion.This patch removes (!!!) the need of 3.56OFW.
Laughing
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JackQ
Non-expret in Derps lagunge



Posts: 14207
Location: Kibbutznik, Israel
PostPosted: Fri, 4th Mar 2011 10:32    Post subject:
fearwhatnow wrote:
Sony's retail patch of MLB 11 is a proof that Sony is in a state of confusion.This patch removes (!!!) the need of 3.56OFW.


WTF? Scratch Head Laughing


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cyclonefr




Posts: 7018

PostPosted: Fri, 4th Mar 2011 13:32    Post subject:
yeah, I don't think Sony crypted the games with 3.56 on purpose to fight piracy, since im sure they know we can decrypt them... It's just I guess whatever they use to print the gold master, that encrypt the game to 3.56 when they put 3.56 update on the disc so people are up to date.
But the "patch" department is surely using a different process and thus doesn't care much about 3.56, they just encrypt with what they have I guess Very Happy


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Weedo




Posts: 1506
Location: Japan
PostPosted: Fri, 4th Mar 2011 15:01    Post subject:
As usual, I'm confused. Surprised
First cyclone says it's not possible to play new 3.56 games just by swapping the eboot and now sabin says there are already eboots for this purpose. I don't get it. So it's still possible to simply change the eboot after all? And you don't need to install any pkgs?
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sabin1981
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PostPosted: Fri, 4th Mar 2011 15:21    Post subject:
There are PKGs out, but they're just for ease-of-use -- all they contain is the EBOOT.BIN that has already been modified for 3.55 (or 3.41, depending) So yes; you can play new 3.56 games by just swapping the EBOOTs.
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cyclonefr




Posts: 7018

PostPosted: Fri, 4th Mar 2011 15:39    Post subject:
Actually, these pkgs are another shitty and dirty workaround. They aren't replacing the EBOOTs per se from the games folder like we did back then with 3.41 (cuz as i told you earlier, this won't work being NPDRM), but they are making the PS3 think they are game updates, so for example with Dragon Age 2, the PS3 thinks you have the 1.01 patch installed (that doesnt exist) and will use this decrypted EBOOT signed with geohot tools that will be obviously stored on the ps3 hdd, like any ps3 patch in dev_hdd0/game/TITLEID/USRDIR/.

So in the end, the EBOOT on the "disc" remains the same, but the game will use the eboot from dev_hdd0 rather, since the PS3 will be happy to boot an updated version of Dragon age 2 (at least, it thinks so Very Happy).


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Reg67




Posts: 5432

PostPosted: Fri, 4th Mar 2011 15:47    Post subject:
The fucker works, thats all that matters.
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sabin1981
Mostly Cursed



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PostPosted: Fri, 4th Mar 2011 15:51    Post subject:
@cyclone

Ewwwwwwww fuck. Ok, to hell with that Sad
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NFOAC




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Location: India
PostPosted: Fri, 4th Mar 2011 16:50    Post subject:
^ Why is the thread on psx scene locked out ?
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sabin1981
Mostly Cursed



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PostPosted: Fri, 4th Mar 2011 16:51    Post subject:
Because the game isn't out, therefore any discussion/requests are piracy related.
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Jonhy




Posts: 667
Location: The Netherlands
PostPosted: Fri, 4th Mar 2011 17:22    Post subject:
cyclonefr wrote:
Actually, these pkgs are another shitty and dirty workaround. They aren't replacing the EBOOTs per se from the games folder like we did back then with 3.41 (cuz as i told you earlier, this won't work being NPDRM), but they are making the PS3 think they are game updates, so for example with Dragon Age 2, the PS3 thinks you have the 1.01 patch installed (that doesnt exist) and will use this decrypted EBOOT signed with geohot tools that will be obviously stored on the ps3 hdd, like any ps3 patch in dev_hdd0/game/TITLEID/USRDIR/.

So in the end, the EBOOT on the "disc" remains the same, but the game will use the eboot from dev_hdd0 rather, since the PS3 will be happy to boot an updated version of Dragon age 2 (at least, it thinks so Very Happy).


But if this is true then it means we can run any game which require a newer FW? atleast as long it doesnt require a new SDK?
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cyclonefr




Posts: 7018

PostPosted: Fri, 4th Mar 2011 17:46    Post subject:
Exactly, except "real" game updates, since they are npdrm encrypted = we cannot decrypt them. So we will be able to probably play uncharted 3, since I doubt it will require a new SDK, the game is out in a few months now, and devs has started years ago !

The only thing that "scares" me is remember egohot proposed a deal to Sony (which it doesnt seem they care) to leave him alone and he will help them make future firmware undecryptable with the metldr key we have, which would mean if possible that Sony would be able to block us from having future appldr key, and then bye bye this trick. Hopefully it's just some egohot talking, but if he says so, I believe it's possible. Now hopefully Sony's engineers suck too much to figure it out, at least they didn't know how to do that on 3.56 Very Happy


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JackQ
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PostPosted: Fri, 4th Mar 2011 18:18    Post subject:
hm... what will happen when games *Will require new SDK? Confused

will we all fucking then?(never got old Wink)


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cyclonefr




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PostPosted: Fri, 4th Mar 2011 18:23    Post subject:
Well who knows what will happen... We were like that before fail0verflow, and Sony didn't even have the time to put out new games that require a new SDK... We cannot know before a few months / years imo !


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JackQ
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PostPosted: Fri, 4th Mar 2011 18:59    Post subject:
actually,Sony did have time to put new SDK(or can I be wrong and it wasn't new one at all?) at some newest games at november,they has been "uncracked" until few days after geohot publishing the keys... BUT we didn't have the ability to decrypt new FW like we have now tough...


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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Fri, 4th Mar 2011 19:02    Post subject:
Cyclone, what are your thoughts on the future of all PSN games being fully decrypted? What's holding them back?
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JackQ
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PostPosted: Fri, 4th Mar 2011 19:04    Post subject:
Shawn_Hunter wrote:
Cyclone, what are your thoughts on the future of all PSN games being fully decrypted? What's holding them back?

the NPDRM keys....


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cyclonefr




Posts: 7018

PostPosted: Fri, 4th Mar 2011 19:23    Post subject:
yep... And about games using new sDK, yeah GT5 was compiled with 3.50 SDK (like many other games actually) but they still work on 3.41, e.g. 3.50 SDK doesn't bring anything we dont have on 3.41 for gaming anyway, so these games work fine. There is no SDK version check, just functions use by games. Now Sony can always create a 3.60 sdk let's say that adds a new call, and make sure that dev use this call to make it crash on 3.55, like they kinda did with PSP and firmware 2.00 with GTA Liberty City.

But who knows if they will do it, they didnt bother with 3.41, although since we got the keys, I guess they didn't bother. There could be a future where we are pretty screwed up, but for now it's too early to say...
Sony isn't that clever anyway so eventually if they do that, I'm sure as long as we can decrypt firmwares we can always find workaround on 3.55...
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JackQ
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Posts: 14207
Location: Kibbutznik, Israel
PostPosted: Fri, 4th Mar 2011 19:49    Post subject:
I can be wrong,but isn't the NPDRM keys are INSIDE the PS3?

you can play most of the PSN games/DLC offline,after you bought them... and some hackers like geohot claims to have those keys.. not releasing them cuz he his "anti piracy".


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cyclonefr




Posts: 7018

PostPosted: Fri, 4th Mar 2011 20:15    Post subject:
obviously they are inside the ps3, because when you launch a psn games, the ps3 needs to decrypt it in memory to run the self.... But it's not that easy to reverse the key it's used sadly... Graf's payload allows us to dump the ps3 memory and thus make the ps3 decrypt it for us, but it's a pain to reconstruct the self (tried myself with Sonic 4, it's a pain in the arse, so I'm too lazy too reconstruct the self properly). Plus, it wouldn't help us decrypt 3.56 npdrm files anyway.


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NFOAC




Posts: 6015
Location: India
PostPosted: Sat, 5th Mar 2011 03:37    Post subject:
Isn't there a option to remove external drive safely as we have on PC ?
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JackQ
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Posts: 14207
Location: Kibbutznik, Israel
PostPosted: Sat, 5th Mar 2011 07:15    Post subject:
http://www.wired.com/threatlevel/2011/03/geohot-site-unmasking/

WTF?
SINCE WHEN SONY HAVE THE RIGHTS FOR THAT?


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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Sat, 5th Mar 2011 07:21    Post subject:
Tried Little Big Planet GOTY on the CFW and it black screen'd. This worked fine on 3.41. I have deleted all previous game data on the HDD, tried using fix permission in Multiman and also have a original disc in the drive. Heck, I haven't touched the EBOOT files at all. So what's wrong with this game?

Bulletstorm booted fine. The only difference I see is that I transferred Bulletstorm via FTP to the internal drive. I copied LBP from external thumb drive to my internal first, no go, then running it straight off the external, still no go. Any thoughts?
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kallekill




Posts: 5

PostPosted: Sat, 5th Mar 2011 09:08    Post subject:
cyclonefr wrote:
Actually, these pkgs are another shitty and dirty workaround. They aren't replacing the EBOOTs per se from the games folder like we did back then with 3.41 (cuz as i told you earlier, this won't work being NPDRM), but they are making the PS3 think they are game updates, so for example with Dragon Age 2, the PS3 thinks you have the 1.01 patch installed (that doesnt exist) and will use this decrypted EBOOT signed with geohot tools that will be obviously stored on the ps3 hdd, like any ps3 patch in dev_hdd0/game/TITLEID/USRDIR/.

So in the end, the EBOOT on the "disc" remains the same, but the game will use the eboot from dev_hdd0 rather, since the PS3 will be happy to boot an updated version of Dragon age 2 (at least, it thinks so Very Happy).


So what happens when there is a real patch released? Is it possible to update?
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Grale
Banned



Posts: 3321
Location: Invert
PostPosted: Sat, 5th Mar 2011 09:50    Post subject:
JackQ wrote:
http://www.wired.com/threatlevel/2011/03/geohot-site-unmasking/

WTF?
SINCE WHEN SONY HAVE THE RIGHTS FOR THAT?


And what the fuck do they think they are going to do the all those ip's!! visit everyones house to see if we are running custom firmware.

Do they really think they can stop this, and scare people into submission! money is all powerful i guess LOL.


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JackQ
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Posts: 14207
Location: Kibbutznik, Israel
PostPosted: Sat, 5th Mar 2011 10:40    Post subject:
if sony will try "visiting" my house,I will counter sue them from interfere my privacy,I won't go down without a fight!


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aevis




Posts: 523
Location: Absurdia
PostPosted: Sat, 5th Mar 2011 11:32    Post subject:
Grale wrote:
JackQ wrote:
http://www.wired.com/threatlevel/2011/03/geohot-site-unmasking/

WTF?
SINCE WHEN SONY HAVE THE RIGHTS FOR THAT?


And what the fuck do they think they are going to do the all those ip's!! visit everyones house to see if we are running custom firmware.

Do they really think they can stop this, and scare people into submission! money is all powerful i guess LOL.



Actually the article linked says that the subpoena has been requested for two different motives none of which include prosecuting the people that visited the site - or so they claim.
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