Dragon Age 2
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Tue, 8th Mar 2011 05:16    Post subject:
dezztroy wrote:
dezztroy wrote:
Computer's froze twice while playing this. Coincidence, or is there a problem with the game?


Make that three times.


Sorry, 4 times.

I'm at a loss here. :/
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DraySpittle




Posts: 1104

PostPosted: Tue, 8th Mar 2011 05:17    Post subject:
So is the dlc going to be available at midnight PST probably? I don't remember when it was unlocked for ME2 and DAO


NO LINKS TO ILLEGAL STUFF IN SIGS - DLC IS ILLEGAL TOO
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jewbagel




Posts: 795

PostPosted: Tue, 8th Mar 2011 05:21    Post subject:
dezztroy wrote:
dezztroy wrote:
dezztroy wrote:
Computer's froze twice while playing this. Coincidence, or is there a problem with the game?


Make that three times.


Sorry, 4 times.

I'm at a loss here. :/


Heat issues? Weird drivers maybe?
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Tue, 8th Mar 2011 05:58    Post subject:
DLC are already active and downloadable, links are more elaborate and customized this time though so can't be provided directly, Black Emporium was 13 MB.

EDIT: Black Emporium (mostly.)





Last edited by JBeckman on Tue, 8th Mar 2011 06:20; edited 1 time in total
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demde




Posts: 6533
Location: Lake Karachay
PostPosted: Tue, 8th Mar 2011 05:59    Post subject:
Now scene can steal the crack and release it Cool Face
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DraySpittle




Posts: 1104

PostPosted: Tue, 8th Mar 2011 06:26    Post subject:
well that's unfortunate.


NO LINKS TO ILLEGAL STUFF IN SIGS - DLC IS ILLEGAL TOO
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Sertorius




Posts: 1652

PostPosted: Tue, 8th Mar 2011 06:27    Post subject:
for who ?
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demde




Posts: 6533
Location: Lake Karachay
PostPosted: Tue, 8th Mar 2011 06:37    Post subject:
Litte bit offtopic but Outwars-Razor1911 hell yeah razor are alive Cool Face
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DraySpittle




Posts: 1104

PostPosted: Tue, 8th Mar 2011 06:46    Post subject:
Well I guess someone could still upload the installers somewhere. (Assuming they're still using the installers at least?)


NO LINKS TO ILLEGAL STUFF IN SIGS - DLC IS ILLEGAL TOO
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Tue, 8th Mar 2011 06:55    Post subject:
beckman wtf? are you fucking with the game again to make it look ugly on purpose or something like usual? those screens are terrible.

or are you just running it on a really shitty pc. ugh. i cant believe anyone could release a game in 2011 that looked that terrible... i actually feel a bit ill.

my fault probably for not bothering to look at any of the previous videos or screens, so this is a bit of a shock to me.


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Pey




Posts: 5597
Location: Argentina
PostPosted: Tue, 8th Mar 2011 06:56    Post subject:
Some maxed pics. Game doenst look bad at all with hi-res textures and gameplay and is not that different from dao, just faster, which is not that bad.



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JBeckman
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Posts: 34968
Location: Sweden
PostPosted: Tue, 8th Mar 2011 07:02    Post subject:
That's just how the game looks Chiv, DX11 (Pey's images? EDIT: Yeah terrain is using that displacement stuff.) uses slight updates (Shadow softening, displacement mapping, ssao, dof.) but don't expect the game to look fantastic or anything though it does fix the low-res texture issues that were very apparent in DA1 with this update.
(They're still not great or anything but I find the visuals acceptable.)

EDIT: Polygon count is still rather low though, Pey's first image shows that as well with that begging NPC near one of the guards at the bottom of the screen, same issue goes for many objects although model variety is greater than DA1. Smile
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nemtep




Posts: 200
Location: Canada
PostPosted: Tue, 8th Mar 2011 07:07    Post subject:
Doesnt work for me, am i supposed to put the crack in the binship directory from the download, or where the game installs? The folder in program files it makes only has a few files.

Edit: Nevermind im a moron. Tried to start it in dx11


Last edited by nemtep on Tue, 8th Mar 2011 07:19; edited 1 time in total
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Tue, 8th Mar 2011 07:10    Post subject:
phew yeah ok peys look better... your screens make the game look like some independant small studio made it back in 2005 or something...

oh well im sure in motion the game will look better anyway... its just your shots worried the hell out of me...

this one alone made me think we'd jumped back to the mid 90s and they had made a quake mod. flat low res textured floors and blocky dull buildings give me major quake era flashbacks.... and i mean the BAD parts of the quake era!



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Vagrant




Posts: 281
Location: Outer Heaven
PostPosted: Tue, 8th Mar 2011 07:12    Post subject:
Pey wrote:
is not that different from dao, just faster, which is not that bad.



As ive been saying for the last 2 months...right, again Very Happy
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demde




Posts: 6533
Location: Lake Karachay
PostPosted: Tue, 8th Mar 2011 07:15    Post subject:
So what now?If you dont have dx11 card you'll get graphics worse than DA:O?
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JBeckman
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Posts: 34968
Location: Sweden
PostPosted: Tue, 8th Mar 2011 07:19    Post subject:
They're not "worse" but DA1 used a lot of post-process effects (Some area being very vibrant like the purple tinted underground passages as a example.) to hide it's visual flaws, levels were also smaller and more sparsely detailed (With a few exceptions.) using low-res textures and low polygon models.

It is the same engine but now they're trying a large city environment which means some cuts here and there, heavy fog and blur for example (The above image Chiv points out and the second last of Pey's are in the same area and show similarities to that.)

DX11 enhancements help with some of it though, surfaces are less flat due to the displacement effect, second lighting pass makes the bloom and gloss more refined and toned down, contact shadows soften edges effectively, SSAO and DoF adds natural depth and of course the high-res textures improve the rather bad default ones.
(Most of this minus any exclusive DX11 functionality and shader dependent stuff will work in DX10/DX10.1 mode as well, displacement and lighting does not however.)

EDIT: The more jagged/edged design decision such as with how the Darkspawn look and the gloomy yet very bright/harsh lighting also play part in it I guess.


Last edited by JBeckman on Tue, 8th Mar 2011 07:21; edited 1 time in total
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OranosTheMighty




Posts: 943
Location: Don't belong! Don't exist!
PostPosted: Tue, 8th Mar 2011 07:21    Post subject:
Razor are alive? Cool Face

actually I'm kinda happy Laughing


Walking like a madman on a barbed wire across the chaos of insanity
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 8th Mar 2011 07:22    Post subject:
Is it true that almost the whole game plays in Kirkwall only?
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RellioN




Posts: 157

PostPosted: Tue, 8th Mar 2011 07:37    Post subject:
m3th0d2008 wrote:
Is it true that almost the whole game plays in Kirkwall only?
copypastewall more like
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Vagrant




Posts: 281
Location: Outer Heaven
PostPosted: Tue, 8th Mar 2011 07:43    Post subject:
Did a small test run, with high textures, with gf 9600 GT with 512 mb, 1280x800 AAx2, looks as good as il care for in an rpg and lowest fps was 45-50. I knew 1 gb vram was exaggarated. Though it is only the begining ive had over 10 chars+mob on screen with some effects and there were no slowdowns.

As for nigtmare, i managed to die in the first wave(true story not varic fantasy) Very Happy

p.s
also turned all of the notifications on, funny seeing interupts all over the place
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 8th Mar 2011 07:52    Post subject:
RellioN wrote:
m3th0d2008 wrote:
Is it true that almost the whole game plays in Kirkwall only?
copypastewall more like


Oh damn, can't wait to play it and start some hardcore bitching about it here. Cool Face

*Seriously, I'm looking forward to it, I'm only gonna play it to bash it.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Tue, 8th Mar 2011 07:52    Post subject:
dezztroy wrote:
dezztroy wrote:
dezztroy wrote:
Computer's froze twice while playing this. Coincidence, or is there a problem with the game?


Make that three times.


Sorry, 4 times.

I'm at a loss here. :/


Seems turning off hi-res textures and switching to DX9 stopped the crashes.

Anyhow, Nightmare difficulty is just broken. Some fight are literally impossible, no matter how you play.
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t3nmannyc




Posts: 291

PostPosted: Tue, 8th Mar 2011 07:55    Post subject:
JBeckman wrote:
DLC are already active and downloadable, links are more elaborate and customized this time though so can't be provided directly, Black Emporium was 13 MB.

EDIT: Black Emporium (mostly.)


Hi,
did you get your Black Emporium pass by email?
Thx
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lolozaur




Posts: 26310

PostPosted: Tue, 8th Mar 2011 07:59    Post subject:
THANK YOU THETA Cool Face
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Tue, 8th Mar 2011 08:03    Post subject:
No not by mail, via EADM though I'll get a proper confirmation once the EU release date has passed. Smile

EDIT:


Last edited by JBeckman on Tue, 8th Mar 2011 08:07; edited 1 time in total
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kewlman




Posts: 64

PostPosted: Tue, 8th Mar 2011 08:03    Post subject:
lolozaur wrote:
THANK YOU THETA Cool Face



Dragon.Age.2.v1.00.crack-THETA Smug
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Sephariel




Posts: 106

PostPosted: Tue, 8th Mar 2011 08:12    Post subject:
Jesus Christ, how the hell did they balance that fucking game.

Nightmare is nigh impossible, some fights you just can't win without losing all your team. Healing spells and poultices cooldowns that are way too long, defense bonuses that are way too short.

small spoilers early game:







The first boss in Kirkwall when you work for the Red something, he and his allies just wreck Carver and Aveline, then I'm all alone. Everyfucking attack in Nightmare staggers you or knock you out. One fucking rogue cheesed my Mage by chain knockdowning him into a corner.


QA much Bioware ?
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t3nmannyc




Posts: 291

PostPosted: Tue, 8th Mar 2011 08:13    Post subject:
JBeckman wrote:
No not by mail, via EADM though I'll get a proper confirmation once the EU release date has passed. Smile

EDIT:


Thx for the reply.
EADM just shows me the license key, which does not seem to work as EA redeem code on the bioware site Confused
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consolitis
VIP Member



Posts: 27318

PostPosted: Tue, 8th Mar 2011 08:26    Post subject:
Vagrant wrote:
Did a small test run, with high textures, with gf 9600 GT with 512 mb, 1280x800 AAx2, looks as good as il care for in an rpg and lowest fps was 45-50. I knew 1 gb vram was exaggarated.


That's because you aren't seeing most high res textures.

Quote:
Most of the benefits from the Hi-resolution textures will only be seen if you are able to run the game in DirectX 11.


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