Quick Observations/Notes:
Still no DirectX 11 support
Day 1 Patch used
Uses 3-4 CPU threads hovering around 70% - doesn't scale with CPU after 3ghz
Near 100% GPU usage - scales linearly with shader clocks/memory bandwidth.
FOV options can be changed in console/launch command line (default 55 degrees)
Menu images and that Tages screen for verification, as seen it's not that different from the beta but in contrast to the MP demo there is a system.cfg file for adding more advanced tweaks so it's a bit easier this time, visuals and performance don't differ much at all either, no 64-bit build of the game and no Sandbox Editor 3 though those will likely be offered via a patch soon enough I guess.
(DX9 as well as covered, I guess DX11 is in place but disabled and unfinished as with the beta.)
Will check it more soon but I already talked a lot about the beta and that is still pretty much valid as little have changed.
I use a rather tweaked config (As with Crysis and Warhead.) so 20 - 30 FPS but more defined visuals, it's not comparable to the default presets though but I don't find it different from how the beta build ran.
Menu images and that Tages screen for verification, as seen it's not that different from the beta but in contrast to the MP demo there is a system.cfg file for adding more advanced tweaks so it's a bit easier this time, visuals and performance don't differ much at all either, no 64-bit build of the game and no Sandbox Editor 3 though those will likely be offered via a patch soon enough I guess.
(DX9 as well as covered, I guess DX11 is in place but disabled and unfinished as with the beta.)
Will check it more soon but I already talked a lot about the beta and that is still pretty much valid as little have changed.
there's no 64x support atm and DX11 isn't covered the DLL's aren't in place anymore so indeed i think the next patch will include (i hope) DX11 and x64 support
I also use a custom config (also for crysis / warhead /crysis 2 dev build) and you can make it look a bit better but not as much as I had hoped.
I just hope the retail can be played in DX10 as the things/previews I have seen now the DEV console still shows a DX9 profile running.
EDIT at JB:
Uhh should the settings be High / Very High / Extreme now? Are you sure you're running the right version?
Version is 1.1 yes (Update is kinda forced.), presets are still named that way though for some reason.
Retail version uses a larger game exe with the info in it instead of separate .dll's so it's hard to say what is included, can't check the .pak archives directly either as they use a form of zlib packing.
Of course he's not worried, he has the consoles now. Neither he, nor his pathetic company, give a rat's ass about the PC - he's got all the money he'll ever want now just by catering to the dumbtard console demographic. I've already seen so many facepalm worthy comments from idiots who honestly believe Crysis 2 on the 360 looks BETTER than Crysis on the PC.
So Crytek will ship the 360>PC port and then - yet again - go on another piracy rant when the game doesn't sell eleventy million copies.
Of course he's not worried, he has the consoles now. Neither he, nor his pathetic company, give a rat's ass about the PC - he's got all the money he'll ever want now just by catering to the dumbtard console demographic. I've already seen so many facepalm worthy comments from idiots who honestly believe Crysis 2 on the 360 looks BETTER than Crysis on the PC.
So Crytek will ship the 360>PC port and then - yet again - go on another piracy rant when the game doesn't sell eleventy million copies.
No the profile isn't compatible, at least it wasn't for me.
(I beat the game though so it doesn't matter for me but you do lose a bit of progress by going from the beta to final, replaying it now on a higher difficulty so it's just a minor inconvenience and those unlocks aren't really useful either, concept art mostly.)
I'm the enemy because I like to think. I like to read. I'm into freedom of speech and freedom of choice. I'm the kind of guy that could sit in a greasy spoon and wonder, gee, should I have the T-bone steak or the jumbo rack of barbecue ribs or the side order of gravy fries?
Well the game has similar flaws to Crysis, excessive blur to mask stuff and low-res textures (Masked with detail inlays and layers or what it's called.)
Here's two semi-bad examples.
Funny how the scene has progressed in recent years, game is supposed to be on the net and playable before being retailed.
(And the quality, repacks, missing patches, DLC and all that stuff is also problematic, if it wasn't for the pricing point constantly increasing I'd probably buy far more games than I already do, nothing wrong with supporting developers behind good games or so of course, that's not what I mean.)
EDIT: Overall though it looks just fine for todays standards I guess, beta allowed more fine tuning and the editor to really adjust stuff but it's OK as is.
Last edited by JBeckman on Tue, 22nd Mar 2011 16:27; edited 1 time in total
I bought it - couldn't really give a fuck about advanced options - demo looked ok especially in 3D. It was cheap enough and I'll get enough entertainment out of it to warrant the cash.
I guess cos gaming isn't my priority on my PC it's hard for me to get upset that it's not given more priority by devs. I also wonder if ppl will be playing 360 games on an emulator in years to come and indulging in nostalgia when the 360 is dead and gone - that would be ironic
I don't have a 360 myself - my son wanted one but I told him to fuck off cos he has a perfectly good PC that runs the same games. He sticks a 360 contoller in and is as happy as a pig in shit
I'm the enemy because I like to think. I like to read. I'm into freedom of speech and freedom of choice. I'm the kind of guy that could sit in a greasy spoon and wonder, gee, should I have the T-bone steak or the jumbo rack of barbecue ribs or the side order of gravy fries?
.... wait.... wrong quote
Beautiful quote, from one of my all-time favourite movies. Go Edgar!
Well the game has similar flaws to Crysis, excessive blur to mask stuff and low-res textures (Masked with detail inlays and layers or what it's called.)
Here's two semi-bad examples.
Funny how the scene has progressed in recent years, game is supposed to be on the net and playable before being retailed.
(And the quality, repacks, missing patches, DLC and all that stuff is also problematic, if it wasn't for the pricing point constantly increasing I'd probably buy far more games than I already do, nothing wrong with supporting developers behind good games or so of course, that's not what I mean.)
Well the developers can't be blamed for this, if you want to blame someone for the PC not even being able to make the same amount of draw-calls as a console at this moment blame the DirectX API. The DX api is the onlly thing holding the PC back at this moment it's insane that a console can do more draw calls with lesser hardware, PC hardware should be able to do 10/100x the amount of draw calls but because of the DX limitations we are held back on this front. I'm all in for OpenCL/AL/GL instead of DX for all future games
I'm not that technical apt about this sort of stuff but maybe you're right about what AMD and the others have talked about, I wouldn't know though since it's above my skill level and knowledge, haha.
That said texture memory for a 1024x1024 .dds is still about 1 MB, plus it's compressed (artifacts.) and might rely on other data (normalmap, specular map, depth map such on.) so stuff like 2048x2048 is still rather rare (Main character such as the nanosuit here for example.) for more open games loading a couple hundred textures as that would go above even the 2GB limit of todays high-end GPU's, streaming makes this manageable somewhat though but would cause stutter instead. (Sacred 2 is a great example here with it's 9GB "Elite" texture pack.)
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