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Posted: Thu, 24th Mar 2011 21:35 Post subject: |
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Aeon
Posts: 8700
Location: Netherlands
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Posted: Thu, 24th Mar 2011 21:36 Post subject: |
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GAMES Crysis_2-FLT [2011-03-24 20:16:44]
1 SCC [3m 23.41s AP]
2 FF [4m 11.85s AP] [W: SCC 48.44s Ago]
3 FYT [5m 51.90s AP] [W: SCC 2m 28.49s Ago]
4 TS [6m 10.03s AP] [W: SCC 2m 46.62s Ago]
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b0se
Banned
Posts: 5901
Location: Rapture
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Posted: Thu, 24th Mar 2011 21:37 Post subject: |
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Damn that was fast.
Fairlight is tha boss .
[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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Posted: Thu, 24th Mar 2011 21:37 Post subject: |
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Time to snag me a copy of this and see if it's worth buying =)
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Coban
Posts: 93
Location: Poland
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Posted: Thu, 24th Mar 2011 21:38 Post subject: |
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Can I ask you where do you usually get info on new releases? (except nfohump of course).
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 24th Mar 2011 21:38 Post subject: |
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Aeon
Posts: 8700
Location: Netherlands
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Posted: Thu, 24th Mar 2011 21:39 Post subject: |
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maximum fake or maximum truth?
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Posted: Thu, 24th Mar 2011 21:39 Post subject: |
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sabin1981 wrote: | digitalman42 wrote: | Frant wrote: | 2011-03-24 20:17:48 GAMES Crysis_2-FLT |
fake |
Uhh... no. Not fake. |
awesome
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Posted: Thu, 24th Mar 2011 21:40 Post subject: |
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Now we just need to wait an eternity for it to be upped to the usenets.
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Posted: Thu, 24th Mar 2011 21:41 Post subject: |
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kretenBG
Posts: 434
Location: Bulgaria and no, I don't want screens!
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JBeckman
VIP Member
Posts: 34995
Location: Sweden
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Posted: Thu, 24th Mar 2011 21:42 Post subject: |
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The config I use is in the spoiler on the previous page KillaSeven, it's nothing much but to explain it a bit here's what it does (Yeah I kinda listed it again, heh.).
Code: |
; crysis2
sys_game_folder=GameCrysis2
sys_dll_game=CryGameCrysis2.dll
sys_user_folder=Crysis2
r_ShadersRemoteCompiler = 0
r_ShaderCompilerServer =
log_IncludeTime = 0
sys_languages = "english"
log_verbosity = 0
r_displayInfo = 0
sys_PakLogInvalidFileAccess = 0
sys_float_exceptions = 0
g_language = English
//These are the defaults though with extra language support removed.
con_Restricted = 0
//Full console access, doesn't seem to do much unfortunately.
r_driver = dx11
//Enforce DX11 if possible, it's not, it's under DX9 even so but it's there anyway.
sys_spec = 4
sys_spec_Full = 4
sys_spec_ObjectDetail = 4
sys_spec_Shading = 4
sys_spec_VolumetricEffects = 4
sys_spec_Shadows = 4
sys_spec_Texture = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Particles = 4
sys_spec_Sound = 4
sys_spec_Water = 4
sys_spec_GameEffects = 4
sys_spec_Quality = 4
//Enforce sys_spec=4 (1 - gamer/high 2 - advanced/highest 3 - hardcore/extreme 4 - Enthusiast/V.high, not fully active but as in the beta some of it is present for the shader code and exploitable.
q_Quality = 3
q_ShaderGeneral = 3
q_ShaderMetal = 3
q_ShaderGlass = 3
q_ShaderVegetation = 3
q_ShaderIce = 3
q_ShaderTerrain = 3
q_ShaderShadow = 3
q_ShaderFX = 3
q_ShaderPostProcess = 3
q_ShaderHDR = 3
q_ShaderSky = 3
q_ShaderWater = 3
q_Renderer = 3
//Similar to the above 0 - low, 1 - medium, 2 - high and 3 - v.high, think it's 1 - 3 for the presets in Crysis 2 though but it's there anyway.
capture_file_format = "bmp"
//Enforce BMP for screen format, I use fraps though so it's just there for convenience.
e_ScreenShotQuality = 100
//No compression on screens, again I use fraps but it's present for convenience.
e_OnDemandPhysics = 1
//Activate on-demand physics system for small objects, doesn't seem to do much as with Crysis 1
e_WaterOcean = 1
//Enforce high quality water ocean appearance, 2 is default but uses a fake/simple light form but has a neat fog effect, experiment.
gpu_Particle_Physics = 1
//Allow GPU to offload physics performance, helpful for larger explosions, debris and such.
p_Players_Can_Break = 1
//Allow destruction of various objects, seems to not really do much as it's still active even if this is disabled.
r_DisplayInfo = 0
//Remove debug info from the hud, unsure if this works in the retail version so it's probably redundant to disable it but it's there anyway.
r_vsync = 0
//Enforce VSync being disabled, it can now be toggled as of 1.1 however so this value can probably be removed, you might want VSync though. :)
r_UseEdgeAA = 3
//Enforce a new parameter for edgeAA, post-process AA interferes or this might be disabled anyhow as I never got it fully functional.
r_Beams = 1
//Full quality sun-beams instead of the default value of 3 which is fake optimized beams.
r_EnableAltTab = 0
//Kill alt-tab support, doesn't work in retail, unstable when alt-tabbing during beta so that's why I had it.
r_MultiGPU = 0
//I do not have multi-GPU setup, 0 - off, 1 - on, 2 - auto detect, set as needed.
r_PostMSAA = 2
//Enforce 2x \ 4x MSAA post-process AA, default is 1 which means 2xQ for a nvidia specific blurry but fast AA method, 2 caused flickering in the beta but now it works.
r_TexMaxAnisotropy = 16
//16x AF samples by default if enabled instead of 8
r_UseMergedPosts = 3
//I think this was some shader optimization I restricted to improve IQ subtly, I'll re-check.
s_SpeakerConfig = 2
//Enforce stereo output instead of the default 5.1 setup by default, set to 0 for auto I think.
s_FormatType = 5
//32-bit float sound mix instead of 16-bit
s_FormatSampleRate = 96000
//96000 Hz output instead of 44100 likely has little efect.
s_ReverbType = 3
//Full reverb active, I'll check what it does later on, don't remember how I set it now.
sys_EarlyMovieUpdate = 1
//Enforce smooth flash movie playback, the format for the HUD and movies used, can be laggy according to beta version comments but works fine here.
sys_Warnings = 0
//Disable system warnings, helped during beta but might not be very useful here.
sys_Flash_Warning_Level = 0
//Disable flash warnings, similar to above.
sys_No_Crash_Dialog = 1
//Remove crash prompt and info screen, helpful but I think it's not part of the retail system.
log_IncludeTime = 0
//Don't timestamp the log entries, likely not useful for the retail.
log_WriteToFileVerbosity = 0
//Write small non-verbose log info, keeps entries down and such but likely not very active in the retail version.
log_Verbosity = 0
//Disable logging basically, keeps prompts down to just the basics but similar to the above it's likely of limited use now, beta spammed error prompts and reports.
g_DifficultyLevel = 5
//Enforce the highest quality difficulty, already replaces 4 / delta in the PC version so just kept around.
g_DLCPurchaseOverwrite = 1
g_IgnoreDLCRequirements = 1
g_PresaleUnlock = 1
//Unlock DLC contents, reverts/hardcoded in retail and unusable but kept.
g_inventoryNoLimits = 1
g_InfiniteAmmo = 1
g_InfiniteSuitEnergy = 1
g_Godmode = 1
//Cheats help for screen purposes but also reverts/hardcoded in retail and of no use.
cl_FoV = 75
g_SkipIntro = 1
//Enforce 75 degree FoV which I find better than default of 55 and skip logo shit.
pl_Movement.Power_Sprint_TargetFoV = 75
r_DrawNearFoV = 75
//More FoV tweaks instead of defualt 55
r_Beams=1
r_BeamsDistFactor=0.01
r_BeamsMaxSlices=300
//Full sun beam support and such again, latest additions to the file.
g_Gamespy_LoginUI = 1
g_EnableInitialLoginScreen = 1
net_LanBrowser = 0
//These three are reverted back to their defaults to be more compatible with the retail values and how that works with login, MP and such, you can disable the login screen should you want to and it won't affect much.
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ixigia
[Moderator] Consigliere
Posts: 65086
Location: Italy
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Posted: Thu, 24th Mar 2011 21:44 Post subject: |
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It was about time, good job FLT 
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doobzilla
Posts: 1099
Location: Team America's Mount Rushmore Base. Stolen from Indians.
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Posted: Thu, 24th Mar 2011 21:45 Post subject: |
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Newty182 wrote: | SLI causes flickering for me and I can't connect to multiplayer at all, it says there's a problem with my network connection (but there isn't). Didn't realise I would be BETA testing this game. |
Are you using the newest beta drivers? I'm running tri-sli with them and have seen no flicker... Might be worth a look...
Hobo Zombie: TRAAAAAAAIIIINNNNNNSSSSSS
Woman Zombie: COMPLAAAAAAAIIIIIIINNNNNSSSSS
Englishmen Zombie: REFRAAAAAAAAAIIIIIINNNNNSSSSS
Thanks for the idea Lutz!

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shimec
Posts: 1214
Location: Serbia
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Posted: Thu, 24th Mar 2011 21:46 Post subject: |
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my god people still say ftl?
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