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chiv
Posts: 27530
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Posted: Tue, 29th Mar 2011 13:41 Post subject: |
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the story felt so fucking random, like it wasnt in any way connected to the rational ME world. it almost felt like one of those twilight zone episodes, that just kinda happens for that moment in a parallel 'what if' universe.
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Posted: Tue, 29th Mar 2011 13:52 Post subject: |
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snip
Last edited by beyond1 on Tue, 23rd Sep 2025 07:09; edited 1 time in total
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chiv
Posts: 27530
Location: Behind You...
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Posted: Tue, 29th Mar 2011 14:21 Post subject: |
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Spoiler: | you get a message from hackett about some chick in a batarian system, who has found evidence of the reapers, but shes been captured and is being tortured for info
you bust in to the base, and get her out.
you go back to her research base, where she tells you that shes found a reaper relic, that she has magically discovered signifies that the reapers will arrive in TWO DAYS (ZOMG!) and will use the very mass relay in this system to lauch their attack.
none of this is explained, how they can arrive here.. i mean why did the citadel even matter in the first game if they could just show up easily without it and launch their attack via another relay..
but whatever, its bioware, so we'll just go with it.
anyway, she tells you that their plan (her and the scientists at the base) was to launch the asteriod the base is located on, INTO the relay, thus destroying it, and meaning that the reapers would have to physically travel to another relay in order to begin the invasion, thus buying the galaxy many more years to prepare - atleast thats what i understood.
she takes you to the reaper artifact, and like the scientist lady, you get a quick reaper vision 'flash', that lets you know that what she was saying was true, but then you also realize that she and everyone on teh base have been indoctrinated, and are now working FOR the reapers, and try to stop you from destroying the relay.
eventually you are captured, and sedated for quite some time (i think almost the entire 2 days was it?), youre trapped in a medical room, but you use a console to take over one of those droid things for 20 seconds, and shoot the scientist guarding you, and some other droids before using it to break yourself out of the locked room you're stuck in.
then you fight your way through a lot of linear corridors,so that you can enact the plan - to drive the asteroid the base is on, into the mass relay.
the scientist lady tries to stop you, but after some more shooting, you manage to set course for the relay, and thwart the scientist ladies plan to disable the asteroid by fucking with the cooling systems that drive the thrusters, or something like that.
you then get a renagade quick-time option to shoot the scientist lady when she tries to blow up something that would stop the asteroid.. i took it naturally, but i assume that if you dont take it, she probably dies anyway.
you then have minutes to get to an escape pod and get off the asteroid before it hits the relay.
at some point its pretty much revealed that when the relay is destroyed, the ENTIRE system will be wiped out, which will mean that about 300,000 batarians will die. when you initiate the sequence to send the asteroid into the relay, you have an option to send warning to the batarians.
i didnt. because i hate those guys. whether you do or not probably has some effect on the next game.
anyway you go to find an escape shuttle, but it leaves, so you have to fight your way across to a communications tower, and radio in the normandy, which you do, and you get rescued, and use the relay to jump out of the system seconds before its hit by the asteroid and everything blows up.
just before the normandy pickup, you get a quick bit of dialog from some random reaper.. its meaningless dialog about how we're all gonna suffer and blah blah blah useless. nothing epicly awesome like the first reaper discussion in the first game.
then hackett shows up, and theres some meaningless dialog, but basically it implies that he believes you about the reapers now - thats not saying that EARTH believes you yet.
he also says that this will cause some kind of diplomatic problem (all the batarian deaths), and that there isnt much, but there is SOME evidence that you were involved, so at some point you will have to head to earth and explain your actions, but hackett says he will stall that as long as possible.
the end.
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i think i got it all...
so there you have it. fuck all depth added, really. not much dialog, quite short, lots of combat, and quite generic dlc effort. doesnt even feel connected to the main story, just a tacked on self-contained story, that was quite a downer ending, really.
i think bioware should have left this dlc out, or atleast released it BEFORE shadowbroker, because shadowbroker would have been a really solid and powerful dlc to end the ME2 story on.

Last edited by chiv on Tue, 29th Mar 2011 14:33; edited 2 times in total
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Posted: Tue, 29th Mar 2011 14:29 Post subject: |
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the music was nice . also i liked the locals
but yeah u can say it was a pure action oriented dlc
would be interesting to find out if it has any effect on ME3
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Posted: Tue, 29th Mar 2011 14:31 Post subject: |
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I played it through, and I don't understand, if this mass relay was here all along, ready to bring the reapers back en masse, why the HELL did sovereign decide to go forward with the citadel plan? They could have just ninja spawned right here from the get go, and complete their plan. This DLC just drives its plot against ME1, but BioWare was probably thinking their audience is too dumb to notice plot holes anyway. Boy were they right!
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chiv
Posts: 27530
Location: Behind You...
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Posted: Tue, 29th Mar 2011 14:35 Post subject: |
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well i allready said that in my spoiler (which you should probably spoiler your stuff until people have had enough time to play it)... it kinda undoes whats been established before, and really undermines the struggle and loss in the citadel fight.
thats why i just think this entire dlc just feels like a separate story that has no place in the consistent ME universe. its just some random side story, played for fun, but should have no bearing on the stories continuation.
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Posted: Tue, 29th Mar 2011 14:36 Post subject: |
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Yeah that's pretty much the entire thing chiv. To clarify on the the Paragon version of events:
Spoiler: |
If you try to send a warning to the Batarians to evacuate you get cut off and no warning is sent.
If you don't take the Renegade interrupt to shoot her, she triggers a bomb which blows herself up and briefly knocks you out.
Also, the Reaper you speak to at the end is Harbinger, who was controlling the Collectors. |
All-in-all a pretty lame effort of a DLC. I think probably 70% of their budget for it was spent on Lance Henriksen.
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Posted: Tue, 29th Mar 2011 14:40 Post subject: |
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DCB wrote: | Yeah that's pretty much the entire thing chiv. To clarify on the the Paragon version of events:
Spoiler: |
If you try to send a warning to the Batarians to evacuate you get cut off and no warning is sent.
If you don't take the Renegade interrupt to shoot her, she triggers a bomb which blows herself up and briefly knocks you out.
Also, the Reaper you speak to at the end is Harbinger, who was controlling the Collectors. |
All-in-all a pretty lame effort of a DLC. I think probably 70% of their budget for it was spent on Lance Henriksen. |
not really cuz lance is gonna be in ME3 so it might not have even cost any extra for those lines
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chiv
Posts: 27530
Location: Behind You...
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Posted: Tue, 29th Mar 2011 14:40 Post subject: |
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re: how this dlc will effect me3, i think that the outcome will be part of me3 canon, which is the reason i dont think you NEED to play it.. theres no way to massively influence anything i think (unlike at the end of me2, where you get to destroy or keep the base) - and if bioware expects us to believe that this is part of mass effect canon, whther you play it or not shouldnt matter
... unlike shadow-broker, which im CONVINCED should matter in WHO the shadow-brokers is in me3 (because this story doesnt need to have happened if you never undertook the mission - it should just be assumed that liara hasnt found him yet)
nah i think the only thing that will matter as far as your influence goes in the game, will have SOMETHING to do with whether or not you Spoiler: | warn the batarians. im positive thats the only thing that will matter.
ME3 will default to the assumption that shepard stops the reapers coming through and using that relay, whether you played the dlc or not. i just wonder how teh batarian angle will matter.
if i warn them, will they be happy? or will they be mad that they know a human was responsible?
if i keep quiet, will they be angry, or will they be ignorant as to what happened and who was involved? |
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edit: ok after reading the paragon choices, i guess you can safely disregard my assumptions on what you can influence in the next game through this dlc
makes you wonder why the hell they would even GIVE you an option if the outcome is the same? for paragon/renegade options with no repercussions? by now youd think people were maxed out in their chosen paragon/renegade direction, no?
and yeah, your right, harbinger. i shoulda known that, but its been a long time since i played the main game.

Last edited by chiv on Tue, 29th Mar 2011 14:44; edited 2 times in total
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Posted: Tue, 29th Mar 2011 14:41 Post subject: |
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snip
Last edited by beyond1 on Tue, 23rd Sep 2025 07:09; edited 1 time in total
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Posted: Tue, 29th Mar 2011 14:45 Post subject: |
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chiv wrote: | re: how this dlc will effect me3, i think that the outcome will be part of me3 canon, which is the reason i dont think you NEED to play it.. theres no way to massively influence anything i think (unlike at the end of me2, where you get to destroy or keep the base) - and if bioware expects us to believe that this is part of mass effect canon, whther you play it or not shouldnt matter
... unlike shadow-broker, which im CONVINCED should matter in WHO the shadow-brokers is in me3 (because this story doesnt need to have happened if you never undertook the mission - it should just be assumed that liara hasnt found him yet)
nah i think the only thing that will matter as far as your influence goes in the game, will have SOMETHING to do with whether or not you Spoiler: | warn the batarians. im positive thats the only thing that will matter.
ME3 will default to the assumption that shepard stops the reapers coming through and using that relay, whether you played the dlc or not. i just wonder how teh batarian angle will matter.
if i warn them, will they be happy? or will they be mad that they know a human was responsible?
if i keep quiet, will they be angry, or will they be ignorant as to what happened and who was involved? |
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edit: ok after reading the paragon choices, i guess you can safely disregard my assumptions on what you can influence in the next game through this dlc
makes you wonder why the hell they would even GIVE you an option if the outcome is the same? for paragon/renegade options with no repercussions? by now youd think people were maxed out in their chosen paragon/renegade direction, no? |
Spoiler: | in the end when hackket said that i has to go to earth and face the music
i think my "TRIAL" could include this dlc events in it but i don't think it will change anything major |
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Posted: Tue, 29th Mar 2011 14:50 Post subject: |
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fable2 wrote: | Spoiler: | i think my "TRIAL" could include this dlc events in it |
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I'm pretty sure Earth has bigger fish to fry what with the ass-rapage being handed out by Reapers in the ME3 teaser.
chiv wrote: | makes you wonder why the hell they would even GIVE you an option if the outcome is the same? |
Same reason they do it in all their games. People don't want actual choice, they just want the illusion of choice. It's more welcoming that way. So sayeth the Bioware.
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chiv
Posts: 27530
Location: Behind You...
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Posted: Tue, 29th Mar 2011 14:51 Post subject: |
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Spoiler: | well yeah but beyond attempting to warn the batarians (which im informed you cant even DO anyway because you get cut off) is the only thing you can influence in the dlc
so yes this dlc could be a bridge as to why you end up on earth, probably at the start of the game maybe?, but if thats the canon story the game will follow, and it appears you can influence nothing during the dlc, theres just no reason to really play it unless youre just doing it for the sake of having a complete save to go into me3 with.
im sure everything at the start of me3 will sum up what happened in arrival, especially if its the reason youre on earth, so youll still get the story.. what little there is to be had...
i would ATLEAST have liked the batarian warning choice to have mattered. i think that would have made the dlc slightly worth playing... but if its true that either outcome is the same... its just stupid. |
bioware, i am disappoint.
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Posted: Tue, 29th Mar 2011 15:02 Post subject: |
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The entire story felt like BioWare ripped off another EA company's game
Spoiler: | I'm talking about Dead Space and the marker | .
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chiv
Posts: 27530
Location: Behind You...
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Posted: Tue, 29th Mar 2011 15:05 Post subject: |
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nah, if anything, its a rehash of the first game.
Spoiler: |
the beacon, what it does to shepard, what it did to the main villain, and the resulting indoctrination. |
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locke89
Posts: 2812
Location: Poland
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Posted: Tue, 29th Mar 2011 15:31 Post subject: |
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Just finished it. Complete and utter garbage of a DLC. Can't fathom they actually charge money for this crap. Should be free.
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Cabola
Posts: 132
Location: Denmark
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Posted: Tue, 29th Mar 2011 20:38 Post subject: |
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ARGH my ME2 keeps crashing when ever I try to launch to game. :S I installed arrival yesterday and played it a bit then the game crashed. Ever since the crash I haven't been able to launch the game. -.-' "Mass Effect 2 has stopped working. Windows will close the program and notify you if a solution is available."
I've tried to re-install the game etc. but nothing seems to work :/
Friendship is like peeing on yourself; everyone can see it, but only you get the warm feeling that it brings.
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tonizito
VIP Member
Posts: 51430
Location: Portugal, the shithole of Europe.
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Posted: Tue, 29th Mar 2011 22:02 Post subject: |
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chiv wrote: | Spoiler: | you get a message from hackett about some chick in a batarian system, who has found evidence of the reapers, but shes been captured and is being tortured for info
you bust in to the base, and get her out.
you go back to her research base, where she tells you that shes found a reaper relic, that she has magically discovered signifies that the reapers will arrive in TWO DAYS (ZOMG!) and will use the very mass relay in this system to lauch their attack.
none of this is explained, how they can arrive here.. i mean why did the citadel even matter in the first game if they could just show up easily without it and launch their attack via another relay..
but whatever, its bioware, so we'll just go with it.
anyway, she tells you that their plan (her and the scientists at the base) was to launch the asteriod the base is located on, INTO the relay, thus destroying it, and meaning that the reapers would have to physically travel to another relay in order to begin the invasion, thus buying the galaxy many more years to prepare - atleast thats what i understood.
she takes you to the reaper artifact, and like the scientist lady, you get a quick reaper vision 'flash', that lets you know that what she was saying was true, but then you also realize that she and everyone on teh base have been indoctrinated, and are now working FOR the reapers, and try to stop you from destroying the relay.
eventually you are captured, and sedated for quite some time (i think almost the entire 2 days was it?), youre trapped in a medical room, but you use a console to take over one of those droid things for 20 seconds, and shoot the scientist guarding you, and some other droids before using it to break yourself out of the locked room you're stuck in.
then you fight your way through a lot of linear corridors,so that you can enact the plan - to drive the asteroid the base is on, into the mass relay.
the scientist lady tries to stop you, but after some more shooting, you manage to set course for the relay, and thwart the scientist ladies plan to disable the asteroid by fucking with the cooling systems that drive the thrusters, or something like that.
you then get a renagade quick-time option to shoot the scientist lady when she tries to blow up something that would stop the asteroid.. i took it naturally, but i assume that if you dont take it, she probably dies anyway.
you then have minutes to get to an escape pod and get off the asteroid before it hits the relay.
at some point its pretty much revealed that when the relay is destroyed, the ENTIRE system will be wiped out, which will mean that about 300,000 batarians will die. when you initiate the sequence to send the asteroid into the relay, you have an option to send warning to the batarians.
i didnt. because i hate those guys. whether you do or not probably has some effect on the next game.
anyway you go to find an escape shuttle, but it leaves, so you have to fight your way across to a communications tower, and radio in the normandy, which you do, and you get rescued, and use the relay to jump out of the system seconds before its hit by the asteroid and everything blows up.
just before the normandy pickup, you get a quick bit of dialog from some random reaper.. its meaningless dialog about how we're all gonna suffer and blah blah blah useless. nothing epicly awesome like the first reaper discussion in the first game.
then hackett shows up, and theres some meaningless dialog, but basically it implies that he believes you about the reapers now - thats not saying that EARTH believes you yet.
he also says that this will cause some kind of diplomatic problem (all the batarian deaths), and that there isnt much, but there is SOME evidence that you were involved, so at some point you will have to head to earth and explain your actions, but hackett says he will stall that as long as possible.
the end.
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i think i got it all...
so there you have it. fuck all depth added, really. not much dialog, quite short, lots of combat, and quite generic dlc effort. doesnt even feel connected to the main story, just a tacked on self-contained story, that was quite a downer ending, really.
i think bioware should have left this dlc out, or atleast released it BEFORE shadowbroker, because shadowbroker would have been a really solid and powerful dlc to end the ME2 story on. | Wow, seems like some utterly bland BS.
How much are they asking for this?
$10?

boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Tue, 29th Mar 2011 22:55 Post subject: |
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I'm wondering....
Spoiler: | Can u avoid being captured altogether and warn the batarians earlier? |
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Keit
Posts: 1134
Location: Sweden
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Posted: Wed, 30th Mar 2011 01:13 Post subject: |
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Predator_Soul wrote: | I'm wondering....
Spoiler: | Can u avoid being captured altogether and warn the batarians earlier? |
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lol no.
anyway, reading on some more casual sites, where people really like the DLC and are astonished by the depth of the ending, the different choices they could do, and that it was such a great tie in to ME3.
I feel sick to my stomach, how can people feel this way when it is utter shit, these people paid for it too and are still pleased with it. Why can't I be as astonished by shit, life would be so much easier then.
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Posted: Wed, 30th Mar 2011 06:10 Post subject: |
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Keit wrote: | Predator_Soul wrote: | I'm wondering....
Spoiler: | Can u avoid being captured altogether and warn the batarians earlier? |
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lol no.
anyway, reading on some more casual sites, where people really like the DLC and are astonished by the depth of the ending, the different choices they could do, and that it was such a great tie in to ME3.
I feel sick to my stomach, how can people feel this way when it is utter shit, these people paid for it too and are still pleased with it. Why can't I be as astonished by shit, life would be so much easier then. |
Spoiler: |
I survived the ambush till the end and killed everyone (including the mech) only to be knocked out by the wave from the artifact.... |
1 and 2 are still amazing.
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Posted: Wed, 30th Mar 2011 11:58 Post subject: |
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Keit wrote: | Predator_Soul wrote: | I'm wondering....
Spoiler: | Can u avoid being captured altogether and warn the batarians earlier? |
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lol no.
anyway, reading on some more casual sites, where people really like the DLC and are astonished by the depth of the ending, the different choices they could do, and that it was such a great tie in to ME3.
I feel sick to my stomach, how can people feel this way when it is utter shit, these people paid for it too and are still pleased with it. Why can't I be as astonished by shit, life would be so much easier then. |
You answered your own question. Because they paid for it and that's why they feel the need to praise it in order to not look like an idiot.
Different choices my ass. In 1517 Martin Luther got struck by lightning, survived, "found God" and went on to write "95 Theses". He could either continue living his life as it was or he could nail his protest on the door of the church and through printing press, cause his ideas to spread like wild fire through Christian world, which ultimately resulted in bloodshed in England, civil war in France, ended the Holy Roman Empire and gave birth to the Spanish Inquisition. Now THAT is a fuckin choice.
But the illusion of choice is good enough for the derp masses.
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Posted: Wed, 30th Mar 2011 13:57 Post subject: |
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You'll probably hate me for saying this, but I kinda liked "Arrival"
Not the plot ( or lack of thereof), gods no, but it was fun.
It's a nice addon to a good FPS . RPG part was shit, but the same goes for vanilla.
And it's free 
sin317 wrote: |
typical jew comment
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Posted: Wed, 30th Mar 2011 14:08 Post subject: |
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well, Martin Luther and Mass Effect 2 have so many things in common...^^"
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Posted: Wed, 30th Mar 2011 14:27 Post subject: |
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And Mass Effect 2 goes out with the whimper that he deserves. For a so called epic game, the final story DLC was even worse than the Cerberus DLC's. Bye, bye, Bioware.
P.S.: in any respect Dungeon Siege 3 seems to have a lot in common with ME, AP and DA2, but underneath it looks like a respectable action RPG.
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Posted: Wed, 30th Mar 2011 14:28 Post subject: |
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Thought it was too short boring and felt like it was rushed.
Today it is my turn to be AN knobhead
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Posted: Wed, 30th Mar 2011 21:34 Post subject: |
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Played through this... not much to say. Hardly any choices to make, with somewhat heavy emphasis on the action. Considering that shooting is not that great by itself in ME2, especially without your squad, it wasn't all that interesting as a game. I'd say it was just there to provide some small background story to the events that will happen in ME3, except they made it into DLC to cash in.
About the significance of the Citadel relay:
Spoiler: | I think the idea is, that the Reapers would "spawn in" right at the Citadel from whatever place they were at, far away from the galaxy, if not for the outcome of the first game.
Now though, they had to travel via usual means to the edge of the galaxy, which took longer (around 2 years it seems), and from there they could have reached every other relay. The battle for the Citadel was still important, it just now seems that it hadn't bought as much time as was first assumed. |
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Cabola
Posts: 132
Location: Denmark
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Posted: Wed, 30th Mar 2011 22:49 Post subject: |
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Yay my ME2 works again, it was a corrupt Player1 file inside the profile folder in documents :S I have no idea how that one could get corrupted from a reboot in the middle of game play.. But I deleted that file and the game created a new one after launch and it worked.
*EDIT*
Just finished arrival and WOW have to admit that was a weak attempt at making a side quest dlc...
Friendship is like peeing on yourself; everyone can see it, but only you get the warm feeling that it brings.
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Posted: Sat, 2nd Apr 2011 01:01 Post subject: |
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I think there is a huge logical hole in the whole destroying the relay idea.
Spoiler: | If destroying the relay will throw the reapers attack off by months or years, because they can't use it to get to the other relays, then how do Shepard and his crew reach galactic civilization again, after destroying the relay? |
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