Crysis 2
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Stormwolf




Posts: 23679
Location: Norway
PostPosted: Mon, 4th Apr 2011 19:34    Post subject:
man what terrible multiplayer. Everyone is invisible all the fucking time and you stand no chance.
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consolitis
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Posts: 27318

PostPosted: Mon, 4th Apr 2011 19:40    Post subject:
JBeckman wrote:
http://akamai.cdn.ea.com/eadownloads/u/f/eagames/crysis/patches/Crysis_2_final_1.2h2_Patch.exe

Not that it's needed since the game will auto-update if you use the launcher but. Smile


JB do you have a legit copy? After I extracted the patch1.pak I noticed the file text_patch_strings_english.xml which contains a few interesting lines such as:

menu_btn_options_motionblur = MOTION BLUR
menu_tooltip_options_motionblur = ADJUST THE AMOUNT OF VISUAL BLUR WHEN TURNING

menu_btn_options_fieldofview = FIELD OF VIEW
menu_tooltip_options_fieldofview = ADJUST THE IN-GAME FIELD OF VIEW (FOV)

So did they add motion blur and field of view settings in the options menu or what? I don't own the game to check for myself..


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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JBeckman
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Posts: 34972
Location: Sweden
PostPosted: Mon, 4th Apr 2011 19:49    Post subject:
No there's no changes minus the toggle crouch button.

I compared the DumpCommandVars dump to my previous one as well and some MP related changes can be seen but the description is gibberish so I can't say for sure what they do, there's a new command for stretching the HUD over multiple monitors as well but otherwise nothing was changed aside from two VOIP values for Gamespy whatever they might do.

variable: hud_canvas_width_adjustment
type: float
current: 1
help: MP only. Multiplies the width of the HUD's virtual canvas in cases where it may overlap monitor boundaries in multi-monitor setups. Not that, before this multiplier is applied, the HUD clamps itself to a 16:9 res.

variable: net_gamespy_voip_enable DUMPTODISK
type: int
current: 1
help: Toggles whether GameSpy VOIP enabled or not

variable: net_gamespy_voip_playback_volume DUMPTODISK
type: float
current: 0.75
help: GameSpy VOIP playback volume
(First one is new, these two were just changed.)

EDIT: Oh right, sys_PakPriority = 0 is sys_PakPriority = 2 now so it'll read .PAK data only and not unpacked data.
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consolitis
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Posts: 27318

PostPosted: Mon, 4th Apr 2011 19:52    Post subject:
That's weird.. Why did they update these motion blur and field of view strings then....

Good news about the updated pak security levels, that will stop casual cheating.

Bad news are that on the official forums they claim the Nanocatalyst bug isn't fixed Embarassed


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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JBeckman
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Posts: 34972
Location: Sweden
PostPosted: Mon, 4th Apr 2011 19:55    Post subject:
Actually as long as it's a local value (Though it might be server side as well hopefully.) setting it back to = 0 in system.cfg (Not autoexec.cfg) will remove this I guess, I'll know soon with that "HD texture pack" hack floating around being nearly downloaded.
(Ripped the identical Crysis 1 textures and replaced the ones in Crysis 2 I guess since there's a difference such as Crysis 2 using 512x512 and Crysis 1024x1024 for example.)

EDIT: For catalyst points restarting the map would likely reset the scripts and fix the issue as long as the points aren't already negative. Smile
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xtralong




Posts: 1759
Location: Portugal
PostPosted: Mon, 4th Apr 2011 19:58    Post subject:
any news on 1.2 crack? Very Happy


''The mind and body must be subjected to extreme stimulus, by means of drugs and music.'' - Hunter S. Thompson
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stemot




Posts: 1886

PostPosted: Mon, 4th Apr 2011 20:06    Post subject:
xtralong wrote:
any news on 1.2 crack? Very Happy

Bloody hell, give em some time.
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xtralong




Posts: 1759
Location: Portugal
PostPosted: Mon, 4th Apr 2011 20:09    Post subject:
meh fair enough Very Happy


''The mind and body must be subjected to extreme stimulus, by means of drugs and music.'' - Hunter S. Thompson
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Mon, 4th Apr 2011 20:29    Post subject:
ok thats 20 minutes

where the fuck is that 1.2 crack?


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xtralong




Posts: 1759
Location: Portugal
PostPosted: Mon, 4th Apr 2011 20:35    Post subject:
yeah, where is it? Razz


''The mind and body must be subjected to extreme stimulus, by means of drugs and music.'' - Hunter S. Thompson
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human_steel




Posts: 33269

PostPosted: Mon, 4th Apr 2011 20:49    Post subject:
I know where it is.
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stemot




Posts: 1886

PostPosted: Mon, 4th Apr 2011 20:49    Post subject:
chiv wrote:
ok thats 20 minutes

where the fuck is that 1.2 crack?


Lol
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WildOne




Posts: 62

PostPosted: Mon, 4th Apr 2011 20:54    Post subject:
took them a while to bring out 1.1 i hope we dont have to wait as long for 1.2
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Mon, 4th Apr 2011 20:57    Post subject:
given that it sounds like crytek didnt really DO shit... like usual... id imagine it'll get cracked as soon as someone gives enough of a fuck to do it.



so this could take a while...


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Mister_s




Posts: 19863

PostPosted: Mon, 4th Apr 2011 21:18    Post subject:
I know I'm not supposed to give a shit about story in this game, but the story is so bad. It's basically some guy talking to you asking you to kill shit. You don't ask why, you don't ask why the fuck should I and you don't even give a shit. I feel like a puppet just going trhough levels killing shit. I don't feel any incentive to go on. When a game like Bulletstorm has a more compelling story, something is very wrong. The tunnel areas suck so much, dark linear levels with no atmosphere.
I don't know, maybe I'm at the worst point, but it keeps getitng worse and more boring. I can't stealth kill the damn aliens, so that fun is gone. I can't watch the beatiful scenery, there is none. etc.


Last edited by Mister_s on Mon, 4th Apr 2011 21:23; edited 2 times in total
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fable2




Posts: 6054

PostPosted: Mon, 4th Apr 2011 21:19    Post subject:
hell it's not like the multiplayer is so awesome without all the cheaters and shit

u can just slap the 1.1 crack and play sp if u want
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GFT.Leo2987




Posts: 592
Location: Republic of India
PostPosted: Tue, 5th Apr 2011 05:48    Post subject:
the anti-cheat measures look like dis after 1.2
 Spoiler:
 


This forum deserves a better troll, and I am gonna give it to'em....
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NeHoMaR




Posts: 855
Location: In my house.
PostPosted: Tue, 5th Apr 2011 07:55    Post subject:
Do you need now a legit serial to play MP? with 1.2 update?


I used to be a knee like you. Then I took an adventurer in the arrow.
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dingo_d
VIP Member



Posts: 14555

PostPosted: Tue, 5th Apr 2011 08:52    Post subject:
finished the game yesterday... complete meh... I'm uninstalling it and never looking back...


"Quantum mechanics is actually, contrary to it's reputation, unbeliveably simple, once you take the physics out."
Scott Aaronson
chiv wrote:
thats true you know. newton didnt discover gravity. the apple told him about it, and then he killed it. the core was never found.

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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Tue, 5th Apr 2011 10:31    Post subject:
@mister_s: If you can't stealth kill the aliens, then you are doing something wrong Surprised Or you try to stealth kill the bigger ones Laughing


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xExtreme




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PostPosted: Tue, 5th Apr 2011 11:01    Post subject:
GFT.Leo2987 wrote:
the anti-cheat measures look like dis after 1.2
 Spoiler:
 


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Mister_s




Posts: 19863

PostPosted: Tue, 5th Apr 2011 11:16    Post subject:
PumpAction wrote:
@mister_s: If you can't stealth kill the aliens, then you are doing something wrong Surprised Or you try to stealth kill the bigger ones Laughing

I worded it badly. I can, but it's not nearly as much fun as with human enemies. Walk up to a human enemy and BAM hit him in the face. Simple things are the most fun. I also do not like the tunnel areas and dark outside levels. The game isn't very good when you remove the good looking levels.
I just don't like this alien shit, that must be it :/
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consolitis
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Posts: 27318

PostPosted: Tue, 5th Apr 2011 11:24    Post subject:
Ha.. my favorite levels were definitely the alien-only night levels. And they looked mind blowing to me.. more impressive than the day ones..


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Tue, 5th Apr 2011 11:41    Post subject:
consolitis wrote:
Ha.. my favorite levels were definitely the alien-only night levels. And they looked mind blowing to me.. more impressive than the day ones..


Mindblowing??? I guess it doesn't take to much to blow your mind Laughing


"Sometimes when you do things right, people are not sure you've done anything at all." -- God (Futurama)
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Arukardo




Posts: 4463

PostPosted: Tue, 5th Apr 2011 11:53    Post subject:
maul_inc wrote:
consolitis wrote:
Ha.. my favorite levels were definitely the alien-only night levels. And they looked mind blowing to me.. more impressive than the day ones..


Mindblowing??? I guess it doesn't take to much to blow your mind Laughing

Laughing
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Yondaime
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Posts: 11741

PostPosted: Tue, 5th Apr 2011 11:58    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:47; edited 1 time in total
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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Tue, 5th Apr 2011 12:08    Post subject:
Arukardo wrote:
maul_inc wrote:
consolitis wrote:
Ha.. my favorite levels were definitely the alien-only night levels. And they looked mind blowing to me.. more impressive than the day ones..


Mindblowing??? I guess it doesn't take to much to blow your mind Laughing

Laughing


Good one! That Actually made me LOL Laughing


"Sometimes when you do things right, people are not sure you've done anything at all." -- God (Futurama)
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Tue, 5th Apr 2011 12:55    Post subject:
Please show me one single game that has comparable graphics to Crysis 2. Especially the lighting in the night levels and most of the reflections look fantastic.


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consolitis
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Posts: 27318

PostPosted: Tue, 5th Apr 2011 12:56    Post subject:
maul_inc wrote:
consolitis wrote:
Ha.. my favorite levels were definitely the alien-only night levels. And they looked mind blowing to me.. more impressive than the day ones..


Mindblowing??? I guess it doesn't take to much to blow your mind Laughing


Not at all. Night lighting is a whole "generation" ahead of the night lighting in other games, Crysis 1 included. If you're wondering which aspects of CryEngine's visuals Crytek improved in the sequel that's definitely #1.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY


Last edited by consolitis on Tue, 5th Apr 2011 12:57; edited 1 time in total
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Tue, 5th Apr 2011 12:56    Post subject:
Btw which level is the one where you fight those big mech for the first time? You walk into a cafe and it blasts a big hole into it.


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
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