Risen 2
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Bendi




Posts: 3400

PostPosted: Sat, 5th Mar 2011 08:50    Post subject:
I hated Risen 1 melee combat.

You pushed a button and nothing awesome happened Sad

Cool Face


sin317 wrote:

typical jew comment
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Radicalus




Posts: 6423

PostPosted: Sat, 5th Mar 2011 08:57    Post subject:
Bendi wrote:
I hated Risen 1 melee combat.

You pushed a button and nothing awesome happened Sad

Cool Face


Yeah, I completely agree with you, not awesome enough!

Thank god we have BioWare to deliver our needs!
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OranosTheMighty




Posts: 943
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PostPosted: Sat, 5th Mar 2011 10:28    Post subject:
Praise the Maker!!! Cool Face


Walking like a madman on a barbed wire across the chaos of insanity
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blackeyedboy




Posts: 10135
Location: Transylvania
PostPosted: Sat, 5th Mar 2011 16:47    Post subject:
OranosTheMighty wrote:
Praise the Maker!!! Cool Face


Oranos, with that avatar of yours, I am pretty much inclined to think you are being serious.

 Spoiler:
 


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NeHoMaR




Posts: 855
Location: In my house.
PostPosted: Sat, 5th Mar 2011 18:35    Post subject:
Still not played Risen 1, so ...


I used to be a knee like you. Then I took an adventurer in the arrow.
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ixigia
[Moderator] Consigliere



Posts: 65093
Location: Italy
PostPosted: Sat, 5th Mar 2011 18:53    Post subject:
NeHoMaR wrote:
Still not played Risen 1, so ...


Do it, it's an excellent game (especially the first half) Wink
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couleur
[Moderator] Janitor



Posts: 14362

PostPosted: Sun, 6th Mar 2011 12:05    Post subject:
ixigia wrote:
NeHoMaR wrote:
Still not played Risen 1, so ...


Do it, it's an excellent game (especially the first half) Wink


Second half is not so bad either. (I recently replayed the game as a mage) The Boss fight at the end, would have been very frustrating if it weren't so short, thats the only part they really screwed up, imo.
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lolozaur




Posts: 26310

PostPosted: Sun, 3rd Apr 2011 20:07    Post subject:
German RPGs have been the only alternative to games from BioWare and Bethesda for quite some time. But they also have to deal with troubles. After Jowood's bankruptcy, the future of the great Gothic series remains clouded, the makers of Drakensang are now developing a browser game, The Dark Eye: Demonicon seems to have died before before it was born and things have been quiet about Sacred 3.

Basically, only our old friends are still fighting the good fight - the veterans from Piranha Bytes. Despite the rather moderate success of Risen 1, they announced a successor. And thinking about the situation about Arcania: Gothic 4, it seems that Risen 2: Dark Waters will satisfy the Gothic-deficit in the bodies of the Russian gamers.

But the people who made the first three Gothic games and repeated the concept in Risen 1 (for which they were, by the way, scolded by Igromania at the time) decided to make something new: The sequel will be nothing more than a pirate RPG. There will be cannons, firearms, sea travel. The get more details, we talked to one of the project leads - Mike Hoge.

Igromania (IG): Pirates and Gothic - an original combination! What known features of pirate romanticism will be see in your game?

Mike Hoge (MH): We will have everything that you usually associate with pirates: Treasure, parrots, a lot of rum! But we do not stop at clichés and also add fantasy elements, even Voodoo magic.

IG: Does that mean that Piranha Bytes will forfeit their dark and Gothic style this time?

MH: We believe that the pirate theme fits quite well to our style. We had pirates in our games before, i.e. in Gothic 2: Night of the Raven or in Risen. This time, we decided to dedicate an entire game to this topic.

IG: Something is telling us that we will see more romanticism and women this time. Is that correct?

MH: Yes, the hero will meet an old acquaintance - the pirate girl Patty with whom he flirted in the first game. But it's better to keep it secret where this might lead.

IG: It is known that the hero in the second part will be the same. But this time, he has depressions and drinks booze. How does that affect the gameplay? Will the game be more grown-up?

MH: The hero has come a long way, experienced a lot and that will of course influence the gameplay and also the decisions you have to make. But if we talk about the decision problem in RPGs in greater detail, then the gaming aspect is the most interesting for us. That means: How will your decision influence the options in the game? For example, the hero must get past a guard to get somewhere. Bribe the guard, beat him up or steal the key - that's only half of the possibilities.

IG: When watching the trailer, one could get the impression that we will work together more intensely with companions. Does that mean there will be elements of a party RPG?

MH: Companions are an important part of the game mechanics. We felt that we had to improve in that particular field and hence, developed the party system. It is important to understand that we develop a relationship system and not a party interface. In the game, you have to communicate with NPCs and not click through a menu. Most of the interaction happens via dialogue. In other words: You will have to tell your companions what you expect them to do.

IG: Tell us more about the game world. How large will it be, can we explore it freely?

MH: The action does not take place on one island anymore but on several. And you can use a ship to travel between the islands. In the first part, the world was smaller than in Gothic 3 and that worked quite well. In the sequel, we want to be daring again and make a larger world. And we want the world to have the same density as in Risen and our previous games. We're very proud of that.

IG: What factions will there be in Risen 2?

MH: There will be new faction for sure but I cannot tell you which ones.

IG: How will the role-playing system change? Will there still be teachers?

MH: For Risen 2, we developed a completely new role-playing system. Yes, there will be teachers and trainers but everything else will change. The player will have more freedom and he will be able to create his own class.

IG: There has been information that the combat system will change greatly. How exactly?

MH: One of the most important changes is the camera. While it was always glued to the back of the player in Risen, it is now detached from the hero which is very helpful in fights againt multiple opponents. Furthermore, we added more depth to the combat mechanics. Where you could only choose between a few moves in Risen 1, you will now be able to try different tactics, i.e. using both melee weapons and firearms. Together with enhanced animations and the motion capturing technology, we create an effective and impressive combat system unlike any in our previous games.

IG: Finally, one question we cannot keep back: Are you following the events with the bankruptcy of JoWood and are you perhaps thinking about buying your Gothic rights back?

MH: Of course we took notice of the situation but for the moment, we are completely focussed on Risen 2.
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madmax17




Posts: 19547
Location: Croatia
PostPosted: Sun, 3rd Apr 2011 20:26    Post subject:
New combat sounds great to me Smile
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tonizito
VIP Member



Posts: 51433
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 3rd Apr 2011 20:35    Post subject:
NeHoMaR wrote:
Still not played Risen 1, so ...




Do it at once! Mad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Radicalus




Posts: 6423

PostPosted: Sun, 3rd Apr 2011 21:27    Post subject:
madmax17 wrote:
New combat sounds great to me Smile


Not to me, Risen 1 melee was epic incarnate. I hope they expand upon it, not create shitty combat like in Assassin's Creed or some such!
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Bendi




Posts: 3400

PostPosted: Sun, 3rd Apr 2011 23:48    Post subject:
madmax17 wrote:
New combat sounds great to me Smile


Sounds like Fable 3 to me.

Cool Face
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Wed, 6th Apr 2011 20:03    Post subject:
Mike Hoge from Piranha Bytes
Quote:
Gothicz.net: Mike, last question. If you had a chance to win the rights for Gothic back, would you consider it? Is there a possibility, that you ever develop another Gothic?

Mike: We get the rights to Gothic back when we have finished Risen 2. Why? Because we did only sell them to our ex-publisher for a certain amount of time Wink


http://www.gothicz.net/serie-gothic/mike-hoge-talks-about-gothic/
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madmax17




Posts: 19547
Location: Croatia
PostPosted: Wed, 6th Apr 2011 20:23    Post subject:
So instead of Risen 3 it's gonna be Gothic 5?
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wingR




Posts: 621

PostPosted: Wed, 6th Apr 2011 20:23    Post subject:
Ah, thats why they are doing this pirate thing then? So they can keep doing Gothics and Risens with different settings?
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 6th Apr 2011 21:05    Post subject:
Guess what guys. After Risen2 is released, PB are getting back their beloved Gothic brand. So, Gothic5 inc by PB Very Happy


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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Wed, 6th Apr 2011 21:31    Post subject:
You mean Gothic 4 Cool Face.


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madmax17




Posts: 19547
Location: Croatia
PostPosted: Wed, 6th Apr 2011 21:37    Post subject:
That's exactly what they sold the rights for, gothic 4 Very Happy
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Stormwolf




Posts: 23718
Location: Norway
PostPosted: Wed, 6th Apr 2011 22:35    Post subject:
Them getting Gothic back is good and all. but i doubt they have the manpower to develop games for both series.
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fable2




Posts: 6054

PostPosted: Wed, 6th Apr 2011 22:59    Post subject:
well if risen 2 sells well then maybe it might work
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Stormwolf




Posts: 23718
Location: Norway
PostPosted: Wed, 6th Apr 2011 23:03    Post subject:
as long as that doesn't mean having some Indian studio working on Gothic.

I personally hope PB will prioritize Gothic though as Risen even though being a absolutely amazing game it didn't grip me like the Gothic series has.
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fable2




Posts: 6054

PostPosted: Wed, 6th Apr 2011 23:06    Post subject:
kenny64 wrote:
as long as that doesn't mean having some Indian studio working on Gothic.

I personally hope PB will prioritize Gothic though as Risen even though being a absolutely amazing game it didn't grip me like the Gothic series has.


it's not like they gonna be like releasing risen 3 and next week a Gothic game

every game will have the development cycle it requires i think
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BearishSun




Posts: 4484

PostPosted: Mon, 11th Apr 2011 13:30    Post subject:
Some kind of countdown on official site:

http://www.risen2.com/

Ends tomorrow. Hopefully a gameplay vid
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Augury




Posts: 16

PostPosted: Tue, 12th Apr 2011 22:33    Post subject:
Trailer:
http://uk.ign.com/videos/2011/04/12/risen-2-dark-waters-cinematic-trailer


Don't recall the hero to look like that.
But overall, I'm quite interested in the notion of a proper RPG + ships + sea monsters (with a dash of Voodoo)


Hope good effort is put on the actual navigation between isles.
._
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Tue, 12th Apr 2011 22:53    Post subject:
Nice trailer.
That sea monster made me remember, that AFAIK, there is no real Call of Cthulhu's cRPG. Sad
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xDBS




Posts: 1937
Location: USA / Japan
PostPosted: Tue, 12th Apr 2011 22:57    Post subject:
Good trailer. Can't wait for more info.


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dog-god




Posts: 524

PostPosted: Tue, 12th Apr 2011 23:04    Post subject:
Great trailer, wish some of the guys who can do those trailers made some full length movies from the rpg genre - over 18 not disney versions.

As for the game, well trailers rarely tell us much about how itll play so i just have to keep an eye on it for now.
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BearishSun




Posts: 4484

PostPosted: Tue, 12th Apr 2011 23:16    Post subject:
Looking good
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tonizito
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PostPosted: Tue, 12th Apr 2011 23:39    Post subject:
xDBS wrote:
Good trailer. Can't wait for more info.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Tue, 12th Apr 2011 23:49    Post subject:
Sweet trailer. Also, this may actually be the game with pirates that I was looking for for quite a few years.


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