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Posted: Tue, 29th Mar 2011 07:43 Post subject: |
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Posted: Thu, 7th Apr 2011 01:17 Post subject: |
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dodger2020 wrote: | rejer13 wrote: | Zyphea wrote: |
I'm afraid to try it, seems to be a bit too hardcore. I loved the jane's flightsims and f22 ADF but those are almost a decade ago. Now they are OR too arcade OR too hardcore (learn a book of 400 pages on how to get your brakes off) | Thinking the same. ;s |
No problem, you just need to memorize this manual. It's only 570 pages
http://i.imgur.com/rmyM9.jpg |
Nice but wrong A10 version, in this game it's about the A10-C version highly revised and modernised version of the A10-A.
Actualy, manuals which comes along with the game (.pdf) are :
- short manual : 22 pages
- Flight manual : 669 pages
- GUI editor manual : 216 pages
- installation guide : 24 pages
So you are good to go for "only" 931 pages to read and learn
Just bought DCS: A10C a few days ago.
All I can say is that I feel like back in the '80 when I "flew" with one of my first PC combat flight : Eurofighter 2000 wich was made by DiD.
But not in a negative thought, I mean : What a Hell of a simulator !!!
Every single system of the actual plane is simulated and physics are excellent.
Game is smooth, run like a charm and I haven't experienced any bug or crash yet.
If you are into real simulation and close air support missions DCS : A10-C is what you want.
There is also, a "game" mode beside the "sim" mode.
In "game" mode you play the same as in a HAWK like game. But without the thousand of spawning derpificated IA ennemies.
So you put throttle, lock by a single button the nearest target, fire and .... boom !
You've got no flightstick ?
I have a X52 Pro, but I haven't had the time to build a profil for it yet, so I use my fellow Xbox360 gamepad (yes I do, shut up) and I must say that it feels quite right and precise if well set.
So even "Whisky Delta's" should be able to play this game.
So, great game so far.
It's been a long time since I wasn't so much pleased by a combat flightsim.
Even Lockon which had poor fps and was crippled with bugs had bored me quickly.
S! Roger out ^^
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Posted: Thu, 7th Apr 2011 05:52 Post subject: |
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Waiting for a non Starforce version as well...
2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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Posted: Mon, 15th Aug 2011 09:17 Post subject: |
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Posted: Mon, 15th Aug 2011 10:42 Post subject: |
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Game? Yes.
Release? I think not.
i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
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Posted: Mon, 15th Aug 2011 20:19 Post subject: |
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there is a release out there...
DCS_A10_C_Warthog_1_1_0_7
2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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Posted: Mon, 15th Aug 2011 20:34 Post subject: |
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difm wrote: | Game? Yes.
Release? I think not. |
Its been officially released for a few months and like BLuNT said,its out there.
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Posted: Sat, 24th Dec 2011 08:42 Post subject: |
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New patch out v1.1.1.1 (Nothing to do with Skyrim ^^ ):
Changelog :
A-10C 1.1.1.1 Patch Changes
GENERAL
•Crash with South Ossetia in Fast Mission Generator is corrected.
•Added option to turn tree shadows off and on. Setting tree shadows off will result in better frame rates.
•Updated A-10C flight manual.
GRAPHICS
•HDR effect on sun corrected.
•Dust and smoke grenade effects at night no longer appear as if day.
•Fixed building errors at Sukhumi airbase
•Visibility range of rocket smoke marker has been increased.
•Contrail duration time is reduced.
•Corrupted NVG image after long use is corrected.
•Tree shadow rendering improved.
•Canopy reflections have been corrected.
•Targeting pod sensor head flicking fixed.
AI
•SEAD flights use anti-radiation missiles correctly again.
•Crash with more than one aerial tanker in a mission is corrected.
•Orbit trigger action has been corrected.
•FARP and airbase ATC now respond correctly after landing.
•Ground unit logic of driving over bridges adjusted.
•Repeating wingman rejoin messages fixed.
•JTAC radio options now appear properly for clients.
•A-10C wingman AI evasive manoeuvring adjusted.
AIRCRAFT AND WEAPONS
•Fixed occasional crash using CBU-97 and CBU-105.
•Occasional A-10C engine shut down during start up or taxi is fixed.
•A-10C weapon alignments adjusted.
AVIONICS
•A-10C RWR now correctly detects Pyotr Velikiy radar locks and launches.
•Fixed HSI Course offset when navigating with TACAN.
•Hydra MK1 rockets are correctly displayed as Target Practice (TP) in DSMS now.
•Engine oil pressure lights logic fixed. They will light when pressure is low whether the engines are running or not.
•TGP gimbal will remain stowed now if TGP is OFF or STBY, and HOTAS ‘Slave All to SPI’ or ‘Slave TGP to Steerpoint’ commands have been attempted.
•Manually entered magnetic variation (CDU OPTIONS page) will now be applied to all directions in TAD and CDU. Exception is CDU OFFSET page, which always uses the variation computed by EGI.
•The map convergence correction was applied to TAD. Now the flight plan line is always oriented straight up when the aircraft is flying along it.
•With SCS mode selected CDU STEER and ANCHOR pages will provide steering to the SCS point instead of steerpoint. Same applies to the HUD steering symbology.
•SCS point color on TAD was changed to yellow.
•Flight plan lines are correctly removed now from TAD when SCS is selected.
•Flight plan waypoints auto-sequence is disabled when SCS is active.
•IFFCC target elevation cannot be edited in SCS now.
•ADI vertical steering works correctly with SCS now.
•The last created markpoint will be not blanked from display on TAD in SCS mode.
•IFFCC target elevation will be updated from steerpoint, when it was edited in CDU.
•When TGP entered LSS and if it was SPI source, SPI will be reset to steerpoint. Once laser track have been obtained, TGP can generate SPI again.
•AGL waypoint elevation option is handled correctly by CDU upon loading data from Mission Editor.
•Fixed wrong geographical coordinates position (it was shifted up) on TGP display.
•Fixed: external fuel tanks are red boxed on DSMS.
•Fixed wrong symbols input on UFC upon the first attempt.
•IFFCC hot elevations can be entered via scratchpad now.
•Overhead markpoint elevation is set from radar altimeter if IFFCC hot elevation is selected.
•If DTS fails of goes into search, flashing XXXX is shown in HUD target elevation window. Pressing UFC ENT makes it steady.
•DTSAS Coordinate Ranging will be inoperative if DTSAS is in search.
•LASER CODE MISMATCH caution will be displayed now only if Autolase was set ON in the profile.
•Fixed store settings display in Quick Look profile.
•‘IFF’ VMU message will be heard now if IFF alert was set up via IFFCC TEST menu.
•HUD is correctly initialized with HARS mode at ramp start.
•Selecting profiles while INVALID FUZING was visible on HUD will not result to wrong sight calculations anymore.
•PBIL jitter (especially in CCIP CR) was eliminated.
•MRS will correctly account now for MIN TOF set in BDU-33 profile.
•DRC now should display correct impact point according to DES TOF set in profile.
•Fixed MRS/DRC calculations for CBU-97.
•DRC/MRS calculations now account for target elevation - i.e. they should work correctly in mountains.
•PBIL does not move oddly (like going parallel to horizon) anymore on low altitude deliveries.
•CCIP pipper does not jitter anymore with CBU-97.
•TGP line-of-sight does not return to the LSS start point anymore when laser track was exited.
•Default CBU-97/105 open height is temporarily changed to 1800 ft.
•Slave All to SPI function was adjusted for AIM-9. Now if TGP is A-A mode, and is SOI, AIM-9 will slave to TGP LOS (other sensors will be not affected), otherwise AIM-9 will slave to current SPI, as well as other sensors.
•So called ‘initial points’ will be loaded with correct elevation into CDU.
•Maverick slew sensitivity is independent of HOTAS throttle slew sensitivity now. Slew logic was reversed -0.5 is most sensitive, and 9.5 is least sensitive. Adjusted HOTAS throttle slew sensitivity range, and values minimum step.
•Fixed FPS drop down by 30-40% when ILS is turned on.
•Search radars now display correctly on the RWR.
•Changes in balance for A-10C (GAU-8 ammo weight and handling and general fine tune of weight distribution) have been made.
Link :
http://www.digitalcombatsimulator.com/en/downloads/patches/dcs-wh_patch_1.1.1.1_en/
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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