The Witcher 2: Assassins of Kings
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Thu, 7th Apr 2011 18:03    Post subject:
Breezer_ wrote:
I love RPG´s, but somehow i could not play more than like 2 hours of the witcher. Maybe it gets better after awhile?


No...

 Spoiler:
 
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pillermann




Posts: 2577

PostPosted: Thu, 7th Apr 2011 18:04    Post subject:
DraySpittle wrote:
pillermann wrote:
require timing =/ QTE


Your cursor had flames around it when you needed to press attack again for the super awesome combo moves Laughing how is that different on a basic level than "press A for super awesome attack move"?

When you played on casual difficulty yeah. It didn't on hard.
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DraySpittle




Posts: 1104

PostPosted: Thu, 7th Apr 2011 18:06    Post subject:
You're shitting me. I played on normal and just assumed all difficulties had that.


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pillermann




Posts: 2577

PostPosted: Thu, 7th Apr 2011 18:08    Post subject:
I shit you not.
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Thu, 7th Apr 2011 18:10    Post subject:
pillermann wrote:
Some people say the game really starts to shine Act 2 onwards.

It's true.
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peter980




Posts: 1977

PostPosted: Thu, 7th Apr 2011 18:10    Post subject:
But there is kind of "flaming" animation of attack itself (not cursor), that can be used for same purpose.

Or something like that. Lots of time passed from my last playthrough.
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pillermann




Posts: 2577

PostPosted: Thu, 7th Apr 2011 18:15    Post subject:
peter980 wrote:
But there is kind of "flaming" animation of attack itself (not cursor), that can be used for same purpose.

Or something like that. Lots of time passed from my last playthrough.

Yes there is, there's also a sword slash sound that you can go by. Very subtle, certainly not a flashing "press button naow" sign.

Anyway, since you played on normal you probably missed all the additional depth of the combat system like signs, pots, oils, bombs etc. and just hacked your way through, so no surprise you didn't like the combat.
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DraySpittle




Posts: 1104

PostPosted: Thu, 7th Apr 2011 18:17    Post subject:
I'm not gonna lie. Act 1 was probably my favorite. And then Act 4.


The outskirts of Vizima had such an amazing atmosphere.


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me7




Posts: 3942

PostPosted: Thu, 7th Apr 2011 18:54    Post subject:
Breezer_ wrote:
I love RPG´s, but somehow i could not play more than like 2 hours of the witcher. Maybe it gets better after awhile? Usually RPG sucks you in the first moment... But in the other hand witcher 2 looks fucking nice.


The main storyline kicks in in act 2. Act 1 serves as an introduction to the "rules" and themes of the game. While the atmosphere in the outskirts (act 1) is indeed nice, you only perform sidequests until you're let into the city.
I usually don't like RPGs, only the story driven ones (I actually like that The Witcher has little to no character skill development) but even I loved The Witcher. Give it another try.
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vurt




Posts: 13864
Location: Sweden
PostPosted: Thu, 7th Apr 2011 18:56    Post subject:
chiv wrote:
not jumping was a gamebreaker?! IN AN RPG?! whut? were there so many sequences in the game you thought 'shit, if only i could jump up and down, this game wouldnt suck so much'?!


Being able to jump has nothing to do with jumping up and down like an idiot, it means you can climb, which means alternative routes, which means you can explore. You've never played Gothic's, Risen or Bethesda's RPG's? Exploring is a big part of RPG's imo, if you cant climb the exploring is really, really limited / linear.
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Breezer_




Posts: 10826
Location: Finland
PostPosted: Thu, 7th Apr 2011 19:05    Post subject:
vurt wrote:
chiv wrote:
not jumping was a gamebreaker?! IN AN RPG?! whut? were there so many sequences in the game you thought 'shit, if only i could jump up and down, this game wouldnt suck so much'?!


Being able to jump has nothing to do with jumping up and down like an idiot, it means you can climb, which means alternative routes, which means you can explore. You've never played Gothic's, Risen or Bethesda's RPG's? Exploring is a big part of RPG's imo, if you cant climb the exploring is really, really limited / linear.


Its retarded if you cant jump ingame, feels so crap (like you would be glued to the fucking ground). If you cant jump with the character, developers might aswell put it to wheelchair.
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vurt




Posts: 13864
Location: Sweden
PostPosted: Thu, 7th Apr 2011 19:11    Post subject:
Breezer_ wrote:

Its retarded if you cant jump ingame, feels so crap (like you would be glued to the fucking ground). If you cant jump with the character, developers might aswell put it to wheelchair.


Exactly. Unlike movies or books you actually have the ability to controll your character in games, it's idiotic to not take full advantage of it. It's why i play games, not to get some half-assed movie-like experience where my movement is limited, or where the devs decides exactly where i should go, if i wanted that i watch a movie or read a book and get way better characters, story, dialogue etc..
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Thu, 7th Apr 2011 19:12    Post subject:
nope, thats rubbish. exploration is about great level design, not being able to jump over an obstacle, or being able to throw in some platforming mechanics to let you jump on ledges to get up a cliff...

sure, exploring is a big part of rpgs. but not jumping. i think if you asked people what their favorite rpgs they've ever played are, id be surprised if even a quarter of them let you jump.


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pillermann




Posts: 2577

PostPosted: Thu, 7th Apr 2011 19:16    Post subject:
Look at Two Worlds 2 for a recent example of how jumping adds absolutely nothing to the gameplay, and even detracts from it due its its awkward implementation.
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caccolo




Posts: 288

PostPosted: Thu, 7th Apr 2011 19:18    Post subject:
Probably someone doesn't remember BG2 & infinity engine games. Those are clearly no RPGs because you can't jump...
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vurt




Posts: 13864
Location: Sweden
PostPosted: Thu, 7th Apr 2011 19:19    Post subject:
chiv wrote:

sure, exploring is a big part of rpgs. but not jumping. i think if you asked people what their favorite rpgs they've ever played are, id be surprised if even a quarter of them let you jump.


Climbing is a must if there's gonna be any decent exploring. In the old isometric 2D open world rpg's (FO, BG, Arcanum etc) there was exploring and you didnt mind that you couldnt jump because it wasnt really something any isometric RPG had, so you didnt miss it or was used to it.

If you've played Gothic's or Bethesda's 3D RPG's which lets you climb and explore, then its impossible to go back to 3D RPG's where you're glued to the ground and can't pass a 10 cm height, it's game breaking bad. I'm glad they've understod that for Witcher 2, no way in hell i would buy it if they hadn't fixed that.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Thu, 7th Apr 2011 19:31    Post subject:
Sorry Vurt, but it seems that YOU didn't play KotOR or any other RPG like that because The Witcher is that kind of RPG, it never was about exploring the way you did it in Gothic for example. Don't get me wrong, I like that in any game, but The Witcher just wasn't about that. It wasn't that kind of game in which you saw something and that meant you could get to that something.


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vurt




Posts: 13864
Location: Sweden
PostPosted: Thu, 7th Apr 2011 19:46    Post subject:
DarkRohirrim wrote:
It wasn't that kind of game in which you saw something and that meant you could get to that something.


I know that, and i'm glad they're changing it. I'm hoping Bioware eventually gets this too, but i bet they won't, they dont care for level design or exploring at all any more. And yeah i've played KOTOR (i've played most CRPG's since Bard's Tale on the C64 - not that i've finished most of them, though Wink ).


Last edited by vurt on Thu, 7th Apr 2011 19:51; edited 1 time in total
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ScoobyDoh
Banned



Posts: 877

PostPosted: Thu, 7th Apr 2011 19:51    Post subject:
You can't really compare The Witcher to Oblivion either.
Oblivion was such a mess story-wise and Witcher was all for the story.
Its hard to have an open world(3D) and have a good RPG experience as the story can easly fall behind when you run around doing everything you shouldn't. Laughing

I didn't play Oblivion for the story. Most of it was for the open world experience.
As for witcher it was the opposite. So jump or not, i dont care. Just give me the same good story as the first or a better one and im happy buyer.


The Only Good Communist Is A Very Dead Communist
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vurt




Posts: 13864
Location: Sweden
PostPosted: Thu, 7th Apr 2011 20:08    Post subject:
ScoobyDoh wrote:
You can't really compare The Witcher to Oblivion either.
Oblivion was such a mess story-wise and Witcher was all for the story.
Its hard to have an open world(3D) and have a good RPG experience as the story can easly fall behind when you run around doing everything you shouldn't. Laughing


RPG'ing isnt just about story though, and it's absolutely not about complete hand holding either like in too many new "RPG's". It's about your own adventures and random events that makes the adventure something unique, something which doesnt happens to everyone who plays it. I'm sometimes very surprised how people seems so impressed with the story and characters in CRPG's, so far i've never played a RPG which comes even close to a good fantasy book, guess it's why i'm not too impressed by the more limited and linear Bioware / Bioware-wannabe RPG's.
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xDBS




Posts: 1937
Location: USA / Japan
PostPosted: Thu, 7th Apr 2011 20:10    Post subject:
Oblivion was horrible if you ask me, disorganized. Hardly anyone to talk to besides "rumors"


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dsergei




Posts: 4061
Location: Moscow, Russia
PostPosted: Thu, 7th Apr 2011 20:17    Post subject:
vurt wrote:
so far i've never played a RPG which comes even close to a good fantasy book,

PS:T Sad
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vurt




Posts: 13864
Location: Sweden
PostPosted: Thu, 7th Apr 2011 20:24    Post subject:
dsergei wrote:
vurt wrote:
so far i've never played a RPG which comes even close to a good fantasy book,

PS:T Sad


yeah PS:T, too bad the rest wasnt very good. Combat wasnt as good as BG for example, the quests are often terrible in design.

I also agree that Oblivion wasnt very good, it's not my favorite RPG, it's not even close to Gothic2 or Morrowind, even the patched up Gothic3 (with mods) is probably better (still havent finished it).
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xDBS




Posts: 1937
Location: USA / Japan
PostPosted: Thu, 7th Apr 2011 20:35    Post subject:
vurt wrote:
dsergei wrote:
vurt wrote:
so far i've never played a RPG which comes even close to a good fantasy book,

PS:T Sad


yeah PS:T, too bad the rest wasnt very good. Combat wasnt as good as BG for example, the quests are often terrible in design.

I also agree that Oblivion wasnt very good, it's not my favorite RPG, it's not even close to Gothic2 or Morrowind, even the patched up Gothic3 (with mods) is probably better (still haven't finished it).


But BG had intriguing quest which IMO influenced PS:T. Their are actually quite a few oldschool RPGs, Western and Eastern that tell very good stories.

Oblivion, I just don't understand the fascination with it. With mods, you can make the world very beautiful and believable, but that immersion is ruined as soon as you talk someone. With one NPC having different voices, and barely have anything to bring to lore when it comes to that specific area.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Thu, 7th Apr 2011 22:20    Post subject:
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garus
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Posts: 34197

PostPosted: Thu, 7th Apr 2011 22:39    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:48; edited 1 time in total
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ixigia
[Moderator] Consigliere



Posts: 65092
Location: Italy
PostPosted: Thu, 7th Apr 2011 22:41    Post subject:
"Modding is so 00s anyway, who cares about buggy stuff that requires useless and complex external programs to run when we can have better official expansions and cheap easily activable DLCs?" lol wut Laughing
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human_steel




Posts: 33269

PostPosted: Thu, 7th Apr 2011 22:51    Post subject:
But DLCs are tested to have full and official compatibility with the game as opposed to mods being created by random people on the net and having weak or non-existent support. Cool Face
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 7th Apr 2011 23:14    Post subject:
Well, I wait for the Retail Razz


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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Thu, 7th Apr 2011 23:39    Post subject:
Epsilon wrote:

Problem PC Modfags? Cool Face


wat? epsilon trolling hard or what?
hype, hype everywhere! Laughing
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