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Posted: Sun, 6th Mar 2011 18:44 Post subject: |
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I've been thinking of playing NWN2 again but trying it with friendly fire turned on. But only if it affects the enemy AI as well. Wouldn't be fair if I risk toasting my party with a fireball if the bad guys don't have the same problem.
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LMLM
Posts: 825
Location: Meta Cortechs
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Posted: Sun, 6th Mar 2011 21:37 Post subject: |
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Kaedrin did release an update to his PrC pack on Feb 20th:
http://nwvault.ign.com/View.php?view=NWN2CommunityNews.Detail&id=137354&id=327
Here is the 1.41.1 Update -
Please note the folder structure has been completely redone for this update so you will need to clear out your override of my old version.
A special note to PW/Module developers - I have stopped versioning the hak file and from now on it will simply have the name "cmi_prcpack.hak" which will allow you to assign it once and simply drop in a new one. Module developers will no longer have to keep updating their module to pick the new version, they can simply add my pack once and all future updates will be handled.
1.41.1 changes
* Note about the +Con Fix: It is still possible to die if you are low on health and unequip a +Con item. For example, a level 10 character with 20 hit points left who unequips a +4 Con item (and has no other +Con items/spells) will lose 20 hit points and die before my code can heal them. That's because the engine itself is subtracting those hit points and I can't stop that. So don't unequip items when you are low on health.
* +Con Fix - 1 point of healing will only occur if the player has more hit points than their max (ie, they have temporary hit points).
* +Con Fix - Equipping/Unequipping items will now handle all cases of +Con items. You cannot go above or below your current hit points when equipping +Con gear. For example, a 10 HD fighter equipping a +4 item will be at 100/120 hit points. Unequipping the +4 item (assuming no other +Con items are equipped) will heal you back to 100/100. Multiple +Con items handle the interaction correctly. No more exploits and no more excessive damage/healing unless you change gear too fast for the code to keep up (.3s delay).
* Acid Fog no longer has a SR check
* Acid Splash no longer has a SR check
* Added note to Wildshape that exporting your character, saving your game, and PW character saves will cause spell loss and remove all non-AC gear-based bonuses that transferred when you shifted.
* 100% spell failure effect attached to polymorph and shapechange for those without natural spell.
* 100% spell failure effect attached to WoC and Hellspawned Grace for those without guttural invocations.
* Assassin description updated with flavor text to indicate non-evil assassins are known as Avengers
* Bladeweave description updated to indicate it has a 16 DC
* Bombardment no longer has a SR check
* Burning Hands is now correctly set to be an evocation spell
* Chain Lightning damage no longer affects items
* Clairaudience now removes old applications instead of failing
* Cloud of Bewilderment is now correctly a Conjuration spell
* Cloud of Bewilderment no longer has a SR check
* Control Undead and Dominate Animal fixed for the possible character breaking issue with domination effects not scaling down for players.
* Conviction, Superior Resistance, and Greater Resistance will no longer stack with each other. Only the best spell works.
* Countersong no longer accounts for your Charisma unless you have Dissonant Chord levels
* Dispels are again functional (fix for 1.41 issue)
* Dread Commando gains Improved Flanking instead of Team Initiative. This change was released in 1.41
* Drown no longer has a SR check
* Enervation is again working as expected (fix for 1.41 issue)
* Gate/Epic Gate alternate summons corrected to have the right portrait
* Greater Shout description now correctly indicates that a successful save negates the stun and cuts the damage and deafness duration in half (previously it indicated the deafness was negated).
* Haste removes the previous application when cast
* Horrid Wilting description no longer mentions a death descriptor
* Horrid Wilting range is now correctly set to long
* Hypothermia innate level has been corrected
* Implosion loses its +3 DC
* Improved Reaction removes the previous application when cast
* Incendiary Cloud is now correctly a Conjuration spell
* Insignia of Blessing description updated with the 1.41 change
* Instill Vuln master spell corrected
* Joyful Noise now extendable, can be refreshed, and now correctly shows the caster being affected
* Mass Camo description updated to indicate the innate level is 2, not 4
* Mestil’s Acid Breath shouldn’t have SR check
* Phantasmal Killer and Weird are no longer stopped by Death Magic immunity
* Players now immediately pick up any weapon that was disarmed (while in combat)
* Ray of Frost is now properly an evocation spell
* Red Wizard requirements changed to Human only subrace. No Deep Imaskari allowed.
* Rejuvenating Cocoon now actually removes poison/disease as the description indicates.
* Righteous Glory will now remove Strength of Stone (and will not stack with it).
* Shadow simulacrum and glass doppleganger may no longer make a clone of a clone. If a creature has a localint named isBoss set to 1, the spell will fail (allows bosses to be immune to the spell).
* Shout, Greater Shout description no longer mentions having a SR check
* Spontaneous casters may begin freely swapping spells during level up (up through level 20). At each level up they may swap out any one spell of any level. This is based on the Retraining rules from PH2. See the optional downloads for epic swapping (due to increased spells known).
* Stinking Cloud no longer has a SR check
* Stone Body and Iron Body gains the missing EffectImmunity for Sneak Attack.
* Storm of Vengeance no longer has a SR check
* The Light spell no longer has a pink and purple tint to it. Whiter than white light!
* Vine Mine no longer has a SR check
* Vitriolic Sphere description no longer mentions a SR check
* Wall of Fire and Wall of Perilous Flame no longer have a saving throw.
* Warlock caster level cannot exceed 31.
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Posted: Wed, 13th Apr 2011 21:17 Post subject: |
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OMG. I just played this game and what a revelation a few things have been. Looks like the game influenced Dragon Age: Origins quite a lot. The game is great once you get past the initial struggle with the camera.
1 and 2 are still amazing.
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Posted: Wed, 13th Apr 2011 21:27 Post subject: |
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no sli support still.. nuf said
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Posted: Wed, 13th Apr 2011 22:28 Post subject: |
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yeah, all games with no SLI support SUCK MAJOR COCK!
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Posted: Thu, 21st Apr 2011 11:19 Post subject: |
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Guys I got around to playing this awsome game again a few days ago.
I'm not really farmiliar with the dnd rules and all, but how does abilities work for instance if you have a character with high dexterity and you wear armor with a certain max dexterity bonus. Does this mean the armor would prevent the character from using his/her full dexterity attribute?
Say you have a dexterity of +7 and wear armor that gives dex bonus of 6.
And what happens when you wear gloves, boots etc that boost your dexterity above +7?
Would it be better to wear just basic leather armor or nothing at all?
Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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Posted: Thu, 21st Apr 2011 15:12 Post subject: |
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Yeah, Max Dex Bonus caps the maximum Dexterity to AC to whatever the Max Dex is - so, Max Dex +5 caps your dex bonus to Armour Class as +5. As for magic items that boost Dex, you still get the extra bonus for ranged and weapon finesse attacks, but your AC isn't affected. Past a certain point, it really is better to drop the shinier armour altogether, if you're making a Dex-based monkey - padded armour or no armour, if you can get away with it.
If you want more clarification on the rules, go here
http://nwn2.wikia.com/wiki/Main_Page
It's a lot to wade through, but you can just have it bookmarked and search if you're not sure on anything. 
Pixieking
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ASUS P8P67 Evo - Intel i7 3770k - 2X4GB GSkill RipJaws X DDR3 1600 - HIS 7950 IceQ - Creative XtremeMusic Soundcard - NZXT Phantom 530 - Thermaltake Toughpower XT 675 - Win7 x64
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Posted: Thu, 21st Apr 2011 22:29 Post subject: |
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Pixieking wrote: | Yeah, Max Dex Bonus caps the maximum Dexterity to AC to whatever the Max Dex is - so, Max Dex +5 caps your dex bonus to Armour Class as +5. As for magic items that boost Dex, you still get the extra bonus for ranged and weapon finesse attacks, but your AC isn't affected. Past a certain point, it really is better to drop the shinier armour altogether, if you're making a Dex-based monkey - padded armour or no armour, if you can get away with it.
If you want more clarification on the rules, go here
http://nwn2.wikia.com/wiki/Main_Page
It's a lot to wade through, but you can just have it bookmarked and search if you're not sure on anything.  |
Thnx man 
Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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Posted: Mon, 3rd Sep 2012 18:58 Post subject: |
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Games like these hate me. It's pretty hard deciding what to choose when leveling up as there is a shitload of stuff i want. I did fairly well up until i had to enter a house at the park in the market district, there i got my ass pretty badly handed to me. Tried multiple times, and it just doesn't work. If this is hard now, i can't even being to imagine how it is further in the game. I have 2 warriors with shields, and neeshka and elane or whatever that druids name was.
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Posted: Mon, 3rd Sep 2012 19:17 Post subject: |
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You are doing it wrong:P
Try and get the sorceress and the mage (just don't keep them together, they don't like each other). Chabge things tremendously to have an ubermage. Rotate the squad often, see which of the warriors can withstand more damage (the dwarf comes in handy against enemy mages, the pally is for the rest).
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Posted: Mon, 3rd Sep 2012 19:21 Post subject: |
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one of the warriors is my character, and i have yet to meet the mage and the paladin you talk about. I have the sorceress though.
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Posted: Mon, 3rd Sep 2012 19:32 Post subject: |
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The mage will join you later on (it's in the same city where you get the sorceress). The pally, i think there is a bit after the city (you get back to the city, so i kind of assumed you've grabbed it already).
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Posted: Mon, 3rd Sep 2012 19:37 Post subject: |
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I'm still in the marklet quarter. I'm doing missions for the watch and am supposed to get a man from a house not far from the keep and escort him to the keep. But the 5-7 enemies that i get on me at once, slaughters me. They always goes for the weakest first.
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barash
Posts: 832
Location: Norway
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Posted: Mon, 3rd Sep 2012 19:50 Post subject: |
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Posted: Mon, 3rd Sep 2012 21:32 Post subject: |
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Problem with nwn2 was, the difficulty curve was all over the place. Most of the game was piss easy, even on DnD Hardcore (the only setting a true DnD fan would ever play at), but then there were a couple of bad encounters.
Gosh, I miss the complexity of DnD RPGs, the shit we get today are basically for the mentally impaired, or what we would call the new generation of gamers...
Also, after you finish nwn2, be sure to play Mask of the Betrayer, one of the best stories ever.
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Posted: Mon, 3rd Sep 2012 21:41 Post subject: |
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dnd ruleset for games such as these are pretty pointless if you ask me. When playing you know what you need to throw in order to do damage to the enemy and to block. here it's just automatic, just going with it with and you have no idea what you need to roll for specific enemies.
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Posted: Tue, 4th Sep 2012 01:02 Post subject: |
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Stormwolf wrote: | dnd ruleset for games such as these are pretty pointless if you ask me. When playing you know what you need to throw in order to do damage to the enemy and to block. here it's just automatic, just going with it with and you have no idea what you need to roll for specific enemies. |
But of course you do, mate. It's not apparent, at first sight, but pay a bit of attention, to the combat log, and you will understand your enemies strengths and weaknesses. DnD is really tactical - more tactical probably than any other RPG I played, and I have played more than I care to admit.
Anyway mate, stick with the game, but at all costs possible play Mask of the Betrayer - it's a work of art. Very underappreciated.
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Posted: Tue, 4th Sep 2012 03:37 Post subject: |
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Radicalus wrote: |
Gosh, I miss the complexity of DnD RPGs, the shit we get today are basically for the mentally impaired, or what we would call the new generation of gamers... |
Completely agree. Every time I replay Dragon Age: Origins I can't help but think of what a fucking astounding game they could have made had they used D&D character development/skills/combat. Instead, we get dumbed down skill trees with only one right choice, and ONE stat is all that matters (for example, a mage only needs Magic, Willpower is a complete waste).
I've gotta replay NWN 2 again - I miss this damned game!
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Tue, 4th Sep 2012 11:28 Post subject: |
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I think Bioware did an excellent job with DA, I was getting tired of DnD. It has been used for years and it no longer surprised or interested me. Too bad Bioware didn't build upon their new system, it was an excellent foundation for a tactical and complex system imo.
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Posted: Tue, 4th Sep 2012 20:01 Post subject: |
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Mister_s wrote: | I think Bioware did an excellent job with DA, I was getting tired of DnD. It has been used for years and it no longer surprised or interested me. Too bad Bioware didn't build upon their new system, it was an excellent foundation for a tactical and complex system imo. |
There's very little tactical or complex about the original DA (although it may appear so on the first play-through), and absolutely nothing with DA2.
On my current play through I'm playing a Mage. I have dumped EVERY single skill point into Magic, not a SINGLE point into any other stat, and I am absolutely decimating on Nightmare.
The skill trees themselves are laughable at best. Are you playing as a melee rogue? Well, you've got 12 skills, all of which you'll want, and all of which you can have by the end. Playing as a 1h-Shield Warrior? Same boat. Playing as a 2h Warrior? Same. Archer? Same. The only exception to this is the mage, but you've got enough redundant as well as completely useless trees for them to make "choice" a non-issue. The only thing you're really choosing is when you want the skills, not IF you'll have them. There's no difficult choices to make merely because there are so few skills and classes in comparison to a system like DnD.
Don't get me wrong. I love the original Dragon Age and had high hopes for its future (until DA2), but it simply can't compare to such a well established and fleshed out system as DnD (hence my love of NWN )
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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locke89
Posts: 2812
Location: Poland
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Posted: Tue, 4th Sep 2012 20:59 Post subject: |
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Mister_s wrote: | I think Bioware did an excellent job with DA, I was getting tired of DnD. It has been used for years and it no longer surprised or interested me. Too bad Bioware didn't build upon their new system, it was an excellent foundation for a tactical and complex system imo. |
Excellent game as a standalone title, yes. As a spiritual successor to Baldur's Gate? No fucking way.
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W123
Posts: 2528
Location: USA
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Posted: Tue, 4th Sep 2012 21:12 Post subject: |
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Hated the combat/camera of this game but enjoyed the plot progression and how the npcs interact. I wish for a tactical D&D game like ToEE with the scale of an NWN game... ToEE module is just a dungeon slog where you kill everyone unless you're evil.
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Posted: Thu, 27th Jun 2013 10:28 Post subject: |
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What... a bunch of dicks.
Though, with the Fire Sale going on at Atari, there's hope that the D&D rights will be passed on to a publisher who treats everyone and everything better.
I'm actually surprised Hasbro haven't bought them yet - they own WoTC, and have a video/computer games publisher wing, don't they?
Pixieking
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ASUS P8P67 Evo - Intel i7 3770k - 2X4GB GSkill RipJaws X DDR3 1600 - HIS 7950 IceQ - Creative XtremeMusic Soundcard - NZXT Phantom 530 - Thermaltake Toughpower XT 675 - Win7 x64
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JBeckman
VIP Member
Posts: 35051
Location: Sweden
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Posted: Thu, 27th Jun 2013 13:11 Post subject: |
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If Atari really did shut this place down, then it is a dick move the likes of which has never been seen in gaming. This isn't some fan remake abusing the IP, it's a long-standing community of modders and tinkerers.
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