Stronghold 2 Clone - Carbon
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SirSmokesAlot




Posts: 468

PostPosted: Fri, 22nd Apr 2005 19:10    Post subject:
Hmm, maybe it is just me? But it seems after playing Rome: Total War that this and Empire Earth 2 are both..just..meh..bad?


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HeroMan




Posts: 314

PostPosted: Fri, 22nd Apr 2005 19:28    Post subject:
Well Rome: Total War is an ammazing great game so if you compare that with other RTS yeah then those suck more. It's like 3D Shooter vs Half Life (1 or 2 you're choose) for most people for me it's vs OPF as that is the best shooter/action game ever made.
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Rzooq




Posts: 536
Location: "Mexico of Europe"
PostPosted: Fri, 22nd Apr 2005 19:39    Post subject:
I have mounted CD1&CD2 with Deamon and successfully installed it, then tried to launch the game but the "Insert correct cd blah blah..." appeared.
Then I disabled my cd drivers with SFN 1.12 and then the game started :]

Couple of things:
- game successfully updated itself
- CD2 is mounted by choosing SH2_DISC2.BWT
- I have changed the Deamon bus and miniport name, so i don't know if it will work with default names
- I have all emulations set to "off", but with all emulations set to "on" game works too :]
- I didn't use "Anti-Blaxx" (even dunno what it does)

Hope that it will for you too :]

EDIT:
Game runs very smooth (at least training campaign), everything maxed (shaders - 3.0), but without "early culling" - because I dunno wtf is this Very Happy




Last edited by Rzooq on Fri, 22nd Apr 2005 20:12; edited 1 time in total
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emppapy




Posts: 477

PostPosted: Fri, 22nd Apr 2005 19:40    Post subject:
Well I tried this game, and lag spoils pleasure. I tested a siege and it is pitiful, even with shader version put to 0.0.
So big disapointment Crying or Very sad
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Gopnik




Posts: 1

PostPosted: Fri, 22nd Apr 2005 20:15    Post subject:
Kamakazie wrote:
I've got horrid graphical corruption with this one, so does someone on that forum. I am screwed.



I have the SAME problem. This is just ridiculous. All the graphics in the game are screwed. I can't even see what's written on the menu's buttons.
Does anybody have an idea what's wrong?!
Thanks
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Immunity




Posts: 5628

PostPosted: Fri, 22nd Apr 2005 20:17    Post subject:
They did a pisspoor job of playtesting this one thats for sure.
The Peaceful campaign throws too much shit at you at the same time, with only one "correct" way of passing it. Unit movement is too slow for comfort.
Even the freebuild mode just seems "meh", with fires/wolves raping every 2 minutes, no enjoyment in it whatsoever. Not to mention the fact that you can't expand to other providences once you've filled up the current map in freebuild (honor useless).

Haven't played the combat campaign/modes yet...but I imagine its not much better.
Top all of this off with appaling framerates/animations/textures, and you have one sad excuse for a title.

5/10


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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AnimalMother




Posts: 12390
Location: England
PostPosted: Fri, 22nd Apr 2005 20:49    Post subject:
Immunity wrote:
They did a pisspoor job of playtesting this one thats for sure.
The Peaceful campaign throws too much shit at you at the same time, with only one "correct" way of passing it. Unit movement is too slow for comfort.
Even the freebuild mode just seems "meh", with fires/wolves raping every 2 minutes, no enjoyment in it whatsoever. Not to mention the fact that you can't expand to other providences once you've filled up the current map in freebuild (honor useless).

Haven't played the combat campaign/modes yet...but I imagine its not much better.
Top all of this off with appaling framerates/animations/textures, and you have one sad excuse for a title.

5/10


Poor nub.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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Areius




Posts: 14860

PostPosted: Fri, 22nd Apr 2005 21:06    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 15:52; edited 1 time in total
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Fri, 22nd Apr 2005 21:07    Post subject:
AnimalMother wrote:
Immunity wrote:
They did a pisspoor job of playtesting this one thats for sure.
The Peaceful campaign throws too much shit at you at the same time, with only one "correct" way of passing it. Unit movement is too slow for comfort.
Even the freebuild mode just seems "meh", with fires/wolves raping every 2 minutes, no enjoyment in it whatsoever. Not to mention the fact that you can't expand to other providences once you've filled up the current map in freebuild (honor useless).

Haven't played the combat campaign/modes yet...but I imagine its not much better.
Top all of this off with appaling framerates/animations/textures, and you have one sad excuse for a title.

5/10


Poor nub.


Word.


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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SirSmokesAlot




Posts: 468

PostPosted: Fri, 22nd Apr 2005 21:40    Post subject:
Immunity wrote:
They did a pisspoor job of playtesting this one thats for sure.
The Peaceful campaign throws too much shit at you at the same time, with only one "correct" way of passing it. Unit movement is too slow for comfort.
Even the freebuild mode just seems "meh", with fires/wolves raping every 2 minutes, no enjoyment in it whatsoever. Not to mention the fact that you can't expand to other providences once you've filled up the current map in freebuild (honor useless).

Haven't played the combat campaign/modes yet...but I imagine its not much better.
Top all of this off with appaling framerates/animations/textures, and you have one sad excuse for a title.

5/10


I agree


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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Fri, 22nd Apr 2005 22:03    Post subject:
oh my god just started up a single preset siege, jesus christ even tough there are fewer units the physics (or make-believe physics) blow rome total war away (tough i never liked that anyway).. seeing the logs roll down and squash 50 men oh my god and the catapults destroying the walls omggggg


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Fri, 22nd Apr 2005 22:04    Post subject:
oh my god just started up a single preset siege, jesus christ even tough there are fewer units the physics (or make-believe physics) blow rome total war away (tough i never liked that anyway).. seeing the logs roll down and squash 50 men oh my god and the catapults destroying the walls omggggg


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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hoz




Posts: 268
Location: @PC
PostPosted: Fri, 22nd Apr 2005 22:20    Post subject:
Wolf-2005 wrote:
hoz

Thank u very much bro!

glad to help you


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Rzooq




Posts: 536
Location: "Mexico of Europe"
PostPosted: Fri, 22nd Apr 2005 22:28    Post subject:
What I have found about that "Early Culling":

On THG:
http://www20.graphics.tomshardware.com/graphic/20020819/radeon9700-18.html

and this on Guru3D forum:
"3D engine won't rending the surface that you can't see to save bandwith and speed up a little bit"

So it looks like it's kind of optimization

EDIT:
X-Bit Labs wrote:

Z-Occlusion Culling. This method was first introduced in NVIDIA GeForce3. It allows determining if the pixel is visible by its Z-coordinate, before the texturing is done. And if the pixel is invisible in the scene then it will not be processed thus saving time on addressing the frame buffer, Z-buffer and textures.


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basage




Posts: 4
Location: Space Quest
PostPosted: Fri, 22nd Apr 2005 23:40    Post subject:
guillome wrote:
basage wrote:
Game is multilanguage. i see: German, Ital and english. Very good. Smile Runs good for me.

this release is english only!


Not only english. You can make german ext but not german speech.

for German Text:

1. Install the Game.

2. Download the German 1.1 Update from the Take2 Site and install.

3. Go to the folder: ...\Stronghold2\i18n\ and open the textfile .lang change "eng-us" to "de"

4. Start the Game.

Only german Text not Speech.
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goot
Banned



Posts: 739

PostPosted: Fri, 22nd Apr 2005 23:47    Post subject:
does the 1,1 patch work on this release?
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basage




Posts: 4
Location: Space Quest
PostPosted: Fri, 22nd Apr 2005 23:54    Post subject:
goot wrote:
does the 1,1 patch work on this release?


for me it works. Smile
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Wolver1ne




Posts: 72
Location: Estonia
PostPosted: Sat, 23rd Apr 2005 00:17    Post subject:
Do you guys have the bug in the tutorial, where you have to change your tax rate, but the game just wont let it nor higher or lower. Does anybody know how to fix it ? Crying or Very sad
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AnimalMother




Posts: 12390
Location: England
PostPosted: Sat, 23rd Apr 2005 00:44    Post subject:
Wolver1ne wrote:
Do you guys have the bug in the tutorial, where you have to change your tax rate, but the game just wont let it nor higher or lower. Does anybody know how to fix it ? Crying or Very sad


Yep same here. It's sad really the amount of bugs and stuff, compared to the original it seems alot less polished.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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whackazog




Posts: 194
Location: Coming straight out of Martha Sterwarts Ass
PostPosted: Sat, 23rd Apr 2005 00:56    Post subject:
Does anyone else think its completely asinine that goods go to the stockpile, regradless of the fact that the building next in line of production is right next to the first producers building? That is complete shit. In Settlers: Heritage of Kings, the production buildings got resources right from the producing building first.

You'd think the game could take into account whats closer, the stockpile or the mill. Stupid game.
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AnimalMother




Posts: 12390
Location: England
PostPosted: Sat, 23rd Apr 2005 03:06    Post subject:
whackazog wrote:
Does anyone else think its completely asinine that goods go to the stockpile, regradless of the fact that the building next in line of production is right next to the first producers building? That is complete shit. In Settlers: Heritage of Kings, the production buildings got resources right from the producing building first.

You'd think the game could take into account whats closer, the stockpile or the mill. Stupid game.


No, because you can sell goods too, you also might need to stockpile them, unlike settlers, and it hardly makes any difference really.

It was part of the first game, and it works fine. It's definitely not 'complete shit'.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Sat, 23rd Apr 2005 03:40    Post subject:
Immunity wrote:
They did a pisspoor job of playtesting this one thats for sure.
The Peaceful campaign throws too much shit at you at the same time, with only one "correct" way of passing it. Unit movement is too slow for comfort.
Even the freebuild mode just seems "meh", with fires/wolves raping every 2 minutes, no enjoyment in it whatsoever. Not to mention the fact that you can't expand to other providences once you've filled up the current map in freebuild (honor useless).

Haven't played the combat campaign/modes yet...but I imagine its not much better.
Top all of this off with appaling framerates/animations/textures, and you have one sad excuse for a title.

5/10


No offence but it sounds like you just suck at games/this game
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Sat, 23rd Apr 2005 03:56    Post subject:
Wolver1ne wrote:
Do you guys have the bug in the tutorial, where you have to change your tax rate, but the game just wont let it nor higher or lower. Does anybody know how to fix it ? Crying or Very sad


Had this the first time, reloaded and it was fine Smile somehow :S
the tutorial suck anyway, ends almost after the tax thing.
If u wanna know what each building etc do, use the Menu/Help thing, reaaaally good ingame manual.


btw Cartoon u gonna answer my PM soon?! ;D


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Sat, 23rd Apr 2005 03:59    Post subject:
i have a pm ?

*Checks*
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DethZero




Posts: 106

PostPosted: Sat, 23rd Apr 2005 04:11    Post subject:
lol I'm loving this game. Played a kingmaker skirmish.

I have a question though, what does the symbol with red circle and a rope inside it mean over some buildings? Only way to get rid of it is by deleting the building and rebuilding it.


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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Sat, 23rd Apr 2005 04:13    Post subject:
how do you destroy your own buildings ???
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D4rkKnight




Posts: 801

PostPosted: Sat, 23rd Apr 2005 04:54    Post subject:
DethZero wrote:
lol I'm loving this game. Played a kingmaker skirmish.

I have a question though, what does the symbol with red circle and a rope inside it mean over some buildings? Only way to get rid of it is by deleting the building and rebuilding it.


That person turned to crime, build a courthouse, torturers guild, and a CAPITOL PUNISHMENT building (hang em or burn em). Do NOT use stocks/non-capitol punishment unless you must, because it takes way to long to ...rehabilitate the criminal...its better to just kill them.

Theres an eraser at the top left of the interface that deletes things.

Heres a tip for popularity...Always build a travelling fair, and for honor, build a jousting thing.

This games good, but as soon as you create a large army the FPS just dies, to the point where it becomes almost unplayable on many machines.
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goot
Banned



Posts: 739

PostPosted: Sat, 23rd Apr 2005 05:13    Post subject:
this game has so much strategy to it. no match to rtw, but still, it's a great strategy game
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Sat, 23rd Apr 2005 06:00    Post subject:
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goot
Banned



Posts: 739

PostPosted: Sat, 23rd Apr 2005 06:11    Post subject:
lot easier to install the online patch
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