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Posted: Fri, 25th Feb 2011 19:55 Post subject: |
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Two; 1.06 (quite a sizeable one) and 1.07, just with some bug fixes.
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Posted: Sat, 26th Feb 2011 01:00 Post subject: |
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Ok i just left it update itself for several hours (dl was VERY slow) and just came back and I think the game has updated because the menu is different. Then it asked me if i wanted to install system update, so i said no. Now im in the game and it seems to be working fine. So i can conclude you can update your game to 1.07 for now.
Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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LeoNatan
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Posted: Sat, 30th Apr 2011 06:32 Post subject: |
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Posted: Sat, 30th Apr 2011 15:14 Post subject: |
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I agree 100% with you iNatan, this game is a fail for the time it took them to develop the game.
So you bought yourself a PS3 huh ? I guess you didn't update it to >3.55 then 
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LeoNatan
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Posted: Sat, 30th Apr 2011 16:50 Post subject: |
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I am sorry, I am on CFW so I will not be able to play online (unless you play on the fake PSN).
outtanames wrote: | better than any car sim out there |
I am sorry, but . Have you played rFactor? GTR? GTL? I am sorry, but even Shift on the PC is a lot better. 
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Werelds
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Posted: Sat, 30th Apr 2011 16:52 Post subject: |
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You sure you want to stick with that statement? Because my weather prediction sense tell me you're in for a shitstorm if you're really claiming it is better than LFS/rFactor/iRacing or even Forza 3/Shift 2 
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LeoNatan
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Posted: Sat, 30th Apr 2011 16:54 Post subject: |
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Forza is a sim?
I guess in that case, GT5 is better than Grid and Hot Pursuit also. 
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Werelds
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Posted: Sat, 30th Apr 2011 16:57 Post subject: |
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Is it better than Wacky Wheels though? That was better than any other sim at the time.
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Posted: Sat, 30th Apr 2011 16:58 Post subject: |
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Dude... Wacky Wheels is awesome.
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LeoNatan
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Posted: Sat, 30th Apr 2011 17:08 Post subject: |
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Stunts ftw!
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Posted: Sat, 30th Apr 2011 17:44 Post subject: |
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So this discussion has been revived.
Can some GT5 player tell me whether they finally patched physical damage into the game? It cracked me up when I read that damage didn't make it into "the real driving simulator" although a few years back, Polyphony talked big about how their damage model would put other games to shame and how they were just waiting for a beast of a console like the PS3 to make it happen.
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Posted: Sat, 30th Apr 2011 18:12 Post subject: |
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me7 wrote: | So this discussion has been revived.
Can some GT5 player tell me whether they finally patched physical damage into the game? It cracked me up when I read that damage didn't make it into "the real driving simulator" although a few years back, Polyphony talked big about how their damage model would put other games to shame and how they were just waiting for a beast of a console like the PS3 to make it happen. |
Theres damage, both mechanical and visual but it's not that great.
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Posted: Sat, 30th Apr 2011 19:01 Post subject: |
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outtanames wrote: | All these games you mentioned are not up to the graphics standards of GT5 and that's basically the point...they all sacrifice looks for handling (plus, they don't have budget as big as PD)... | Funny, when someone points out the graphical flaws of GT5 (shadows, smoke, tracks) fans respond how the game isn't about the graphics, but about realistic gameplay. When someone points towards games with more realistic gameplay the answer is that GT5 isn't about realism, but about graphics.
And yes, GT5 had a bigger budget, which is a perfect explanation why the handling isn't as good as in cheaper games. We all know that bigger budget equals lower production values, right?
outtanames wrote: | ...and besides, who wants to race in race cars all day long? | Do you mean to say that all driving games should focus on photo modes instead of racing? Or that we need more racing games with old VW buses?
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Werelds
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Posted: Sat, 30th Apr 2011 20:04 Post subject: |
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i've played GTL, GTR2, RBR, Rfactor...and some older stuff and I think they did a pretty good job on the physics, in fact thats the game's strong point.
The FFB feels nice and connected to the cars, you have a good feel what the car is doing, you guys are padders I guess?
cant compared it to forza, dont have an x-box.
compared to shift its pretty obvious that gt5 has more realistic handling since it never was the intention of the shift to really be realistic, its just a game that visually has to thrill the player zomg Im going fast!!, shift is a really forgiving game to play physics wise, theres no problem to just stamp on the throttle, allthough you do have o brake and yes it can be modded but still doesnt have that feeling of control that gt5 has.
but yea game wise it could've been better, it lacks good AI, engine sounds (although some are good), challenges and even tracks id say.
Quote: | PC awesome button = Uninstall! |
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Posted: Sat, 30th Apr 2011 21:13 Post subject: |
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Werelds
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Posted: Sat, 30th Apr 2011 21:52 Post subject: |
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Kamikaze666 wrote: | i've played GTL, GTR2, RBR, Rfactor...and some older stuff and I think they did a pretty good job on the physics, in fact thats the game's strong point.
The FFB feels nice and connected to the cars, you have a good feel what the car is doing, you guys are padders I guess? |
Well unless the FFB conveys stuff that isn't displayed on screen, that means nothing. I mean, look at a video of the Nordschleife in GT5. The car is completely steady, almost as if it's floating. I don't give a shit which car you do that track in, but it's not gonna be that smooth. Also plenty of videos where you see people going hard into a corner, hitting the curb and...nothing? That's not realistic, if you do that for real, you'll lose quite a bit of grip (and this I know for a fact, because I did it myself last week, hitting a roundabout a bit too fast ). Handling may be GOOD, but that doesn't necessarily make it REALISTIC, big difference there
And what you're saying about Shift is bullshit. If you go from nought to full throttle in a car with any power, you'll spin out mercilessly, especially in a RWD car.
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grimmmy
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Posted: Sat, 30th Apr 2011 22:36 Post subject: |
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Werelds wrote: | Also plenty of videos where you see people going hard into a corner, hitting the curb and...nothing? That's not realistic, if you do that for real, you'll lose quite a bit of grip |
Yeah, that's always bothered me. You lose a ton of grip if you hit a rumble strip (a curb) as it'll cause the car to jump. Even if it's a fraction of a second, it means the wheel isn't on a surface. In the wet, they're slippy as hell (even just to walk on) and cause a lot of spins. The plus side of the strip is that it's a shorter corner hence why people use them but there's a risk.
For me personally, I always found GT5 handling to be a little too floaty. Regardless of if the game is good or not, for a game so long in development, I'd have hoped the graphics to be better but perhaps current gen systems can't handle it?
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LeoNatan
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Posted: Sun, 1st May 2011 02:14 Post subject: |
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Werelds wrote: | It may be a fine game, but nothing I've seen classifies it as anything near a sim, and I haven't seen a single sim racer on Nogrip or any of those forums say that it handles realistically either. |
But it really isn't a fine game, it's a mediocre game. Other than the amount of cars it has and photomode, the game is mediocre in any possible way. The driving is too smooth as you said to be considered good, the graphics are bad, the AI hilariously bad, sticking to the best line like a tram to its rail. Even Real Racing 2 on the iPhone has much much better AI. xD
But as me7 observed, the graphics are not important because this is a driving simulator, and the AI is not important because this game is not about driving, it is about photo mode and car porn and high production value. Because as you know, when I look for a driving simulator, the first thing I look at is the production value and the budget the developer had.
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Posted: Sun, 1st May 2011 06:01 Post subject: |
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me7 wrote: | outtanames wrote: | All these games you mentioned are not up to the graphics standards of GT5 and that's basically the point...they all sacrifice looks for handling (plus, they don't have budget as big as PD)... |
Funny, when someone points out the graphical flaws of GT5 (shadows, smoke, tracks) fans respond how the game isn't about the graphics, but about realistic gameplay. When someone points towards games with more realistic gameplay the answer is that GT5 isn't about realism, but about graphics.
And yes, GT5 had a bigger budget, which is a perfect explanation why the handling isn't as good as in cheaper games. We all know that bigger budget equals lower production values, right?
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GT5 is just a good balance between good looks and handling. I don't think you should rule out the game, instead try it online and see how much fun it is. When you play it you don't really notice the small glitches and I'm not sure we can blame it all on the dev since it looks like they had to make some sort of sacrifice with the crappy PS3 hardware. If you compare GT5 to GT5P you'll notice GT5P actually looks a bit better.
me7 wrote: | outtanames wrote: | ...and besides, who wants to race in race cars all day long? | Do you mean to say that all driving games should focus on photo modes instead of racing? Or that we need more racing games with old VW buses? |
By that I refer to stock cars, something that GTR & GTL don't provide and I basically don't like the whole atmosphere of the game these games have, nor they appeal to as much people as GT5 does which is something to consider IMO.
Last edited by outtanames on Sun, 1st May 2011 06:18; edited 1 time in total
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LeoNatan
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Posted: Sun, 1st May 2011 06:16 Post subject: |
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outtanames wrote: | me7 wrote: | outtanames wrote: | ...and besides, who wants to race in race cars all day long? | Do you mean to say that all driving games should focus on photo modes instead of racing? Or that we need more racing games with old VW buses? |
By that I refer to stock cars, something that GTR & GTL don't provide. |
For that you have the 10000 mods that give you any racing discipline you wish, at depth GT5 can only dream of.
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Posted: Sun, 1st May 2011 06:21 Post subject: |
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iNatan wrote: | outtanames wrote: | me7 wrote: | Do you mean to say that all driving games should focus on photo modes instead of racing? Or that we need more racing games with old VW buses? |
By that I refer to stock cars, something that GTR & GTL don't provide. |
For that you have the 10000 mods that give you any racing discipline you wish, at depth GT5 can only dream of. |
I don't want any mods. I want unity in cars and tracks and that's what GT5 offers out of the box. I once dealt with pc car sims and it's not that awesome, only recently I've thrown away like 10 cds of F1 2000 and all the craptastic mods it had. It sucks ass. I think it better be on the consoles for the sake of unity and bigger online community.
A small side note. I think that lots of pc car sims and even GT in some cases are way too hard to handle than what it'd be in real life. That's something that really makes me laugh. It almost seems like there's some sort of consensus that the harder to control a car sim, the better, more true life, it is.
I think that's bullshit. ^_^
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ixigia
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Posted: Sun, 1st May 2011 06:34 Post subject: |
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outtanames wrote: | iNatan wrote: | outtanames wrote: |
By that I refer to stock cars, something that GTR & GTL don't provide. |
For that you have the 10000 mods that give you any racing discipline you wish, at depth GT5 can only dream of. |
I don't want any mods. I want unity in cars and tracks and that's what GT5 offers out of the box. |
"Out of the box" has no sense whatsoever when it comes to PC driving simulators, take rFactor for example: the "vanilla" game comes with an extremely good physics engine but only some fictional series and a few tracks are available. Disappointing, one might say..
But after some time the community starts to produce a huge amount of high-quality material (better than the professional ones) for free, and the true fun starts: http://www.rfactorcentral.com/
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Posted: Sun, 1st May 2011 06:41 Post subject: |
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LeoNatan
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Posted: Sun, 1st May 2011 07:10 Post subject: |
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Unity
You mean between crappy PS2 models and "premium" PS3 models, and the cardboard trees, cardboard audience and blocky shadows to relatively good looking scenery? 
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