TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
One of the big challenges with getting you interested in games has been that you don't own any video game consoles. Why would you? You don't play games! Well, not to worry—although Portal 2 is available on the Xbox 360 and the Playstation 3, it is also available digitally for PC and Mac.
You heard it here first people, gamers own consoles; non-gamers are forced to play on stupid PCs and Macs.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Apparently the guy works at Valve as a concept artist.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
The next day, an invitation goes out; a week later, on December 16, 2010, 20 indie developers fly in to Seattle, all somewhat confused as to why they are there in the first place.
With everyone gathered in Valve's sixth-floor fishbowl conference room, Gabe Himself lays out the core idea: Somehow use our Steam games to usher in the arrival of Portal 2. That's it. There's no agenda and no grand plan. Just pack a room full of fun, creative people and give them unrestricted access to Valve's resources, including Portal 2 assets. No constraints. No NDAs. This was a project built on trust and mutual respect.
Quote:
Everyone wins. Valve draws attention to the Portal 2 launch. Indie developers, who don't have the benefit of a multi-million-dollar marketing budget, draw attention to their titles and benefit from the Potato Sack sales. Old fans get hundreds of hours of new content in their favorite indie games, plus a metagame built on top of it all. New players get all of this, wrapped up in a package discounted by 75 percent.
Quote:
To help the teams coordinate from our offices spread across multiple continents and time zones, Valve set up a secure wiki where we could share our ideas and critical information that was needed by all of the teams. This is where many of the game and metastructure puzzles were formed. In addition, we had a high-traffic internal mailing list that hit around 150 messages a day during the height of the ARG.
There were no conference calls and no IRC chats. Other than the meeting in December 2010, the only time we all met in person was during a March 10 meeting in Seattle where we finalized our plans and made sure everyone was on the same page for the April 1st #PotatoFoolsDay launch.
Quote:
There's been a lot of speculation about who was responsible for the ARG. Some seem to believe that Valve did everything. Others think that the indie game developers did all the work. Still others have theorized that Valve hired an outside consultant who specializes in ARGs. The reality is that it was a happy collaborative effort between Valve and the participating indie studios.
Despite a few mistakes, everyone involved in creating the ARG content considered the event to be a huge success. Hopefully the lessons discussed here will help us do even better next time -- and we do hope there will be a next time.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
- Fixed install failing on FAT32 drives.
- Fixed problems when Steam is installed at the root of a drive.
- Fixed console font being unreadable on Mac.
- Fixed VPK caching.
- Fixed some Russian audio playing as static
- Fixed Turkish fonts
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
who Wolpaw says can actually affect a slightly different outcome in the game's finale, provided you sit through Rick's entire dialogue spiel
wait there is a alternative ending ???!!!
Probably some minor differences, will try to see if I can spot them.
Okay, I replayed it and I think it's this: the adventure sphere eventually says that he'll say a "cool" finishing line when you are about to beat Wheatley, and indeed he says something, but nothing noteworthy, it's just a minor difference as I said
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
I haven't listened to it yet, but apparently he also talks about Kelly Bailey's departure and other interesting stuff.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
aaaaaaaaaaand finished. there were actually a couple of tricky puzzles in that.
still say the first one was better - not just because it was more unique being the original, but i think it was more focused and unsettling... had that 'cube' feel.
this one felt a bit more confused because they did so much - leading you through the history of the place. it was nice to see so much different scenery, but the more focused progression of the original
so story-wise, i think the first game benefited so much from the creepy 'what the fuck is this place - whats its purpose... is anyone even BEHIND it all?!' kind of feeling... which they took away from this game by giving names and faces and HUMAN (the cave dude) humor to it all.
also the ending left me feeling really cold... i mean the bit from when she talks at the end, till the credits... wasnt as punchy and 'holy fuck' as the first one... it just felt like a drawn out kinda disappointing end
still DEFINITELY enjoyed the game very much though - first one is still the better ride though
oh and one final thing.. i kept hoping for an explanation, but how the heck did i (the main character) get back into the place, given the ending of the first game? i honestly thought i was going to be playing a new character from how this game started...
oh and one final thing.. i kept hoping for an explanation, but how the heck did i (the main character) get back into the place, given the ending of the first game? i honestly thought i was going to be playing a new character from how this game started...
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
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