Half Life 2 Episode 3 (Gabe ate it)
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noflip




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PostPosted: Thu, 5th May 2011 21:26    Post subject:
Mister_s wrote:
I don't give a shit anymore about ep3. I've seen enough of Source and giving us an episode after all this time won't mean shit. It's time for HL3 with a brand new Source engine.


this
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peter980




Posts: 1977

PostPosted: Thu, 5th May 2011 23:45    Post subject:
I seriously doubt we will even see EP3, as extension of HL2. That window got closed 99% a few years ago. If there is to be any continuation of the story it will be full fledged sequel.
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slal




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PostPosted: Fri, 6th May 2011 00:16    Post subject:
Fuck Episode 3 Laughing - give me LEFT FOR DEAD 3!!!! I mean it. Almost 1000h in l4d 2 and im getting little bored Wink.
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garus
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PostPosted: Fri, 6th May 2011 00:26    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:51; edited 1 time in total
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tonizito
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PostPosted: Fri, 6th May 2011 00:27    Post subject:
slal wrote:
Fuck Episode 3 Laughing - give me LEFT FOR DEAD 3!!!! I mean it.
Wouldn't surprise me if they did just that. Laughing Crying or Very sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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slal




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PostPosted: Fri, 6th May 2011 00:30    Post subject:
garus wrote:
1000h? Surprised


Almost Wink .
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human_steel




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PostPosted: Fri, 6th May 2011 00:39    Post subject:
How many exactly?
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consolitis
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PostPosted: Fri, 6th May 2011 00:41    Post subject:
987


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
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slal




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PostPosted: Fri, 6th May 2011 00:45    Post subject:
human_steel wrote:
How many exactly?


999.9
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NeHoMaR




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PostPosted: Fri, 6th May 2011 08:26    Post subject:
They could just start HL3 exactly in Ep2 end.


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timemaster89




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PostPosted: Fri, 6th May 2011 11:00    Post subject:
^
That's what we all hope for
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Surray




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Location: Europe
PostPosted: Fri, 6th May 2011 13:21    Post subject:
they will probably have to split up episode 3 into 3 episodes so that they can release it in parts in a timely manner. like... a part every 6 months or so. half life 2 episode 3 episode 1 is gonna be awesome for sure. maybe it's gonna be so awesome that it'll have to be split up into several smaller parts so that they can be released more quickly. Can't wait for half life 2 episode 3 episode 1 episode 1 through 7.

oh and maybe they can give away a free team fortress 2 hat with every episode. it'll be great.


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xExtreme




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PostPosted: Fri, 6th May 2011 13:32    Post subject:
There's something weird here tho, I mean waiting 4/5 just for episode 3 doesn't make any sense, I bet they are fucking something there at Valve like HL3 or so ...
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Radicalus




Posts: 6422

PostPosted: Fri, 6th May 2011 14:37    Post subject:
The way I see it, they did in fact work *a lot* on HL ep3, but it didn't turn out to be that groundbreaking. Valve is very picky about releasing things, and they want to make absolutely sure, that the games they release are 1. really good 2. innovative. I simply think the most obvious answer to why ep3 isn't here yet is the right one: they worked on it, but weren't to happy with it - and until gabe gives it the green light, it will still stay in the works.

I know the wait is hard, but honestly, how many times has Valve disappointed? - and I used to dislike them, but I have slowly grown to respect them!
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sabin1981
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PostPosted: Fri, 6th May 2011 14:40    Post subject:
And therein lies the downfall of all modern gaming; "groundbreaking" WHY does every game need to be so goddamned groundbreaking? Why can't it just be a good game? Why can't it carry on the level of enjoyability and fun from the previous ones? But no... it has to have multi-billion dollar budgets and it has to be groundbreaking. People don't want Ep3 to be the prettiest, most technological, groundbreaking awesome epic game that was ever coded; they just want more HL2. They want the answers, the story, the pacing, they just want more HL2.
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garus
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PostPosted: Fri, 6th May 2011 14:46    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:51; edited 2 times in total
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Stormwolf




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Location: Norway
PostPosted: Fri, 6th May 2011 14:46    Post subject:
It's hard to know what Valve is thinking after releasing Portal 2 though. It's the same old non consolized game as the first game was, so it's easy to think Valve don't give 2 shits about idiotic derp shitheads who plays on consoles. But all logic tells me after this long without getting any info, they are trying to give us something awesome. And awesome these days is well, not awesome at all.
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peter980




Posts: 1977

PostPosted: Fri, 6th May 2011 14:51    Post subject:
Radicalus wrote:
The way I see it, they did in fact work *a lot* on HL ep3, but it didn't turn out to be that groundbreaking. Valve is very picky about releasing things, and they want to make absolutely sure, that the games they release are 1. really good 2. innovative. I simply think the most obvious answer to why ep3 isn't here yet is the right one: they worked on it, but weren't to happy with it - and until gabe gives it the green light, it will still stay in the works.


Essentially, almost the same trap that DNF fell into, all those years.
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Stormwolf




Posts: 23687
Location: Norway
PostPosted: Fri, 6th May 2011 14:59    Post subject:
I really love to see how they plan on doing a full sequel with the cliffhanger we got. Only a new episode would be faar too little and too late now.
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Radicalus




Posts: 6422

PostPosted: Fri, 6th May 2011 15:00    Post subject:
peter980 wrote:
Radicalus wrote:
The way I see it, they did in fact work *a lot* on HL ep3, but it didn't turn out to be that groundbreaking. Valve is very picky about releasing things, and they want to make absolutely sure, that the games they release are 1. really good 2. innovative. I simply think the most obvious answer to why ep3 isn't here yet is the right one: they worked on it, but weren't to happy with it - and until gabe gives it the green light, it will still stay in the works.


Essentially, almost the same trap that DNF fell into, all those years.


Yes, but with the added benefit, that unlike with DNF, Valve never promised so many dates, that they then couldn't keep.
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Stormwolf




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PostPosted: Fri, 6th May 2011 15:02    Post subject:
instead they promised nothing, which is even worse imo.
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Werelds
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PostPosted: Fri, 6th May 2011 15:09    Post subject:
garus wrote:
I listened to Portal 2 commentaries today, and it's scary how over-fucking-protective devs are these days.

They didn't make Glados too vulgar at the start to not scare players...

No, they changed her to be not too vulgar after input from playtests. Big difference there Wink
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consolitis
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PostPosted: Mon, 9th May 2011 19:03    Post subject:
Finally, the game's dead, as an episode.

http://www.develop-online.net/features/1184/The-Valve-manifesto

Quote:
After Half-Life 2, a significant change was made to the timelines which Valve put on projects. The company had introduced an episodic model – one which was promised would shorten development cycles and give staff more room to breathe.

Two episodes later, that model has been completely replaced, Newell says. Everything Valve designs and makes today is built under the credo of the connected age – as ‘entertainment as a service’.

Games will no longer be cut into slices, he says, but instead will become their own platforms that Valve can continually evolve and update through Steam.

“We went through the episodes phase, and now we’re going towards shorter and even shorter cycles.

“With episodes, I think we accelerated the model and shortened development cycles with it. If you look at Team Fortress 2, that’s what we now think is the best model for what we’ve been doing. Our updates and release model keeps on getting shorter and shorter.”


By the time you read this, Team Fortress 2 will have passed its two hundredth update on PC. The game was released late in 2007.

“If you talk to some of the Korean developers, they actually make fun of us for taking so long to do updates,” Newell adds.

“They say that, until we release updates every single day, we’re missing a huge amount of value. I think there’s a lot of validity to that perspective.

“Left 4 Dead 2 is starting to approach the TF2 cycle. Portal 2? We’ll have to see how much our customers want us to push in that direction. In general, our approach to our customers is, every day, to ask what we can do for them.”


Episode 3 is dead, long live Half - Life 3!


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Horrordee
Soderator



Posts: 8867
Location: England
PostPosted: Mon, 9th May 2011 19:07    Post subject:
I don't really see a mention of HL3 though Smile


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LeoNatan
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Posts: 73196
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PostPosted: Mon, 9th May 2011 19:07    Post subject:
Completely by coincidence after EA adopted the "game as service" model as well, no doubt. Laughing
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consolitis
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Posts: 27318

PostPosted: Mon, 9th May 2011 19:09    Post subject:
iNatan wrote:
Completely by coincidence after EA adopted the "game as service" model as well, no doubt. Laughing


He's been talking about it for years actually which is the reason I posted in the EA thread that Valve says it's impossible to do this on consoles.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Mon, 9th May 2011 19:12    Post subject:
consolitis wrote:
Finally, the game's dead, as an episode.

http://www.develop-online.net/features/1184/The-Valve-manifesto

Quote:
After Half-Life 2, a significant change was made to the timelines which Valve put on projects. The company had introduced an episodic model – one which was promised would shorten development cycles and give staff more room to breathe.

Two episodes later, that model has been completely replaced, Newell says. Everything Valve designs and makes today is built under the credo of the connected age – as ‘entertainment as a service’.

Games will no longer be cut into slices, he says, but instead will become their own platforms that Valve can continually evolve and update through Steam.

“We went through the episodes phase, and now we’re going towards shorter and even shorter cycles.

“With episodes, I think we accelerated the model and shortened development cycles with it. If you look at Team Fortress 2, that’s what we now think is the best model for what we’ve been doing. Our updates and release model keeps on getting shorter and shorter.”


By the time you read this, Team Fortress 2 will have passed its two hundredth update on PC. The game was released late in 2007.

“If you talk to some of the Korean developers, they actually make fun of us for taking so long to do updates,” Newell adds.

“They say that, until we release updates every single day, we’re missing a huge amount of value. I think there’s a lot of validity to that perspective.

“Left 4 Dead 2 is starting to approach the TF2 cycle. Portal 2? We’ll have to see how much our customers want us to push in that direction. In general, our approach to our customers is, every day, to ask what we can do for them.”


Episode 3 is dead, long live Half - Life 3!


To be honest, that's what I wished for anyway. Now please mixing Portal and HL together and I'm happy. *Borealis*


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Stormwolf




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Location: Norway
PostPosted: Mon, 9th May 2011 19:13    Post subject:
atleast not on 360 which only supports midget sized updates and not allowed often enough either if im not mistaken.
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LeoNatan
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PostPosted: Mon, 9th May 2011 19:14    Post subject:
kenny64 wrote:
atleast not on 360 which only supports midget sized updates and not allowed often enough either if im not mistaken.

They are allowed, just not economical. They have to go through MS certification, which takes cash and time.
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consolitis
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Posts: 27318

PostPosted: Mon, 9th May 2011 19:16    Post subject:
kenny64 wrote:
atleast not on 360 which only supports midget sized updates and not allowed often enough either if im not mistaken.


Yes, which was the reason they praised the PS3 because Sony told them "bring over Steam to our platform and do what you want with no restrictions".

Here's the earliest I could find him talking about entertainment as a service, it's from 2009: http://www.next-gen.biz/news/valves-newell-entertainment-a-service

Quote:
"You don't have the excuse of being a game company anymore," says Newell. "You're an entertainment company."

That is, of course, why Valve built Steam--so it could directly manage its relationships with its customers. When Team Fortress 2 launched 14 months ago, it was just the beginning, explained Newell. The game has been updated 63 times so far. These weekly updates add value for Valve's customers. The new content doesn't always have to be a major update--it could be bug fixes, commentary, new achievements, or map packs--but the constant dialog between developer and customer keeps game players engaged.

Enthusiastic and loyal players are more powerful than any media buy, says Newell. They are ambassadors to potential customers. When Valve announced it would offer a map pack free of charge, sales on Steam increased 106% and new users increased by 75%--driven by guest passes and free weekends.

The secret to entertainment as a service is understanding what it is customers are looking for. They want to be able to play content anywhere, they want to continue there games without worrying about saves, and they don't want to be bound by geographical location, and they want you to administer your own software, says Newell.

Most importantly, games as a service industry allows developers to do their jobs better. They have access to hardware and gameplay data that can be used to improve products. Validation and encryption methods ensure compensation for their products. And overall it makes it easier to experiment and manage your business.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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