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Posted: Wed, 11th May 2011 03:11 Post subject: |
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From what I can see the game supports connect to ip. Has anyone tried hosting and playing MP? Does it work?
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Posted: Wed, 11th May 2011 03:23 Post subject: |
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djvelho
Posts: 1262
Location: Finland
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Wed, 11th May 2011 06:39 Post subject: |
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Predator_Soul wrote: | From what I can see the game supports connect to ip. Has anyone tried hosting and playing MP? Does it work? |
I tryed connecting to the "legal" server that i setup, didnt work, coudnt authorize.
Then i tryed skidrow files used with server, and server crashed. Prolly cuz of wrong steamid or w/e
But nothing worked yet.
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Wed, 11th May 2011 07:00 Post subject: |
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Looks like its working with greenluma?
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demde
Posts: 6535
Location: Lake Karachay
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Posted: Wed, 11th May 2011 07:09 Post subject: |
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Hmm not so bad though.Singleplayer its boring but with this lan option if coop is possible it could get a lot of fun.
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Posted: Wed, 11th May 2011 07:43 Post subject: |
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Maybe because there was no beta?
Look at cod blops now *that* had some major problems for tons of people for many weeks.
At least this isn't as bad. I didn't have any issues except for a bug with sound cutting out on certain maps.
I expect upcoming patches to swiftly resolve any game breaking issues other people are having.
If anyone would like to mess with commands, default console key combo is ctrl + alt + ~
Yes there is a config file, it just took a bit of searching.
It's located (for me) in \Steam\userdata\16185623\22350\local\base\brinkconfig.cfg
I'm not sure it's the same if you installed it another place or without using steam.
The config uses the same settings as ETQW but some don't work or are missing.
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Posted: Wed, 11th May 2011 08:47 Post subject: |
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Ok guys, i hope this is useful to people having problems. I downloaded the Skidrow release, and after customizing my character and maxing out all graphical settings in the Options menu, I started a Challenge for my initial test. Result: after some 2-3 minutes the game froze, not even ctrl-alt-del worked to let me go to task manager to kill the game process, it was just a total freeze. This was the first time that happened to me on my Win7 install. After hard resetting my computer I tried again and same result after just 3-4 minutes.
I was of course very annoyed about this, so I went to the Brink official forums @ Bethesda and Splash Damage websites and after reading several threads I found that a common reported solution for freezing, ctd and BSODs was just disabling motion blur and quality postprocessing in the game menus, then using an autoexec.cfg file with the comands:
seta r_useMotionBlur "1"
seta r_useHighQualityPostProcess "1"
I don't know what the real logic of this is, the only thing I know for sure is that it solved my problem just like for most of those people in the forums having similar issues. I checked in the graphics options and High Quality Postprocessing stayed disabled even using the r_useHighQualityPostProcess set to "1" in the autoexec. Like I said, I don't know what is the logic of this, maybe someone here with better knowledge of the IDTech engine can share some ideas.
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Posted: Wed, 11th May 2011 09:05 Post subject: |
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Now I want to share some tweaks I added to my autoexec.cfg file that helped me with performance in SP. This is how my autoexec.cfg looks right now:
Code: |
// autoexec.cfg
seta image_anisotropy "16"
seta r_softParticles "1"
seta r_useAntiAliasing "1"
seta r_useMotionBlur "1"
seta r_useHBAO "0"
seta r_useHighQualityPostProcess "1"
seta r_useShadowMaps "1"
seta r_shadowsHighQuality "1"
seta r_useThreadedRenderer "1"
seta s_enable_mic "0"
seta com_machineSpec "3"
seta com_allowConsole "1"
seta com_videoRam "1280"
seta com_useFastVidRestart "0"
//seta r_multiSamples "1"
seta r_displayRefresh "60"
seta com_unlockFPS "1" <------ maybe this made the difference? it worked in ETQW
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At first (no tweaked autoexec.cfg yet) I was getting the same issue that many people here reported, with the SP missions capped at 30 fps max. Then, after the tweaking, I went to the in-game console and issued the "seta com_showfps 1" command which shows the fps count at the top left of the screen. I started a mission in the sp campaign and was getting "not so good" performance with the fps counter showing 40'ish at all times. That's when I recalled from my visit to the official forums that people mentioned that Ambient Occlusion was a major performance killer, so I quit the game, added: seta r_useHBAO "0" to autoexec.cfg, restarted the sp campaign and now the fps counter was showing around 80-90 fps all the time. I don't know for sure if those values are being shown accurately by the engine, but I could definitively feel much better performance while playing, there's no way I was playing @30-40 fps anymore, it was all very smooth.
Give it a try and please provide some feedback so I can discard (or confirm) the placebo effect on me 
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Teniak
Posts: 2602
Location: Tic Tac
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ClaudeFTW
Posts: 5074
Location: Bucharest, Romania
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Posted: Wed, 11th May 2011 09:16 Post subject: |
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Where are the saves being located in the SKIDROW release?
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ClaudeFTW
Posts: 5074
Location: Bucharest, Romania
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Posted: Wed, 11th May 2011 09:20 Post subject: |
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ClaudeFTW wrote: | Where are the saves being located in the SKIDROW release? |
Windows 7 x86
C:\Users\<USERNAME>\AppData\Local\SKIDROW\22350\Data\base
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Posted: Wed, 11th May 2011 09:22 Post subject: |
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Ah, sorry I forgot:
Users\%USERNAME%\AppData\Local\SKIDROW\22350\Storage for the saves
Users\%USERNAME%\AppData\Local\SKIDROW\22350\Data\base for the config files
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Posted: Wed, 11th May 2011 10:08 Post subject: |
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These cvars from ETQW: com_unlockFPS, com_unlock_maxFPS, com_unlock_timingMethod don't exist in brink.
I tried in console but says error unknown command.
There's the whole list here http://pastebin.com/D94Mvivn if you like.
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Posted: Wed, 11th May 2011 11:24 Post subject: |
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So how's the sp campaign? 
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Posted: Wed, 11th May 2011 11:33 Post subject: |
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ClaudeFTW
Posts: 5074
Location: Bucharest, Romania
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Posted: Wed, 11th May 2011 11:41 Post subject: |
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Posted: Wed, 11th May 2011 11:50 Post subject: |
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GamingExcellence
May 10, 2011
With a few patches, it's certainly possible that Bethesda will clean up the network problems with the game and it will certainly be worth your time. As it stands right now, with laggy network performance and an abysmal single-player experience, this is a game that will push your patience to the brink. Take a pass, at least for now.
score - 51
Abysmal? Haven't seen this word used since the ET review, think I'll pass 
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Posted: Wed, 11th May 2011 12:04 Post subject: |
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Im getting CTD after couple min. in Campaign + Freeplay. anyone have this problem?
xp pro SP3 x86
Latest Drivers etc.
c2d @ 2.4
8800gt
2gig ram
Spoiler: | ...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_actor_1
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_actor_2
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_actor_3
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_extra_5
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_extra_6
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_player
0: 'aqoutro_csc' StopCutscene...
0: 'aqmid_csc' StopCutscene...
=== Allow user to skip loading screen ===
Finished playing map load sound
-----------------------------------
00:49 to load maps/mp/aquarium.entities
sdAbilityManager::OnLocalPlayerClassChanged: 0
Received abilities from client 0
...'grenade_molotov' set as bind 0
...'landmine' set as bind 8
...'charge' set as bind 16
...'spotting' set as bind 17
...'repairing' set as bind 18
...'disarming' set as bind 19
...'building' set as bind 20
...'revive' set as bind 21
...'hacking' set as bind 22
...'hardened_skin' set as bind 23
...'give_ammo' set as bind 56
...'life_buff1' set as bind 57
...'weapon_buff1' set as bind 58
...'disguise_self' set as bind 59
14 abilities set
done setting 14 local abilities
All Stats Cleared
OnIntroCutsceneStart
99: Cinematic (correct) model for 'aqsint_actor_1' composited (uses id 1, expected id 1), ccfIndex 9
99: Cinematic (correct) model for 'aqsint_actor_2' composited (uses id 2, expected id 2), ccfIndex 10
99: Cinematic (correct) model for 'aqsint_actor_3' composited (uses id 3, expected id 3), ccfIndex 11
99: Non-cinematic (correct) model for 'aqsint_extra_5' composited (uses id 17, expected id -2), ccfIndex 12
99: Non-cinematic (correct) model for 'aqsint_extra_6' composited (uses id 18, expected id -2), ccfIndex 13
99: Non-cinematic (correct) model for 'aqsint_player' composited (uses id -1, expected id -1), ccfIndex 0
WARNING: game time hitch of 13 ms. game is now lagging behind sound by 13 ms
OnIntroCutsceneEnd
OnIntroCutsceneEnd
Player Team: security
Fade in victory splash
All Stats Cleared
All Stats Cleared
Syncing stats to clients...
Mapscripts: setup objective from match state
...OnMatchStatePrimary 0
...OnMatchStateOther 0 0
...OnMatchStateOther 1 0
...OnMatchStateOther 2 0
...OnMatchStateOther 3 0
...OnMatchStateOther 4 0
...OnMatchStateOther 5 0
...OnMatchStateOther 6 0
...OnMatchStateOther 7 0
...OnMatchStateOther 8 0
...OnMatchStateOther 9 0
...OnMatchStateOther 10 0
...OnMatchStateOther 11 0
...OnMatchStateOther 12 0
...OnMatchStateOther 13 0
...OnMatchStateOther 14 0
...OnMatchStateOther 15 0
...OnMatchStateOther 16 0
...OnMatchStateOther 17 0
Mapscripts: done setting up objective from match state
Finished compositing contextId 1 team security (0) cinematic: false
Finished compositing contextId 3 team security (0) cinematic: false
8 mins to go
client 15 connected.
OnClientConnect: Clearing abilities for client 15
Syncing match state to client 15
Finished compositing contextId 2 team security (0) cinematic: false
client 14 connected.
OnClientConnect: Clearing abilities for client 14
Syncing match state to client 14
WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 13 connected.
OnClientConnect: Clearing abilities for client 13
Syncing match state to client 13
client 12 connected.
OnClientConnect: Clearing abilities for client 12
Syncing match state to client 12
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 11 connected.
OnClientConnect: Clearing abilities for client 11
Syncing match state to client 11
client 10 connected.
OnClientConnect: Clearing abilities for client 10
Syncing match state to client 10
client 9 connected.
OnClientConnect: Clearing abilities for client 9
Syncing match state to client 9
client 8 connected.
OnClientConnect: Clearing abilities for client 8
Syncing match state to client 8
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 7 connected.
OnClientConnect: Clearing abilities for client 7
Syncing match state to client 7
client 6 connected.
OnClientConnect: Clearing abilities for client 6
Syncing match state to client 6
WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 5 connected.
OnClientConnect: Clearing abilities for client 5
Syncing match state to client 5
client 4 connected.
OnClientConnect: Clearing abilities for client 4
Syncing match state to client 4
client 3 connected.
OnClientConnect: Clearing abilities for client 3
Syncing match state to client 3
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 2 connected.
OnClientConnect: Clearing abilities for client 2
Syncing match state to client 2
WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 1 connected.
OnClientConnect: Clearing abilities for client 1
Syncing match state to client 1
Resetting bot skills...
Bot skills reset
tracked globals.game.commandPostActiveWARNING: Bot 3 failed to perform objective buff_player_health because of time expiration limits when performing (bot action index: -1)
WARNING: Bot 8 failed to perform objective buff_player_damage because of time expiration limits when performing (bot action index: -1)
tracked globals.game.commandPostActiveTASK SELECT (Administrator): Attempting Primary: 'snd_capture_select' (owner: 'commandpost_2')
Migration other match state 1: 1
WARNING: Enter_NBG_AvoidaDanger without current danger. BotNum:1
Security skill bumped up, Resistance down
Give escort XP to 'Dury' - owner completed a task
Give escort XP to 'Kumpo' - owner completed a task
Migration other match state 2: 1
Security skill bumped up, Resistance down
WARNING: Enter_NBG_AvoidaDanger without current danger. BotNum:1
6 mins to go
Security skill bumped up, Resistance down
WARNING: RES1004: Invalid input data - sdDeclLocStr: tasks/player/medic_support_player_desc: invalid number of format strings (expected 1 but found 0)
WARNING: RES1010: Invalid operation - sdDeclLocStr: tasks/player/medic_support_player_desc: Failed to localize
Migration other match state 2: 2
TASK SELECT (Administrator): Attempting Primary: 'snd_capture_enemy_select' (owner: 'commandpost_2')
Security skill bumped up, Resistance down
Migration other match state 2: 1
TASK SELECT (Administrator): Attempting Primary: 'snd_destroy_guard_offense_select' (owner: 'tank_doors')
WARNING: Bot 15 is stuck
WARNING: Enter_NBG_AvoidaDanger without current danger. BotNum:1
Security skill bumped up, Resistance down
WARNING: Bot 5 failed to perform objective revive because of time expiration limits when performing (bot action index: -1)
4 mins to go
bot class changes (4 mins remain)
WARNING: Bot 14 failed to perform objective buff_player_damage because of time expiration limits when performing (bot action index: -1)
WARNING: Bot 6 failed to perform objective revive because of time expiration limits when performing (bot action index: -1)
WARNING: Enter_NBG_AvoidaDanger without current danger. BotNum:2
********************
FATAL ERROR: AllocRenderModel called from a different thread for 'particles/weapons/muzzle_flashes/pistol_light'
********************
mouse: Failed to remove raw input device
...unloading Raw Input DLL
------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
AllocRenderModel called from a different thread for 'particles/weapons/muzzle_flashes/pistol_light'
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL
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Shinin
Posts: 1104
Location: The Netherlands
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Posted: Wed, 11th May 2011 12:10 Post subject: |
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Posted: Wed, 11th May 2011 13:25 Post subject: |
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Posted: Wed, 11th May 2011 13:27 Post subject: |
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the single player camp is actualy a single player in a multiplayer form but offline with bots and there is no feeling of single player here:( disapointment imo.
maybe online is fun...but i didn't play online.
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Posted: Wed, 11th May 2011 14:04 Post subject: |
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who cares about SP? I think this game is based on supreme MP gameplay not SP...
"What a lovely night. It makes me want to have a bite to drink."
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