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Posted: Fri, 20th May 2011 11:21 Post subject: |
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fenris wrote: | btw since 17 may wrote many people to the cdpr suport , and the answer is the same. the bug fixes day 1 patch will coming |
Next week = 7 days... not day 1 patch.
And "0-day" "activation" patch has bug-fixes. It patches lots of files CookedPC folder, and they are only related to gameplay, not game activation.
For example:
-compiledscripts.w2scripts - game scripts, quest issues and stuff
-pack0.dzip - 9GB archive with game data
-staticShader.cache - graphics stuff
-en0.w2strings - english translation
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Posted: Fri, 20th May 2011 11:53 Post subject: |
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A few things that have been bugging the fuck out of me -
1. Already mentioned this, but it warrants saying it again - modern keyboards (and by modern I mean from about 1990 onwards) have these things called arrow keys and a number-pad - why aren't they mappable in a 2011 title? Also, why am I forced to go through a console port interface to map keys (can't do it in-game) on a PC only title?
2. Potions are useless. Not due to their effects, but due to the long-winded process you have to go through to consume them. I can't tell you how many times I've been in the following situation -
Alright, we've got a "battle" coming up according to this conversation. It's against humans so I'll quaff these three potions. Better do it now since I can't do it during the fight or if any enemy is within 1 kilometer of my character.
One of four things then happen -
a. By the time I get to the destination, the potion has worn off already or is nearly gone.
b. There isn't an epic fight at all, but rather a long-winded cut-scene.
c. There IS a fight, but only after a 10 minute cut-scene during which my potion timers are ticking down.
d. There IS a fight, but it's against a boss, so you die in one hit anyway, rendering the potions useless.
In summary of point 2, alchemy is entirely worthless save for the first major boss fight.
3. Why is it, that when I un-sheath my sword before talking to a menacing looking character (I know I'm going to have to fight him), the game starts me with my sword re-sheathed? I can't roll or do fuck all unless I un-sheath it, and in a boss fight that takes just enough time to guarantee the one hit death.
4. Why does my map show paths in the wilderness as being clear, but when I get there the area is magically blocked off by an invisible wall of shrubbery? Atrociously corridored and lazy map design.
5. Why do mobs get unlimited vigor to block? How does a shield facing front or a sword pointing in the air block attacks from a 90 degree angle (the mob's left/right side)?
As gorgeous as this game is, those are some pretty glaring fucking flaws imo, common sense was not used.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Fri, 20th May 2011 12:00 Post subject: |
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Has anyone figured out how to tweak just the background sound levels? At the beginning all I really hear is the loud catapults when you leave the tent and have trouble hearing the people talking. With all the graphic options they give, you would think they would have more than just Music and Sound volume control options.
Last edited by 0wen on Fri, 20th May 2011 12:01; edited 1 time in total
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Posted: Fri, 20th May 2011 12:01 Post subject: |
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Those are pretty minor issues tbh, but I agree with you. Potion timers shouldn't tick down during conversations.
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Posted: Fri, 20th May 2011 12:01 Post subject: |
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Agree on mob blocking and sword sheathing. Disagree on alchemy - playing on hard, I'm very much thankfull for the buffs. I use the potions whenever I presume there'll be enough action to justify it - and when I know what I'll fight. For example - I'm fighting with a weapon that's heavy on critical effects - and using "Wolf" can really turn the tide of a battle. Sure, sometimes things turn out differently and it seems I used some needlessly, but I accept this, because it seems natural - you don't always know what will happen. You can only try to plan ahead. Getting ingredients is easy enough anyway, so I just make more of them. Stoping the timer in conversations would help though. Also - using them beforehand seems much more realistic to me, than gulping them in front of danger, which I really hate in other games. It's also consistent with the lore (books).
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Posted: Fri, 20th May 2011 12:11 Post subject: |
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Yea, I really loved how in the intro for the first game Geralt prepares for the fight with the monster by pulling out his little set of flasks but during the game you could just pop them anywhere. The second game captures that ritual much better in its gameplay.
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Posted: Fri, 20th May 2011 12:22 Post subject: |
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They used copy protection, so I don't feel bad about pirating it anymore yay.
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Neon
VIP Member
Posts: 18934
Location: Poland
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Posted: Fri, 20th May 2011 12:35 Post subject: |
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.... and GOG doesn't have DRM, so yay GOG.
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vurt
Posts: 13810
Location: Sweden
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Posted: Fri, 20th May 2011 12:37 Post subject: |
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sabin1981 wrote: | .... and GOG doesn't have DRM, so yay GOG. |
Though their DLC's are looking for your game registration (still a form of DRM, though less painful than others).
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Posted: Fri, 20th May 2011 12:39 Post subject: |
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blackdochia wrote: | sabin1981 wrote: | .... and GOG doesn't have DRM, so yay GOG. |
Though their DLC's are looking for your game registration (still a form of DRM, though less painful than others). |
It is in no way a form of DRM. DLC is free to people who register their game, you have NO reason not to register - so no, I refuse that argument.
RellioN wrote: |
1) what is gog
2) what does it change. i would probably have bought it eventually cause i would have felt bad for a long time. but not now. they used securom and other crap.
3) if the gog version doesnt have securom, why does nobody bother spreading that instead of skidrow |
1. Good Old Games, a distribution centre owned by CDProjekt - the developers of The Witcher.
2. Cheaper than Steam and most retail outlets. Money goes directly to developer. No DRM or copy protection of any kind.
3. It has been spread now, Skidrow were just first by cracking the RETAIL copy (which has SecuROM)
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swebarb
Posts: 2154
Location: Vikingland
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Posted: Fri, 20th May 2011 12:42 Post subject: |
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Anyone know how to put the runes in the swords? I have an armor with 3 slots that i used to put enhancements doesnt swords work the same way or what..
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Posted: Fri, 20th May 2011 12:44 Post subject: |
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sabin1981 wrote: | blackdochia wrote: | sabin1981 wrote: | .... and GOG doesn't have DRM, so yay GOG. |
Though their DLC's are looking for your game registration (still a form of DRM, though less painful than others). |
It is in no way a form of DRM. DLC is free to people who register their game, you have NO reason not to register - so no, I refuse that argument. |
Can you just give your DLC to a friend. No? I guess it has DRM then. Copy protection DRM.
Still, it can't comapre to the steam, which forces you to have their client active all the time.
Last edited by peter980 on Fri, 20th May 2011 12:46; edited 2 times in total
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Posted: Fri, 20th May 2011 12:48 Post subject: |
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All DLC from CDProjekt are in .dlc files which are in fact, DRM protected, the encryption being tied to your CDKey.
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Frant1c
Posts: 311
Location: Not here.
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Posted: Fri, 20th May 2011 12:51 Post subject: |
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You can easily lend your game to your friend and he can install it activate it and download the DLC then give you the disc back and you can both play. Not working with steam for obvious reasons though.
But yeah people find reasons to justify anything they want.
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Posted: Fri, 20th May 2011 12:51 Post subject: |
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So the .DLC files have been manually decrypted by someone, they don't appear at all in the game folder once you've activated/registered them? I apologise then, I was under the wrong impression. My point, however, still stands; pirates will use ANY pathetic excuse as a reason to steal.
Oh boo fucking hoo, you can't give copies of your DLC to all your friends, so that means CDP are using DRM on their games and they're evil liars who should have their software pirated. Right?
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VonMises
Posts: 293
Location: Österreich
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Posted: Fri, 20th May 2011 12:51 Post subject: |
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Also, color the of retail box is black [I wanted pink] so this game definitely deserves to be pirated.
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Posted: Fri, 20th May 2011 12:56 Post subject: |
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@sabin 1981 though i pre-ordered the friggin' game and I've received a letter of apology that was telling me that my order will come somewhere next week (i was dumb enough to buy the retail version). Frag knows what happened, though the shop offered a discount for sending my order that late (around 20%, instead of 50 euro for the Premium Edition, I pay now 31 euro).
So, I'm stuck for now with a release that i can't register.
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Posted: Fri, 20th May 2011 13:10 Post subject: |
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Posted: Fri, 20th May 2011 13:11 Post subject: |
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blackdochia wrote: | @sabin 1981 though i pre-ordered the friggin' game and I've received a letter of apology that was telling me that my order will come somewhere next week (i was dumb enough to buy the retail version). Frag knows what happened, though the shop offered a discount for sending my order that late (around 20%, instead of 50 euro for the Premium Edition, I pay now 31 euro).
So, I'm stuck for now with a release that i can't register. |
Yeah, but that's the fault of the retailer. At least you're not being stung by CDP's activation servers being down... damn, I felt sorry for everyone then. Massively botched launch :\
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Posted: Fri, 20th May 2011 13:14 Post subject: |
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Awesome. The inventory weight was bothering me somewhat.
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Posted: Fri, 20th May 2011 13:19 Post subject: |
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I don't think CDP anticipated that there will be so many pre-orders and orders. After all they are only a growing company that tends to engulf Cental Europe and seems to set its eyes on the Southern and Eastern Europe (largely neglected and with a lot of distro problems).
The chosen partners for US and Western Europe, also not the best choice: ATARI is well known for fraggin its customers in so many ways, while Namco doesn't have the experience to handle a really massive PC launch. The only that are relatively well treated seem to be the russians, as 1C(the russian publisher) learned a few things about how to handle a big launch.
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Posted: Fri, 20th May 2011 13:23 Post subject: |
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sabin1981 wrote: | It most certainly is NOT the same price.
GOG: £26.99
Steam: £34.99
Last time I checked, Valve takes a sizeable percentage of profits from each sale, too. Still, Steam has it cheaper than I thought -- usually new titles get sold for a lot more than £35, heh. | It's the same here, both 50 euro's. Valve doesn't take that much money, in fact, Valve is one of the companies who charges least of their services.
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